REHAB FUN: an assistive technology in neurological motor disorders rehabilitation of children with cerebral palsy

Detalhes bibliográficos
Autor(a) principal: Oliveira, Juliana M. de
Data de Publicação: 2019
Outros Autores: Munoz, Roberto, Ribeiro, Sidarta Tollendal Gomes, Wu, Wanqing, Albuquerque, Victor Hugo C. de
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UFRN
Texto Completo: https://repositorio.ufrn.br/jspui/handle/123456789/26808
https://doi.org/10.1007/s00521-019-04059-2
Resumo: Cerebral palsy is a childhood condition in which there is a motor disability (palsy) caused by a static, non-progressive lesion in the brain (cerebral), produced by decreased brain oxygenation during pregnancy at birth or soon after birth. The rehabilitation of patients with disabilities such as cerebral palsy is usually accomplished through exercises performed by a team of several specialists so that the patient can act independently or minimize the need for third parties. The virtual reality environment called REHAB FUN was developed as a purpose to aid in the treatment of patients with cerebral palsy from 3 to 8 years. The REHAB FUN is composed of 10 phases (activities) and a web area for analysis of the specialists to follow the evolution of the patients. Seven patients were participated using the virtual environment twice a week for 3 months (20 sessions). We measured attention levels, errors, and time. The REHAB FUN has been shown to be a motivating tool for patients, and through the data acquired, the specialists can direct the treatment in an individualized way so that there are greater effectiveness and efficiency in the treatment of motor rehabilitation.
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spelling Oliveira, Juliana M. deMunoz, RobertoRibeiro, Sidarta Tollendal GomesWu, WanqingAlbuquerque, Victor Hugo C. de2019-03-18T12:23:16Z2019-03-18T12:23:16Z2019-03-08OLIVEIRA, J. M. et al. REHAB FUN: an assistive technology in neurological motor disorders rehabilitation of children with cerebral palsy. Neural Comput & Applic., mar. 2019. doi: 10.1007/s00521-019-04059-2https://repositorio.ufrn.br/jspui/handle/123456789/26808https://doi.org/10.1007/s00521-019-04059-2cerebral palsyassistive technologybrain–computer interfaceREHAB FUN: an assistive technology in neurological motor disorders rehabilitation of children with cerebral palsyinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleCerebral palsy is a childhood condition in which there is a motor disability (palsy) caused by a static, non-progressive lesion in the brain (cerebral), produced by decreased brain oxygenation during pregnancy at birth or soon after birth. The rehabilitation of patients with disabilities such as cerebral palsy is usually accomplished through exercises performed by a team of several specialists so that the patient can act independently or minimize the need for third parties. The virtual reality environment called REHAB FUN was developed as a purpose to aid in the treatment of patients with cerebral palsy from 3 to 8 years. The REHAB FUN is composed of 10 phases (activities) and a web area for analysis of the specialists to follow the evolution of the patients. Seven patients were participated using the virtual environment twice a week for 3 months (20 sessions). We measured attention levels, errors, and time. 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dc.title.pt_BR.fl_str_mv REHAB FUN: an assistive technology in neurological motor disorders rehabilitation of children with cerebral palsy
title REHAB FUN: an assistive technology in neurological motor disorders rehabilitation of children with cerebral palsy
spellingShingle REHAB FUN: an assistive technology in neurological motor disorders rehabilitation of children with cerebral palsy
Oliveira, Juliana M. de
cerebral palsy
assistive technology
brain–computer interface
title_short REHAB FUN: an assistive technology in neurological motor disorders rehabilitation of children with cerebral palsy
title_full REHAB FUN: an assistive technology in neurological motor disorders rehabilitation of children with cerebral palsy
title_fullStr REHAB FUN: an assistive technology in neurological motor disorders rehabilitation of children with cerebral palsy
title_full_unstemmed REHAB FUN: an assistive technology in neurological motor disorders rehabilitation of children with cerebral palsy
title_sort REHAB FUN: an assistive technology in neurological motor disorders rehabilitation of children with cerebral palsy
author Oliveira, Juliana M. de
author_facet Oliveira, Juliana M. de
Munoz, Roberto
Ribeiro, Sidarta Tollendal Gomes
Wu, Wanqing
Albuquerque, Victor Hugo C. de
author_role author
author2 Munoz, Roberto
Ribeiro, Sidarta Tollendal Gomes
Wu, Wanqing
Albuquerque, Victor Hugo C. de
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Oliveira, Juliana M. de
Munoz, Roberto
Ribeiro, Sidarta Tollendal Gomes
Wu, Wanqing
Albuquerque, Victor Hugo C. de
dc.subject.por.fl_str_mv cerebral palsy
assistive technology
brain–computer interface
topic cerebral palsy
assistive technology
brain–computer interface
description Cerebral palsy is a childhood condition in which there is a motor disability (palsy) caused by a static, non-progressive lesion in the brain (cerebral), produced by decreased brain oxygenation during pregnancy at birth or soon after birth. The rehabilitation of patients with disabilities such as cerebral palsy is usually accomplished through exercises performed by a team of several specialists so that the patient can act independently or minimize the need for third parties. The virtual reality environment called REHAB FUN was developed as a purpose to aid in the treatment of patients with cerebral palsy from 3 to 8 years. The REHAB FUN is composed of 10 phases (activities) and a web area for analysis of the specialists to follow the evolution of the patients. Seven patients were participated using the virtual environment twice a week for 3 months (20 sessions). We measured attention levels, errors, and time. The REHAB FUN has been shown to be a motivating tool for patients, and through the data acquired, the specialists can direct the treatment in an individualized way so that there are greater effectiveness and efficiency in the treatment of motor rehabilitation.
publishDate 2019
dc.date.accessioned.fl_str_mv 2019-03-18T12:23:16Z
dc.date.available.fl_str_mv 2019-03-18T12:23:16Z
dc.date.issued.fl_str_mv 2019-03-08
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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status_str publishedVersion
dc.identifier.citation.fl_str_mv OLIVEIRA, J. M. et al. REHAB FUN: an assistive technology in neurological motor disorders rehabilitation of children with cerebral palsy. Neural Comput & Applic., mar. 2019. doi: 10.1007/s00521-019-04059-2
dc.identifier.uri.fl_str_mv https://repositorio.ufrn.br/jspui/handle/123456789/26808
dc.identifier.doi.none.fl_str_mv https://doi.org/10.1007/s00521-019-04059-2
identifier_str_mv OLIVEIRA, J. M. et al. REHAB FUN: an assistive technology in neurological motor disorders rehabilitation of children with cerebral palsy. Neural Comput & Applic., mar. 2019. doi: 10.1007/s00521-019-04059-2
url https://repositorio.ufrn.br/jspui/handle/123456789/26808
https://doi.org/10.1007/s00521-019-04059-2
dc.language.iso.fl_str_mv eng
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dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
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