A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.17645/mac.v8i3.3128 |
Resumo: | The recognition of excessive forms of media entertainment use (such as uncontrolled video gaming or the use of social networking sites) as a disorder is a topic widely discussed among scientists and therapists, but also among politicians, journalists, users, and the industry. In 2018, when the World Health Organization (WHO) decided to include the addictive use of digital games (gaming disorder) as a diagnosis in the International Classification of Diseases, the debate reached a new peak. In the current article, we aim to provide insights into the public debate on gaming disorder by examining data from Twitter for 11 months prior to and 8 months after the WHO decision, analyzing the (change in) topics, actors, and sentiment over time. Automated content analysis revealed that the debate is organic and not driven by spam accounts or other overly active ‘power users.’ The WHO announcement had a major impact on the debate, moving it away from the topics of parenting and child welfare, largely by activating actors from gaming culture. The WHO decision also resulted in a major backlash, increasing negative sentiments within the debate. |
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A Computational Approach to Analyzing the Twitter Debate on Gaming Disorderaddiction; content analysis; entertainment research; games; gaming disorder; social mediaThe recognition of excessive forms of media entertainment use (such as uncontrolled video gaming or the use of social networking sites) as a disorder is a topic widely discussed among scientists and therapists, but also among politicians, journalists, users, and the industry. In 2018, when the World Health Organization (WHO) decided to include the addictive use of digital games (gaming disorder) as a diagnosis in the International Classification of Diseases, the debate reached a new peak. In the current article, we aim to provide insights into the public debate on gaming disorder by examining data from Twitter for 11 months prior to and 8 months after the WHO decision, analyzing the (change in) topics, actors, and sentiment over time. Automated content analysis revealed that the debate is organic and not driven by spam accounts or other overly active ‘power users.’ The WHO announcement had a major impact on the debate, moving it away from the topics of parenting and child welfare, largely by activating actors from gaming culture. The WHO decision also resulted in a major backlash, increasing negative sentiments within the debate.Cogitatio2020-08-13info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.17645/mac.v8i3.3128oai:ojs.cogitatiopress.com:article/3128Media and Communication; Vol 8, No 3 (2020): Computational Approaches to Media Entertainment Research; 205-2182183-2439reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://www.cogitatiopress.com/mediaandcommunication/article/view/3128https://doi.org/10.17645/mac.v8i3.3128https://www.cogitatiopress.com/mediaandcommunication/article/view/3128/3128https://www.cogitatiopress.com/mediaandcommunication/article/downloadSuppFile/3128/1239Copyright (c) 2020 Tim Schatto-Eckrodt, Robin Janzik, Felix Reer, Svenja Boberg, Thorsten Quandthttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSchatto-Eckrodt, TimJanzik, RobinReer, FelixBoberg, SvenjaQuandt, Thorsten2022-12-20T10:59:19ZPortal AgregadorONG |
dc.title.none.fl_str_mv |
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder |
title |
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder |
spellingShingle |
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder Schatto-Eckrodt, Tim addiction; content analysis; entertainment research; games; gaming disorder; social media |
title_short |
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder |
title_full |
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder |
title_fullStr |
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder |
title_full_unstemmed |
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder |
title_sort |
A Computational Approach to Analyzing the Twitter Debate on Gaming Disorder |
author |
Schatto-Eckrodt, Tim |
author_facet |
Schatto-Eckrodt, Tim Janzik, Robin Reer, Felix Boberg, Svenja Quandt, Thorsten |
author_role |
author |
author2 |
Janzik, Robin Reer, Felix Boberg, Svenja Quandt, Thorsten |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Schatto-Eckrodt, Tim Janzik, Robin Reer, Felix Boberg, Svenja Quandt, Thorsten |
dc.subject.por.fl_str_mv |
addiction; content analysis; entertainment research; games; gaming disorder; social media |
topic |
addiction; content analysis; entertainment research; games; gaming disorder; social media |
description |
The recognition of excessive forms of media entertainment use (such as uncontrolled video gaming or the use of social networking sites) as a disorder is a topic widely discussed among scientists and therapists, but also among politicians, journalists, users, and the industry. In 2018, when the World Health Organization (WHO) decided to include the addictive use of digital games (gaming disorder) as a diagnosis in the International Classification of Diseases, the debate reached a new peak. In the current article, we aim to provide insights into the public debate on gaming disorder by examining data from Twitter for 11 months prior to and 8 months after the WHO decision, analyzing the (change in) topics, actors, and sentiment over time. Automated content analysis revealed that the debate is organic and not driven by spam accounts or other overly active ‘power users.’ The WHO announcement had a major impact on the debate, moving it away from the topics of parenting and child welfare, largely by activating actors from gaming culture. The WHO decision also resulted in a major backlash, increasing negative sentiments within the debate. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-08-13 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.17645/mac.v8i3.3128 oai:ojs.cogitatiopress.com:article/3128 |
url |
https://doi.org/10.17645/mac.v8i3.3128 |
identifier_str_mv |
oai:ojs.cogitatiopress.com:article/3128 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://www.cogitatiopress.com/mediaandcommunication/article/view/3128 https://doi.org/10.17645/mac.v8i3.3128 https://www.cogitatiopress.com/mediaandcommunication/article/view/3128/3128 https://www.cogitatiopress.com/mediaandcommunication/article/downloadSuppFile/3128/1239 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 Tim Schatto-Eckrodt, Robin Janzik, Felix Reer, Svenja Boberg, Thorsten Quandt http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 Tim Schatto-Eckrodt, Robin Janzik, Felix Reer, Svenja Boberg, Thorsten Quandt http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Cogitatio |
publisher.none.fl_str_mv |
Cogitatio |
dc.source.none.fl_str_mv |
Media and Communication; Vol 8, No 3 (2020): Computational Approaches to Media Entertainment Research; 205-218 2183-2439 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
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repository.mail.fl_str_mv |
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1777301661617750016 |