EDUCAÇÃO EM SAÚDE SEXUAL DE ADOLESCENTES ESCOLARES MEDIADO POR JOGOS DIGITAIS

Detalhes bibliográficos
Autor(a) principal: Cherobini, Márcia Dal Bem
Data de Publicação: 2021
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Institucional Universidade Franciscana
Texto Completo: http://www.tede.universidadefranciscana.edu.br:8080/handle/UFN-BDTD/1010
Resumo: Introduction: Sexual health education to prevent adolescent pregnancy is a political, social, economic and educational challenge. Adolescent pregnancy is a global public health concern as it significantly affects maternal and child health. Objectives: to know the educational strategies performed by the school and the primary attention health team at sex education in the adolescent pregnancy context and to produce a digital game for sexual health education for school adolescents. Methodology: research of qualitative approach, exploratory and descriptive. Data collection was realized through a remote interview semi-structured on the Google Meet platform, with questions about the characterization of participants and open questions directed to health education strategies developed with adolescents at school. Thirteen education professionals who work directly with adolescents and three Primary Health Care professionals responsible for developing health education at school participated in the study. The analysis and interpretation followed concepts of thematic analysis proposed by Bardin. Concerning the construction of the digital game, it was anchored methodologically on developing stages proposed by Heather Maxwell Chandler, in four steps: pre-production, production, testing, and post-production. Researchers, the technical team, the primary care health team, and teachers participated in the construction of the digital game of the “Towers Defense” genre. The graphic art was made in Procreate and vectorized in Adobe Illustrator, soundtrack and sound effects were downloaded from copyright or made in Reaper. Results: after data analysis inherent to the research, three thematic categories emerged: Lack of knowledge about the PSE strategy; Methodologies for preventing adolescent pregnancy and sex education; perspectives of health education for adolescents. The results demonstrate the relevance of strategic actions linked between education and health and implement active methodologies that help these two sectors in guidelines on sexual health and prevention of adolescent pregnancy. Based on the result mentioned and corroborating with active methodologies that trigger reflection on the theme with the adolescent audience, an Educational technology was created in form of a digital game called “Defense Towers: Adolescent Health” with two games: The Tower Defense 1: Contraceptive Methods and Sexually Transmitted Infections (STI’s) and Tower Defense 2: Hygiene of the Body in Puberty. The technology was developed after the field research, thus the educational objective, narrative, dynamic, and aesthetic were outlined and adequate to the researched reality theoretically supported by scientific evidence. Hence as a technical/technological product considering its nature, digital games are classified according to Capes Technical Production Qualis, item 2 Didactic Material T1=100 points. The digital game “Defense Towers: Adolescent Health” is relevant in the context of health education as it will enable significant learning, the building of knowledge and autonomy for adolescents in the aspect of sexual and reproductive, aiming to prevent unplanned pregnancy and STI’s. Thus, as the game is configured as Software for educational purposes, it will have applicability concerning education for sexuality in adolescence and will be monitored monthly by the triad of researchers, educators, and health professionals regarding its use. Final considerations: the game would be able to establish or strengthen bonds between adolescents, school, and city health team, as it is an articulating technology that links education and health. The game utilization as an active teaching and learning methodology will provide another strategy/tool to be used by teachers and health professionals to discuss, reflect and guide about adolescent sexuality and its interfaces.
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spelling Zamberlan, ClaudiaSousa, Francisca Georgina Macedo deKruel, Cristina SalingSouza, Martha Helena Teixeira deCherobini, Márcia Dal Bem2021-10-07T18:48:11Z2022-09-042021-08-27Cherobini, Márcia Dal Bem. EDUCAÇÃO EM SAÚDE SEXUAL DE ADOLESCENTES ESCOLARES MEDIADO POR JOGOS DIGITAIS. 2021. 107f. Dissertação( Mestrado Profissional em Saúde Materno Infantil) - Universidade Franciscana, Santa Maria - RS .http://www.tede.universidadefranciscana.edu.br:8080/handle/UFN-BDTD/1010Introduction: Sexual health education to prevent adolescent pregnancy is a political, social, economic and educational challenge. Adolescent pregnancy is a global public health concern as it significantly affects maternal and child health. Objectives: to know the educational strategies performed by the school and the primary attention health team at sex education in the adolescent pregnancy context and to produce a digital game for sexual health education for school adolescents. Methodology: research of qualitative approach, exploratory and descriptive. Data collection was realized through a remote interview semi-structured on the Google Meet platform, with questions about the characterization of participants and open questions directed to health education strategies developed with adolescents at school. Thirteen education professionals who work directly with adolescents and three Primary Health Care professionals responsible for developing health education at school participated in the study. The analysis and interpretation followed concepts of thematic analysis proposed by Bardin. Concerning the construction of the digital game, it was anchored methodologically on developing stages proposed by Heather Maxwell Chandler, in four steps: pre-production, production, testing, and post-production. Researchers, the technical team, the primary care health team, and teachers participated in the construction of the digital game of the “Towers Defense” genre. The graphic art was made in Procreate and vectorized in Adobe Illustrator, soundtrack and sound effects were downloaded from copyright or made in Reaper. Results: after data analysis inherent to the research, three thematic categories emerged: Lack of knowledge about the PSE strategy; Methodologies for preventing adolescent pregnancy and sex education; perspectives of health education for adolescents. The results demonstrate the relevance of strategic actions linked between education and health and implement active methodologies that help these two sectors in guidelines on sexual health and prevention of adolescent pregnancy. Based on the result mentioned and corroborating with active methodologies that trigger reflection on the theme with the adolescent audience, an Educational technology was created in form of a digital game called “Defense Towers: Adolescent Health” with two games: The Tower Defense 1: Contraceptive Methods and Sexually Transmitted Infections (STI’s) and Tower Defense 2: Hygiene of the Body in Puberty. The technology was developed after the field research, thus the educational objective, narrative, dynamic, and aesthetic were outlined and adequate to the researched reality theoretically supported by scientific evidence. Hence as a technical/technological product considering its nature, digital games are classified according to Capes Technical Production Qualis, item 2 Didactic Material T1=100 points. The digital game “Defense Towers: Adolescent Health” is relevant in the context of health education as it will enable significant learning, the building of knowledge and autonomy for adolescents in the aspect of sexual and reproductive, aiming to prevent unplanned pregnancy and STI’s. Thus, as the game is configured as Software for educational purposes, it will have applicability concerning education for sexuality in adolescence and will be monitored monthly by the triad of researchers, educators, and health professionals regarding its use. Final considerations: the game would be able to establish or strengthen bonds between adolescents, school, and city health team, as it is an articulating technology that links education and health. The game utilization as an active teaching and learning methodology will provide another strategy/tool to be used by teachers and health professionals to discuss, reflect and guide about adolescent sexuality and its interfaces.Introdução: Educação em saúde sexual para prevenção de gravidez na adolescência é um desafio político, social, econômico e educacional. A gravidez na adolescência é uma preocupação global de saúde pública, pois afeta de maneira significativa a saúde materna e infantil. Objetivos: conhecer as estratégias educativas realizadas pela escola e equipe de saúde da atenção primária acerca da educação sexual no contexto da gravidez na adolescência e, produzir um jogo digital para educação em saúde sexual de adolescentes escolares. Metodologia: pesquisa de abordagem qualitativa, do tipo exploratória e descritiva. A coleta de dados foi realizada por meio de uma entrevista semiestruturada de forma remota pela plataforma Google Meet, com questões sobre à caracterização dos participantes e questões abertas direcionadas às estratégias de educação em saúde desenvolvidas junto aos adolescentes na escola. Foram participantes treze profissionais da educação que trabalham diretamente com os adolescentes e três profissionais da Atenção Primária em Saúde responsáveis por desenvolver educação em saúde na escola. A análise e interpretação seguiram os conceitos da Análise Temática proposta por Bardin. Em relação à construção do jogo digital, o mesmo foi ancorado metodologicamente nas etapas de desenvolvimento proposta por Heather Maxwell Chandler, com quatro fases: pré-produção, produção, testes e pós-produção. Participaram da construção do jogo digital do gênero “Defesa de Torres” os pesquisadores, a equipe técnica, a equipe de saúde da atenção primária e docentes. A arte gráfica no Procreate, vetorizada pelo Adobe Illustrator, a trilha sonora e efeitos sonoros baixados do copyright ou feitos no Reaper. Resultados: após a análise dos dados inerentes à pesquisa, emergiram três categorias temáticas: Des-conhecimento acerca da estratégia do Programa Saúde na Escola; Metodologias para prevenção da gravidez na adolescência e educação sexual; Perspectivas da educação em saúde para adolescentes. Esses resultados demonstram a relevância de ações estratégicas interligadas entre educação e saúde com a implementação de metodologias ativas que auxilie esses dois setores nas orientações acerca da saúde sexual e prevenção da gravidez na adolescência. Desse resultado e, corroborando com metodologias ativas, que sejam disparadoras para a reflexão sobre a temática com o público adolescente foi criada uma Tecnologia Educacional na modalidade de jogo digital denominada de “Torres de defesa: saúde do adolescente” com dois jogos: O Tower Defense 1: Métodos contraceptivos e Infecções Sexualmente Transmissíveis (IST’s) e Tower Defense 2: Higiene do corpo na puberdade. A tecnologia foi desenvolvida após a pesquisa de campo, assim o objetivo educacional, narrativa, dinâmica e estética foram delineados e adequados à realidade pesquisada e com suporte teórico nas evidências científicas. Assim, enquanto produto técnico/tecnológico considerando à natureza do mesmo os jogos digitais estão classificados conforme o Qualis Produção Técnica da Capes o item 2 Material Didático T1=100 pontos. O jogo digital “Torres de defesa: saúde do adolescente” tem relevância no contexto da educação em saúde, pois possibilitará aprendizagem significativa, construção do conhecimento e autonomia dos adolescentes no aspecto da saúde sexual e reprodutiva objetivando prevenção da gravidez não planejada e IST’s. Assim, por se configurar com um Software de finalidade educativa, terá aplicabilidade em relação a educação em saúde sexual na adolescência e será monitorado pela tríade pesquisadores, educadores e profissionais da saúde, mensalmente, em relação ao uso. Considerações finais: O jogo poderá estabelecer ou fortalecer o vínculo entre os adolescentes, escola, equipe de saúde do município por ser uma tecnologia articuladora que vincula o ensino e a saúde. A utilização do mesmo enquanto metodologia ativa de ensino e de aprendizagem será mais uma estratégia/ferramenta a ser utilizada pelos professores e profissionais de saúde para discutir, refletir e orientar acerca da educação em saúde sexual na adolescência e suas interfaces.Submitted by MARCIA ROVADOSCHI (marciar@unifra.br) on 2021-10-07T18:48:11Z No. of bitstreams: 5 Dissertacao_MarciaDalBemCherobini_VersaoParcial.pdf: 7474660 bytes, checksum: 4fa8ad728b9e47ac31f9e4540bd30a38 (MD5) Dissertacao_MarciaDalBemCherobini.pdf: 14259650 bytes, checksum: bb6c8c3319c1848ce95228afb3a23473 (MD5) ProdutoTecnico_MarciaDalBemCherobini.pdf: 1787221 bytes, checksum: dc142b2443f44436dceaabe6b36a53b3 (MD5) ProdutoTecnico_conteudodojogo_MarciaDalBemCherobini.pdf: 3004608 bytes, checksum: 02e17722eeb23abf87a0b9878f26fe4d (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Made available in DSpace on 2021-10-07T18:48:11Z (GMT). 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dc.title.por.fl_str_mv EDUCAÇÃO EM SAÚDE SEXUAL DE ADOLESCENTES ESCOLARES MEDIADO POR JOGOS DIGITAIS
title EDUCAÇÃO EM SAÚDE SEXUAL DE ADOLESCENTES ESCOLARES MEDIADO POR JOGOS DIGITAIS
spellingShingle EDUCAÇÃO EM SAÚDE SEXUAL DE ADOLESCENTES ESCOLARES MEDIADO POR JOGOS DIGITAIS
Cherobini, Márcia Dal Bem
Educação em Saúde. Escola. Gravidez na Adolescência. Adolescência. Educação Sexual. Jogos Digitais.
Health Education. School. Adolescent Pregnancy. Adolescence. Sexual Education. Digital Games.
Saúde Materno Infantil
title_short EDUCAÇÃO EM SAÚDE SEXUAL DE ADOLESCENTES ESCOLARES MEDIADO POR JOGOS DIGITAIS
title_full EDUCAÇÃO EM SAÚDE SEXUAL DE ADOLESCENTES ESCOLARES MEDIADO POR JOGOS DIGITAIS
title_fullStr EDUCAÇÃO EM SAÚDE SEXUAL DE ADOLESCENTES ESCOLARES MEDIADO POR JOGOS DIGITAIS
title_full_unstemmed EDUCAÇÃO EM SAÚDE SEXUAL DE ADOLESCENTES ESCOLARES MEDIADO POR JOGOS DIGITAIS
title_sort EDUCAÇÃO EM SAÚDE SEXUAL DE ADOLESCENTES ESCOLARES MEDIADO POR JOGOS DIGITAIS
author Cherobini, Márcia Dal Bem
author_facet Cherobini, Márcia Dal Bem
author_role author
dc.contributor.advisor1.fl_str_mv Zamberlan, Claudia
dc.contributor.referee1.fl_str_mv Sousa, Francisca Georgina Macedo de
dc.contributor.referee2.fl_str_mv Kruel, Cristina Saling
dc.contributor.referee3.fl_str_mv Souza, Martha Helena Teixeira de
dc.contributor.author.fl_str_mv Cherobini, Márcia Dal Bem
contributor_str_mv Zamberlan, Claudia
Sousa, Francisca Georgina Macedo de
Kruel, Cristina Saling
Souza, Martha Helena Teixeira de
dc.subject.por.fl_str_mv Educação em Saúde. Escola. Gravidez na Adolescência. Adolescência. Educação Sexual. Jogos Digitais.
topic Educação em Saúde. Escola. Gravidez na Adolescência. Adolescência. Educação Sexual. Jogos Digitais.
Health Education. School. Adolescent Pregnancy. Adolescence. Sexual Education. Digital Games.
Saúde Materno Infantil
dc.subject.eng.fl_str_mv Health Education. School. Adolescent Pregnancy. Adolescence. Sexual Education. Digital Games.
dc.subject.cnpq.fl_str_mv Saúde Materno Infantil
description Introduction: Sexual health education to prevent adolescent pregnancy is a political, social, economic and educational challenge. Adolescent pregnancy is a global public health concern as it significantly affects maternal and child health. Objectives: to know the educational strategies performed by the school and the primary attention health team at sex education in the adolescent pregnancy context and to produce a digital game for sexual health education for school adolescents. Methodology: research of qualitative approach, exploratory and descriptive. Data collection was realized through a remote interview semi-structured on the Google Meet platform, with questions about the characterization of participants and open questions directed to health education strategies developed with adolescents at school. Thirteen education professionals who work directly with adolescents and three Primary Health Care professionals responsible for developing health education at school participated in the study. The analysis and interpretation followed concepts of thematic analysis proposed by Bardin. Concerning the construction of the digital game, it was anchored methodologically on developing stages proposed by Heather Maxwell Chandler, in four steps: pre-production, production, testing, and post-production. Researchers, the technical team, the primary care health team, and teachers participated in the construction of the digital game of the “Towers Defense” genre. The graphic art was made in Procreate and vectorized in Adobe Illustrator, soundtrack and sound effects were downloaded from copyright or made in Reaper. Results: after data analysis inherent to the research, three thematic categories emerged: Lack of knowledge about the PSE strategy; Methodologies for preventing adolescent pregnancy and sex education; perspectives of health education for adolescents. The results demonstrate the relevance of strategic actions linked between education and health and implement active methodologies that help these two sectors in guidelines on sexual health and prevention of adolescent pregnancy. Based on the result mentioned and corroborating with active methodologies that trigger reflection on the theme with the adolescent audience, an Educational technology was created in form of a digital game called “Defense Towers: Adolescent Health” with two games: The Tower Defense 1: Contraceptive Methods and Sexually Transmitted Infections (STI’s) and Tower Defense 2: Hygiene of the Body in Puberty. The technology was developed after the field research, thus the educational objective, narrative, dynamic, and aesthetic were outlined and adequate to the researched reality theoretically supported by scientific evidence. Hence as a technical/technological product considering its nature, digital games are classified according to Capes Technical Production Qualis, item 2 Didactic Material T1=100 points. The digital game “Defense Towers: Adolescent Health” is relevant in the context of health education as it will enable significant learning, the building of knowledge and autonomy for adolescents in the aspect of sexual and reproductive, aiming to prevent unplanned pregnancy and STI’s. Thus, as the game is configured as Software for educational purposes, it will have applicability concerning education for sexuality in adolescence and will be monitored monthly by the triad of researchers, educators, and health professionals regarding its use. Final considerations: the game would be able to establish or strengthen bonds between adolescents, school, and city health team, as it is an articulating technology that links education and health. The game utilization as an active teaching and learning methodology will provide another strategy/tool to be used by teachers and health professionals to discuss, reflect and guide about adolescent sexuality and its interfaces.
publishDate 2021
dc.date.accessioned.fl_str_mv 2021-10-07T18:48:11Z
dc.date.issued.fl_str_mv 2021-08-27
dc.date.available.fl_str_mv 2022-09-04
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.citation.fl_str_mv Cherobini, Márcia Dal Bem. EDUCAÇÃO EM SAÚDE SEXUAL DE ADOLESCENTES ESCOLARES MEDIADO POR JOGOS DIGITAIS. 2021. 107f. Dissertação( Mestrado Profissional em Saúde Materno Infantil) - Universidade Franciscana, Santa Maria - RS .
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identifier_str_mv Cherobini, Márcia Dal Bem. EDUCAÇÃO EM SAÚDE SEXUAL DE ADOLESCENTES ESCOLARES MEDIADO POR JOGOS DIGITAIS. 2021. 107f. Dissertação( Mestrado Profissional em Saúde Materno Infantil) - Universidade Franciscana, Santa Maria - RS .
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