Impressions of voice interaction in digital games: a comparative study between humans and generative artificial intelligence
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da UNIFOR |
Texto Completo: | https://biblioteca.sophia.com.br/terminalri/9575/acervo/detalhe/582300 |
Resumo: | This Master’s dissertation provides a comprehensive and complex synthesis of the field of voice interaction in digital games, addressing its relevance in both academic and industrial contexts to produce more immersive and engaging experiences. The study highlights the challenges faced by this mode of interaction over the years and the technological evolution that followed several attempts to establish a profitable product in the gaming market. The research presents evidence of the perception of a highly specialized audience on the different modalities of voice interaction in digital games, seeking to draw a comparative parallel between the state of the art and current reality. These findings can provide tangible benefits to improve gameplay experiences and reduce disruptive behaviors in academia and the gaming market. Additionally, this work also highlights the influence and particularities of different scenarios of voice interaction on the engagement and experience of human participants in this study, as well as their motivations and limitations regarding current technology. Furthermore, it presents a comparative study of the impressions and perspectives on voice interaction in digital games deriving from different AIs (ChatGPT, Bing Chat, and Google Bard). In this way, the opinions of the AIs and human participants were successfully contrasted, providing a more comprehensive understanding of the possible advantages and challenges of voice interaction in this context, additionally, projecting future evolution scenarios that extend beyond entertainment, for example, into domains such as health. Based on this comprehensive comparative study, opportunities for improving voice interaction in digital games were identified that anticipate future trends in this area. Keywords: Voice Interaction. Digital Games. Human Participants. Generative Artificial Intelligence |
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Impressions of voice interaction in digital games: a comparative study between humans and generative artificial intelligenceInteligência artificialJogos digitais (Design)Interação homem-máquinaThis Master’s dissertation provides a comprehensive and complex synthesis of the field of voice interaction in digital games, addressing its relevance in both academic and industrial contexts to produce more immersive and engaging experiences. The study highlights the challenges faced by this mode of interaction over the years and the technological evolution that followed several attempts to establish a profitable product in the gaming market. The research presents evidence of the perception of a highly specialized audience on the different modalities of voice interaction in digital games, seeking to draw a comparative parallel between the state of the art and current reality. These findings can provide tangible benefits to improve gameplay experiences and reduce disruptive behaviors in academia and the gaming market. Additionally, this work also highlights the influence and particularities of different scenarios of voice interaction on the engagement and experience of human participants in this study, as well as their motivations and limitations regarding current technology. Furthermore, it presents a comparative study of the impressions and perspectives on voice interaction in digital games deriving from different AIs (ChatGPT, Bing Chat, and Google Bard). In this way, the opinions of the AIs and human participants were successfully contrasted, providing a more comprehensive understanding of the possible advantages and challenges of voice interaction in this context, additionally, projecting future evolution scenarios that extend beyond entertainment, for example, into domains such as health. Based on this comprehensive comparative study, opportunities for improving voice interaction in digital games were identified that anticipate future trends in this area. Keywords: Voice Interaction. Digital Games. Human Participants. Generative Artificial IntelligenceEsta dissertação de mestrado apresenta uma síntese abrangente e complexa da área de interação por voz em jogos digitais, abordando sua relevância tanto no âmbito acadêmico quanto industrial para produzir experiências mais imersivas e engajadoras. O estudo destaca os desafios enfrentados pela modalidade de interação ao longo dos anos e a evolução tecnológica que sucedeu várias tentativas de estabelecer um produto rentável no mercado de jogos. A pesquisa apresenta evidências da percepção de um público altamente especializado sobre as diferentes modalidades de interação por voz em jogos digitais, buscando traçar um paralelo comparativo entre o estadoda-arte e a realidade atual. Essas evidências podem fornecer benefícios tangíveis para melhorar a experiência de jogo e reduzir comportamentos disruptivos, tanto no âmbito acadêmico quanto no mercado de jogos. Adicionalmente, este trabalho também evidencia a influência e particularidades de diferentes cenários de interação por voz no engajamento e experiência dos participantes humanos deste estudo, bem como suas motivações e limitações em relação à tecnologia atual. Além disso, apresenta um estudo comparativo das impressões e perspectivas sobre a interação por voz em jogos digitais sob a perspectiva de diferentes IAs generativas (ChatGPT, Bing Chat e Google Bard). Desta forma, opiniões das IAs e dos participantes humanos foram contrastadas com sucesso, provendo uma compreensão mais abrangente das possíveis vantagens e desafios da interação por voz nos contextos apresentados, adicionalmente, projetando cenários futuros de evolução que vão além do entretenimento, por exemplo, em domínios como a saúde. Com base nesse amplo estudo comparativo, identificou-se oportunidades para o aprimoramento da interação por voz em jogos digitais que antecipam tendências futuras nessa área. Palavras-chave: Interação por Voz. Jogos Digitais. Participantes Humanos. Inteligência Artificial Generativa.A dissertação foi enviada com autorização e certificação via CI 80575/23 em 07/11/2023Rodrigues, Maria Andreia FormicoCarvalho, Windson Viana dePinheiro, Vladia Celia MonteiroUniversidade de Fortaleza. Programa de Pós-Graduação em Informática AplicadaCarvalho, Vítor Marques2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdf86f.https://biblioteca.sophia.com.br/terminalri/9575/acervo/detalhe/582300https://uol.unifor.br/auth-sophia/exibicao/30848porreponame:Biblioteca Digital de Teses e Dissertações da UNIFORinstname:Universidade de Fortaleza (UNIFOR)instacron:UNIFORinfo:eu-repo/semantics/openAccess2023-11-09T07:29:39Zoai::582300Biblioteca Digital de Teses e Dissertaçõeshttps://www.unifor.br/bdtdONGhttp://dspace.unifor.br/oai/requestbib@unifor.br||bib@unifor.bropendoar:2023-11-09T07:29:39Biblioteca Digital de Teses e Dissertações da UNIFOR - Universidade de Fortaleza (UNIFOR)false |
dc.title.none.fl_str_mv |
Impressions of voice interaction in digital games: a comparative study between humans and generative artificial intelligence |
title |
Impressions of voice interaction in digital games: a comparative study between humans and generative artificial intelligence |
spellingShingle |
Impressions of voice interaction in digital games: a comparative study between humans and generative artificial intelligence Carvalho, Vítor Marques Inteligência artificial Jogos digitais (Design) Interação homem-máquina |
title_short |
Impressions of voice interaction in digital games: a comparative study between humans and generative artificial intelligence |
title_full |
Impressions of voice interaction in digital games: a comparative study between humans and generative artificial intelligence |
title_fullStr |
Impressions of voice interaction in digital games: a comparative study between humans and generative artificial intelligence |
title_full_unstemmed |
Impressions of voice interaction in digital games: a comparative study between humans and generative artificial intelligence |
title_sort |
Impressions of voice interaction in digital games: a comparative study between humans and generative artificial intelligence |
author |
Carvalho, Vítor Marques |
author_facet |
Carvalho, Vítor Marques |
author_role |
author |
dc.contributor.none.fl_str_mv |
Rodrigues, Maria Andreia Formico Carvalho, Windson Viana de Pinheiro, Vladia Celia Monteiro Universidade de Fortaleza. Programa de Pós-Graduação em Informática Aplicada |
dc.contributor.author.fl_str_mv |
Carvalho, Vítor Marques |
dc.subject.por.fl_str_mv |
Inteligência artificial Jogos digitais (Design) Interação homem-máquina |
topic |
Inteligência artificial Jogos digitais (Design) Interação homem-máquina |
description |
This Master’s dissertation provides a comprehensive and complex synthesis of the field of voice interaction in digital games, addressing its relevance in both academic and industrial contexts to produce more immersive and engaging experiences. The study highlights the challenges faced by this mode of interaction over the years and the technological evolution that followed several attempts to establish a profitable product in the gaming market. The research presents evidence of the perception of a highly specialized audience on the different modalities of voice interaction in digital games, seeking to draw a comparative parallel between the state of the art and current reality. These findings can provide tangible benefits to improve gameplay experiences and reduce disruptive behaviors in academia and the gaming market. Additionally, this work also highlights the influence and particularities of different scenarios of voice interaction on the engagement and experience of human participants in this study, as well as their motivations and limitations regarding current technology. Furthermore, it presents a comparative study of the impressions and perspectives on voice interaction in digital games deriving from different AIs (ChatGPT, Bing Chat, and Google Bard). In this way, the opinions of the AIs and human participants were successfully contrasted, providing a more comprehensive understanding of the possible advantages and challenges of voice interaction in this context, additionally, projecting future evolution scenarios that extend beyond entertainment, for example, into domains such as health. Based on this comprehensive comparative study, opportunities for improving voice interaction in digital games were identified that anticipate future trends in this area. Keywords: Voice Interaction. Digital Games. Human Participants. Generative Artificial Intelligence |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://biblioteca.sophia.com.br/terminalri/9575/acervo/detalhe/582300 |
url |
https://biblioteca.sophia.com.br/terminalri/9575/acervo/detalhe/582300 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://uol.unifor.br/auth-sophia/exibicao/30848 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf 86f. |
dc.source.none.fl_str_mv |
reponame:Biblioteca Digital de Teses e Dissertações da UNIFOR instname:Universidade de Fortaleza (UNIFOR) instacron:UNIFOR |
instname_str |
Universidade de Fortaleza (UNIFOR) |
instacron_str |
UNIFOR |
institution |
UNIFOR |
reponame_str |
Biblioteca Digital de Teses e Dissertações da UNIFOR |
collection |
Biblioteca Digital de Teses e Dissertações da UNIFOR |
repository.name.fl_str_mv |
Biblioteca Digital de Teses e Dissertações da UNIFOR - Universidade de Fortaleza (UNIFOR) |
repository.mail.fl_str_mv |
bib@unifor.br||bib@unifor.br |
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