Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone

Detalhes bibliográficos
Autor(a) principal: PINHEIRO, Lucas Mendes
Data de Publicação: 2023
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da UFMA
Texto Completo: https://tedebc.ufma.br/jspui/handle/tede/tede/5076
Resumo: Memory is a broad field of study, with various perspectives on it. Currently, it is understood that the brain utilizes multiple structures to form memory storage. Despite not knowing the true capacity of human memory, it remains an essential part of everyday artifact usage, hence the relevance of this topic in digital interface design. In the current context, where smartphones have become essential tools in human daily life, an increasing number of digital artifacts are being developed based on design principles. Many of these principles and their applications have been cataloged in a system created by Google to assist teams in developing high-quality experiences that resonate with the audience. These elements rely on mental models, which attempt to replicate established patterns to reduce the user's learning curve when using a particular digital artifact. However, the ideal scenario, where faithfully reproducing these patterns can effectively solve the problems faced by those involved in interface design projects, does not seem to be a constant. Considering that existing procedures for evaluating the "cost of memorability" of an easily accessible digital interface are either non-existent or only tangentially aligned with the intentions of professionals, and that certain widely adopted tools in the market already capture and generate efficiency reports (task success), efficacy metrics, screen recordings, and heat maps, aligning this practice with a data-driven approach in design projects, the research objective was raised: to analyze whether the combined use of commonly used market techniques is effective in measuring the cost of memorability in smartphone interfaces, in order to provide recommendations for structuring metrics that assist in evaluating the patterns' level of memorability difficulty. To achieve this, a study was designed that allowed for the validation of metrication for the memorization cost of interface flows through quantitative experiments. The results yielded a database with task success rates, completion times, and the percentage of heat map filling. These investigations demonstrated a potential correlation between task efficiency and interaction objectivity, as indicated by the relationship between the percentage variation between screens and the standard deviation of filling.
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spelling CAMPOS, Lívia Flávia de Albuquerquehttp://lattes.cnpq.br/6231280946679281CAMPOS, Lívia Flávia de Albuquerquehttp://lattes.cnpq.br/6231280946679281FERNANDES, Fabiane Rodrigueshttp://lattes.cnpq.br/0490329444455023SANTOS, Denilson Moreirahttp://lattes.cnpq.br/0773418608689579MONAT, André Soareshttp://lattes.cnpq.br/2193192561400733http://lattes.cnpq.br/3163143124598431PINHEIRO, Lucas Mendes2023-12-13T15:24:20Z2023-07-31PINHEIRO, Lucas Mendes. Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone. 2023. 89 f. Dissertação (Programa de Pós-Graduação em Design/CCET) - Universidade Federal do Maranhão, São Luís, 2023.https://tedebc.ufma.br/jspui/handle/tede/tede/5076Memory is a broad field of study, with various perspectives on it. Currently, it is understood that the brain utilizes multiple structures to form memory storage. Despite not knowing the true capacity of human memory, it remains an essential part of everyday artifact usage, hence the relevance of this topic in digital interface design. In the current context, where smartphones have become essential tools in human daily life, an increasing number of digital artifacts are being developed based on design principles. Many of these principles and their applications have been cataloged in a system created by Google to assist teams in developing high-quality experiences that resonate with the audience. These elements rely on mental models, which attempt to replicate established patterns to reduce the user's learning curve when using a particular digital artifact. However, the ideal scenario, where faithfully reproducing these patterns can effectively solve the problems faced by those involved in interface design projects, does not seem to be a constant. Considering that existing procedures for evaluating the "cost of memorability" of an easily accessible digital interface are either non-existent or only tangentially aligned with the intentions of professionals, and that certain widely adopted tools in the market already capture and generate efficiency reports (task success), efficacy metrics, screen recordings, and heat maps, aligning this practice with a data-driven approach in design projects, the research objective was raised: to analyze whether the combined use of commonly used market techniques is effective in measuring the cost of memorability in smartphone interfaces, in order to provide recommendations for structuring metrics that assist in evaluating the patterns' level of memorability difficulty. To achieve this, a study was designed that allowed for the validation of metrication for the memorization cost of interface flows through quantitative experiments. The results yielded a database with task success rates, completion times, and the percentage of heat map filling. These investigations demonstrated a potential correlation between task efficiency and interaction objectivity, as indicated by the relationship between the percentage variation between screens and the standard deviation of filling.A memória é um campo amplo de estudo, e existem diversas perspectivas sobre ela. Atualmente entende-se que o encéfalo utiliza múltiplas estruturas para formar o armazenamento da memória. Mesmo sem saber a real capacidade humana, ela ainda é parte essencial no processo cotidiano de utilização de artefatos, daí surge a relevância dessa pauta na construção de interfaces digitais. No contexto atual, onde o celular se tornou uma ferramenta essencial para o cotidiano do ser humano, são desenvolvidos cada vez mais artefatos digitais através de princípios de design. Muitos desses preceitos e suas aplicações foram catalogados num sistema criado pela Google, para auxiliar times a desenvolverem experiências de alta qualidade visando a aderência do público. Esses elementos utilizam-se de modelos mentais, que tentam replicar padrões estabelecidos para reduzir a curva de aprendizagem da pessoa usuária ao utilizar determinado artefato digital. Contudo, o cenário ideal, onde apenas a reprodução ipsis litteris desses padrões consegue resolver, de fato, os problemas enfrentados por quem participa do desenvolvimento dos projetos dessas interfaces, parece não ser uma constante. Assim, considerando que os procedimentos disponíveis para a avaliação da ‘‘taxa de memorabilidade’’ de uma interface digital de fácil acesso inexistem ou tangenciam as intenções iniciais do profissional, e certas ferramentas popularizadas no mercado já capturam e criam de relatórios de eficiência (task success), eficácia, gravam as telas e geram mapas de calor, tendo essa prática alinhada a uma abordagem de valorização da utilização de dados nos projetos de design, levantou-se como o objetivo de pesquisa: analisar se o uso combinado de métricas usuais de mercado é eficaz para medir o custo da memorabilidade em interfaces para smartphones, a fim de gerar recomendações para a estruturação de métricas que auxiliem na avaliação dos padrões, quanto ao seu grau de dificuldade de ‘memorabilidade’. Para isso, delineou-se um estudo que permitiu validar a possibilidade de metrificar o custo para a memorização de fluxos de interfaces, através de experimentos quantitativos. Como resultados obteve-se uma base de dados com o sucesso e tempo para completar a tarefa, e o preenchimento de mapas de calor em porcentagem. Essas investigações mostraram uma possível correlação entre a eficiência na conclusão da tarefa e a objetividade na interação demonstrada pela relação entre a variação percentual entre as telas e o desvio padrão do preenchimento.Submitted by Jonathan Sousa de Almeida (jonathan.sousa@ufma.br) on 2023-12-13T15:24:20Z No. of bitstreams: 1 LUCASMENDESPINHEIRO.pdf: 5987351 bytes, checksum: d0a9bf2dc951ea2c5f255334ac1f5c65 (MD5)Made available in DSpace on 2023-12-13T15:24:20Z (GMT). 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dc.title.por.fl_str_mv Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone
dc.title.alternative.eng.fl_str_mv Metrification of working memory in material design elements: experiment on a smartphone prototype
title Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone
spellingShingle Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone
PINHEIRO, Lucas Mendes
Memória de trabalho;
Mapas de calor;
UX Design;
Ergonomia cognitiva.
Work Memory;
Heatmaps;
UX Design;
Cognitive ergonomics.
Desenho
title_short Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone
title_full Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone
title_fullStr Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone
title_full_unstemmed Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone
title_sort Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone
author PINHEIRO, Lucas Mendes
author_facet PINHEIRO, Lucas Mendes
author_role author
dc.contributor.advisor1.fl_str_mv CAMPOS, Lívia Flávia de Albuquerque
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/6231280946679281
dc.contributor.referee1.fl_str_mv CAMPOS, Lívia Flávia de Albuquerque
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/6231280946679281
dc.contributor.referee2.fl_str_mv FERNANDES, Fabiane Rodrigues
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/0490329444455023
dc.contributor.referee3.fl_str_mv SANTOS, Denilson Moreira
dc.contributor.referee3Lattes.fl_str_mv http://lattes.cnpq.br/0773418608689579
dc.contributor.referee4.fl_str_mv MONAT, André Soares
dc.contributor.referee4Lattes.fl_str_mv http://lattes.cnpq.br/2193192561400733
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/3163143124598431
dc.contributor.author.fl_str_mv PINHEIRO, Lucas Mendes
contributor_str_mv CAMPOS, Lívia Flávia de Albuquerque
CAMPOS, Lívia Flávia de Albuquerque
FERNANDES, Fabiane Rodrigues
SANTOS, Denilson Moreira
MONAT, André Soares
dc.subject.por.fl_str_mv Memória de trabalho;
Mapas de calor;
UX Design;
Ergonomia cognitiva.
topic Memória de trabalho;
Mapas de calor;
UX Design;
Ergonomia cognitiva.
Work Memory;
Heatmaps;
UX Design;
Cognitive ergonomics.
Desenho
dc.subject.eng.fl_str_mv Work Memory;
Heatmaps;
UX Design;
Cognitive ergonomics.
dc.subject.cnpq.fl_str_mv Desenho
description Memory is a broad field of study, with various perspectives on it. Currently, it is understood that the brain utilizes multiple structures to form memory storage. Despite not knowing the true capacity of human memory, it remains an essential part of everyday artifact usage, hence the relevance of this topic in digital interface design. In the current context, where smartphones have become essential tools in human daily life, an increasing number of digital artifacts are being developed based on design principles. Many of these principles and their applications have been cataloged in a system created by Google to assist teams in developing high-quality experiences that resonate with the audience. These elements rely on mental models, which attempt to replicate established patterns to reduce the user's learning curve when using a particular digital artifact. However, the ideal scenario, where faithfully reproducing these patterns can effectively solve the problems faced by those involved in interface design projects, does not seem to be a constant. Considering that existing procedures for evaluating the "cost of memorability" of an easily accessible digital interface are either non-existent or only tangentially aligned with the intentions of professionals, and that certain widely adopted tools in the market already capture and generate efficiency reports (task success), efficacy metrics, screen recordings, and heat maps, aligning this practice with a data-driven approach in design projects, the research objective was raised: to analyze whether the combined use of commonly used market techniques is effective in measuring the cost of memorability in smartphone interfaces, in order to provide recommendations for structuring metrics that assist in evaluating the patterns' level of memorability difficulty. To achieve this, a study was designed that allowed for the validation of metrication for the memorization cost of interface flows through quantitative experiments. The results yielded a database with task success rates, completion times, and the percentage of heat map filling. These investigations demonstrated a potential correlation between task efficiency and interaction objectivity, as indicated by the relationship between the percentage variation between screens and the standard deviation of filling.
publishDate 2023
dc.date.accessioned.fl_str_mv 2023-12-13T15:24:20Z
dc.date.issued.fl_str_mv 2023-07-31
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.citation.fl_str_mv PINHEIRO, Lucas Mendes. Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone. 2023. 89 f. Dissertação (Programa de Pós-Graduação em Design/CCET) - Universidade Federal do Maranhão, São Luís, 2023.
dc.identifier.uri.fl_str_mv https://tedebc.ufma.br/jspui/handle/tede/tede/5076
identifier_str_mv PINHEIRO, Lucas Mendes. Metrificação da memória de trabalho nos elementos do material design: experimento em um protótipo para smartphone. 2023. 89 f. Dissertação (Programa de Pós-Graduação em Design/CCET) - Universidade Federal do Maranhão, São Luís, 2023.
url https://tedebc.ufma.br/jspui/handle/tede/tede/5076
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dc.publisher.none.fl_str_mv Universidade Federal do Maranhão
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dc.publisher.initials.fl_str_mv UFMA
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv DEPARTAMENTO DE DESENHO E TECNOLOGIA/CCET
publisher.none.fl_str_mv Universidade Federal do Maranhão
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