Beyond code: handling variability in art artifacts in mobile game product lines

Detalhes bibliográficos
Autor(a) principal: Alves, Vander
Data de Publicação: 2006
Outros Autores: Santos, Gustavo, Calheiros, Fernando, Nepomuceno, Vilmar, Pires, Davi, Costa Neto, Alberto, Borba, Paulo
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Repositório Institucional da UFS
Texto Completo: https://ri.ufs.br/handle/riufs/697
Resumo: This position paper addresses on going work in exploring variability mechanisms for relevant artifacts in the domain of Mobile Game Software Product Lines. In particular, we show such mechanisms for images and sound and reason on the choice of such mechanism based on factors such as binding-time, performance, and reusability. Future work consists of refining a reasoning framework to encompass additional factors for the selection of such mechanism and exploring more closely the influence of such artifacts not only in code but also in tests.
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spelling Alves, VanderSantos, GustavoCalheiros, FernandoNepomuceno, VilmarPires, DaviCosta Neto, AlbertoBorba, Paulo2013-09-02T21:08:46Z2013-09-02T21:08:46Z2006-08ALVES, Vander et al. Beyond code: handling variability in art artifacts in mobile game product lines. In: MANAGING VARIABILITY FOR SOFTWARE PRODUCT LINES: WORKING WITH VARIABILITY MECHANISMS WORKSHOP, INTERNATIONAL SOFTWARE PRODUCT LINE CONFERENCE (SPLC), 10., 2006, Baltimore. Anais... Baltimore: IEEE, 2006. Disponível em: <http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.84.6116&rep=rep1&type=pdf>. Acesso em: 2 set. 2013.https://ri.ufs.br/handle/riufs/697This position paper addresses on going work in exploring variability mechanisms for relevant artifacts in the domain of Mobile Game Software Product Lines. In particular, we show such mechanisms for images and sound and reason on the choice of such mechanism based on factors such as binding-time, performance, and reusability. Future work consists of refining a reasoning framework to encompass additional factors for the selection of such mechanism and exploring more closely the influence of such artifacts not only in code but also in tests.Linha de produtos de softwareJogos para celularBeyond code: handling variability in art artifacts in mobile game product linesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObjectengreponame:Repositório Institucional da UFSinstname:Universidade Federal de Sergipe (UFS)instacron:UFSinfo:eu-repo/semantics/openAccessTHUMBNAILBeyondCode.pdf.jpgBeyondCode.pdf.jpgGenerated Thumbnailimage/jpeg1732https://ri.ufs.br/jspui/bitstream/riufs/697/4/BeyondCode.pdf.jpgd74e11ae090d49a293d93870dfa86cfdMD54ORIGINALBeyondCode.pdfBeyondCode.pdfapplication/pdf334779https://ri.ufs.br/jspui/bitstream/riufs/697/1/BeyondCode.pdfeb6fbbc36e2bc65ac48b9e7ef5a8168fMD51LICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://ri.ufs.br/jspui/bitstream/riufs/697/2/license.txt8a4605be74aa9ea9d79846c1fba20a33MD52TEXTBeyondCode.pdf.txtBeyondCode.pdf.txtExtracted texttext/plain17299https://ri.ufs.br/jspui/bitstream/riufs/697/3/BeyondCode.pdf.txtbfd522777092d1ec10425fe52c312728MD53riufs/6972013-09-05 16:20:24.862oai:ufs.br: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Repositório InstitucionalPUBhttps://ri.ufs.br/oai/requestrepositorio@academico.ufs.bropendoar:2013-09-05T19:20:24Repositório Institucional da UFS - Universidade Federal de Sergipe (UFS)false
dc.title.pt_BR.fl_str_mv Beyond code: handling variability in art artifacts in mobile game product lines
title Beyond code: handling variability in art artifacts in mobile game product lines
spellingShingle Beyond code: handling variability in art artifacts in mobile game product lines
Alves, Vander
Linha de produtos de software
Jogos para celular
title_short Beyond code: handling variability in art artifacts in mobile game product lines
title_full Beyond code: handling variability in art artifacts in mobile game product lines
title_fullStr Beyond code: handling variability in art artifacts in mobile game product lines
title_full_unstemmed Beyond code: handling variability in art artifacts in mobile game product lines
title_sort Beyond code: handling variability in art artifacts in mobile game product lines
author Alves, Vander
author_facet Alves, Vander
Santos, Gustavo
Calheiros, Fernando
Nepomuceno, Vilmar
Pires, Davi
Costa Neto, Alberto
Borba, Paulo
author_role author
author2 Santos, Gustavo
Calheiros, Fernando
Nepomuceno, Vilmar
Pires, Davi
Costa Neto, Alberto
Borba, Paulo
author2_role author
author
author
author
author
author
dc.contributor.author.fl_str_mv Alves, Vander
Santos, Gustavo
Calheiros, Fernando
Nepomuceno, Vilmar
Pires, Davi
Costa Neto, Alberto
Borba, Paulo
dc.subject.por.fl_str_mv Linha de produtos de software
Jogos para celular
topic Linha de produtos de software
Jogos para celular
description This position paper addresses on going work in exploring variability mechanisms for relevant artifacts in the domain of Mobile Game Software Product Lines. In particular, we show such mechanisms for images and sound and reason on the choice of such mechanism based on factors such as binding-time, performance, and reusability. Future work consists of refining a reasoning framework to encompass additional factors for the selection of such mechanism and exploring more closely the influence of such artifacts not only in code but also in tests.
publishDate 2006
dc.date.issued.fl_str_mv 2006-08
dc.date.accessioned.fl_str_mv 2013-09-02T21:08:46Z
dc.date.available.fl_str_mv 2013-09-02T21:08:46Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
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status_str publishedVersion
dc.identifier.citation.fl_str_mv ALVES, Vander et al. Beyond code: handling variability in art artifacts in mobile game product lines. In: MANAGING VARIABILITY FOR SOFTWARE PRODUCT LINES: WORKING WITH VARIABILITY MECHANISMS WORKSHOP, INTERNATIONAL SOFTWARE PRODUCT LINE CONFERENCE (SPLC), 10., 2006, Baltimore. Anais... Baltimore: IEEE, 2006. Disponível em: <http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.84.6116&rep=rep1&type=pdf>. Acesso em: 2 set. 2013.
dc.identifier.uri.fl_str_mv https://ri.ufs.br/handle/riufs/697
identifier_str_mv ALVES, Vander et al. Beyond code: handling variability in art artifacts in mobile game product lines. In: MANAGING VARIABILITY FOR SOFTWARE PRODUCT LINES: WORKING WITH VARIABILITY MECHANISMS WORKSHOP, INTERNATIONAL SOFTWARE PRODUCT LINE CONFERENCE (SPLC), 10., 2006, Baltimore. Anais... Baltimore: IEEE, 2006. Disponível em: <http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.84.6116&rep=rep1&type=pdf>. Acesso em: 2 set. 2013.
url https://ri.ufs.br/handle/riufs/697
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