Virtual Amazon in Brasil Ragnarök Online game: representations, construction and circulation of meanings about the region

Detalhes bibliográficos
Autor(a) principal: Costa, Luciana Miranda
Data de Publicação: 2017
Outros Autores: Assis, Bruno Monte de
Tipo de documento: Artigo
Idioma: por
Título da fonte: Intexto (Porto Alegre)
Texto Completo: https://seer.ufrgs.br/index.php/intexto/article/view/63866
Resumo: This article aims to analyze the Amazon representations present in Brasil Ragnarök Online (BRO), an online game for thousands of simultaneous participants. In 2009 an additional content to the game was released, a virtual city called Brasilis. It is a representation of Brazil containing several ludic, audio-visual and narrative elements that refer to cultural, natural and historical aspects about the country, especially Amazon region, focus of this research. For analysis, it was used the methodological proposals for games: Procedural Rethoric (BOGOST, 2007; 2008); digital game model (PINHEIRO, 2007); and dynamic hermeneutic (TEIXEIRA, 2007). From the analysis, it was found that the meanings constructed by BRO reinforce stereotypes about the Amazon, in order to present circularity with existing senses in society, particularly related to the exploration and colonization of the region. Nevertheless, it is understood that digital games are configured as a potential media for appreciation, resistance and debate about the Amazon.
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spelling Virtual Amazon in Brasil Ragnarök Online game: representations, construction and circulation of meanings about the regionAmazônia virtual no game Brasil Ragnarök online: representações, construção e circulação de sentidos sobre a regiãoComunicação. Amazônia. Jogos digitais. Ragnarök Online.Communication. Amazon. Games. Ragnarök Online.This article aims to analyze the Amazon representations present in Brasil Ragnarök Online (BRO), an online game for thousands of simultaneous participants. In 2009 an additional content to the game was released, a virtual city called Brasilis. It is a representation of Brazil containing several ludic, audio-visual and narrative elements that refer to cultural, natural and historical aspects about the country, especially Amazon region, focus of this research. For analysis, it was used the methodological proposals for games: Procedural Rethoric (BOGOST, 2007; 2008); digital game model (PINHEIRO, 2007); and dynamic hermeneutic (TEIXEIRA, 2007). From the analysis, it was found that the meanings constructed by BRO reinforce stereotypes about the Amazon, in order to present circularity with existing senses in society, particularly related to the exploration and colonization of the region. Nevertheless, it is understood that digital games are configured as a potential media for appreciation, resistance and debate about the Amazon.Este artigo tem como objetivo analisar representações amazônicas presentes em Brasil Ragnarök Online (BRO), um jogo digital on-line para milhares de participantes simultâneos. Em 2009 foi lançado um conteúdo adicional ao jogo, uma cidade virtual intitulada Brasilis. Trata-se de uma representação do Brasil contendo inúmeros elementos lúdicos, audiovisuais e narrativos que referenciam aspectos culturais, naturais e históricos do país, sobretudo da região amazônica, foco desta pesquisa. Para a análise, foram utilizadas as propostas metodológicas relativas aos games: retórica processual (BOGOST, 2007; 2008); modelo de jogo digital (PINHEIRO, 2007); e hermenêutica dinâmica (TEIXEIRA, 2007). A partir da análise, verificou-se que os sentidos construídos em BRO reforçam estereótipos sobre a Amazônia, de modo a apresentar circularidades com sentidos já existentes e vigentes na sociedade, sobretudo relacionados à exploração e colonização da região. Apesar disso, entende-se que os jogos digitais configuram-se como uma mídia potencial para valorização, resistência e debate acerca da Amazônia.Universidade Federal do Rio Grande do Sul2017-01-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionRevisão de Literatura; Pesquisa Empírica.application/pdfhttps://seer.ufrgs.br/index.php/intexto/article/view/6386610.19132/1807-8583201738.225-239Intexto; n. 38, jan./abr. 2017; 225-239Intexto; n. 38, jan./abr. 2017; 225-239Intexto; n. 38, jan./abr. 2017; 225-239Intexto; n. 38, jan./abr. 2017; 225-239Intexto; n. 38, jan./abr. 2017; 225-2391807-8583reponame:Intexto (Porto Alegre)instname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSporhttps://seer.ufrgs.br/index.php/intexto/article/view/63866/40228Copyright (c) 2017 Luciana Miranda Costa, Bruno Monte de Assishttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessCosta, Luciana MirandaAssis, Bruno Monte de2023-11-23T17:11:03Zoai:seer.ufrgs.br:article/63866Revistahttp://seer.ufrgs.br/intextoONGhttp://seer.ufrgs.br/intexto/oai||intexto@ufrgs.br1807-85831807-8583opendoar:2023-11-23T17:11:03Intexto (Porto Alegre) - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.none.fl_str_mv Virtual Amazon in Brasil Ragnarök Online game: representations, construction and circulation of meanings about the region
Amazônia virtual no game Brasil Ragnarök online: representações, construção e circulação de sentidos sobre a região
title Virtual Amazon in Brasil Ragnarök Online game: representations, construction and circulation of meanings about the region
spellingShingle Virtual Amazon in Brasil Ragnarök Online game: representations, construction and circulation of meanings about the region
Costa, Luciana Miranda
Comunicação. Amazônia. Jogos digitais. Ragnarök Online.
Communication. Amazon. Games. Ragnarök Online.
title_short Virtual Amazon in Brasil Ragnarök Online game: representations, construction and circulation of meanings about the region
title_full Virtual Amazon in Brasil Ragnarök Online game: representations, construction and circulation of meanings about the region
title_fullStr Virtual Amazon in Brasil Ragnarök Online game: representations, construction and circulation of meanings about the region
title_full_unstemmed Virtual Amazon in Brasil Ragnarök Online game: representations, construction and circulation of meanings about the region
title_sort Virtual Amazon in Brasil Ragnarök Online game: representations, construction and circulation of meanings about the region
author Costa, Luciana Miranda
author_facet Costa, Luciana Miranda
Assis, Bruno Monte de
author_role author
author2 Assis, Bruno Monte de
author2_role author
dc.contributor.author.fl_str_mv Costa, Luciana Miranda
Assis, Bruno Monte de
dc.subject.por.fl_str_mv Comunicação. Amazônia. Jogos digitais. Ragnarök Online.
Communication. Amazon. Games. Ragnarök Online.
topic Comunicação. Amazônia. Jogos digitais. Ragnarök Online.
Communication. Amazon. Games. Ragnarök Online.
description This article aims to analyze the Amazon representations present in Brasil Ragnarök Online (BRO), an online game for thousands of simultaneous participants. In 2009 an additional content to the game was released, a virtual city called Brasilis. It is a representation of Brazil containing several ludic, audio-visual and narrative elements that refer to cultural, natural and historical aspects about the country, especially Amazon region, focus of this research. For analysis, it was used the methodological proposals for games: Procedural Rethoric (BOGOST, 2007; 2008); digital game model (PINHEIRO, 2007); and dynamic hermeneutic (TEIXEIRA, 2007). From the analysis, it was found that the meanings constructed by BRO reinforce stereotypes about the Amazon, in order to present circularity with existing senses in society, particularly related to the exploration and colonization of the region. Nevertheless, it is understood that digital games are configured as a potential media for appreciation, resistance and debate about the Amazon.
publishDate 2017
dc.date.none.fl_str_mv 2017-01-24
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Revisão de Literatura; Pesquisa Empírica.
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://seer.ufrgs.br/index.php/intexto/article/view/63866
10.19132/1807-8583201738.225-239
url https://seer.ufrgs.br/index.php/intexto/article/view/63866
identifier_str_mv 10.19132/1807-8583201738.225-239
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv https://seer.ufrgs.br/index.php/intexto/article/view/63866/40228
dc.rights.driver.fl_str_mv Copyright (c) 2017 Luciana Miranda Costa, Bruno Monte de Assis
https://creativecommons.org/licenses/by-nc/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2017 Luciana Miranda Costa, Bruno Monte de Assis
https://creativecommons.org/licenses/by-nc/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal do Rio Grande do Sul
publisher.none.fl_str_mv Universidade Federal do Rio Grande do Sul
dc.source.none.fl_str_mv Intexto; n. 38, jan./abr. 2017; 225-239
Intexto; n. 38, jan./abr. 2017; 225-239
Intexto; n. 38, jan./abr. 2017; 225-239
Intexto; n. 38, jan./abr. 2017; 225-239
Intexto; n. 38, jan./abr. 2017; 225-239
1807-8583
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