Can we make true statements about the world through videogames? An indirect realist account of Alexander Galloway’s notion of social realism in gaming

Detalhes bibliográficos
Autor(a) principal: Fonseca, Francisco Ricardo Bezerra
Data de Publicação: 2021
Outros Autores: Dourado, Debora Coutinho Paschoal
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Intexto (Porto Alegre)
Texto Completo: https://seer.ufrgs.br/index.php/intexto/article/view/99344
Resumo: In recent years, game-related scholars have claimed that the study of videogames can reveal important insights for understanding and challenging the concept of realism advocated by previous theories of visual culture. In fact, videogames have increasingly been acknowledged as a valuable site for opening up new ways of interrogating traditional theories of realism. Drawing upon Alexander Galloway’s seminal work Social realism in gaming, the argument we seek to advance here is that: his theorizations of social realism in gaming alongside the notion of “congruence requirement” are largely grounded on indirect realist assumptions. In order to provide support to our claim, we assumed that his theory of realism is suggestive of an indirect form of correspondence between the fidelity of gamers’ ordinary world, their derivative actions within the gaming-world and the modes of representation of objective reality depicted in videogames
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spelling Can we make true statements about the world through videogames? An indirect realist account of Alexander Galloway’s notion of social realism in gamingÉ possível fazer declarações verdadeiras sobre o mundo através dos videogames? Uma abordagem realista indireta à noção de realismo social em videogames de Alexander GallowayVideogamesAlexander GallowaySocial RealismIndirect RealismVideogames. Alexander Galloway. Realismo Social. Realismo Indireto.In recent years, game-related scholars have claimed that the study of videogames can reveal important insights for understanding and challenging the concept of realism advocated by previous theories of visual culture. In fact, videogames have increasingly been acknowledged as a valuable site for opening up new ways of interrogating traditional theories of realism. Drawing upon Alexander Galloway’s seminal work Social realism in gaming, the argument we seek to advance here is that: his theorizations of social realism in gaming alongside the notion of “congruence requirement” are largely grounded on indirect realist assumptions. In order to provide support to our claim, we assumed that his theory of realism is suggestive of an indirect form of correspondence between the fidelity of gamers’ ordinary world, their derivative actions within the gaming-world and the modes of representation of objective reality depicted in videogamesNos últimos anos, alguns acadêmicos alegaram que o estudo dos videogames é importante para entender e desafiar o conceito de realismo preconizado pelas antigas teorias da cultura visual. De fato, os videogames têm sido reconhecidos como uma mídia capaz de oferecer novas maneiras de interrogar as teorias tradicionais do realismo. Com base no trabalho seminal de Alexander Galloway, intitulado de Social realism in gaming, o argumento que procuramos avançar aqui é o seguinte: as teorizações desse autor acerca do realismo social nos videogames, juntamente com sua noção de "requisito de congruência", são amplamente baseadas em suposições realistas indiretas. Para tal, assumimos que teoria de social realismo de Galloway é sugestiva de uma forma indireta de correspondência entre: a fidelidade do mundo comum dos jogadores, suas ações derivativas no mundo dos jogos e os modos de representação da realidade objetiva descritos nos videogames.Universidade Federal do Rio Grande do Sul2021-05-19info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionEnsaio Teóricoapplication/pdfhttps://seer.ufrgs.br/index.php/intexto/article/view/9934410.19132/1807-8583202152.99344Intexto; No. 52 (2021); 99344Intexto; Núm. 52 (2021); 99344Intexto; No. 52 (2021); 99344Intexto; N. 52 (2021); 99344Intexto; n. 52 (2021); 993441807-8583reponame:Intexto (Porto Alegre)instname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSenghttps://seer.ufrgs.br/index.php/intexto/article/view/99344/61707Copyright (c) 2021 Francisco Ricardo Bezerra Fonseca, Debora Coutinho Paschoal Douradohttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessFonseca, Francisco Ricardo BezerraDourado, Debora Coutinho Paschoal2023-02-09T11:58:28Zoai:seer.ufrgs.br:article/99344Revistahttp://seer.ufrgs.br/intextoONGhttp://seer.ufrgs.br/intexto/oai||intexto@ufrgs.br1807-85831807-8583opendoar:2023-02-09T11:58:28Intexto (Porto Alegre) - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.none.fl_str_mv Can we make true statements about the world through videogames? An indirect realist account of Alexander Galloway’s notion of social realism in gaming
É possível fazer declarações verdadeiras sobre o mundo através dos videogames? Uma abordagem realista indireta à noção de realismo social em videogames de Alexander Galloway
title Can we make true statements about the world through videogames? An indirect realist account of Alexander Galloway’s notion of social realism in gaming
spellingShingle Can we make true statements about the world through videogames? An indirect realist account of Alexander Galloway’s notion of social realism in gaming
Fonseca, Francisco Ricardo Bezerra
Videogames
Alexander Galloway
Social Realism
Indirect Realism
Videogames. Alexander Galloway. Realismo Social. Realismo Indireto.
title_short Can we make true statements about the world through videogames? An indirect realist account of Alexander Galloway’s notion of social realism in gaming
title_full Can we make true statements about the world through videogames? An indirect realist account of Alexander Galloway’s notion of social realism in gaming
title_fullStr Can we make true statements about the world through videogames? An indirect realist account of Alexander Galloway’s notion of social realism in gaming
title_full_unstemmed Can we make true statements about the world through videogames? An indirect realist account of Alexander Galloway’s notion of social realism in gaming
title_sort Can we make true statements about the world through videogames? An indirect realist account of Alexander Galloway’s notion of social realism in gaming
author Fonseca, Francisco Ricardo Bezerra
author_facet Fonseca, Francisco Ricardo Bezerra
Dourado, Debora Coutinho Paschoal
author_role author
author2 Dourado, Debora Coutinho Paschoal
author2_role author
dc.contributor.author.fl_str_mv Fonseca, Francisco Ricardo Bezerra
Dourado, Debora Coutinho Paschoal
dc.subject.por.fl_str_mv Videogames
Alexander Galloway
Social Realism
Indirect Realism
Videogames. Alexander Galloway. Realismo Social. Realismo Indireto.
topic Videogames
Alexander Galloway
Social Realism
Indirect Realism
Videogames. Alexander Galloway. Realismo Social. Realismo Indireto.
description In recent years, game-related scholars have claimed that the study of videogames can reveal important insights for understanding and challenging the concept of realism advocated by previous theories of visual culture. In fact, videogames have increasingly been acknowledged as a valuable site for opening up new ways of interrogating traditional theories of realism. Drawing upon Alexander Galloway’s seminal work Social realism in gaming, the argument we seek to advance here is that: his theorizations of social realism in gaming alongside the notion of “congruence requirement” are largely grounded on indirect realist assumptions. In order to provide support to our claim, we assumed that his theory of realism is suggestive of an indirect form of correspondence between the fidelity of gamers’ ordinary world, their derivative actions within the gaming-world and the modes of representation of objective reality depicted in videogames
publishDate 2021
dc.date.none.fl_str_mv 2021-05-19
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Ensaio Teórico
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://seer.ufrgs.br/index.php/intexto/article/view/99344
10.19132/1807-8583202152.99344
url https://seer.ufrgs.br/index.php/intexto/article/view/99344
identifier_str_mv 10.19132/1807-8583202152.99344
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://seer.ufrgs.br/index.php/intexto/article/view/99344/61707
dc.rights.driver.fl_str_mv Copyright (c) 2021 Francisco Ricardo Bezerra Fonseca, Debora Coutinho Paschoal Dourado
https://creativecommons.org/licenses/by-nc/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2021 Francisco Ricardo Bezerra Fonseca, Debora Coutinho Paschoal Dourado
https://creativecommons.org/licenses/by-nc/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal do Rio Grande do Sul
publisher.none.fl_str_mv Universidade Federal do Rio Grande do Sul
dc.source.none.fl_str_mv Intexto; No. 52 (2021); 99344
Intexto; Núm. 52 (2021); 99344
Intexto; No. 52 (2021); 99344
Intexto; N. 52 (2021); 99344
Intexto; n. 52 (2021); 99344
1807-8583
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