The digital memory game: an assistive technology resource evaluated by children with cerebral palsy
Autor(a) principal: | |
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Data de Publicação: | 2016 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Psicologia (Universidade Federal do Rio Grande do Sul. Online) |
Texto Completo: | http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0102-79722016000105101 |
Resumo: | Abstract The activities of daily living are routine self-maintenance tasks. Children with cerebral palsy can have difficulties, which can vary according to their level of motor impairment, in the performance of functional activities such as feeding and dressing themselves. The use of digital memory gaming can be a play activity and a technological resource that stimulates cognitive skills and contributes to the development of persons with disabilities. The objective of this article is to analyze the usability and effectiveness of a digital memory game for activities of daily living with children with cerebral palsy. Two children with cerebral palsy, one aged 5 and the other aged 7, participated in the investigation. The results obtained in the usability analysis are satisfactory because there were no major problems with the interface and the time available for the game and the rules presented were observed. The results also reveal the effectiveness of digital memory gaming for the recognition of objects and the activities of daily life. The importance of digital memory gaming for children with cerebral palsy is discussed. |
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Psicologia (Universidade Federal do Rio Grande do Sul. Online) |
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The digital memory game: an assistive technology resource evaluated by children with cerebral palsyActivities of daily livingDigital gamingMemoryCerebral palsyAssistive technologyAbstract The activities of daily living are routine self-maintenance tasks. Children with cerebral palsy can have difficulties, which can vary according to their level of motor impairment, in the performance of functional activities such as feeding and dressing themselves. The use of digital memory gaming can be a play activity and a technological resource that stimulates cognitive skills and contributes to the development of persons with disabilities. The objective of this article is to analyze the usability and effectiveness of a digital memory game for activities of daily living with children with cerebral palsy. Two children with cerebral palsy, one aged 5 and the other aged 7, participated in the investigation. The results obtained in the usability analysis are satisfactory because there were no major problems with the interface and the time available for the game and the rules presented were observed. The results also reveal the effectiveness of digital memory gaming for the recognition of objects and the activities of daily life. The importance of digital memory gaming for children with cerebral palsy is discussed.Curso de Pós-Graduação em Psicologia da Universidade Federal do Rio Grande do Sul2016-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersiontext/htmlhttp://old.scielo.br/scielo.php?script=sci_arttext&pid=S0102-79722016000105101Psicologia: Reflexão e Crítica v.29 2016reponame:Psicologia (Universidade Federal do Rio Grande do Sul. Online)instname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGS10.1186/s41155-016-0009-9info:eu-repo/semantics/openAccessCunha,Sueli Neide Silva daTravassos Junior,Xisto LucasGuizzo,RenatoPereira-Guizzo,Camila de Sousaeng2016-06-17T00:00:00Zoai:scielo:S0102-79722016000105101Revistahttps://www.scielo.br/j/prc/ONGhttps://old.scielo.br/oai/scielo-oai.phpprc@springeropen.com1678-71530102-7972opendoar:2016-06-17T00:00Psicologia (Universidade Federal do Rio Grande do Sul. Online) - Universidade Federal do Rio Grande do Sul (UFRGS)false |
dc.title.none.fl_str_mv |
The digital memory game: an assistive technology resource evaluated by children with cerebral palsy |
title |
The digital memory game: an assistive technology resource evaluated by children with cerebral palsy |
spellingShingle |
The digital memory game: an assistive technology resource evaluated by children with cerebral palsy Cunha,Sueli Neide Silva da Activities of daily living Digital gaming Memory Cerebral palsy Assistive technology |
title_short |
The digital memory game: an assistive technology resource evaluated by children with cerebral palsy |
title_full |
The digital memory game: an assistive technology resource evaluated by children with cerebral palsy |
title_fullStr |
The digital memory game: an assistive technology resource evaluated by children with cerebral palsy |
title_full_unstemmed |
The digital memory game: an assistive technology resource evaluated by children with cerebral palsy |
title_sort |
The digital memory game: an assistive technology resource evaluated by children with cerebral palsy |
author |
Cunha,Sueli Neide Silva da |
author_facet |
Cunha,Sueli Neide Silva da Travassos Junior,Xisto Lucas Guizzo,Renato Pereira-Guizzo,Camila de Sousa |
author_role |
author |
author2 |
Travassos Junior,Xisto Lucas Guizzo,Renato Pereira-Guizzo,Camila de Sousa |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Cunha,Sueli Neide Silva da Travassos Junior,Xisto Lucas Guizzo,Renato Pereira-Guizzo,Camila de Sousa |
dc.subject.por.fl_str_mv |
Activities of daily living Digital gaming Memory Cerebral palsy Assistive technology |
topic |
Activities of daily living Digital gaming Memory Cerebral palsy Assistive technology |
description |
Abstract The activities of daily living are routine self-maintenance tasks. Children with cerebral palsy can have difficulties, which can vary according to their level of motor impairment, in the performance of functional activities such as feeding and dressing themselves. The use of digital memory gaming can be a play activity and a technological resource that stimulates cognitive skills and contributes to the development of persons with disabilities. The objective of this article is to analyze the usability and effectiveness of a digital memory game for activities of daily living with children with cerebral palsy. Two children with cerebral palsy, one aged 5 and the other aged 7, participated in the investigation. The results obtained in the usability analysis are satisfactory because there were no major problems with the interface and the time available for the game and the rules presented were observed. The results also reveal the effectiveness of digital memory gaming for the recognition of objects and the activities of daily life. The importance of digital memory gaming for children with cerebral palsy is discussed. |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016-01-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0102-79722016000105101 |
url |
http://old.scielo.br/scielo.php?script=sci_arttext&pid=S0102-79722016000105101 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.1186/s41155-016-0009-9 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
text/html |
dc.publisher.none.fl_str_mv |
Curso de Pós-Graduação em Psicologia da Universidade Federal do Rio Grande do Sul |
publisher.none.fl_str_mv |
Curso de Pós-Graduação em Psicologia da Universidade Federal do Rio Grande do Sul |
dc.source.none.fl_str_mv |
Psicologia: Reflexão e Crítica v.29 2016 reponame:Psicologia (Universidade Federal do Rio Grande do Sul. Online) instname:Universidade Federal do Rio Grande do Sul (UFRGS) instacron:UFRGS |
instname_str |
Universidade Federal do Rio Grande do Sul (UFRGS) |
instacron_str |
UFRGS |
institution |
UFRGS |
reponame_str |
Psicologia (Universidade Federal do Rio Grande do Sul. Online) |
collection |
Psicologia (Universidade Federal do Rio Grande do Sul. Online) |
repository.name.fl_str_mv |
Psicologia (Universidade Federal do Rio Grande do Sul. Online) - Universidade Federal do Rio Grande do Sul (UFRGS) |
repository.mail.fl_str_mv |
prc@springeropen.com |
_version_ |
1750134866577457152 |