Representações de infância, brinquedo, brincar e consumo na animação Toy Story (1995)

Detalhes bibliográficos
Autor(a) principal: Dal Prá, Rayany Mayara
Data de Publicação: 2017
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Institucional da UFMT
Texto Completo: http://ri.ufmt.br/handle/1/3605
Resumo: This research analyzes childhood representations, toy, play and consumption in Toy Story (1995) American animation, produced by the partnership between Walt Disney Pictures Studios and Pixar Animation Studios, directed by John Lasseter and screenplay by Michel Arndt. This film has become a milestone in film history because it was the first one totally produced with computers. In the animation, toys come to life when their owners, the children, are not present. In this sense, problematizing what these toys are and who plays with them is one object of this research. In addition, we also reflect on how playing is represented. Considering the film as a product of the Cultural Industry, we make some reflections on the consumption in the animation as another object of analysis. The study indicates that in Toy Story (1995), the childhood is represented as a universe apart compared to adult world and that the toys are, for excellence, the cultural artifacts that indicate the children's belonging to this social category. However, it does not refer to any toy or any child. There is a distinction between the toys of the "ideal child" and the child that needs to be "educated". There is also a differentiation between toys for girls and those belonging to the boys, indicating stereotypes of masculinity and femininity. The way children relate to these toys also indicate "correct" and "incorrect" ways of playing. As a web that links all these elements of the work, there is in the film itself, a consumer network that transposes cinema screens and invades the shelves of various commercial segments designated to children, which were analyzed based on the concept of transmedia. We conclude by pointing out the need for a pedagogy that considers the media and its culture as elements of learning and reading.
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spelling Representações de infância, brinquedo, brincar e consumo na animação Toy Story (1995)CinemaInfânciaConsumoBrincarBrinquedoCNPQ::CIENCIAS HUMANAS::EDUCACAOMoviesChildhoodConsumptionPlayToyThis research analyzes childhood representations, toy, play and consumption in Toy Story (1995) American animation, produced by the partnership between Walt Disney Pictures Studios and Pixar Animation Studios, directed by John Lasseter and screenplay by Michel Arndt. This film has become a milestone in film history because it was the first one totally produced with computers. In the animation, toys come to life when their owners, the children, are not present. In this sense, problematizing what these toys are and who plays with them is one object of this research. In addition, we also reflect on how playing is represented. Considering the film as a product of the Cultural Industry, we make some reflections on the consumption in the animation as another object of analysis. The study indicates that in Toy Story (1995), the childhood is represented as a universe apart compared to adult world and that the toys are, for excellence, the cultural artifacts that indicate the children's belonging to this social category. However, it does not refer to any toy or any child. There is a distinction between the toys of the "ideal child" and the child that needs to be "educated". There is also a differentiation between toys for girls and those belonging to the boys, indicating stereotypes of masculinity and femininity. The way children relate to these toys also indicate "correct" and "incorrect" ways of playing. As a web that links all these elements of the work, there is in the film itself, a consumer network that transposes cinema screens and invades the shelves of various commercial segments designated to children, which were analyzed based on the concept of transmedia. We conclude by pointing out the need for a pedagogy that considers the media and its culture as elements of learning and reading.CAPESA presente pesquisa analisa representações de infância, brinquedo, brincar e consumo na animação estadunidense Toy Story (1995), produzida pela parceria dos estúdios Walt Disney Pictures e Pixar Animation Studios, dirigida por John Lasseter, com roteiro de Michel Arndt. Esse filme se tornou um marco na história do cinema por ter sido o primeiro produzido de forma totalmente computadorizada. Na animação, os brinquedos ganham vida quando os seus donos, as crianças, não estão presentes. Nesse sentido, problematizar quais são esses brinquedos e quem brinca com eles é um eixo dessa pesquisa. Além disso, refletimos também sobre como o brincar é representado na obra. Considerando o filme como um produto da Indústria Cultural, apontamos para reflexões sobre o consumo na animação e a partir da mesma, como outro eixo de análise. O estudo indica que em Toy Story (1995), a infância é representada como um universo à parte do mundo adulto e os brinquedos, são, por excelência, os artefatos culturais que indicam o pertencimento das crianças à essa categoria social. Porém, não se trata de qualquer brinquedo, como também não são quaisquer crianças. Há uma distinção entre os brinquedos da “criança ideal” e aquela que precisa ser “educada”. Há também uma diferenciação entre os brinquedos destinados às meninas e os pertencentes aos meninos, indicando estereótipos de masculinidade e feminilidade. A maneira como as crianças se relacionam com esses brinquedos também indicam modos “corretos” e “incorretos” de brincar. Como teia que liga todos esses elementos da obra, há, no próprio filme, uma rede de consumo que transpõe as telas de cinema e invade as prateleiras de vários seguimentos comerciais direcionados à criança, que analisamos a partir do conceito de transmídia. Concluímos o texto, apontando para a necessidade de uma pedagogia que considere a mídia e sua cultura como elementos de aprendizagem e leitura.Universidade Federal de Mato GrossoBrasilInstituto de Ciências Humanas e Sociais (ICHS) – RondonópolisUFMT CUR - RondonopólisPrograma de Pós-Graduação em Educação - RondonópolisTrovão, Flávio Vilas-Bôashttp://lattes.cnpq.br/2740243377988037Trovão, Flávio Vilas-Bôas850.494.179-53http://lattes.cnpq.br/2740243377988037Salgado, Raquel Gonçalves001.646.567-90http://lattes.cnpq.br/1165554868380123850.494.179-53Duarte, Rosália Maria690.871.567-15http://lattes.cnpq.br/8252075995504939Mariano, Carmem Lúcia Sussel110.746.018-23http://lattes.cnpq.br/6604877443132931Dal Prá, Rayany Mayara2022-11-17T14:36:28Z2017-04-202022-11-17T14:36:28Z2017-03-24info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisDAL PRÁ, Rayany Mayara. Representações de infância, brinquedo, brincar e consumo na animação Toy Story (1995). 2017. 113 f. Dissertação (Mestrado em Educação) - Universidade Federal de Mato Grosso, Instituto de Ciências Humanas e Sociais, Rondonópolis, 2017.http://ri.ufmt.br/handle/1/3605porinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFMTinstname:Universidade Federal de Mato Grosso (UFMT)instacron:UFMT2022-11-18T06:03:12Zoai:localhost:1/3605Repositório InstitucionalPUBhttp://ri.ufmt.br/oai/requestjordanbiblio@gmail.comopendoar:2022-11-18T06:03:12Repositório Institucional da UFMT - Universidade Federal de Mato Grosso (UFMT)false
dc.title.none.fl_str_mv Representações de infância, brinquedo, brincar e consumo na animação Toy Story (1995)
title Representações de infância, brinquedo, brincar e consumo na animação Toy Story (1995)
spellingShingle Representações de infância, brinquedo, brincar e consumo na animação Toy Story (1995)
Dal Prá, Rayany Mayara
Cinema
Infância
Consumo
Brincar
Brinquedo
CNPQ::CIENCIAS HUMANAS::EDUCACAO
Movies
Childhood
Consumption
Play
Toy
title_short Representações de infância, brinquedo, brincar e consumo na animação Toy Story (1995)
title_full Representações de infância, brinquedo, brincar e consumo na animação Toy Story (1995)
title_fullStr Representações de infância, brinquedo, brincar e consumo na animação Toy Story (1995)
title_full_unstemmed Representações de infância, brinquedo, brincar e consumo na animação Toy Story (1995)
title_sort Representações de infância, brinquedo, brincar e consumo na animação Toy Story (1995)
author Dal Prá, Rayany Mayara
author_facet Dal Prá, Rayany Mayara
author_role author
dc.contributor.none.fl_str_mv Trovão, Flávio Vilas-Bôas
http://lattes.cnpq.br/2740243377988037
Trovão, Flávio Vilas-Bôas
850.494.179-53
http://lattes.cnpq.br/2740243377988037
Salgado, Raquel Gonçalves
001.646.567-90
http://lattes.cnpq.br/1165554868380123
850.494.179-53
Duarte, Rosália Maria
690.871.567-15
http://lattes.cnpq.br/8252075995504939
Mariano, Carmem Lúcia Sussel
110.746.018-23
http://lattes.cnpq.br/6604877443132931
dc.contributor.author.fl_str_mv Dal Prá, Rayany Mayara
dc.subject.por.fl_str_mv Cinema
Infância
Consumo
Brincar
Brinquedo
CNPQ::CIENCIAS HUMANAS::EDUCACAO
Movies
Childhood
Consumption
Play
Toy
topic Cinema
Infância
Consumo
Brincar
Brinquedo
CNPQ::CIENCIAS HUMANAS::EDUCACAO
Movies
Childhood
Consumption
Play
Toy
description This research analyzes childhood representations, toy, play and consumption in Toy Story (1995) American animation, produced by the partnership between Walt Disney Pictures Studios and Pixar Animation Studios, directed by John Lasseter and screenplay by Michel Arndt. This film has become a milestone in film history because it was the first one totally produced with computers. In the animation, toys come to life when their owners, the children, are not present. In this sense, problematizing what these toys are and who plays with them is one object of this research. In addition, we also reflect on how playing is represented. Considering the film as a product of the Cultural Industry, we make some reflections on the consumption in the animation as another object of analysis. The study indicates that in Toy Story (1995), the childhood is represented as a universe apart compared to adult world and that the toys are, for excellence, the cultural artifacts that indicate the children's belonging to this social category. However, it does not refer to any toy or any child. There is a distinction between the toys of the "ideal child" and the child that needs to be "educated". There is also a differentiation between toys for girls and those belonging to the boys, indicating stereotypes of masculinity and femininity. The way children relate to these toys also indicate "correct" and "incorrect" ways of playing. As a web that links all these elements of the work, there is in the film itself, a consumer network that transposes cinema screens and invades the shelves of various commercial segments designated to children, which were analyzed based on the concept of transmedia. We conclude by pointing out the need for a pedagogy that considers the media and its culture as elements of learning and reading.
publishDate 2017
dc.date.none.fl_str_mv 2017-04-20
2017-03-24
2022-11-17T14:36:28Z
2022-11-17T14:36:28Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv DAL PRÁ, Rayany Mayara. Representações de infância, brinquedo, brincar e consumo na animação Toy Story (1995). 2017. 113 f. Dissertação (Mestrado em Educação) - Universidade Federal de Mato Grosso, Instituto de Ciências Humanas e Sociais, Rondonópolis, 2017.
http://ri.ufmt.br/handle/1/3605
identifier_str_mv DAL PRÁ, Rayany Mayara. Representações de infância, brinquedo, brincar e consumo na animação Toy Story (1995). 2017. 113 f. Dissertação (Mestrado em Educação) - Universidade Federal de Mato Grosso, Instituto de Ciências Humanas e Sociais, Rondonópolis, 2017.
url http://ri.ufmt.br/handle/1/3605
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Universidade Federal de Mato Grosso
Brasil
Instituto de Ciências Humanas e Sociais (ICHS) – Rondonópolis
UFMT CUR - Rondonopólis
Programa de Pós-Graduação em Educação - Rondonópolis
publisher.none.fl_str_mv Universidade Federal de Mato Grosso
Brasil
Instituto de Ciências Humanas e Sociais (ICHS) – Rondonópolis
UFMT CUR - Rondonopólis
Programa de Pós-Graduação em Educação - Rondonópolis
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFMT
instname:Universidade Federal de Mato Grosso (UFMT)
instacron:UFMT
instname_str Universidade Federal de Mato Grosso (UFMT)
instacron_str UFMT
institution UFMT
reponame_str Repositório Institucional da UFMT
collection Repositório Institucional da UFMT
repository.name.fl_str_mv Repositório Institucional da UFMT - Universidade Federal de Mato Grosso (UFMT)
repository.mail.fl_str_mv jordanbiblio@gmail.com
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