Converge model: teaching innovation alongside software development

Detalhes bibliográficos
Autor(a) principal: MENEZES, Bianca Helena Ximenes de Melo e
Data de Publicação: 2015
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Institucional da UFPE
Texto Completo: https://repositorio.ufpe.br/handle/123456789/14927
Resumo: The software development industry has gone through great changes in the last decade. The shift from computer to mobile devices, alongside the popularization of internet of things and wearables have expanded markets and changed the industry. All these factors combined offer many opportunities in innovative new market niches. However, technology-sector projects and startups often fail for a number of reasons that are rarely technical, related instead to market and customer discovery. One of the possible causes is that higher education in software development in the field of Computer Science overlooks business and market aspects, consequently underpreparing students to deal with real-life challenges in software projects. In order to address this situation, a management model meant to guide the development of innovative software products is proposed. This model, named Converge, considers every software project is based on three pillars – technical ability, market and user. To accommodate those three aspects, state of the art methods connected to each pillar were studied extensively and combined. Those methods are Agile development (represented by Scrum and Extreme Programming practices), Lean Startup and Design Thinking. Converge Model’s efficacy in guiding software projects was assessed by implanting the model inside a University mobile experimentation lab that consisted exclusively of undergraduate students. After implantation, there was an assessment of the model’s impact on final products, development process and students’ education, during 10 months. Two case studies were done and are described in this work, explaining the process and listing qualitative results. Finally, to evaluate whether students who took part in the lab changed their perception of software development and developed skills besides technical abilities, a subjective questionnaire was applied and its results examined, depicting Converge Model’s influence on students’ formation and possible educational applications.
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spelling MENEZES, Bianca Helena Ximenes de Melo ehttp://lattes.cnpq.br/4898933646203397http://lattes.cnpq.br/9638500605562489ARAÚJO, Cristiano Coelho de2016-01-19T16:29:54Z2016-01-19T16:29:54Z2015-03-20https://repositorio.ufpe.br/handle/123456789/14927The software development industry has gone through great changes in the last decade. The shift from computer to mobile devices, alongside the popularization of internet of things and wearables have expanded markets and changed the industry. All these factors combined offer many opportunities in innovative new market niches. However, technology-sector projects and startups often fail for a number of reasons that are rarely technical, related instead to market and customer discovery. One of the possible causes is that higher education in software development in the field of Computer Science overlooks business and market aspects, consequently underpreparing students to deal with real-life challenges in software projects. In order to address this situation, a management model meant to guide the development of innovative software products is proposed. This model, named Converge, considers every software project is based on three pillars – technical ability, market and user. To accommodate those three aspects, state of the art methods connected to each pillar were studied extensively and combined. Those methods are Agile development (represented by Scrum and Extreme Programming practices), Lean Startup and Design Thinking. Converge Model’s efficacy in guiding software projects was assessed by implanting the model inside a University mobile experimentation lab that consisted exclusively of undergraduate students. After implantation, there was an assessment of the model’s impact on final products, development process and students’ education, during 10 months. Two case studies were done and are described in this work, explaining the process and listing qualitative results. Finally, to evaluate whether students who took part in the lab changed their perception of software development and developed skills besides technical abilities, a subjective questionnaire was applied and its results examined, depicting Converge Model’s influence on students’ formation and possible educational applications.FACEPEA indústria de desenvolvimento de software passou por grandes mudanças na última década. O aumento de fluxo de pessoas para os dispositivos móveis, junto à popularização da internet das coisas e dos dispositivos vestíveis expandiram mercados e mudou a indústria. Todos esses fatores combinados oferecem oportunidades em nichos inovadores de mercado. No entanto, os projetos e startups do setor de tecnologia muitas vezes falham por uma série de razões que raramente são técnicas, relacionadas na realidade ao conhecimento de mercado e do usuário. Uma das possíveis causas para o insucesso é que o ensino superior em desenvolvimento de software na área de Ciência da Computação relega a segundo plano aspectos de mercado, consequentemente fornecendo aos alunos formação insuficiente para lidar com desafios reais dos projetos de software. A fim de abordar esta situação, um modelo de gestão que objetiva guiar o desenvolvimento de produtos inovadores de software é proposto. Este modelo, denominado Converge, considera que todo projeto de software é baseado em três pilares - capacidade técnica, mercado e usuário. Para acomodar esses três aspectos, o estado da arte dos métodos ligados a cada um dos pilares foi investigado extensivamente, permitindo a combinação dos métodos. Esses métodos são o desenvolvimento Ágil (representado por práticas de Scrum e Extreme Programming), Lean Startup e Design Thinking. A eficácia do modelo Converge para orientar projetos de software foi avaliada através da implantação do modelo dentro de um laboratório de experimentação mobile na Universidade, composta exclusivamente por alunos de graduação. Após a implantação do modelo, houve uma avaliação do seu impacto em produtos finais, no processo de desenvolvimento e na formação dos alunos, durante 10 meses. Dois estudos de caso foram feitos e são descritos nesta dissertação, explicando o processo e listando resultados qualitativos. Finalmente, para avaliar se os estudantes que participaram do laboratório mudaram sua percepção acerca de desenvolvimento de software e desenvolveram habilidades além da capacidade técnica, um questionário subjetivo foi aplicado e os resultados analisados, descrevendo a influência do modelo Converge no desenvolvimento dos alunos e possíveis aplicações educacionais.engUniversidade Federal de PernambucoPrograma de Pos Graduacao em Ciencia da ComputacaoUFPEBrasilAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/openAccessEngenharia de softwareGestão da inovaçãoEmpreendedorismoConverge model: teaching innovation alongside software developmentinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesismestradoreponame:Repositório Institucional da UFPEinstname:Universidade Federal de Pernambuco (UFPE)instacron:UFPETHUMBNAILDissertação Bianca Ximenes - versão biblioteca.pdf.jpgDissertação Bianca Ximenes - versão biblioteca.pdf.jpgGenerated Thumbnailimage/jpeg1210https://repositorio.ufpe.br/bitstream/123456789/14927/5/Disserta%c3%a7%c3%a3o%20Bianca%20Ximenes%20-%20vers%c3%a3o%20biblioteca.pdf.jpg0c8d857f96ed423c3071dc939a3acad5MD55ORIGINALDissertação Bianca Ximenes - versão biblioteca.pdfDissertação Bianca Ximenes - versão biblioteca.pdfapplication/pdf2369089https://repositorio.ufpe.br/bitstream/123456789/14927/1/Disserta%c3%a7%c3%a3o%20Bianca%20Ximenes%20-%20vers%c3%a3o%20biblioteca.pdfe3e686cf0642c249968f79884b334085MD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; 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dc.title.pt_BR.fl_str_mv Converge model: teaching innovation alongside software development
title Converge model: teaching innovation alongside software development
spellingShingle Converge model: teaching innovation alongside software development
MENEZES, Bianca Helena Ximenes de Melo e
Engenharia de software
Gestão da inovação
Empreendedorismo
title_short Converge model: teaching innovation alongside software development
title_full Converge model: teaching innovation alongside software development
title_fullStr Converge model: teaching innovation alongside software development
title_full_unstemmed Converge model: teaching innovation alongside software development
title_sort Converge model: teaching innovation alongside software development
author MENEZES, Bianca Helena Ximenes de Melo e
author_facet MENEZES, Bianca Helena Ximenes de Melo e
author_role author
dc.contributor.authorLattes.pt_BR.fl_str_mv http://lattes.cnpq.br/4898933646203397
dc.contributor.advisorLattes.pt_BR.fl_str_mv http://lattes.cnpq.br/9638500605562489
dc.contributor.author.fl_str_mv MENEZES, Bianca Helena Ximenes de Melo e
dc.contributor.advisor1.fl_str_mv ARAÚJO, Cristiano Coelho de
contributor_str_mv ARAÚJO, Cristiano Coelho de
dc.subject.por.fl_str_mv Engenharia de software
Gestão da inovação
Empreendedorismo
topic Engenharia de software
Gestão da inovação
Empreendedorismo
description The software development industry has gone through great changes in the last decade. The shift from computer to mobile devices, alongside the popularization of internet of things and wearables have expanded markets and changed the industry. All these factors combined offer many opportunities in innovative new market niches. However, technology-sector projects and startups often fail for a number of reasons that are rarely technical, related instead to market and customer discovery. One of the possible causes is that higher education in software development in the field of Computer Science overlooks business and market aspects, consequently underpreparing students to deal with real-life challenges in software projects. In order to address this situation, a management model meant to guide the development of innovative software products is proposed. This model, named Converge, considers every software project is based on three pillars – technical ability, market and user. To accommodate those three aspects, state of the art methods connected to each pillar were studied extensively and combined. Those methods are Agile development (represented by Scrum and Extreme Programming practices), Lean Startup and Design Thinking. Converge Model’s efficacy in guiding software projects was assessed by implanting the model inside a University mobile experimentation lab that consisted exclusively of undergraduate students. After implantation, there was an assessment of the model’s impact on final products, development process and students’ education, during 10 months. Two case studies were done and are described in this work, explaining the process and listing qualitative results. Finally, to evaluate whether students who took part in the lab changed their perception of software development and developed skills besides technical abilities, a subjective questionnaire was applied and its results examined, depicting Converge Model’s influence on students’ formation and possible educational applications.
publishDate 2015
dc.date.issued.fl_str_mv 2015-03-20
dc.date.accessioned.fl_str_mv 2016-01-19T16:29:54Z
dc.date.available.fl_str_mv 2016-01-19T16:29:54Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv https://repositorio.ufpe.br/handle/123456789/14927
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dc.language.iso.fl_str_mv eng
language eng
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http://creativecommons.org/licenses/by-nc-nd/3.0/br/
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http://creativecommons.org/licenses/by-nc-nd/3.0/br/
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dc.publisher.none.fl_str_mv Universidade Federal de Pernambuco
dc.publisher.program.fl_str_mv Programa de Pos Graduacao em Ciencia da Computacao
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dc.publisher.country.fl_str_mv Brasil
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