Being Extreme in the Classroom: experiences Teaching XP
Autor(a) principal: | |
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Data de Publicação: | 2004 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal of the Brazilian Computer Society |
Texto Completo: | http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002004000300002 |
Resumo: | Agile Methods propose a new way of looking at software development that questions many of the beliefs of conventional Software Engineering. Agile methods such as Extreme Programming (XP) have been very effective in producing highquality software in realworld projects with strict time constraints. Nevertheless, most university courses and industrial training programs are still based on oldstyle heavy-weight methods. This article, based on our experiences teaching XP in academic and industrial environments, presents effective ways of teaching students and professionals on how to develop high-quality software following the principles of agile software development. We also discuss related work in the area, describe realworld cases, and discuss open problems not yet resolved. |
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Being Extreme in the Classroom: experiences Teaching XPAgile Methods propose a new way of looking at software development that questions many of the beliefs of conventional Software Engineering. Agile methods such as Extreme Programming (XP) have been very effective in producing highquality software in realworld projects with strict time constraints. Nevertheless, most university courses and industrial training programs are still based on oldstyle heavy-weight methods. This article, based on our experiences teaching XP in academic and industrial environments, presents effective ways of teaching students and professionals on how to develop high-quality software following the principles of agile software development. We also discuss related work in the area, describe realworld cases, and discuss open problems not yet resolved.Sociedade Brasileira de Computação2004-11-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002004000300002Journal of the Brazilian Computer Society v.10 n.2 2004reponame:Journal of the Brazilian Computer Societyinstname:Sociedade Brasileira de Computação (SBC)instacron:UFRGS10.1007/BF03192356info:eu-repo/semantics/openAccessGoldman,AlfredKon,FabioSilva,Paulo J. S.Yoder,Joseph W.eng2010-05-21T00:00:00Zoai:scielo:S0104-65002004000300002Revistahttps://journal-bcs.springeropen.com/PUBhttps://old.scielo.br/oai/scielo-oai.phpjbcs@icmc.sc.usp.br1678-48040104-6500opendoar:2010-05-21T00:00Journal of the Brazilian Computer Society - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Being Extreme in the Classroom: experiences Teaching XP |
title |
Being Extreme in the Classroom: experiences Teaching XP |
spellingShingle |
Being Extreme in the Classroom: experiences Teaching XP Goldman,Alfred |
title_short |
Being Extreme in the Classroom: experiences Teaching XP |
title_full |
Being Extreme in the Classroom: experiences Teaching XP |
title_fullStr |
Being Extreme in the Classroom: experiences Teaching XP |
title_full_unstemmed |
Being Extreme in the Classroom: experiences Teaching XP |
title_sort |
Being Extreme in the Classroom: experiences Teaching XP |
author |
Goldman,Alfred |
author_facet |
Goldman,Alfred Kon,Fabio Silva,Paulo J. S. Yoder,Joseph W. |
author_role |
author |
author2 |
Kon,Fabio Silva,Paulo J. S. Yoder,Joseph W. |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Goldman,Alfred Kon,Fabio Silva,Paulo J. S. Yoder,Joseph W. |
description |
Agile Methods propose a new way of looking at software development that questions many of the beliefs of conventional Software Engineering. Agile methods such as Extreme Programming (XP) have been very effective in producing highquality software in realworld projects with strict time constraints. Nevertheless, most university courses and industrial training programs are still based on oldstyle heavy-weight methods. This article, based on our experiences teaching XP in academic and industrial environments, presents effective ways of teaching students and professionals on how to develop high-quality software following the principles of agile software development. We also discuss related work in the area, describe realworld cases, and discuss open problems not yet resolved. |
publishDate |
2004 |
dc.date.none.fl_str_mv |
2004-11-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002004000300002 |
url |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002004000300002 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1007/BF03192356 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Sociedade Brasileira de Computação |
publisher.none.fl_str_mv |
Sociedade Brasileira de Computação |
dc.source.none.fl_str_mv |
Journal of the Brazilian Computer Society v.10 n.2 2004 reponame:Journal of the Brazilian Computer Society instname:Sociedade Brasileira de Computação (SBC) instacron:UFRGS |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
UFRGS |
institution |
UFRGS |
reponame_str |
Journal of the Brazilian Computer Society |
collection |
Journal of the Brazilian Computer Society |
repository.name.fl_str_mv |
Journal of the Brazilian Computer Society - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jbcs@icmc.sc.usp.br |
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1754734669875642368 |