The digital memory game: an assistive technology resource evaluated by children with cerebral palsy

Detalhes bibliográficos
Autor(a) principal: Cunha,Sueli Neide Silva da
Data de Publicação: 2016
Outros Autores: Travassos Junior,Xisto Lucas, Guizzo,Renato, Pereira-Guizzo,Camila de Sousa
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Psicologia (Universidade Federal do Rio Grande do Sul. Online)
Texto Completo: http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0102-79722016000105101
Resumo: Abstract The activities of daily living are routine self-maintenance tasks. Children with cerebral palsy can have difficulties, which can vary according to their level of motor impairment, in the performance of functional activities such as feeding and dressing themselves. The use of digital memory gaming can be a play activity and a technological resource that stimulates cognitive skills and contributes to the development of persons with disabilities. The objective of this article is to analyze the usability and effectiveness of a digital memory game for activities of daily living with children with cerebral palsy. Two children with cerebral palsy, one aged 5 and the other aged 7, participated in the investigation. The results obtained in the usability analysis are satisfactory because there were no major problems with the interface and the time available for the game and the rules presented were observed. The results also reveal the effectiveness of digital memory gaming for the recognition of objects and the activities of daily life. The importance of digital memory gaming for children with cerebral palsy is discussed.
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spelling The digital memory game: an assistive technology resource evaluated by children with cerebral palsyActivities of daily livingDigital gamingMemoryCerebral palsyAssistive technologyAbstract The activities of daily living are routine self-maintenance tasks. Children with cerebral palsy can have difficulties, which can vary according to their level of motor impairment, in the performance of functional activities such as feeding and dressing themselves. The use of digital memory gaming can be a play activity and a technological resource that stimulates cognitive skills and contributes to the development of persons with disabilities. The objective of this article is to analyze the usability and effectiveness of a digital memory game for activities of daily living with children with cerebral palsy. Two children with cerebral palsy, one aged 5 and the other aged 7, participated in the investigation. The results obtained in the usability analysis are satisfactory because there were no major problems with the interface and the time available for the game and the rules presented were observed. The results also reveal the effectiveness of digital memory gaming for the recognition of objects and the activities of daily life. The importance of digital memory gaming for children with cerebral palsy is discussed.Curso de Pós-Graduação em Psicologia da Universidade Federal do Rio Grande do Sul2016-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0102-79722016000105101Psicologia: Reflexão e Crítica v.29 2016reponame:Psicologia (Universidade Federal do Rio Grande do Sul. Online)instname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGS10.1186/s41155-016-0009-9info:eu-repo/semantics/openAccessCunha,Sueli Neide Silva daTravassos Junior,Xisto LucasGuizzo,RenatoPereira-Guizzo,Camila de Sousaeng2016-06-17T00:00:00Zoai:scielo:S0102-79722016000105101Revistahttps://www.scielo.br/j/prc/ONGhttps://old.scielo.br/oai/scielo-oai.phpprc@springeropen.com1678-71530102-7972opendoar:2016-06-17T00:00Psicologia (Universidade Federal do Rio Grande do Sul. Online) - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.none.fl_str_mv The digital memory game: an assistive technology resource evaluated by children with cerebral palsy
title The digital memory game: an assistive technology resource evaluated by children with cerebral palsy
spellingShingle The digital memory game: an assistive technology resource evaluated by children with cerebral palsy
Cunha,Sueli Neide Silva da
Activities of daily living
Digital gaming
Memory
Cerebral palsy
Assistive technology
title_short The digital memory game: an assistive technology resource evaluated by children with cerebral palsy
title_full The digital memory game: an assistive technology resource evaluated by children with cerebral palsy
title_fullStr The digital memory game: an assistive technology resource evaluated by children with cerebral palsy
title_full_unstemmed The digital memory game: an assistive technology resource evaluated by children with cerebral palsy
title_sort The digital memory game: an assistive technology resource evaluated by children with cerebral palsy
author Cunha,Sueli Neide Silva da
author_facet Cunha,Sueli Neide Silva da
Travassos Junior,Xisto Lucas
Guizzo,Renato
Pereira-Guizzo,Camila de Sousa
author_role author
author2 Travassos Junior,Xisto Lucas
Guizzo,Renato
Pereira-Guizzo,Camila de Sousa
author2_role author
author
author
dc.contributor.author.fl_str_mv Cunha,Sueli Neide Silva da
Travassos Junior,Xisto Lucas
Guizzo,Renato
Pereira-Guizzo,Camila de Sousa
dc.subject.por.fl_str_mv Activities of daily living
Digital gaming
Memory
Cerebral palsy
Assistive technology
topic Activities of daily living
Digital gaming
Memory
Cerebral palsy
Assistive technology
description Abstract The activities of daily living are routine self-maintenance tasks. Children with cerebral palsy can have difficulties, which can vary according to their level of motor impairment, in the performance of functional activities such as feeding and dressing themselves. The use of digital memory gaming can be a play activity and a technological resource that stimulates cognitive skills and contributes to the development of persons with disabilities. The objective of this article is to analyze the usability and effectiveness of a digital memory game for activities of daily living with children with cerebral palsy. Two children with cerebral palsy, one aged 5 and the other aged 7, participated in the investigation. The results obtained in the usability analysis are satisfactory because there were no major problems with the interface and the time available for the game and the rules presented were observed. The results also reveal the effectiveness of digital memory gaming for the recognition of objects and the activities of daily life. The importance of digital memory gaming for children with cerebral palsy is discussed.
publishDate 2016
dc.date.none.fl_str_mv 2016-01-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0102-79722016000105101
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 10.1186/s41155-016-0009-9
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
dc.publisher.none.fl_str_mv Curso de Pós-Graduação em Psicologia da Universidade Federal do Rio Grande do Sul
publisher.none.fl_str_mv Curso de Pós-Graduação em Psicologia da Universidade Federal do Rio Grande do Sul
dc.source.none.fl_str_mv Psicologia: Reflexão e Crítica v.29 2016
reponame:Psicologia (Universidade Federal do Rio Grande do Sul. Online)
instname:Universidade Federal do Rio Grande do Sul (UFRGS)
instacron:UFRGS
instname_str Universidade Federal do Rio Grande do Sul (UFRGS)
instacron_str UFRGS
institution UFRGS
reponame_str Psicologia (Universidade Federal do Rio Grande do Sul. Online)
collection Psicologia (Universidade Federal do Rio Grande do Sul. Online)
repository.name.fl_str_mv Psicologia (Universidade Federal do Rio Grande do Sul. Online) - Universidade Federal do Rio Grande do Sul (UFRGS)
repository.mail.fl_str_mv prc@springeropen.com
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