Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game.

Detalhes bibliográficos
Autor(a) principal: Leite, Harlei Miguel de Arruda
Data de Publicação: 2018
Outros Autores: Carvalho, Sarah Negreiros de, Costa, Thiago Bulhões da Silva, Attux, Romis Ribeiro de Faissol, Hornung, Heiko Horst, Arantes, Dalton Soares
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UFOP
Texto Completo: http://www.repositorio.ufop.br/handle/123456789/10975
Resumo: This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) based on Steady-State Visually Evoked Potentials (SSVEP).The objective is to understand BCI systems from the Human-Computer Interface (HCI) point of view, by observing how the users interact with the game and evaluating how the interface elements influence the system performance. The interactions of 30 volunteers with our computer game, named “Get Coins,” through a BCI based on SSVEP, have generated a database of brain signals and the corresponding responses to a questionnaire about various perceptual parameters, such as visual stimulation, acoustic feedback, background music, visual contrast, and visual fatigue. Each one of the volunteers played one match using the keyboard and four matches using the BCI, for comparison. In all matches using the BCI, the volunteers achieved the goals of the game. Eight of them achieved a perfect score in at least one of the four matches, showing the feasibility of the direct communication between the brain and the computer. Despite this successful experiment, adaptations and improvements should be implemented to make this innovative technology accessible to the end user.
id UFOP_24361005ff79df54f53b677080f9295a
oai_identifier_str oai:localhost:123456789/10975
network_acronym_str UFOP
network_name_str Repositório Institucional da UFOP
repository_id_str 3233
spelling Leite, Harlei Miguel de ArrudaCarvalho, Sarah Negreiros deCosta, Thiago Bulhões da SilvaAttux, Romis Ribeiro de FaissolHornung, Heiko HorstArantes, Dalton Soares2019-04-09T13:42:47Z2019-04-09T13:42:47Z2018LEITE, H. M. de A. et al. Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. Computational Intelligence and Neuroscience, v. 2018, p. 1-10, 2018. Disponível em: <https://www.hindawi.com/journals/cin/2018/4920132/>. Acesso em: 15 fev. 2019.16875273http://www.repositorio.ufop.br/handle/123456789/10975This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) based on Steady-State Visually Evoked Potentials (SSVEP).The objective is to understand BCI systems from the Human-Computer Interface (HCI) point of view, by observing how the users interact with the game and evaluating how the interface elements influence the system performance. The interactions of 30 volunteers with our computer game, named “Get Coins,” through a BCI based on SSVEP, have generated a database of brain signals and the corresponding responses to a questionnaire about various perceptual parameters, such as visual stimulation, acoustic feedback, background music, visual contrast, and visual fatigue. Each one of the volunteers played one match using the keyboard and four matches using the BCI, for comparison. In all matches using the BCI, the volunteers achieved the goals of the game. Eight of them achieved a perfect score in at least one of the four matches, showing the feasibility of the direct communication between the brain and the computer. Despite this successful experiment, adaptations and improvements should be implemented to make this innovative technology accessible to the end user.This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Fonte: próprio artigoinfo:eu-repo/semantics/openAccessAnalysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game.info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleengreponame:Repositório Institucional da UFOPinstname:Universidade Federal de Ouro Preto (UFOP)instacron:UFOPLICENSElicense.txtlicense.txttext/plain; charset=utf-8924http://www.repositorio.ufop.br/bitstream/123456789/10975/2/license.txt62604f8d955274beb56c80ce1ee5dcaeMD52ORIGINALARTIGO_AnalysisUserInteraction.pdfARTIGO_AnalysisUserInteraction.pdfapplication/pdf2140403http://www.repositorio.ufop.br/bitstream/123456789/10975/1/ARTIGO_AnalysisUserInteraction.pdfac567a9e28b635560139cfa47bce12edMD51123456789/109752020-10-30 15:14:57.431oai:localhost:123456789/10975RGVjbGFyYcOnw6NvIGRlIGRpc3RyaWJ1acOnw6NvIG7Do28tZXhjbHVzaXZhCgpPIHJlZmVyaWRvIGF1dG9yOgoKYSlEZWNsYXJhIHF1ZSBvIGRvY3VtZW50byBlbnRyZWd1ZSDDqSBzZXUgdHJhYmFsaG8gb3JpZ2luYWwgZSBxdWUgZGV0w6ltIG8gZGlyZWl0byBkZSBjb25jZWRlciBvcyBkaXJlaXRvcyBjb250aWRvcyBuZXN0YSBsaWNlbsOnYS4gRGVjbGFyYSB0YW1iw6ltIHF1ZSBhIGVudHJlZ2EgZG8gZG9jdW1lbnRvIG7Do28gaW5mcmluZ2UsIHRhbnRvIHF1YW50byBsaGUgw6kgcG9zc8OtdmVsIHNhYmVyLCBvcyBkaXJlaXRvcyBkZSBxdWFscXVlciBwZXNzb2Egb3UgZW50aWRhZGUuCgpiKVNlIG8gZG9jdW1lbnRvIGVudHJlZ3VlIGNvbnTDqW0gbWF0ZXJpYWwgZG8gcXVhbCBuw6NvIGRldMOpbSBvcyBkaXJlaXRvcyBkZSBhdXRvciwgZGVjbGFyYSBxdWUgb2J0ZXZlIGF1dG9yaXphw6fDo28gZG8gZGV0ZW50b3IgZG9zIGRpcmVpdG9zIGRlIGF1dG9yIHBhcmEgY29uY2VkZXIgw6AgVW5pdmVyc2lkYWRlIEZlZGVyYWwgZGUgT3VybyBQcmV0by9VRk9QIG9zIGRpcmVpdG9zIHJlcXVlcmlkb3MgcG9yIGVzdGEgbGljZW7Dp2EgZSBxdWUgZXNzZSBtYXRlcmlhbCwgY3Vqb3MgZGlyZWl0b3Mgc8OjbyBkZSB0ZXJjZWlyb3MsIGVzdMOhIGNsYXJhbWVudGUgaWRlbnRpZmljYWRvIGUgcmVjb25oZWNpZG8gbm8gdGV4dG8gb3UgY29udGXDumRvcyBkbyBkb2N1bWVudG8gZW50cmVndWUuCgpjKVNlIG8gZG9jdW1lbnRvIGVudHJlZ3VlIMOpIGJhc2VhZG8gZW0gdHJhYmFsaG8gZmluYW5jaWFkbyBvdSBhcG9pYWRvIHBvciBvdXRyYSBpbnN0aXR1acOnw6NvIHF1ZSBuw6NvIGEgVUZPUCwgZGVjbGFyYSBxdWUgY3VtcHJpdSBxdWFpc3F1ZXIgb2JyaWdhw6fDtWVzIGV4aWdpZGFzIHBlbG8gY29udHJhdG8gb3UgYWNvcmRvLgoKRepositório InstitucionalPUBhttp://www.repositorio.ufop.br/oai/requestrepositorio@ufop.edu.bropendoar:32332020-10-30T19:14:57Repositório Institucional da UFOP - Universidade Federal de Ouro Preto (UFOP)false
dc.title.pt_BR.fl_str_mv Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game.
title Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game.
spellingShingle Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game.
Leite, Harlei Miguel de Arruda
title_short Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game.
title_full Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game.
title_fullStr Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game.
title_full_unstemmed Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game.
title_sort Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game.
author Leite, Harlei Miguel de Arruda
author_facet Leite, Harlei Miguel de Arruda
Carvalho, Sarah Negreiros de
Costa, Thiago Bulhões da Silva
Attux, Romis Ribeiro de Faissol
Hornung, Heiko Horst
Arantes, Dalton Soares
author_role author
author2 Carvalho, Sarah Negreiros de
Costa, Thiago Bulhões da Silva
Attux, Romis Ribeiro de Faissol
Hornung, Heiko Horst
Arantes, Dalton Soares
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Leite, Harlei Miguel de Arruda
Carvalho, Sarah Negreiros de
Costa, Thiago Bulhões da Silva
Attux, Romis Ribeiro de Faissol
Hornung, Heiko Horst
Arantes, Dalton Soares
description This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) based on Steady-State Visually Evoked Potentials (SSVEP).The objective is to understand BCI systems from the Human-Computer Interface (HCI) point of view, by observing how the users interact with the game and evaluating how the interface elements influence the system performance. The interactions of 30 volunteers with our computer game, named “Get Coins,” through a BCI based on SSVEP, have generated a database of brain signals and the corresponding responses to a questionnaire about various perceptual parameters, such as visual stimulation, acoustic feedback, background music, visual contrast, and visual fatigue. Each one of the volunteers played one match using the keyboard and four matches using the BCI, for comparison. In all matches using the BCI, the volunteers achieved the goals of the game. Eight of them achieved a perfect score in at least one of the four matches, showing the feasibility of the direct communication between the brain and the computer. Despite this successful experiment, adaptations and improvements should be implemented to make this innovative technology accessible to the end user.
publishDate 2018
dc.date.issued.fl_str_mv 2018
dc.date.accessioned.fl_str_mv 2019-04-09T13:42:47Z
dc.date.available.fl_str_mv 2019-04-09T13:42:47Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.citation.fl_str_mv LEITE, H. M. de A. et al. Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. Computational Intelligence and Neuroscience, v. 2018, p. 1-10, 2018. Disponível em: <https://www.hindawi.com/journals/cin/2018/4920132/>. Acesso em: 15 fev. 2019.
dc.identifier.uri.fl_str_mv http://www.repositorio.ufop.br/handle/123456789/10975
dc.identifier.issn.none.fl_str_mv 16875273
identifier_str_mv LEITE, H. M. de A. et al. Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. Computational Intelligence and Neuroscience, v. 2018, p. 1-10, 2018. Disponível em: <https://www.hindawi.com/journals/cin/2018/4920132/>. Acesso em: 15 fev. 2019.
16875273
url http://www.repositorio.ufop.br/handle/123456789/10975
dc.language.iso.fl_str_mv eng
language eng
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFOP
instname:Universidade Federal de Ouro Preto (UFOP)
instacron:UFOP
instname_str Universidade Federal de Ouro Preto (UFOP)
instacron_str UFOP
institution UFOP
reponame_str Repositório Institucional da UFOP
collection Repositório Institucional da UFOP
bitstream.url.fl_str_mv http://www.repositorio.ufop.br/bitstream/123456789/10975/2/license.txt
http://www.repositorio.ufop.br/bitstream/123456789/10975/1/ARTIGO_AnalysisUserInteraction.pdf
bitstream.checksum.fl_str_mv 62604f8d955274beb56c80ce1ee5dcae
ac567a9e28b635560139cfa47bce12ed
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
repository.name.fl_str_mv Repositório Institucional da UFOP - Universidade Federal de Ouro Preto (UFOP)
repository.mail.fl_str_mv repositorio@ufop.edu.br
_version_ 1801685727455477760