O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências

Detalhes bibliográficos
Autor(a) principal: Santos, Luiz Otávio Silva
Data de Publicação: 2003
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Institucional da UFRN
Texto Completo: https://repositorio.ufrn.br/jspui/handle/123456789/17264
Resumo: ON reflecting the traditional teaching approach, characterized by non-dynamic and descriptive methods that still persists in schools at the present time, associated to social living enrichment has motivated the search for new techniques to stimulate students in the process of teaching, such as roleplaying games, known as RPG, already being used in various school disciplines. Considering the amount of themes in general sciences and in biology, in particular that could be explored through RPG our purpose was to develop a game to be used as a learning complementary tool. PANGÉIA, the game we developed, was based on the GURPS system and to be placed at the geological Eras of the earth. The objective of the game was playing a character that represented an animal belonging to a Class of Vertebrates, and making it surviving and reproducing during risky situations presented in the game. These situations were narratives by the Master about challenges that the character would face, which should be solved using the dices. Along the narrative, the Master introduced concepts and informations about the subject being studied. To evaluating how the game worked out, we solicited 11 volunteers, from two different schools in Natal, to play PANGÉIA. Before starting the game, and without knowing the final objectives of our project, the volunteers answered a general questionnaire to let us know their level of knowledge, which was also answered after playing the game. The comparison of the volunteers answers before and after playing the game suggests that this activity influenced them. Also, based on this test, we identified critical aspects to be modified in PANGÉIA, specially a stronger relation between both the questionnaire and the game placement with the narrative of the master. In order to have PANGÉIA used as a complementary learning tool, a teachers handbook has to be written, including rules concerning the format of game application. Nonetheless, based on this pilot study, we conclude that topics on sciences and biology can be easily adjusted to RPG format, and its flexibility provides multiple combinations that can be used to help learning the more difficult topics to be taught in a class
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spelling Santos, Luiz Otávio Silvahttp://lattes.cnpq.br/9612689594246296Silva, Valdir Luna dahttp://lattes.cnpq.br/8681906752938613Lopes, Denise Maria de Carvalhohttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4794939Y5Menezes, Alexandre Augusto de Larahttp://lattes.cnpq.br/1846287904254246Albuquerque, Fabíola da Silva2014-12-17T15:36:52Z2008-10-242014-12-17T15:36:52Z2003-12-19SANTOS, Luiz Otávio Silva. Roleplaying Games (RPG) as a Complementary Learning Tool in Sciences Discipline. 2003. 60 f. Dissertação (Mestrado em Estudos de Comportamento; Psicologia Fisiológica) - Universidade Federal do Rio Grande do Norte, Natal, 2003.https://repositorio.ufrn.br/jspui/handle/123456789/17264ON reflecting the traditional teaching approach, characterized by non-dynamic and descriptive methods that still persists in schools at the present time, associated to social living enrichment has motivated the search for new techniques to stimulate students in the process of teaching, such as roleplaying games, known as RPG, already being used in various school disciplines. Considering the amount of themes in general sciences and in biology, in particular that could be explored through RPG our purpose was to develop a game to be used as a learning complementary tool. PANGÉIA, the game we developed, was based on the GURPS system and to be placed at the geological Eras of the earth. The objective of the game was playing a character that represented an animal belonging to a Class of Vertebrates, and making it surviving and reproducing during risky situations presented in the game. These situations were narratives by the Master about challenges that the character would face, which should be solved using the dices. Along the narrative, the Master introduced concepts and informations about the subject being studied. To evaluating how the game worked out, we solicited 11 volunteers, from two different schools in Natal, to play PANGÉIA. Before starting the game, and without knowing the final objectives of our project, the volunteers answered a general questionnaire to let us know their level of knowledge, which was also answered after playing the game. The comparison of the volunteers answers before and after playing the game suggests that this activity influenced them. Also, based on this test, we identified critical aspects to be modified in PANGÉIA, specially a stronger relation between both the questionnaire and the game placement with the narrative of the master. In order to have PANGÉIA used as a complementary learning tool, a teachers handbook has to be written, including rules concerning the format of game application. Nonetheless, based on this pilot study, we conclude that topics on sciences and biology can be easily adjusted to RPG format, and its flexibility provides multiple combinations that can be used to help learning the more difficult topics to be taught in a classA reflexão a respeito da forma tradicional de ensino, caracterizada por uma maneira estática e descritiva, que ainda persiste nas Escolas e o enriquecimento do mundo social têm motivado a procura por novas técnicas que estimulem os alunos para o processo de ensino/aprendizagem, como os jogos de representação denominados de RPG (do inglês Roleplaying Games), já utilizados em várias disciplinas. Dada a riqueza de temas de Ciências e Biologia que poderiam ser explorados através do RPG, nosso objetivo foi criar um jogo que pudesse ser utilizado como ferramenta auxiliar de aprendizagem. PANGÉIA, o jogo criado, foi constituído a partir do sistema GURPS e ambientado nas Eras geológicas da Terra. O objetivo do jogo consistia em vivenciar um personagem, que era um animal de uma das Classes dos Vertebrados, e fazê-lo sobreviver e reproduzir ao longo de Aventuras. Estas consistiam da narrativa dos desafios enfrentados pelo personagem realizada pelo Mestre, os quais eram resolvidos através do lance de dados. Nessa narrativa, o Mestre introduzia conceitos e informações sobre os temas abordados. Para avaliar o funcionamento do jogo, solicitamos a 11 voluntários, alunos de duas Escolas de Natal, que jogassem PANGÉIA. Antes do jogo, e sem conhecimento dos objetivos finais do trabalho, esses voluntários responderam a um questionário de conhecimentos, o mesmo que foi aplicado após o jogo. Comparando as opções de resposta dos voluntários antes e depois, encontramos fortes sugestões de que algumas delas foram influenciadas pelo jogo. A partir desse teste, identificamos a necessidade de modificações importantes em PANGÉIA, principalmente uma maior relação entre o questionário e a Ambientação com a narrativa do Mestre. Para tornar PANGÉIA uma ferramenta auxiliar de aprendizagem, será necessária a confecção de um manual para o professor que também sugira o formato da aplicação do jogo. Contudo, a partir desse protótipo, concluímos que os temas da Ciência e da Biologia podem ser facilmente adaptado ao jogo do tipo RPG e que a flexibilidade deste, possibilita múltiplas combinações que podem vir a ajudar na aprendizagem de conteúdos de difícil assimilação em sala de aulaCoordenação de Aperfeiçoamento de Pessoal de Nível Superiorapplication/pdfporUniversidade Federal do Rio Grande do NortePrograma de Pós-Graduação em PsicobiologiaUFRNBREstudos de Comportamento; Psicologia FisiológicaAprendizagemRPGFlexibilidadePangéiaLearningRPGFlexibilityPangeiaCNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEMO jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de CiênciasRoleplaying Games (RPG) as a Complementary Learning Tool in Sciences Disciplineinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRNinstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRNORIGINALLuizOSS.pdfapplication/pdf525432https://repositorio.ufrn.br/bitstream/123456789/17264/1/LuizOSS.pdf449287f432437b52a8a5e2d29c9d1de1MD51TEXTLuizOSS.pdf.txtLuizOSS.pdf.txtExtracted texttext/plain99649https://repositorio.ufrn.br/bitstream/123456789/17264/6/LuizOSS.pdf.txt0ebdd17264367f5e152930045b1be73dMD56THUMBNAILLuizOSS.pdf.jpgLuizOSS.pdf.jpgIM Thumbnailimage/jpeg3199https://repositorio.ufrn.br/bitstream/123456789/17264/7/LuizOSS.pdf.jpg02bb95855477387b3e8bcbb4a7d31c8eMD57123456789/172642017-11-04 16:29:02.743oai:https://repositorio.ufrn.br:123456789/17264Repositório de PublicaçõesPUBhttp://repositorio.ufrn.br/oai/opendoar:2017-11-04T19:29:02Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)false
dc.title.por.fl_str_mv O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
dc.title.alternative.eng.fl_str_mv Roleplaying Games (RPG) as a Complementary Learning Tool in Sciences Discipline
title O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
spellingShingle O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
Santos, Luiz Otávio Silva
Aprendizagem
RPG
Flexibilidade
Pangéia
Learning
RPG
Flexibility
Pangeia
CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM
title_short O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
title_full O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
title_fullStr O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
title_full_unstemmed O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
title_sort O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
author Santos, Luiz Otávio Silva
author_facet Santos, Luiz Otávio Silva
author_role author
dc.contributor.authorID.por.fl_str_mv
dc.contributor.advisorID.por.fl_str_mv
dc.contributor.advisorLattes.por.fl_str_mv http://lattes.cnpq.br/9612689594246296
dc.contributor.referees1.pt_BR.fl_str_mv Silva, Valdir Luna da
dc.contributor.referees1ID.por.fl_str_mv
dc.contributor.referees1Lattes.por.fl_str_mv http://lattes.cnpq.br/8681906752938613
dc.contributor.referees2.pt_BR.fl_str_mv Lopes, Denise Maria de Carvalho
dc.contributor.referees2ID.por.fl_str_mv
dc.contributor.referees2Lattes.por.fl_str_mv http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4794939Y5
dc.contributor.referees3.pt_BR.fl_str_mv Menezes, Alexandre Augusto de Lara
dc.contributor.referees3ID.por.fl_str_mv
dc.contributor.referees3Lattes.por.fl_str_mv http://lattes.cnpq.br/1846287904254246
dc.contributor.author.fl_str_mv Santos, Luiz Otávio Silva
dc.contributor.advisor1.fl_str_mv Albuquerque, Fabíola da Silva
contributor_str_mv Albuquerque, Fabíola da Silva
dc.subject.por.fl_str_mv Aprendizagem
RPG
Flexibilidade
Pangéia
topic Aprendizagem
RPG
Flexibilidade
Pangéia
Learning
RPG
Flexibility
Pangeia
CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM
dc.subject.eng.fl_str_mv Learning
RPG
Flexibility
Pangeia
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM
description ON reflecting the traditional teaching approach, characterized by non-dynamic and descriptive methods that still persists in schools at the present time, associated to social living enrichment has motivated the search for new techniques to stimulate students in the process of teaching, such as roleplaying games, known as RPG, already being used in various school disciplines. Considering the amount of themes in general sciences and in biology, in particular that could be explored through RPG our purpose was to develop a game to be used as a learning complementary tool. PANGÉIA, the game we developed, was based on the GURPS system and to be placed at the geological Eras of the earth. The objective of the game was playing a character that represented an animal belonging to a Class of Vertebrates, and making it surviving and reproducing during risky situations presented in the game. These situations were narratives by the Master about challenges that the character would face, which should be solved using the dices. Along the narrative, the Master introduced concepts and informations about the subject being studied. To evaluating how the game worked out, we solicited 11 volunteers, from two different schools in Natal, to play PANGÉIA. Before starting the game, and without knowing the final objectives of our project, the volunteers answered a general questionnaire to let us know their level of knowledge, which was also answered after playing the game. The comparison of the volunteers answers before and after playing the game suggests that this activity influenced them. Also, based on this test, we identified critical aspects to be modified in PANGÉIA, specially a stronger relation between both the questionnaire and the game placement with the narrative of the master. In order to have PANGÉIA used as a complementary learning tool, a teachers handbook has to be written, including rules concerning the format of game application. Nonetheless, based on this pilot study, we conclude that topics on sciences and biology can be easily adjusted to RPG format, and its flexibility provides multiple combinations that can be used to help learning the more difficult topics to be taught in a class
publishDate 2003
dc.date.issued.fl_str_mv 2003-12-19
dc.date.available.fl_str_mv 2008-10-24
2014-12-17T15:36:52Z
dc.date.accessioned.fl_str_mv 2014-12-17T15:36:52Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.citation.fl_str_mv SANTOS, Luiz Otávio Silva. Roleplaying Games (RPG) as a Complementary Learning Tool in Sciences Discipline. 2003. 60 f. Dissertação (Mestrado em Estudos de Comportamento; Psicologia Fisiológica) - Universidade Federal do Rio Grande do Norte, Natal, 2003.
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identifier_str_mv SANTOS, Luiz Otávio Silva. Roleplaying Games (RPG) as a Complementary Learning Tool in Sciences Discipline. 2003. 60 f. Dissertação (Mestrado em Estudos de Comportamento; Psicologia Fisiológica) - Universidade Federal do Rio Grande do Norte, Natal, 2003.
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