Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course

Detalhes bibliográficos
Autor(a) principal: Menezes, Aline Beckmann de Castro
Data de Publicação: 2016
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista Docência do Ensino Superior (Online)
Texto Completo: https://periodicos.ufmg.br/index.php/rdes/article/view/2093
Resumo: Education, from the competence perspective, involves knowledge, skills and attitude. Teaching gamification can be used to develop competencies. For such, pedagogical practices should merge clear goals and rules with fun and engagement. Few studies have been conducted in Brazil regarding teaching gamification, especially in higher education. This work describes the experiment made with the activity “Intervention Paths” in the Psychology course. The activity provided team interaction, situation analysis, decision making, roleplaying and problem solving. Three coordinators led the activity during three hours in one day. 27 students took part in the activity and there were no external rewards planned. Intense engagement, fun and skills improvement were observed. The experience was found effective and could be useful for developing new active teaching methodologies based on the propositions of teaching gamification.
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spelling Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation courseGamificação no ensino superior como estratégia para o desenvolvimento de competências: um relato de experiência no curso de PsicologiaGamificação do ensinoMetodologias ativasCompetênciasTeaching gamificationActive methodologiesCompetenceEducation, from the competence perspective, involves knowledge, skills and attitude. Teaching gamification can be used to develop competencies. For such, pedagogical practices should merge clear goals and rules with fun and engagement. Few studies have been conducted in Brazil regarding teaching gamification, especially in higher education. This work describes the experiment made with the activity “Intervention Paths” in the Psychology course. The activity provided team interaction, situation analysis, decision making, roleplaying and problem solving. Three coordinators led the activity during three hours in one day. 27 students took part in the activity and there were no external rewards planned. Intense engagement, fun and skills improvement were observed. The experience was found effective and could be useful for developing new active teaching methodologies based on the propositions of teaching gamification.Educação, a partir do conceito de competência, abrange conhecimentos, habilidades e atitudes. Para o desenvolvimento de competências, pode-se utilizar a gamificação do ensino. Para tal, as práticas pedagógicas devem conciliar objetivos e regras claros, com prazer e engajamento. Poucos estudos foram desenvolvidos no Brasil sobre a gamificação do ensino, especialmente no ensino superior. É relatada aqui a experiência de aplicação da atividade “Trilhas de intervenção” no curso de graduação de Psicologia. A atividade envolveu interação em equipe, análise de situações, tomada de decisão, interpretação de papéis e proposição de soluções. Foi conduzida por três coordenadores em um dia, com duração de três horas. Participaram 27 alunos matriculados na disciplina em questão. Não havia consequência externa prevista para a participação. Pode-se perceber intenso engajamento; entretenimento; e aprimoramento de habilidades. Avalia-se a experiência como eficaz, podendo ser útil para o desenvolvimento de novas metodologias ativas pautadas na proposta de gamificação do ensino.Universidade Federal de Minas Gerais2016-10-10info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufmg.br/index.php/rdes/article/view/209310.35699/2237-5864.2016.2093Revista Docência do Ensino Superior; Vol. 6 No. 2 (2016); 203-222Revista Docência do Ensino Superior; Vol. 6 Núm. 2 (2016); 203-222Revista Docência do Ensino Superior; v. 6 n. 2 (2016); 203-2222237-58642358-6338reponame:Revista Docência do Ensino Superior (Online)instname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGporhttps://periodicos.ufmg.br/index.php/rdes/article/view/2093/1380Copyright (c) 2016 Aline Beckmann Menezesinfo:eu-repo/semantics/openAccessMenezes, Aline Beckmann de Castro2020-05-19T18:07:36Zoai:periodicos.ufmg.br:article/2093Revistahttps://periodicos.ufmg.br/index.php/rdes/indexPUBhttps://periodicos.ufmg.br/index.php/rdes/oairevistadocenciaensinosuperior@ufmg.br||2237-58642237-5864opendoar:2020-05-19T18:07:36Revista Docência do Ensino Superior (Online) - Universidade Federal de Minas Gerais (UFMG)false
dc.title.none.fl_str_mv Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course
Gamificação no ensino superior como estratégia para o desenvolvimento de competências: um relato de experiência no curso de Psicologia
title Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course
spellingShingle Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course
Menezes, Aline Beckmann de Castro
Gamificação do ensino
Metodologias ativas
Competências
Teaching gamification
Active methodologies
Competence
title_short Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course
title_full Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course
title_fullStr Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course
title_full_unstemmed Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course
title_sort Gamification in higher education as a strategy to develop competencies: experience report at psychology graduation course
author Menezes, Aline Beckmann de Castro
author_facet Menezes, Aline Beckmann de Castro
author_role author
dc.contributor.author.fl_str_mv Menezes, Aline Beckmann de Castro
dc.subject.por.fl_str_mv Gamificação do ensino
Metodologias ativas
Competências
Teaching gamification
Active methodologies
Competence
topic Gamificação do ensino
Metodologias ativas
Competências
Teaching gamification
Active methodologies
Competence
description Education, from the competence perspective, involves knowledge, skills and attitude. Teaching gamification can be used to develop competencies. For such, pedagogical practices should merge clear goals and rules with fun and engagement. Few studies have been conducted in Brazil regarding teaching gamification, especially in higher education. This work describes the experiment made with the activity “Intervention Paths” in the Psychology course. The activity provided team interaction, situation analysis, decision making, roleplaying and problem solving. Three coordinators led the activity during three hours in one day. 27 students took part in the activity and there were no external rewards planned. Intense engagement, fun and skills improvement were observed. The experience was found effective and could be useful for developing new active teaching methodologies based on the propositions of teaching gamification.
publishDate 2016
dc.date.none.fl_str_mv 2016-10-10
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.ufmg.br/index.php/rdes/article/view/2093
10.35699/2237-5864.2016.2093
url https://periodicos.ufmg.br/index.php/rdes/article/view/2093
identifier_str_mv 10.35699/2237-5864.2016.2093
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.ufmg.br/index.php/rdes/article/view/2093/1380
dc.rights.driver.fl_str_mv Copyright (c) 2016 Aline Beckmann Menezes
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2016 Aline Beckmann Menezes
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Minas Gerais
publisher.none.fl_str_mv Universidade Federal de Minas Gerais
dc.source.none.fl_str_mv Revista Docência do Ensino Superior; Vol. 6 No. 2 (2016); 203-222
Revista Docência do Ensino Superior; Vol. 6 Núm. 2 (2016); 203-222
Revista Docência do Ensino Superior; v. 6 n. 2 (2016); 203-222
2237-5864
2358-6338
reponame:Revista Docência do Ensino Superior (Online)
instname:Universidade Federal de Minas Gerais (UFMG)
instacron:UFMG
instname_str Universidade Federal de Minas Gerais (UFMG)
instacron_str UFMG
institution UFMG
reponame_str Revista Docência do Ensino Superior (Online)
collection Revista Docência do Ensino Superior (Online)
repository.name.fl_str_mv Revista Docência do Ensino Superior (Online) - Universidade Federal de Minas Gerais (UFMG)
repository.mail.fl_str_mv revistadocenciaensinosuperior@ufmg.br||
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