Final Round: Análise de Componentes Aplicada a Atributos de Videogames de Nona Geração

Detalhes bibliográficos
Autor(a) principal: Nascimento, Mario do Amaral
Data de Publicação: 2024
Tipo de documento: Artigo
Idioma: por
Título da fonte: Marketing & Tourism Review
Texto Completo: https://revistas.face.ufmg.br/index.php/mtr/article/view/8359
Resumo: Objective: The objective of this article is to discover which groups of attributes exist in a ninth generation video game and which are the most relevant of these. Method: For this, a survey was carried out, using a Likert scale questionnaire distributed in the main gamer groups on Facebook, obtaining 413 respondents and 39 attributes. To consolidate the attributes, component analysis and the Top Two Box technique were used and to verify the most relevant group. Originality/Relevance: There is a considerable gap in knowledge on the subject, the situation is worsening in marketing terms, as the majority of work is related to Health and Education. Results: 5 groups of attributes were obtained that consolidate the 39 attributes mentioned. These are Price and Consistency; High yield; Games and Brand; Service and Social; and Appearance, Control and Innovation. Of these, the most relevant declared by the Brazilian consumer was the first, Price and Consistency. Theoretical/methodological contributions: Performing a component analysis on a long list of product attributes is especially interesting as it helps to identify the most important ones and directs efforts for further studies.
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spelling Final Round: Análise de Componentes Aplicada a Atributos de Videogames de Nona Geraçãovideogamesatributosanálise de componentesgamerjogosObjective: The objective of this article is to discover which groups of attributes exist in a ninth generation video game and which are the most relevant of these. Method: For this, a survey was carried out, using a Likert scale questionnaire distributed in the main gamer groups on Facebook, obtaining 413 respondents and 39 attributes. To consolidate the attributes, component analysis and the Top Two Box technique were used and to verify the most relevant group. Originality/Relevance: There is a considerable gap in knowledge on the subject, the situation is worsening in marketing terms, as the majority of work is related to Health and Education. Results: 5 groups of attributes were obtained that consolidate the 39 attributes mentioned. These are Price and Consistency; High yield; Games and Brand; Service and Social; and Appearance, Control and Innovation. Of these, the most relevant declared by the Brazilian consumer was the first, Price and Consistency. Theoretical/methodological contributions: Performing a component analysis on a long list of product attributes is especially interesting as it helps to identify the most important ones and directs efforts for further studies.Objetivo: O objetivo desse artigo é descobrir quais grupos de atributos existentes em um videogame de nona geração e quais os mais relevantes destes.   Método: Para isso realizou-se uma survey, com o uso de questionário em escala likert distribuídos nos principais grupos gamers do Facebook, obtendo 404 respondentes e 39 atributos. Para consolidar os atributos foi utilizada a análise de componentes e a técnica de Top Two Box e para verificar o grupo mais relevante.   Originalidade/Relevância: Há uma lacuna considerável de conhecimento no assunto, a situação se agrava em termos mercadológicos, pois a maioria dos trabalhos são relacionado a Saúde e Educação.   Resultados: Obteve-se 5 grupos de atributos que consolidam os 39 atributos citados. Estes são Preço e Consistência; Alto Rendimento; Jogos e Marca; Serviço e Social; e Aparência, Controle e Inovação. Deste o mais relevante declarado pelo consumidor brasileiro foi o primeiro, Preço e Consistência.   Contribuições teóricas/metodológicas: Realizar uma análise de componentes em uma lista longa de atributos de um produto é especialmente interessante pois ajuda na identificação dos mais importantes e direciona esforços para estudos posteriores.Federal University of Minas Gerais2024-04-06info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://revistas.face.ufmg.br/index.php/mtr/article/view/835910.29149/mtr.v9i1.8359Marketing & Tourism Review; Vol. 9 No. 1 (2024): v.9, n.1, 2024Marketing & Tourism Review; v. 9 n. 1 (2024): v.9, n.1, 20242525-81762525-817610.29149/mtr.v9i1reponame:Marketing & Tourism Reviewinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGporhttps://revistas.face.ufmg.br/index.php/mtr/article/view/8359/4112https://revistas.face.ufmg.br/index.php/mtr/article/view/8359/4113Copyright (c) 2024 Mario do Amaral Nascimentohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessNascimento, Mario do Amaral2024-05-05T00:56:33Zoai:ojs.pkp.sfu.ca:article/8359Revistahttps://revistas.face.ufmg.br/index.php/mtrPUBhttps://revistas.face.ufmg.br/index.php/mtr/oaimkt.tourism.review@gmail.com||mg.ufmg@gmail.com2525-81762525-8176opendoar:2024-05-05T00:56:33Marketing & Tourism Review - Universidade Federal de Minas Gerais (UFMG)false
dc.title.none.fl_str_mv Final Round: Análise de Componentes Aplicada a Atributos de Videogames de Nona Geração
title Final Round: Análise de Componentes Aplicada a Atributos de Videogames de Nona Geração
spellingShingle Final Round: Análise de Componentes Aplicada a Atributos de Videogames de Nona Geração
Nascimento, Mario do Amaral
videogames
atributos
análise de componentes
gamer
jogos
title_short Final Round: Análise de Componentes Aplicada a Atributos de Videogames de Nona Geração
title_full Final Round: Análise de Componentes Aplicada a Atributos de Videogames de Nona Geração
title_fullStr Final Round: Análise de Componentes Aplicada a Atributos de Videogames de Nona Geração
title_full_unstemmed Final Round: Análise de Componentes Aplicada a Atributos de Videogames de Nona Geração
title_sort Final Round: Análise de Componentes Aplicada a Atributos de Videogames de Nona Geração
author Nascimento, Mario do Amaral
author_facet Nascimento, Mario do Amaral
author_role author
dc.contributor.author.fl_str_mv Nascimento, Mario do Amaral
dc.subject.por.fl_str_mv videogames
atributos
análise de componentes
gamer
jogos
topic videogames
atributos
análise de componentes
gamer
jogos
description Objective: The objective of this article is to discover which groups of attributes exist in a ninth generation video game and which are the most relevant of these. Method: For this, a survey was carried out, using a Likert scale questionnaire distributed in the main gamer groups on Facebook, obtaining 413 respondents and 39 attributes. To consolidate the attributes, component analysis and the Top Two Box technique were used and to verify the most relevant group. Originality/Relevance: There is a considerable gap in knowledge on the subject, the situation is worsening in marketing terms, as the majority of work is related to Health and Education. Results: 5 groups of attributes were obtained that consolidate the 39 attributes mentioned. These are Price and Consistency; High yield; Games and Brand; Service and Social; and Appearance, Control and Innovation. Of these, the most relevant declared by the Brazilian consumer was the first, Price and Consistency. Theoretical/methodological contributions: Performing a component analysis on a long list of product attributes is especially interesting as it helps to identify the most important ones and directs efforts for further studies.
publishDate 2024
dc.date.none.fl_str_mv 2024-04-06
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://revistas.face.ufmg.br/index.php/mtr/article/view/8359
10.29149/mtr.v9i1.8359
url https://revistas.face.ufmg.br/index.php/mtr/article/view/8359
identifier_str_mv 10.29149/mtr.v9i1.8359
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://revistas.face.ufmg.br/index.php/mtr/article/view/8359/4112
https://revistas.face.ufmg.br/index.php/mtr/article/view/8359/4113
dc.rights.driver.fl_str_mv Copyright (c) 2024 Mario do Amaral Nascimento
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2024 Mario do Amaral Nascimento
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Federal University of Minas Gerais
publisher.none.fl_str_mv Federal University of Minas Gerais
dc.source.none.fl_str_mv Marketing & Tourism Review; Vol. 9 No. 1 (2024): v.9, n.1, 2024
Marketing & Tourism Review; v. 9 n. 1 (2024): v.9, n.1, 2024
2525-8176
2525-8176
10.29149/mtr.v9i1
reponame:Marketing & Tourism Review
instname:Universidade Federal de Minas Gerais (UFMG)
instacron:UFMG
instname_str Universidade Federal de Minas Gerais (UFMG)
instacron_str UFMG
institution UFMG
reponame_str Marketing & Tourism Review
collection Marketing & Tourism Review
repository.name.fl_str_mv Marketing & Tourism Review - Universidade Federal de Minas Gerais (UFMG)
repository.mail.fl_str_mv mkt.tourism.review@gmail.com||mg.ufmg@gmail.com
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