Concepts, proceduralities, and learning in the game Sid Meier’s Civilization VI: Rise and Fall
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Temporalidades |
Texto Completo: | https://periodicos.ufmg.br/index.php/temporalidades/article/view/12596 |
Resumo: | The article analyses aspects related to historical concepts, production of meaning through ‘mechanics’, appropriation by the players, and representations about the history of Brazil contained in the electronic game Sid Meier's Civilization VI: rise and fall. The research was based, firstly, on the list of historical concepts related to situations of war, considering their articulation in meaning production by rules or procedures (‘proceduralities’), considering discussions about the ‘history of concepts’ and historical learning. In addition, we have investigated some virtual spaces that players use as a space of socialization, producing questionnaires regarding significant aspects of our research. Finally, we have analysed the representations about the history of Brazil contained in the game considering the historiography on the history of Brazil. From this, it was possible to understand how the idea of war in the game is linked to a conception of historical progress marked by an ideology produced by the nineteenth-century European bourgeoisie, and today deeply criticized by the latest developments in the theory of history. We have also been able to demonstrate to what extent these historical conceptions are related to the production of a reductionist image of Brazilian history. Finally, it was possible to notice some concrete trends of historical learning outside the school space from the interviews that we have conducted. |
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Concepts, proceduralities, and learning in the game Sid Meier’s Civilization VI: Rise and FallLeituras preliminares sobre alguns conceitos e procedimentalidades contidos no jogo Sid Meier’s Civilization VI: Rise and FallThe article analyses aspects related to historical concepts, production of meaning through ‘mechanics’, appropriation by the players, and representations about the history of Brazil contained in the electronic game Sid Meier's Civilization VI: rise and fall. The research was based, firstly, on the list of historical concepts related to situations of war, considering their articulation in meaning production by rules or procedures (‘proceduralities’), considering discussions about the ‘history of concepts’ and historical learning. In addition, we have investigated some virtual spaces that players use as a space of socialization, producing questionnaires regarding significant aspects of our research. Finally, we have analysed the representations about the history of Brazil contained in the game considering the historiography on the history of Brazil. From this, it was possible to understand how the idea of war in the game is linked to a conception of historical progress marked by an ideology produced by the nineteenth-century European bourgeoisie, and today deeply criticized by the latest developments in the theory of history. We have also been able to demonstrate to what extent these historical conceptions are related to the production of a reductionist image of Brazilian history. Finally, it was possible to notice some concrete trends of historical learning outside the school space from the interviews that we have conducted.O artigo analisa aspectos relacionados aos conceitos históricos, produção de sentido por meio de “mecânicas”, apropriação por parte dos(as) jogadores e representações sobre a história do Brasil contidos no jogo eletrônico Sid Meier’s Civilization VI: rise and fall. A pesquisa se baseou, em primeiro lugar, na listagem dos conceitos históricos ligados a situações de guerra, considerando a sua articulação em mecânicas ou “procedimentalidades” produtoras de sentido, considerando discussões sobre a “história dos conceitos” e sobre a aprendizagem histórica. Além disso, nós investigamos alguns espaços virtuais de sociabilização de jogadores(as), produzindo questionários a respeito de aspectos significativos para a nossa pesquisa. Por fim, nós analisamos as representações sobre a história do Brasil contidas no jogo a partir da historiografia brasileira. A partir disso foi possível compreender como a ideia de guerra no jogo se vincula com uma concepção de progresso histórico marcada por uma ideologia nascida no seio da burguesia europeia do século XIX e hoje profundamente criticada pelos desdobramentos mais recentes da teoria da história. Nós também pudemos demonstrar em que medida essas concepções históricas se relacionam à produção de uma imagem reducionista da história brasileira. Finalmente, foi possível notar algumas tendências concretas de aprendizado histórico fora do espaço escolar a partir das entrevistas realizadas.Programa de Pós Graduação em História - UFMG2019-09-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufmg.br/index.php/temporalidades/article/view/12596Temporalidades; Vol. 11 No. 2 (2019): Edição 30 - Temporalidades, Belo Horizonte, Vol. 11, n.2 (mai./ago. 2019); 629 - 646Temporalidades; v. 11 n. 2 (2019): Edição 30 - Temporalidades, Belo Horizonte, Vol. 11, n.2 (mai./ago. 2019); 629 - 6461984-6150reponame:Temporalidadesinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGporhttps://periodicos.ufmg.br/index.php/temporalidades/article/view/12596/12221Copyright (c) 2019 Walter Francisco Figueiredo Lowande, José Carlos dos Santos Júnior, Matheus Felipe Francisco, Leonardo Ueda da Mata, Wilma da Conceição Alves Rosainfo:eu-repo/semantics/openAccessFigueiredo Lowande, Walter Franciscodos Santos Júnior, José CarlosFrancisco, Matheus Felipeda Mata, Leonardo UedaRosa, Wilma da Conceição Alves2020-02-04T11:07:46Zoai:periodicos.ufmg.br:article/12596Revistahttps://periodicos.ufmg.br/index.php/temporalidadesPUBhttps://periodicos.ufmg.br/index.php/temporalidades/oai||temporalidades@gmail.com1984-61501984-6150opendoar:2020-02-04T11:07:46Temporalidades - Universidade Federal de Minas Gerais (UFMG)false |
dc.title.none.fl_str_mv |
Concepts, proceduralities, and learning in the game Sid Meier’s Civilization VI: Rise and Fall Leituras preliminares sobre alguns conceitos e procedimentalidades contidos no jogo Sid Meier’s Civilization VI: Rise and Fall |
title |
Concepts, proceduralities, and learning in the game Sid Meier’s Civilization VI: Rise and Fall |
spellingShingle |
Concepts, proceduralities, and learning in the game Sid Meier’s Civilization VI: Rise and Fall Figueiredo Lowande, Walter Francisco |
title_short |
Concepts, proceduralities, and learning in the game Sid Meier’s Civilization VI: Rise and Fall |
title_full |
Concepts, proceduralities, and learning in the game Sid Meier’s Civilization VI: Rise and Fall |
title_fullStr |
Concepts, proceduralities, and learning in the game Sid Meier’s Civilization VI: Rise and Fall |
title_full_unstemmed |
Concepts, proceduralities, and learning in the game Sid Meier’s Civilization VI: Rise and Fall |
title_sort |
Concepts, proceduralities, and learning in the game Sid Meier’s Civilization VI: Rise and Fall |
author |
Figueiredo Lowande, Walter Francisco |
author_facet |
Figueiredo Lowande, Walter Francisco dos Santos Júnior, José Carlos Francisco, Matheus Felipe da Mata, Leonardo Ueda Rosa, Wilma da Conceição Alves |
author_role |
author |
author2 |
dos Santos Júnior, José Carlos Francisco, Matheus Felipe da Mata, Leonardo Ueda Rosa, Wilma da Conceição Alves |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Figueiredo Lowande, Walter Francisco dos Santos Júnior, José Carlos Francisco, Matheus Felipe da Mata, Leonardo Ueda Rosa, Wilma da Conceição Alves |
description |
The article analyses aspects related to historical concepts, production of meaning through ‘mechanics’, appropriation by the players, and representations about the history of Brazil contained in the electronic game Sid Meier's Civilization VI: rise and fall. The research was based, firstly, on the list of historical concepts related to situations of war, considering their articulation in meaning production by rules or procedures (‘proceduralities’), considering discussions about the ‘history of concepts’ and historical learning. In addition, we have investigated some virtual spaces that players use as a space of socialization, producing questionnaires regarding significant aspects of our research. Finally, we have analysed the representations about the history of Brazil contained in the game considering the historiography on the history of Brazil. From this, it was possible to understand how the idea of war in the game is linked to a conception of historical progress marked by an ideology produced by the nineteenth-century European bourgeoisie, and today deeply criticized by the latest developments in the theory of history. We have also been able to demonstrate to what extent these historical conceptions are related to the production of a reductionist image of Brazilian history. Finally, it was possible to notice some concrete trends of historical learning outside the school space from the interviews that we have conducted. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-09-30 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ufmg.br/index.php/temporalidades/article/view/12596 |
url |
https://periodicos.ufmg.br/index.php/temporalidades/article/view/12596 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ufmg.br/index.php/temporalidades/article/view/12596/12221 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Programa de Pós Graduação em História - UFMG |
publisher.none.fl_str_mv |
Programa de Pós Graduação em História - UFMG |
dc.source.none.fl_str_mv |
Temporalidades; Vol. 11 No. 2 (2019): Edição 30 - Temporalidades, Belo Horizonte, Vol. 11, n.2 (mai./ago. 2019); 629 - 646 Temporalidades; v. 11 n. 2 (2019): Edição 30 - Temporalidades, Belo Horizonte, Vol. 11, n.2 (mai./ago. 2019); 629 - 646 1984-6150 reponame:Temporalidades instname:Universidade Federal de Minas Gerais (UFMG) instacron:UFMG |
instname_str |
Universidade Federal de Minas Gerais (UFMG) |
instacron_str |
UFMG |
institution |
UFMG |
reponame_str |
Temporalidades |
collection |
Temporalidades |
repository.name.fl_str_mv |
Temporalidades - Universidade Federal de Minas Gerais (UFMG) |
repository.mail.fl_str_mv |
||temporalidades@gmail.com |
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