Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course
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Data de Publicação: | 2016 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista Docência do Ensino Superior (Online) |
Texto Completo: | https://periodicos.ufmg.br/index.php/rdes/article/view/2093 |
Resumo: | Education, from the competence perspective, involves knowledge, skills and attitude. Teaching gamification can be used to develop competencies. For such, pedagogical practices should merge clear goals and rules with fun and engagement. Few studies have been conducted in Brazil regarding teaching gamification, especially in higher education. This work describes the experiment made with the activity “Intervention Paths” in the Psychology course. The activity provided team interaction, situation analysis, decision making, roleplaying and problem solving. Three coordinators led the activity during three hours in one day. 27 students took part in the activity and there were no external rewards planned. Intense engagement, fun and skills improvement were observed. The experience was found effective and could be useful for developing new active teaching methodologies based on the propositions of teaching gamification. |
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Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation courseGamificação no ensino superior como estratégia para o desenvolvimento de competências: um relato de experiência no curso de PsicologiaGamificação do ensinoMetodologias ativasCompetênciasTeaching gamificationActive methodologiesCompetenceEducation, from the competence perspective, involves knowledge, skills and attitude. Teaching gamification can be used to develop competencies. For such, pedagogical practices should merge clear goals and rules with fun and engagement. Few studies have been conducted in Brazil regarding teaching gamification, especially in higher education. This work describes the experiment made with the activity “Intervention Paths” in the Psychology course. The activity provided team interaction, situation analysis, decision making, roleplaying and problem solving. Three coordinators led the activity during three hours in one day. 27 students took part in the activity and there were no external rewards planned. Intense engagement, fun and skills improvement were observed. The experience was found effective and could be useful for developing new active teaching methodologies based on the propositions of teaching gamification.Educação, a partir do conceito de competência, abrange conhecimentos, habilidades e atitudes. Para o desenvolvimento de competências, pode-se utilizar a gamificação do ensino. Para tal, as práticas pedagógicas devem conciliar objetivos e regras claros, com prazer e engajamento. Poucos estudos foram desenvolvidos no Brasil sobre a gamificação do ensino, especialmente no ensino superior. É relatada aqui a experiência de aplicação da atividade “Trilhas de intervenção” no curso de graduação de Psicologia. A atividade envolveu interação em equipe, análise de situações, tomada de decisão, interpretação de papéis e proposição de soluções. Foi conduzida por três coordenadores em um dia, com duração de três horas. Participaram 27 alunos matriculados na disciplina em questão. Não havia consequência externa prevista para a participação. Pode-se perceber intenso engajamento; entretenimento; e aprimoramento de habilidades. Avalia-se a experiência como eficaz, podendo ser útil para o desenvolvimento de novas metodologias ativas pautadas na proposta de gamificação do ensino.Universidade Federal de Minas Gerais2016-10-10info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufmg.br/index.php/rdes/article/view/209310.35699/2237-5864.2016.2093Revista Docência do Ensino Superior; Vol. 6 No. 2 (2016); 203-222Revista Docência do Ensino Superior; Vol. 6 Núm. 2 (2016); 203-222Revista Docência do Ensino Superior; v. 6 n. 2 (2016); 203-2222237-58642358-6338reponame:Revista Docência do Ensino Superior (Online)instname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGporhttps://periodicos.ufmg.br/index.php/rdes/article/view/2093/1380Copyright (c) 2016 Aline Beckmann Menezesinfo:eu-repo/semantics/openAccessMenezes, Aline Beckmann de Castro2020-05-19T18:07:36Zoai:periodicos.ufmg.br:article/2093Revistahttps://periodicos.ufmg.br/index.php/rdes/indexPUBhttps://periodicos.ufmg.br/index.php/rdes/oairevistadocenciaensinosuperior@ufmg.br||2237-58642237-5864opendoar:2020-05-19T18:07:36Revista Docência do Ensino Superior (Online) - Universidade Federal de Minas Gerais (UFMG)false |
dc.title.none.fl_str_mv |
Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course Gamificação no ensino superior como estratégia para o desenvolvimento de competências: um relato de experiência no curso de Psicologia |
title |
Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course |
spellingShingle |
Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course Menezes, Aline Beckmann de Castro Gamificação do ensino Metodologias ativas Competências Teaching gamification Active methodologies Competence |
title_short |
Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course |
title_full |
Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course |
title_fullStr |
Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course |
title_full_unstemmed |
Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course |
title_sort |
Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course |
author |
Menezes, Aline Beckmann de Castro |
author_facet |
Menezes, Aline Beckmann de Castro |
author_role |
author |
dc.contributor.author.fl_str_mv |
Menezes, Aline Beckmann de Castro |
dc.subject.por.fl_str_mv |
Gamificação do ensino Metodologias ativas Competências Teaching gamification Active methodologies Competence |
topic |
Gamificação do ensino Metodologias ativas Competências Teaching gamification Active methodologies Competence |
description |
Education, from the competence perspective, involves knowledge, skills and attitude. Teaching gamification can be used to develop competencies. For such, pedagogical practices should merge clear goals and rules with fun and engagement. Few studies have been conducted in Brazil regarding teaching gamification, especially in higher education. This work describes the experiment made with the activity “Intervention Paths” in the Psychology course. The activity provided team interaction, situation analysis, decision making, roleplaying and problem solving. Three coordinators led the activity during three hours in one day. 27 students took part in the activity and there were no external rewards planned. Intense engagement, fun and skills improvement were observed. The experience was found effective and could be useful for developing new active teaching methodologies based on the propositions of teaching gamification. |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016-10-10 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ufmg.br/index.php/rdes/article/view/2093 10.35699/2237-5864.2016.2093 |
url |
https://periodicos.ufmg.br/index.php/rdes/article/view/2093 |
identifier_str_mv |
10.35699/2237-5864.2016.2093 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ufmg.br/index.php/rdes/article/view/2093/1380 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2016 Aline Beckmann Menezes info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2016 Aline Beckmann Menezes |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal de Minas Gerais |
publisher.none.fl_str_mv |
Universidade Federal de Minas Gerais |
dc.source.none.fl_str_mv |
Revista Docência do Ensino Superior; Vol. 6 No. 2 (2016); 203-222 Revista Docência do Ensino Superior; Vol. 6 Núm. 2 (2016); 203-222 Revista Docência do Ensino Superior; v. 6 n. 2 (2016); 203-222 2237-5864 2358-6338 reponame:Revista Docência do Ensino Superior (Online) instname:Universidade Federal de Minas Gerais (UFMG) instacron:UFMG |
instname_str |
Universidade Federal de Minas Gerais (UFMG) |
instacron_str |
UFMG |
institution |
UFMG |
reponame_str |
Revista Docência do Ensino Superior (Online) |
collection |
Revista Docência do Ensino Superior (Online) |
repository.name.fl_str_mv |
Revista Docência do Ensino Superior (Online) - Universidade Federal de Minas Gerais (UFMG) |
repository.mail.fl_str_mv |
revistadocenciaensinosuperior@ufmg.br|| |
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1797174636950061056 |