Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game.
Autor(a) principal: | |
---|---|
Data de Publicação: | 2018 |
Outros Autores: | , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UFOP |
Texto Completo: | http://www.repositorio.ufop.br/handle/123456789/10975 |
Resumo: | This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) based on Steady-State Visually Evoked Potentials (SSVEP).The objective is to understand BCI systems from the Human-Computer Interface (HCI) point of view, by observing how the users interact with the game and evaluating how the interface elements influence the system performance. The interactions of 30 volunteers with our computer game, named “Get Coins,” through a BCI based on SSVEP, have generated a database of brain signals and the corresponding responses to a questionnaire about various perceptual parameters, such as visual stimulation, acoustic feedback, background music, visual contrast, and visual fatigue. Each one of the volunteers played one match using the keyboard and four matches using the BCI, for comparison. In all matches using the BCI, the volunteers achieved the goals of the game. Eight of them achieved a perfect score in at least one of the four matches, showing the feasibility of the direct communication between the brain and the computer. Despite this successful experiment, adaptations and improvements should be implemented to make this innovative technology accessible to the end user. |
id |
UFOP_24361005ff79df54f53b677080f9295a |
---|---|
oai_identifier_str |
oai:localhost:123456789/10975 |
network_acronym_str |
UFOP |
network_name_str |
Repositório Institucional da UFOP |
repository_id_str |
3233 |
spelling |
Leite, Harlei Miguel de ArrudaCarvalho, Sarah Negreiros deCosta, Thiago Bulhões da SilvaAttux, Romis Ribeiro de FaissolHornung, Heiko HorstArantes, Dalton Soares2019-04-09T13:42:47Z2019-04-09T13:42:47Z2018LEITE, H. M. de A. et al. Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. Computational Intelligence and Neuroscience, v. 2018, p. 1-10, 2018. Disponível em: <https://www.hindawi.com/journals/cin/2018/4920132/>. Acesso em: 15 fev. 2019.16875273http://www.repositorio.ufop.br/handle/123456789/10975This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) based on Steady-State Visually Evoked Potentials (SSVEP).The objective is to understand BCI systems from the Human-Computer Interface (HCI) point of view, by observing how the users interact with the game and evaluating how the interface elements influence the system performance. The interactions of 30 volunteers with our computer game, named “Get Coins,” through a BCI based on SSVEP, have generated a database of brain signals and the corresponding responses to a questionnaire about various perceptual parameters, such as visual stimulation, acoustic feedback, background music, visual contrast, and visual fatigue. Each one of the volunteers played one match using the keyboard and four matches using the BCI, for comparison. In all matches using the BCI, the volunteers achieved the goals of the game. Eight of them achieved a perfect score in at least one of the four matches, showing the feasibility of the direct communication between the brain and the computer. Despite this successful experiment, adaptations and improvements should be implemented to make this innovative technology accessible to the end user.This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Fonte: próprio artigoinfo:eu-repo/semantics/openAccessAnalysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game.info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleengreponame:Repositório Institucional da UFOPinstname:Universidade Federal de Ouro Preto (UFOP)instacron:UFOPLICENSElicense.txtlicense.txttext/plain; charset=utf-8924http://www.repositorio.ufop.br/bitstream/123456789/10975/2/license.txt62604f8d955274beb56c80ce1ee5dcaeMD52ORIGINALARTIGO_AnalysisUserInteraction.pdfARTIGO_AnalysisUserInteraction.pdfapplication/pdf2140403http://www.repositorio.ufop.br/bitstream/123456789/10975/1/ARTIGO_AnalysisUserInteraction.pdfac567a9e28b635560139cfa47bce12edMD51123456789/109752020-10-30 15:14:57.431oai:localhost:123456789/10975RGVjbGFyYcOnw6NvIGRlIGRpc3RyaWJ1acOnw6NvIG7Do28tZXhjbHVzaXZhCgpPIHJlZmVyaWRvIGF1dG9yOgoKYSlEZWNsYXJhIHF1ZSBvIGRvY3VtZW50byBlbnRyZWd1ZSDDqSBzZXUgdHJhYmFsaG8gb3JpZ2luYWwgZSBxdWUgZGV0w6ltIG8gZGlyZWl0byBkZSBjb25jZWRlciBvcyBkaXJlaXRvcyBjb250aWRvcyBuZXN0YSBsaWNlbsOnYS4gRGVjbGFyYSB0YW1iw6ltIHF1ZSBhIGVudHJlZ2EgZG8gZG9jdW1lbnRvIG7Do28gaW5mcmluZ2UsIHRhbnRvIHF1YW50byBsaGUgw6kgcG9zc8OtdmVsIHNhYmVyLCBvcyBkaXJlaXRvcyBkZSBxdWFscXVlciBwZXNzb2Egb3UgZW50aWRhZGUuCgpiKVNlIG8gZG9jdW1lbnRvIGVudHJlZ3VlIGNvbnTDqW0gbWF0ZXJpYWwgZG8gcXVhbCBuw6NvIGRldMOpbSBvcyBkaXJlaXRvcyBkZSBhdXRvciwgZGVjbGFyYSBxdWUgb2J0ZXZlIGF1dG9yaXphw6fDo28gZG8gZGV0ZW50b3IgZG9zIGRpcmVpdG9zIGRlIGF1dG9yIHBhcmEgY29uY2VkZXIgw6AgVW5pdmVyc2lkYWRlIEZlZGVyYWwgZGUgT3VybyBQcmV0by9VRk9QIG9zIGRpcmVpdG9zIHJlcXVlcmlkb3MgcG9yIGVzdGEgbGljZW7Dp2EgZSBxdWUgZXNzZSBtYXRlcmlhbCwgY3Vqb3MgZGlyZWl0b3Mgc8OjbyBkZSB0ZXJjZWlyb3MsIGVzdMOhIGNsYXJhbWVudGUgaWRlbnRpZmljYWRvIGUgcmVjb25oZWNpZG8gbm8gdGV4dG8gb3UgY29udGXDumRvcyBkbyBkb2N1bWVudG8gZW50cmVndWUuCgpjKVNlIG8gZG9jdW1lbnRvIGVudHJlZ3VlIMOpIGJhc2VhZG8gZW0gdHJhYmFsaG8gZmluYW5jaWFkbyBvdSBhcG9pYWRvIHBvciBvdXRyYSBpbnN0aXR1acOnw6NvIHF1ZSBuw6NvIGEgVUZPUCwgZGVjbGFyYSBxdWUgY3VtcHJpdSBxdWFpc3F1ZXIgb2JyaWdhw6fDtWVzIGV4aWdpZGFzIHBlbG8gY29udHJhdG8gb3UgYWNvcmRvLgoKRepositório InstitucionalPUBhttp://www.repositorio.ufop.br/oai/requestrepositorio@ufop.edu.bropendoar:32332020-10-30T19:14:57Repositório Institucional da UFOP - Universidade Federal de Ouro Preto (UFOP)false |
dc.title.pt_BR.fl_str_mv |
Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. |
title |
Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. |
spellingShingle |
Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. Leite, Harlei Miguel de Arruda |
title_short |
Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. |
title_full |
Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. |
title_fullStr |
Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. |
title_full_unstemmed |
Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. |
title_sort |
Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. |
author |
Leite, Harlei Miguel de Arruda |
author_facet |
Leite, Harlei Miguel de Arruda Carvalho, Sarah Negreiros de Costa, Thiago Bulhões da Silva Attux, Romis Ribeiro de Faissol Hornung, Heiko Horst Arantes, Dalton Soares |
author_role |
author |
author2 |
Carvalho, Sarah Negreiros de Costa, Thiago Bulhões da Silva Attux, Romis Ribeiro de Faissol Hornung, Heiko Horst Arantes, Dalton Soares |
author2_role |
author author author author author |
dc.contributor.author.fl_str_mv |
Leite, Harlei Miguel de Arruda Carvalho, Sarah Negreiros de Costa, Thiago Bulhões da Silva Attux, Romis Ribeiro de Faissol Hornung, Heiko Horst Arantes, Dalton Soares |
description |
This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) based on Steady-State Visually Evoked Potentials (SSVEP).The objective is to understand BCI systems from the Human-Computer Interface (HCI) point of view, by observing how the users interact with the game and evaluating how the interface elements influence the system performance. The interactions of 30 volunteers with our computer game, named “Get Coins,” through a BCI based on SSVEP, have generated a database of brain signals and the corresponding responses to a questionnaire about various perceptual parameters, such as visual stimulation, acoustic feedback, background music, visual contrast, and visual fatigue. Each one of the volunteers played one match using the keyboard and four matches using the BCI, for comparison. In all matches using the BCI, the volunteers achieved the goals of the game. Eight of them achieved a perfect score in at least one of the four matches, showing the feasibility of the direct communication between the brain and the computer. Despite this successful experiment, adaptations and improvements should be implemented to make this innovative technology accessible to the end user. |
publishDate |
2018 |
dc.date.issued.fl_str_mv |
2018 |
dc.date.accessioned.fl_str_mv |
2019-04-09T13:42:47Z |
dc.date.available.fl_str_mv |
2019-04-09T13:42:47Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
LEITE, H. M. de A. et al. Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. Computational Intelligence and Neuroscience, v. 2018, p. 1-10, 2018. Disponível em: <https://www.hindawi.com/journals/cin/2018/4920132/>. Acesso em: 15 fev. 2019. |
dc.identifier.uri.fl_str_mv |
http://www.repositorio.ufop.br/handle/123456789/10975 |
dc.identifier.issn.none.fl_str_mv |
16875273 |
identifier_str_mv |
LEITE, H. M. de A. et al. Analysis of user Interaction with a brain-computer interface based on steady-state visually evoked potentials : case study of a game. Computational Intelligence and Neuroscience, v. 2018, p. 1-10, 2018. Disponível em: <https://www.hindawi.com/journals/cin/2018/4920132/>. Acesso em: 15 fev. 2019. 16875273 |
url |
http://www.repositorio.ufop.br/handle/123456789/10975 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.source.none.fl_str_mv |
reponame:Repositório Institucional da UFOP instname:Universidade Federal de Ouro Preto (UFOP) instacron:UFOP |
instname_str |
Universidade Federal de Ouro Preto (UFOP) |
instacron_str |
UFOP |
institution |
UFOP |
reponame_str |
Repositório Institucional da UFOP |
collection |
Repositório Institucional da UFOP |
bitstream.url.fl_str_mv |
http://www.repositorio.ufop.br/bitstream/123456789/10975/2/license.txt http://www.repositorio.ufop.br/bitstream/123456789/10975/1/ARTIGO_AnalysisUserInteraction.pdf |
bitstream.checksum.fl_str_mv |
62604f8d955274beb56c80ce1ee5dcae ac567a9e28b635560139cfa47bce12ed |
bitstream.checksumAlgorithm.fl_str_mv |
MD5 MD5 |
repository.name.fl_str_mv |
Repositório Institucional da UFOP - Universidade Federal de Ouro Preto (UFOP) |
repository.mail.fl_str_mv |
repositorio@ufop.edu.br |
_version_ |
1801685727455477760 |