Predictors of gaming disorder in children and adolescents : a school-based study
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , , , , , , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UFRGS |
Texto Completo: | http://hdl.handle.net/10183/247654 |
Resumo: | Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gaming disorder and the Development and Well-Being Behavior Assessment for other diagnoses. Results: Out of 407 subjects, 83 (20.4%) fulfilled the criteria for gaming disorder. More role-playing game players were diagnosed with gaming disorder that any other genre. Gaming disorder rates increased proportionally to the number of genres played. Playing online, being diagnosed with a mental disorder, and more hours of non-stop gaming were associated with higher rates of gaming disorder. When all variables (including age and gender) were considered in a logistic regression model, the number of genres played, the number of non-stop hours, the proportion of online games, and having a diagnosed mental disorder emerged as significant predictors of gaming disorder. Conclusion: Each variable seems to add further risk of gaming disorder among children and adolescents. Monitoring the length of gaming sessions, the number and type of genres played, time spent gaming online, and behavior changes may help parents or guardians identify unhealthy patterns of gaming behavior. |
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Ferreira, Felipe de M.Bambini, Beatriz B.Tonsig, Gabriela K.Fonseca, LaísPicon, Felipe AlmeidaSalum Junior, Giovanni AbrahãoJackowski, Andrea ParolinMiguel, Eurípedes ConstantinoRohde, Luis Augusto PaimBressan, Rodrigo AffonsecaGadelha, Ary2022-08-21T04:38:08Z20211516-4446http://hdl.handle.net/10183/247654001147830Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gaming disorder and the Development and Well-Being Behavior Assessment for other diagnoses. Results: Out of 407 subjects, 83 (20.4%) fulfilled the criteria for gaming disorder. More role-playing game players were diagnosed with gaming disorder that any other genre. Gaming disorder rates increased proportionally to the number of genres played. Playing online, being diagnosed with a mental disorder, and more hours of non-stop gaming were associated with higher rates of gaming disorder. When all variables (including age and gender) were considered in a logistic regression model, the number of genres played, the number of non-stop hours, the proportion of online games, and having a diagnosed mental disorder emerged as significant predictors of gaming disorder. Conclusion: Each variable seems to add further risk of gaming disorder among children and adolescents. Monitoring the length of gaming sessions, the number and type of genres played, time spent gaming online, and behavior changes may help parents or guardians identify unhealthy patterns of gaming behavior.application/pdfengRevista brasileira de psiquiatria (1999) = Brazilian journal of psychiatry. São Paulo. Vol. 43, no. 3 (May/June 2021), p. 289-292.PrognósticoTranstornos mentaisJogos de vídeoCriançaAdolescenteGaming disorderGame genresOnline gamesPredictorsGaming sessionMental disordersPredictors of gaming disorder in children and adolescents : a school-based studyinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/otherinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRGSinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSTEXT001147830.pdf.txt001147830.pdf.txtExtracted Texttext/plain20628http://www.lume.ufrgs.br/bitstream/10183/247654/2/001147830.pdf.txtcf305bdeb5cb6d175d4e261746dd11aeMD52ORIGINAL001147830.pdfTexto completo (inglês)application/pdf110653http://www.lume.ufrgs.br/bitstream/10183/247654/1/001147830.pdf97f4b1a0ee0d709f73ef73ba9645b473MD5110183/2476542022-08-22 04:35:03.304958oai:www.lume.ufrgs.br:10183/247654Repositório de PublicaçõesPUBhttps://lume.ufrgs.br/oai/requestopendoar:2022-08-22T07:35:03Repositório Institucional da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS)false |
dc.title.pt_BR.fl_str_mv |
Predictors of gaming disorder in children and adolescents : a school-based study |
title |
Predictors of gaming disorder in children and adolescents : a school-based study |
spellingShingle |
Predictors of gaming disorder in children and adolescents : a school-based study Ferreira, Felipe de M. Prognóstico Transtornos mentais Jogos de vídeo Criança Adolescente Gaming disorder Game genres Online games Predictors Gaming session Mental disorders |
title_short |
Predictors of gaming disorder in children and adolescents : a school-based study |
title_full |
Predictors of gaming disorder in children and adolescents : a school-based study |
title_fullStr |
Predictors of gaming disorder in children and adolescents : a school-based study |
title_full_unstemmed |
Predictors of gaming disorder in children and adolescents : a school-based study |
title_sort |
Predictors of gaming disorder in children and adolescents : a school-based study |
author |
Ferreira, Felipe de M. |
author_facet |
Ferreira, Felipe de M. Bambini, Beatriz B. Tonsig, Gabriela K. Fonseca, Laís Picon, Felipe Almeida Salum Junior, Giovanni Abrahão Jackowski, Andrea Parolin Miguel, Eurípedes Constantino Rohde, Luis Augusto Paim Bressan, Rodrigo Affonseca Gadelha, Ary |
author_role |
author |
author2 |
Bambini, Beatriz B. Tonsig, Gabriela K. Fonseca, Laís Picon, Felipe Almeida Salum Junior, Giovanni Abrahão Jackowski, Andrea Parolin Miguel, Eurípedes Constantino Rohde, Luis Augusto Paim Bressan, Rodrigo Affonseca Gadelha, Ary |
author2_role |
author author author author author author author author author author |
dc.contributor.author.fl_str_mv |
Ferreira, Felipe de M. Bambini, Beatriz B. Tonsig, Gabriela K. Fonseca, Laís Picon, Felipe Almeida Salum Junior, Giovanni Abrahão Jackowski, Andrea Parolin Miguel, Eurípedes Constantino Rohde, Luis Augusto Paim Bressan, Rodrigo Affonseca Gadelha, Ary |
dc.subject.por.fl_str_mv |
Prognóstico Transtornos mentais Jogos de vídeo Criança Adolescente |
topic |
Prognóstico Transtornos mentais Jogos de vídeo Criança Adolescente Gaming disorder Game genres Online games Predictors Gaming session Mental disorders |
dc.subject.eng.fl_str_mv |
Gaming disorder Game genres Online games Predictors Gaming session Mental disorders |
description |
Objective: To determine whether psychiatric and gaming pattern variables are associated with gaming disorder in a school-based sample. Methods: We analyzed data from the Brazilian High-Risk Cohort for Psychiatric Disorders, a community sample aged 10 to 18, using questionnaires on gaming use patterns. We applied the Gaming Addiction Scale to diagnose gaming disorder and the Development and Well-Being Behavior Assessment for other diagnoses. Results: Out of 407 subjects, 83 (20.4%) fulfilled the criteria for gaming disorder. More role-playing game players were diagnosed with gaming disorder that any other genre. Gaming disorder rates increased proportionally to the number of genres played. Playing online, being diagnosed with a mental disorder, and more hours of non-stop gaming were associated with higher rates of gaming disorder. When all variables (including age and gender) were considered in a logistic regression model, the number of genres played, the number of non-stop hours, the proportion of online games, and having a diagnosed mental disorder emerged as significant predictors of gaming disorder. Conclusion: Each variable seems to add further risk of gaming disorder among children and adolescents. Monitoring the length of gaming sessions, the number and type of genres played, time spent gaming online, and behavior changes may help parents or guardians identify unhealthy patterns of gaming behavior. |
publishDate |
2021 |
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2021 |
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2022-08-21T04:38:08Z |
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dc.relation.ispartof.pt_BR.fl_str_mv |
Revista brasileira de psiquiatria (1999) = Brazilian journal of psychiatry. São Paulo. Vol. 43, no. 3 (May/June 2021), p. 289-292. |
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