Exergames experience in physical education : a review
Autor(a) principal: | |
---|---|
Data de Publicação: | 2018 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UFRGS |
Texto Completo: | http://hdl.handle.net/10183/205439 |
Resumo: | Exergames are consoles that require a higher physical effort to play when compared to traditional video games. Active video games, active gaming, interactive games, movement-controlled video games, exertion games, and exergaming are terms used to define the kinds of video games in which the exertion interface enables a new experience. Exergames have added a component of physical activity to the otherwise motionless video game environment and have the potential to contribute to physical education classes by supplementing the current activity options and increasing student enjoyment. The use of exergames in schools has already shown positive results in the past through their potential to fight obesity. As for the pedagogical aspects of exergames, they have attracted educators’ attention due to the large number of games and activities that can be incorporated into the curriculum. In this way, the school must consider the development of a new physical education curriculum in which the key to promoting healthy physical activity in children and youth is enjoyment, using video games as a tool. In this context, the aim is to conduct a brief review of the use of exergames in physical education curriculum, exploring school curriculum, digital culture, and motivation and enjoyment for the learning processes in the video game environment |
id |
UFRGS-2_89d44a68cba63903fc5896cf6bbf3d8a |
---|---|
oai_identifier_str |
oai:www.lume.ufrgs.br:10183/205439 |
network_acronym_str |
UFRGS-2 |
network_name_str |
Repositório Institucional da UFRGS |
repository_id_str |
|
spelling |
Vaghetti, César Augusto OteroMonteiro Junior, Renato SobralFinco, Mateus DavidReategui, Eliseo BerniBotelho, Silvia Silva da Costa2020-02-06T04:16:33Z20181899-4849http://hdl.handle.net/10183/205439001110896Exergames are consoles that require a higher physical effort to play when compared to traditional video games. Active video games, active gaming, interactive games, movement-controlled video games, exertion games, and exergaming are terms used to define the kinds of video games in which the exertion interface enables a new experience. Exergames have added a component of physical activity to the otherwise motionless video game environment and have the potential to contribute to physical education classes by supplementing the current activity options and increasing student enjoyment. The use of exergames in schools has already shown positive results in the past through their potential to fight obesity. As for the pedagogical aspects of exergames, they have attracted educators’ attention due to the large number of games and activities that can be incorporated into the curriculum. In this way, the school must consider the development of a new physical education curriculum in which the key to promoting healthy physical activity in children and youth is enjoyment, using video games as a tool. In this context, the aim is to conduct a brief review of the use of exergames in physical education curriculum, exploring school curriculum, digital culture, and motivation and enjoyment for the learning processes in the video game environmentapplication/pdfengPhysical Culture and Sport. Studies and Research. Polônia. Vol. 78 (2018), p. 23-32Educação físicaExergames experience in physical education : a reviewEstrangeiroinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRGSinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSTEXT001110896.pdf.txt001110896.pdf.txtExtracted Texttext/plain46212http://www.lume.ufrgs.br/bitstream/10183/205439/2/001110896.pdf.txt668884f5b9b6cb1f3a59e9f0d0f11eb6MD52ORIGINAL001110896.pdfTexto completo (inglês)application/pdf561354http://www.lume.ufrgs.br/bitstream/10183/205439/1/001110896.pdf1284ef145936acf75b44be5c5360db1aMD5110183/2054392021-03-09 04:27:59.960383oai:www.lume.ufrgs.br:10183/205439Repositório de PublicaçõesPUBhttps://lume.ufrgs.br/oai/requestopendoar:2021-03-09T07:27:59Repositório Institucional da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS)false |
dc.title.pt_BR.fl_str_mv |
Exergames experience in physical education : a review |
title |
Exergames experience in physical education : a review |
spellingShingle |
Exergames experience in physical education : a review Vaghetti, César Augusto Otero Educação física |
title_short |
Exergames experience in physical education : a review |
title_full |
Exergames experience in physical education : a review |
title_fullStr |
Exergames experience in physical education : a review |
title_full_unstemmed |
Exergames experience in physical education : a review |
title_sort |
Exergames experience in physical education : a review |
author |
Vaghetti, César Augusto Otero |
author_facet |
Vaghetti, César Augusto Otero Monteiro Junior, Renato Sobral Finco, Mateus David Reategui, Eliseo Berni Botelho, Silvia Silva da Costa |
author_role |
author |
author2 |
Monteiro Junior, Renato Sobral Finco, Mateus David Reategui, Eliseo Berni Botelho, Silvia Silva da Costa |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Vaghetti, César Augusto Otero Monteiro Junior, Renato Sobral Finco, Mateus David Reategui, Eliseo Berni Botelho, Silvia Silva da Costa |
dc.subject.por.fl_str_mv |
Educação física |
topic |
Educação física |
description |
Exergames are consoles that require a higher physical effort to play when compared to traditional video games. Active video games, active gaming, interactive games, movement-controlled video games, exertion games, and exergaming are terms used to define the kinds of video games in which the exertion interface enables a new experience. Exergames have added a component of physical activity to the otherwise motionless video game environment and have the potential to contribute to physical education classes by supplementing the current activity options and increasing student enjoyment. The use of exergames in schools has already shown positive results in the past through their potential to fight obesity. As for the pedagogical aspects of exergames, they have attracted educators’ attention due to the large number of games and activities that can be incorporated into the curriculum. In this way, the school must consider the development of a new physical education curriculum in which the key to promoting healthy physical activity in children and youth is enjoyment, using video games as a tool. In this context, the aim is to conduct a brief review of the use of exergames in physical education curriculum, exploring school curriculum, digital culture, and motivation and enjoyment for the learning processes in the video game environment |
publishDate |
2018 |
dc.date.issued.fl_str_mv |
2018 |
dc.date.accessioned.fl_str_mv |
2020-02-06T04:16:33Z |
dc.type.driver.fl_str_mv |
Estrangeiro info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10183/205439 |
dc.identifier.issn.pt_BR.fl_str_mv |
1899-4849 |
dc.identifier.nrb.pt_BR.fl_str_mv |
001110896 |
identifier_str_mv |
1899-4849 001110896 |
url |
http://hdl.handle.net/10183/205439 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.ispartof.pt_BR.fl_str_mv |
Physical Culture and Sport. Studies and Research. Polônia. Vol. 78 (2018), p. 23-32 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:Repositório Institucional da UFRGS instname:Universidade Federal do Rio Grande do Sul (UFRGS) instacron:UFRGS |
instname_str |
Universidade Federal do Rio Grande do Sul (UFRGS) |
instacron_str |
UFRGS |
institution |
UFRGS |
reponame_str |
Repositório Institucional da UFRGS |
collection |
Repositório Institucional da UFRGS |
bitstream.url.fl_str_mv |
http://www.lume.ufrgs.br/bitstream/10183/205439/2/001110896.pdf.txt http://www.lume.ufrgs.br/bitstream/10183/205439/1/001110896.pdf |
bitstream.checksum.fl_str_mv |
668884f5b9b6cb1f3a59e9f0d0f11eb6 1284ef145936acf75b44be5c5360db1a |
bitstream.checksumAlgorithm.fl_str_mv |
MD5 MD5 |
repository.name.fl_str_mv |
Repositório Institucional da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS) |
repository.mail.fl_str_mv |
|
_version_ |
1801224985443827712 |