Predictors of gaming disorder in children and adolescents : a school-based study

Detalhes bibliográficos
Autor(a) principal: Ferreira, Felipe de M.
Data de Publicação: 2021
Outros Autores: Bambini, Beatriz B., Tonsig, Gabriela K., Fonseca, Laís, Picon, Felipe Almeida, Salum Junior, Giovanni Abrahão, Jackowski, Andrea Parolin, Miguel, Eurípedes Constantino, Rohde, Luis Augusto Paim, Bressan, Rodrigo Affonseca, Gadelha, Ary
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UFRGS
Texto Completo: http://hdl.handle.net/10183/247654
Resumo: Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gaming disorder and the Development and Well-Being Behavior Assessment for other diagnoses. Results: Out of 407 subjects, 83 (20.4%) fulfilled the criteria for gaming disorder. More role-playing game players were diagnosed with gaming disorder that any other genre. Gaming disorder rates increased proportionally to the number of genres played. Playing online, being diagnosed with a mental disorder, and more hours of non-stop gaming were associated with higher rates of gaming disorder. When all variables (including age and gender) were considered in a logistic regression model, the number of genres played, the number of non-stop hours, the proportion of online games, and having a diagnosed mental disorder emerged as significant predictors of gaming disorder. Conclusion: Each variable seems to add further risk of gaming disorder among children and adolescents. Monitoring the length of gaming sessions, the number and type of genres played, time spent gaming online, and behavior changes may help parents or guardians identify unhealthy patterns of gaming behavior.
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spelling Ferreira, Felipe de M.Bambini, Beatriz B.Tonsig, Gabriela K.Fonseca, LaísPicon, Felipe AlmeidaSalum Junior, Giovanni AbrahãoJackowski, Andrea ParolinMiguel, Eurípedes ConstantinoRohde, Luis Augusto PaimBressan, Rodrigo AffonsecaGadelha, Ary2022-08-21T04:38:08Z20211516-4446http://hdl.handle.net/10183/247654001147830Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gaming disorder and the Development and Well-Being Behavior Assessment for other diagnoses. Results: Out of 407 subjects, 83 (20.4%) fulfilled the criteria for gaming disorder. More role-playing game players were diagnosed with gaming disorder that any other genre. Gaming disorder rates increased proportionally to the number of genres played. Playing online, being diagnosed with a mental disorder, and more hours of non-stop gaming were associated with higher rates of gaming disorder. When all variables (including age and gender) were considered in a logistic regression model, the number of genres played, the number of non-stop hours, the proportion of online games, and having a diagnosed mental disorder emerged as significant predictors of gaming disorder. Conclusion: Each variable seems to add further risk of gaming disorder among children and adolescents. Monitoring the length of gaming sessions, the number and type of genres played, time spent gaming online, and behavior changes may help parents or guardians identify unhealthy patterns of gaming behavior.application/pdfengRevista brasileira de psiquiatria (1999) = Brazilian journal of psychiatry. São Paulo. Vol. 43, no. 3 (May/June 2021), p. 289-292.PrognósticoTranstornos mentaisJogos de vídeoCriançaAdolescenteGaming disorderGame genresOnline gamesPredictorsGaming sessionMental disordersPredictors of gaming disorder in children and adolescents : a school-based studyinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/otherinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRGSinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSTEXT001147830.pdf.txt001147830.pdf.txtExtracted Texttext/plain20628http://www.lume.ufrgs.br/bitstream/10183/247654/2/001147830.pdf.txtcf305bdeb5cb6d175d4e261746dd11aeMD52ORIGINAL001147830.pdfTexto completo (inglês)application/pdf110653http://www.lume.ufrgs.br/bitstream/10183/247654/1/001147830.pdf97f4b1a0ee0d709f73ef73ba9645b473MD5110183/2476542022-08-22 04:35:03.304958oai:www.lume.ufrgs.br:10183/247654Repositório de PublicaçõesPUBhttps://lume.ufrgs.br/oai/requestopendoar:2022-08-22T07:35:03Repositório Institucional da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.pt_BR.fl_str_mv Predictors of gaming disorder in children and adolescents : a school-based study
title Predictors of gaming disorder in children and adolescents : a school-based study
spellingShingle Predictors of gaming disorder in children and adolescents : a school-based study
Ferreira, Felipe de M.
Prognóstico
Transtornos mentais
Jogos de vídeo
Criança
Adolescente
Gaming disorder
Game genres
Online games
Predictors
Gaming session
Mental disorders
title_short Predictors of gaming disorder in children and adolescents : a school-based study
title_full Predictors of gaming disorder in children and adolescents : a school-based study
title_fullStr Predictors of gaming disorder in children and adolescents : a school-based study
title_full_unstemmed Predictors of gaming disorder in children and adolescents : a school-based study
title_sort Predictors of gaming disorder in children and adolescents : a school-based study
author Ferreira, Felipe de M.
author_facet Ferreira, Felipe de M.
Bambini, Beatriz B.
Tonsig, Gabriela K.
Fonseca, Laís
Picon, Felipe Almeida
Salum Junior, Giovanni Abrahão
Jackowski, Andrea Parolin
Miguel, Eurípedes Constantino
Rohde, Luis Augusto Paim
Bressan, Rodrigo Affonseca
Gadelha, Ary
author_role author
author2 Bambini, Beatriz B.
Tonsig, Gabriela K.
Fonseca, Laís
Picon, Felipe Almeida
Salum Junior, Giovanni Abrahão
Jackowski, Andrea Parolin
Miguel, Eurípedes Constantino
Rohde, Luis Augusto Paim
Bressan, Rodrigo Affonseca
Gadelha, Ary
author2_role author
author
author
author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Ferreira, Felipe de M.
Bambini, Beatriz B.
Tonsig, Gabriela K.
Fonseca, Laís
Picon, Felipe Almeida
Salum Junior, Giovanni Abrahão
Jackowski, Andrea Parolin
Miguel, Eurípedes Constantino
Rohde, Luis Augusto Paim
Bressan, Rodrigo Affonseca
Gadelha, Ary
dc.subject.por.fl_str_mv Prognóstico
Transtornos mentais
Jogos de vídeo
Criança
Adolescente
topic Prognóstico
Transtornos mentais
Jogos de vídeo
Criança
Adolescente
Gaming disorder
Game genres
Online games
Predictors
Gaming session
Mental disorders
dc.subject.eng.fl_str_mv Gaming disorder
Game genres
Online games
Predictors
Gaming session
Mental disorders
description Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gaming disorder and the Development and Well-Being Behavior Assessment for other diagnoses. Results: Out of 407 subjects, 83 (20.4%) fulfilled the criteria for gaming disorder. More role-playing game players were diagnosed with gaming disorder that any other genre. Gaming disorder rates increased proportionally to the number of genres played. Playing online, being diagnosed with a mental disorder, and more hours of non-stop gaming were associated with higher rates of gaming disorder. When all variables (including age and gender) were considered in a logistic regression model, the number of genres played, the number of non-stop hours, the proportion of online games, and having a diagnosed mental disorder emerged as significant predictors of gaming disorder. Conclusion: Each variable seems to add further risk of gaming disorder among children and adolescents. Monitoring the length of gaming sessions, the number and type of genres played, time spent gaming online, and behavior changes may help parents or guardians identify unhealthy patterns of gaming behavior.
publishDate 2021
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dc.relation.ispartof.pt_BR.fl_str_mv Revista brasileira de psiquiatria (1999) = Brazilian journal of psychiatry. São Paulo. Vol. 43, no. 3 (May/June 2021), p. 289-292.
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