Mixed-race Ophelia: postcolonial adaptation in the game Elsinore (Golden Glitch, 2019)

Detalhes bibliográficos
Autor(a) principal: de Souza Melo, Pedro
Data de Publicação: 2024
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista odisséia
Texto Completo: https://periodicos.ufrn.br/odisseia/article/view/32636
Resumo: This paper analyzes the game Elsinore, developed by the group Golden Glitch in 2019, as an example of a postcolonial adaptation of Shakespeare's literary classic Hamlet. Through the work of Hutcheon (2013) and Stam (2008), the paper argues that adapting goes beyond a supposed fidelity to the adapted text and can also be a political expression that highlights the perspectives of marginalized characters. In the game, the protagonist, Ophelia, is a young mixed-race noblewoman trapped in a time loop that the player must unravel. The analysis of Elsinore contributes to discussing issues of racialization and social belonging from the perspective of coloniality studies. In addition, it also helps to integrate these debates in the gaming context, thus contributing to adaptation studies. Finally, it concludes that Elsinore is a work that has aesthetic and political value. However, it still lacks deeper discussions about its value as a decolonial production.
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spelling Mixed-race Ophelia: postcolonial adaptation in the game Elsinore (Golden Glitch, 2019)Ofélia mestiça: adaptação pós-colonial no game Elsinore (Golden Glitch, 2019)AdaptationColonialityVideo GamesLiteratureShakespeareAdaptaçãoColonialidadeGamesLiteraturaShakespeareThis paper analyzes the game Elsinore, developed by the group Golden Glitch in 2019, as an example of a postcolonial adaptation of Shakespeare's literary classic Hamlet. Through the work of Hutcheon (2013) and Stam (2008), the paper argues that adapting goes beyond a supposed fidelity to the adapted text and can also be a political expression that highlights the perspectives of marginalized characters. In the game, the protagonist, Ophelia, is a young mixed-race noblewoman trapped in a time loop that the player must unravel. The analysis of Elsinore contributes to discussing issues of racialization and social belonging from the perspective of coloniality studies. In addition, it also helps to integrate these debates in the gaming context, thus contributing to adaptation studies. Finally, it concludes that Elsinore is a work that has aesthetic and political value. However, it still lacks deeper discussions about its value as a decolonial production.Este artigo analisa o jogo de videogame Elsinore, desenvolvido pelo grupo Golden Glitch em 2019, como um exemplo de adaptação pós-colonial do clássico literário Hamlet de Shakespeare. Por meio da obra de Hutcheon (2013) e Stam (2008), argumenta que a adaptação vai além de uma suposta fidelidade ao texto adaptado e pode ser também uma expressão política que destaca as perspectivas de personagens marginalizados. No jogo, a protagonista, Ofélia, é uma jovem nobre mestiça presa em um loop temporal que o jogador deve desvendar. A análise de Elsinore contribui para a discussão de questões de mestiçagem e pertencimento social a partir da perspectiva dos estudos da colonialidade. Em adição, ajuda a integrar esses debates no contexto dos jogos digitais, contribuindo também para os estudos de adaptação. Por fim, conclui que Elsinore é uma obra que tem valor estético e político, mas que ainda carece de discussões mais profundas sobre seu valor enquanto produção decolonial.UFRN2024-06-28info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufrn.br/odisseia/article/view/3263610.21680/1983-2435.2024v9n1ID32636Odisseia; Vol. 9 No. 1 (2024): Revista Odisseia; 167-184Revue Odisseia; Vol. 9 No. 1 (2024): Revista Odisseia; 167-184Revista Odisseia; v. 9 n. 1 (2024): Revista Odisseia; 167-1841983-243510.21680/1983-2435.2024v9n1reponame:Revista odisséiainstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRNporhttps://periodicos.ufrn.br/odisseia/article/view/32636/18813Copyright (c) 2024 Revista Odisseiahttp://creativecommons.org/licenses/by-nc-sa/4.0info:eu-repo/semantics/openAccessde Souza Melo, Pedro2024-06-28T23:56:20Zoai:periodicos.ufrn.br:article/32636Revistahttps://periodicos.ufrn.br/odisseia/indexPUBhttps://periodicos.ufrn.br/odisseia/oai||revistaodisseia2016@gmail.com1983-24351983-2435opendoar:2024-06-28T23:56:20Revista odisséia - Universidade Federal do Rio Grande do Norte (UFRN)false
dc.title.none.fl_str_mv Mixed-race Ophelia: postcolonial adaptation in the game Elsinore (Golden Glitch, 2019)
Ofélia mestiça: adaptação pós-colonial no game Elsinore (Golden Glitch, 2019)
title Mixed-race Ophelia: postcolonial adaptation in the game Elsinore (Golden Glitch, 2019)
spellingShingle Mixed-race Ophelia: postcolonial adaptation in the game Elsinore (Golden Glitch, 2019)
de Souza Melo, Pedro
Adaptation
Coloniality
Video Games
Literature
Shakespeare
Adaptação
Colonialidade
Games
Literatura
Shakespeare
title_short Mixed-race Ophelia: postcolonial adaptation in the game Elsinore (Golden Glitch, 2019)
title_full Mixed-race Ophelia: postcolonial adaptation in the game Elsinore (Golden Glitch, 2019)
title_fullStr Mixed-race Ophelia: postcolonial adaptation in the game Elsinore (Golden Glitch, 2019)
title_full_unstemmed Mixed-race Ophelia: postcolonial adaptation in the game Elsinore (Golden Glitch, 2019)
title_sort Mixed-race Ophelia: postcolonial adaptation in the game Elsinore (Golden Glitch, 2019)
author de Souza Melo, Pedro
author_facet de Souza Melo, Pedro
author_role author
dc.contributor.author.fl_str_mv de Souza Melo, Pedro
dc.subject.por.fl_str_mv Adaptation
Coloniality
Video Games
Literature
Shakespeare
Adaptação
Colonialidade
Games
Literatura
Shakespeare
topic Adaptation
Coloniality
Video Games
Literature
Shakespeare
Adaptação
Colonialidade
Games
Literatura
Shakespeare
description This paper analyzes the game Elsinore, developed by the group Golden Glitch in 2019, as an example of a postcolonial adaptation of Shakespeare's literary classic Hamlet. Through the work of Hutcheon (2013) and Stam (2008), the paper argues that adapting goes beyond a supposed fidelity to the adapted text and can also be a political expression that highlights the perspectives of marginalized characters. In the game, the protagonist, Ophelia, is a young mixed-race noblewoman trapped in a time loop that the player must unravel. The analysis of Elsinore contributes to discussing issues of racialization and social belonging from the perspective of coloniality studies. In addition, it also helps to integrate these debates in the gaming context, thus contributing to adaptation studies. Finally, it concludes that Elsinore is a work that has aesthetic and political value. However, it still lacks deeper discussions about its value as a decolonial production.
publishDate 2024
dc.date.none.fl_str_mv 2024-06-28
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url https://periodicos.ufrn.br/odisseia/article/view/32636
identifier_str_mv 10.21680/1983-2435.2024v9n1ID32636
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dc.relation.none.fl_str_mv https://periodicos.ufrn.br/odisseia/article/view/32636/18813
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http://creativecommons.org/licenses/by-nc-sa/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2024 Revista Odisseia
http://creativecommons.org/licenses/by-nc-sa/4.0
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv UFRN
publisher.none.fl_str_mv UFRN
dc.source.none.fl_str_mv Odisseia; Vol. 9 No. 1 (2024): Revista Odisseia; 167-184
Revue Odisseia; Vol. 9 No. 1 (2024): Revista Odisseia; 167-184
Revista Odisseia; v. 9 n. 1 (2024): Revista Odisseia; 167-184
1983-2435
10.21680/1983-2435.2024v9n1
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