The public good game on graphics : can the pro-socila behavior persist?

Detalhes bibliográficos
Autor(a) principal: Silva, Roberto da
Data de Publicação: 2008
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UFRGS
Texto Completo: http://hdl.handle.net/10183/75805
Resumo: This communication proposes new alternatives to study the pro-social behavior in artificial society of players in the context of public good game via Monte Carlo simulations. Here, the pro-social aspect is governed by a binary variable called motivation that incites the player to invest in the public good. This variable is updated according to the benefit achieved by the player, which is quantified by a return function. In this manuscript we propose a new return function in comparison with other one explored by the same author in previous contributions. We analyze the game considering different networks studying noise effects on the density of motivation. Estimates of pro-sociability survival probability were obtained as function of randomness (p) in small world networks. We also introduced a new dynamics based on Gibbs Sampling for which the motivation of a player (now a q−state variable) is chosen according to the return of its neighbors, discarding the negative returns.
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spelling Silva, Roberto da2013-07-11T02:22:25Z20080103-9733http://hdl.handle.net/10183/75805000684847This communication proposes new alternatives to study the pro-social behavior in artificial society of players in the context of public good game via Monte Carlo simulations. Here, the pro-social aspect is governed by a binary variable called motivation that incites the player to invest in the public good. This variable is updated according to the benefit achieved by the player, which is quantified by a return function. In this manuscript we propose a new return function in comparison with other one explored by the same author in previous contributions. We analyze the game considering different networks studying noise effects on the density of motivation. Estimates of pro-sociability survival probability were obtained as function of randomness (p) in small world networks. We also introduced a new dynamics based on Gibbs Sampling for which the motivation of a player (now a q−state variable) is chosen according to the return of its neighbors, discarding the negative returns.application/pdfengBrazilian journal of physics. São Paulo. Vol. 38, no. 1 (Mar.2008), p. 74-80Inteligência artificialJogos : EstrategiaPublic good gameMonte Carlo simulationsArtificial societiesThe public good game on graphics : can the pro-socila behavior persist?info:eu-repo/semantics/articleinfo:eu-repo/semantics/otherinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRGSinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSORIGINAL000684847.pdf000684847.pdfTexto completo (inglês)application/pdf1808961http://www.lume.ufrgs.br/bitstream/10183/75805/1/000684847.pdf104218ef136217882311604d6af61320MD51TEXT000684847.pdf.txt000684847.pdf.txtExtracted Texttext/plain28412http://www.lume.ufrgs.br/bitstream/10183/75805/2/000684847.pdf.txt4a1bd62603340ecf5702ee0d54c64c76MD52THUMBNAIL000684847.pdf.jpg000684847.pdf.jpgGenerated Thumbnailimage/jpeg1893http://www.lume.ufrgs.br/bitstream/10183/75805/3/000684847.pdf.jpg90e1b6add2bbd346d339eeedeb86fa8fMD5310183/758052018-10-15 07:56:00.048oai:www.lume.ufrgs.br:10183/75805Repositório de PublicaçõesPUBhttps://lume.ufrgs.br/oai/requestopendoar:2018-10-15T10:56Repositório Institucional da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.pt_BR.fl_str_mv The public good game on graphics : can the pro-socila behavior persist?
title The public good game on graphics : can the pro-socila behavior persist?
spellingShingle The public good game on graphics : can the pro-socila behavior persist?
Silva, Roberto da
Inteligência artificial
Jogos : Estrategia
Public good game
Monte Carlo simulations
Artificial societies
title_short The public good game on graphics : can the pro-socila behavior persist?
title_full The public good game on graphics : can the pro-socila behavior persist?
title_fullStr The public good game on graphics : can the pro-socila behavior persist?
title_full_unstemmed The public good game on graphics : can the pro-socila behavior persist?
title_sort The public good game on graphics : can the pro-socila behavior persist?
author Silva, Roberto da
author_facet Silva, Roberto da
author_role author
dc.contributor.author.fl_str_mv Silva, Roberto da
dc.subject.por.fl_str_mv Inteligência artificial
Jogos : Estrategia
topic Inteligência artificial
Jogos : Estrategia
Public good game
Monte Carlo simulations
Artificial societies
dc.subject.eng.fl_str_mv Public good game
Monte Carlo simulations
Artificial societies
description This communication proposes new alternatives to study the pro-social behavior in artificial society of players in the context of public good game via Monte Carlo simulations. Here, the pro-social aspect is governed by a binary variable called motivation that incites the player to invest in the public good. This variable is updated according to the benefit achieved by the player, which is quantified by a return function. In this manuscript we propose a new return function in comparison with other one explored by the same author in previous contributions. We analyze the game considering different networks studying noise effects on the density of motivation. Estimates of pro-sociability survival probability were obtained as function of randomness (p) in small world networks. We also introduced a new dynamics based on Gibbs Sampling for which the motivation of a player (now a q−state variable) is chosen according to the return of its neighbors, discarding the negative returns.
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dc.relation.ispartof.pt_BR.fl_str_mv Brazilian journal of physics. São Paulo. Vol. 38, no. 1 (Mar.2008), p. 74-80
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