Adapting multiuser 3D virtual environments to heterogeneous devices
Autor(a) principal: | |
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Data de Publicação: | 2006 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Journal of the Brazilian Computer Society |
Texto Completo: | http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002006000200005 |
Resumo: | With the growing dissemination and reliability of wireless networks and the emergence of devices with increasing processing and communication power, applications that up to now were restricted to the PCs are being envisaged to run on devices as heterogeneous as wrist clocks, refrigerators with access to the internet, mobile phones, PDAs, set-top-boxes, game consoles etc. Application development for this myriad of devices and networks with different capabilities requires special attention from the software programmers and designers -especially when these applications are shared among multiple users. Application adaptation, which allows a software to react to device and environment resource variations, is an important process to fit the application to a certain device configuration. A large amount of work has focused on the adaptation of multimedia such as text, images, audio and video. Less attention has been given to 3D media adaptation -firstly because of the complexity involved in the 3D application adaptation, and also because true marketing opportunities for 3D applications in heterogeneous devices have just began to emerge. This paper analyses 3D media adaptation as a nonfunctional requirement for 3D multiuser virtual environment applications. An adaptation framework is proposed that can be integrated to the MPEG-4 standard to offer a solution to the adaptation of 3D multiuser virtual environment applications, which can be accessed from heterogeneous devices with different capabilities. The advantages of integrating the framework to the MPEG-4 standard are twofold: it favors the creation of complex applications, with high degree of interaction, such as multiuser 3D collaborative environments; and makes easier to build these applications for heterogeneous devices (from cellular phones to PDAs and set-top-boxes) since MPEG-4 is aimed at small mobile devices and narrowband networks, such as some wireless networks. |
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Adapting multiuser 3D virtual environments to heterogeneous devicesmultiuser virtual environments3D media adaptationMPEG-4With the growing dissemination and reliability of wireless networks and the emergence of devices with increasing processing and communication power, applications that up to now were restricted to the PCs are being envisaged to run on devices as heterogeneous as wrist clocks, refrigerators with access to the internet, mobile phones, PDAs, set-top-boxes, game consoles etc. Application development for this myriad of devices and networks with different capabilities requires special attention from the software programmers and designers -especially when these applications are shared among multiple users. Application adaptation, which allows a software to react to device and environment resource variations, is an important process to fit the application to a certain device configuration. A large amount of work has focused on the adaptation of multimedia such as text, images, audio and video. Less attention has been given to 3D media adaptation -firstly because of the complexity involved in the 3D application adaptation, and also because true marketing opportunities for 3D applications in heterogeneous devices have just began to emerge. This paper analyses 3D media adaptation as a nonfunctional requirement for 3D multiuser virtual environment applications. An adaptation framework is proposed that can be integrated to the MPEG-4 standard to offer a solution to the adaptation of 3D multiuser virtual environment applications, which can be accessed from heterogeneous devices with different capabilities. The advantages of integrating the framework to the MPEG-4 standard are twofold: it favors the creation of complex applications, with high degree of interaction, such as multiuser 3D collaborative environments; and makes easier to build these applications for heterogeneous devices (from cellular phones to PDAs and set-top-boxes) since MPEG-4 is aimed at small mobile devices and narrowband networks, such as some wireless networks.Sociedade Brasileira de Computação2006-06-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002006000200005Journal of the Brazilian Computer Society v.12 n.1 2006reponame:Journal of the Brazilian Computer Societyinstname:Sociedade Brasileira de Computação (SBC)instacron:UFRGS10.1007/BF03192388info:eu-repo/semantics/openAccessAraujo,Regina Borges deSilva,Alessandro Rodrigues eTodesco,Glaucoeng2010-05-24T00:00:00Zoai:scielo:S0104-65002006000200005Revistahttps://journal-bcs.springeropen.com/PUBhttps://old.scielo.br/oai/scielo-oai.phpjbcs@icmc.sc.usp.br1678-48040104-6500opendoar:2010-05-24T00:00Journal of the Brazilian Computer Society - Sociedade Brasileira de Computação (SBC)false |
dc.title.none.fl_str_mv |
Adapting multiuser 3D virtual environments to heterogeneous devices |
title |
Adapting multiuser 3D virtual environments to heterogeneous devices |
spellingShingle |
Adapting multiuser 3D virtual environments to heterogeneous devices Araujo,Regina Borges de multiuser virtual environments 3D media adaptation MPEG-4 |
title_short |
Adapting multiuser 3D virtual environments to heterogeneous devices |
title_full |
Adapting multiuser 3D virtual environments to heterogeneous devices |
title_fullStr |
Adapting multiuser 3D virtual environments to heterogeneous devices |
title_full_unstemmed |
Adapting multiuser 3D virtual environments to heterogeneous devices |
title_sort |
Adapting multiuser 3D virtual environments to heterogeneous devices |
author |
Araujo,Regina Borges de |
author_facet |
Araujo,Regina Borges de Silva,Alessandro Rodrigues e Todesco,Glauco |
author_role |
author |
author2 |
Silva,Alessandro Rodrigues e Todesco,Glauco |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Araujo,Regina Borges de Silva,Alessandro Rodrigues e Todesco,Glauco |
dc.subject.por.fl_str_mv |
multiuser virtual environments 3D media adaptation MPEG-4 |
topic |
multiuser virtual environments 3D media adaptation MPEG-4 |
description |
With the growing dissemination and reliability of wireless networks and the emergence of devices with increasing processing and communication power, applications that up to now were restricted to the PCs are being envisaged to run on devices as heterogeneous as wrist clocks, refrigerators with access to the internet, mobile phones, PDAs, set-top-boxes, game consoles etc. Application development for this myriad of devices and networks with different capabilities requires special attention from the software programmers and designers -especially when these applications are shared among multiple users. Application adaptation, which allows a software to react to device and environment resource variations, is an important process to fit the application to a certain device configuration. A large amount of work has focused on the adaptation of multimedia such as text, images, audio and video. Less attention has been given to 3D media adaptation -firstly because of the complexity involved in the 3D application adaptation, and also because true marketing opportunities for 3D applications in heterogeneous devices have just began to emerge. This paper analyses 3D media adaptation as a nonfunctional requirement for 3D multiuser virtual environment applications. An adaptation framework is proposed that can be integrated to the MPEG-4 standard to offer a solution to the adaptation of 3D multiuser virtual environment applications, which can be accessed from heterogeneous devices with different capabilities. The advantages of integrating the framework to the MPEG-4 standard are twofold: it favors the creation of complex applications, with high degree of interaction, such as multiuser 3D collaborative environments; and makes easier to build these applications for heterogeneous devices (from cellular phones to PDAs and set-top-boxes) since MPEG-4 is aimed at small mobile devices and narrowband networks, such as some wireless networks. |
publishDate |
2006 |
dc.date.none.fl_str_mv |
2006-06-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002006000200005 |
url |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0104-65002006000200005 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1007/BF03192388 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Sociedade Brasileira de Computação |
publisher.none.fl_str_mv |
Sociedade Brasileira de Computação |
dc.source.none.fl_str_mv |
Journal of the Brazilian Computer Society v.12 n.1 2006 reponame:Journal of the Brazilian Computer Society instname:Sociedade Brasileira de Computação (SBC) instacron:UFRGS |
instname_str |
Sociedade Brasileira de Computação (SBC) |
instacron_str |
UFRGS |
institution |
UFRGS |
reponame_str |
Journal of the Brazilian Computer Society |
collection |
Journal of the Brazilian Computer Society |
repository.name.fl_str_mv |
Journal of the Brazilian Computer Society - Sociedade Brasileira de Computação (SBC) |
repository.mail.fl_str_mv |
jbcs@icmc.sc.usp.br |
_version_ |
1754734669915488256 |