Beyond code: handling variability in art artifacts in mobile game product lines
Autor(a) principal: | |
---|---|
Data de Publicação: | 2006 |
Outros Autores: | , , , , , |
Tipo de documento: | Artigo de conferência |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UFS |
Texto Completo: | https://ri.ufs.br/handle/riufs/697 |
Resumo: | This position paper addresses on going work in exploring variability mechanisms for relevant artifacts in the domain of Mobile Game Software Product Lines. In particular, we show such mechanisms for images and sound and reason on the choice of such mechanism based on factors such as binding-time, performance, and reusability. Future work consists of refining a reasoning framework to encompass additional factors for the selection of such mechanism and exploring more closely the influence of such artifacts not only in code but also in tests. |
id |
UFS-2_6baa52c3906fef7c4c913479200f3064 |
---|---|
oai_identifier_str |
oai:ufs.br:riufs/697 |
network_acronym_str |
UFS-2 |
network_name_str |
Repositório Institucional da UFS |
repository_id_str |
|
spelling |
Alves, VanderSantos, GustavoCalheiros, FernandoNepomuceno, VilmarPires, DaviCosta Neto, AlbertoBorba, Paulo2013-09-02T21:08:46Z2013-09-02T21:08:46Z2006-08ALVES, Vander et al. Beyond code: handling variability in art artifacts in mobile game product lines. In: MANAGING VARIABILITY FOR SOFTWARE PRODUCT LINES: WORKING WITH VARIABILITY MECHANISMS WORKSHOP, INTERNATIONAL SOFTWARE PRODUCT LINE CONFERENCE (SPLC), 10., 2006, Baltimore. Anais... Baltimore: IEEE, 2006. Disponível em: <http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.84.6116&rep=rep1&type=pdf>. Acesso em: 2 set. 2013.https://ri.ufs.br/handle/riufs/697This position paper addresses on going work in exploring variability mechanisms for relevant artifacts in the domain of Mobile Game Software Product Lines. In particular, we show such mechanisms for images and sound and reason on the choice of such mechanism based on factors such as binding-time, performance, and reusability. Future work consists of refining a reasoning framework to encompass additional factors for the selection of such mechanism and exploring more closely the influence of such artifacts not only in code but also in tests.Linha de produtos de softwareJogos para celularBeyond code: handling variability in art artifacts in mobile game product linesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObjectengreponame:Repositório Institucional da UFSinstname:Universidade Federal de Sergipe (UFS)instacron:UFSinfo:eu-repo/semantics/openAccessTHUMBNAILBeyondCode.pdf.jpgBeyondCode.pdf.jpgGenerated Thumbnailimage/jpeg1732https://ri.ufs.br/jspui/bitstream/riufs/697/4/BeyondCode.pdf.jpgd74e11ae090d49a293d93870dfa86cfdMD54ORIGINALBeyondCode.pdfBeyondCode.pdfapplication/pdf334779https://ri.ufs.br/jspui/bitstream/riufs/697/1/BeyondCode.pdfeb6fbbc36e2bc65ac48b9e7ef5a8168fMD51LICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://ri.ufs.br/jspui/bitstream/riufs/697/2/license.txt8a4605be74aa9ea9d79846c1fba20a33MD52TEXTBeyondCode.pdf.txtBeyondCode.pdf.txtExtracted texttext/plain17299https://ri.ufs.br/jspui/bitstream/riufs/697/3/BeyondCode.pdf.txtbfd522777092d1ec10425fe52c312728MD53riufs/6972013-09-05 16:20:24.862oai:ufs.br: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Repositório InstitucionalPUBhttps://ri.ufs.br/oai/requestrepositorio@academico.ufs.bropendoar:2013-09-05T19:20:24Repositório Institucional da UFS - Universidade Federal de Sergipe (UFS)false |
dc.title.pt_BR.fl_str_mv |
Beyond code: handling variability in art artifacts in mobile game product lines |
title |
Beyond code: handling variability in art artifacts in mobile game product lines |
spellingShingle |
Beyond code: handling variability in art artifacts in mobile game product lines Alves, Vander Linha de produtos de software Jogos para celular |
title_short |
Beyond code: handling variability in art artifacts in mobile game product lines |
title_full |
Beyond code: handling variability in art artifacts in mobile game product lines |
title_fullStr |
Beyond code: handling variability in art artifacts in mobile game product lines |
title_full_unstemmed |
Beyond code: handling variability in art artifacts in mobile game product lines |
title_sort |
Beyond code: handling variability in art artifacts in mobile game product lines |
author |
Alves, Vander |
author_facet |
Alves, Vander Santos, Gustavo Calheiros, Fernando Nepomuceno, Vilmar Pires, Davi Costa Neto, Alberto Borba, Paulo |
author_role |
author |
author2 |
Santos, Gustavo Calheiros, Fernando Nepomuceno, Vilmar Pires, Davi Costa Neto, Alberto Borba, Paulo |
author2_role |
author author author author author author |
dc.contributor.author.fl_str_mv |
Alves, Vander Santos, Gustavo Calheiros, Fernando Nepomuceno, Vilmar Pires, Davi Costa Neto, Alberto Borba, Paulo |
dc.subject.por.fl_str_mv |
Linha de produtos de software Jogos para celular |
topic |
Linha de produtos de software Jogos para celular |
description |
This position paper addresses on going work in exploring variability mechanisms for relevant artifacts in the domain of Mobile Game Software Product Lines. In particular, we show such mechanisms for images and sound and reason on the choice of such mechanism based on factors such as binding-time, performance, and reusability. Future work consists of refining a reasoning framework to encompass additional factors for the selection of such mechanism and exploring more closely the influence of such artifacts not only in code but also in tests. |
publishDate |
2006 |
dc.date.issued.fl_str_mv |
2006-08 |
dc.date.accessioned.fl_str_mv |
2013-09-02T21:08:46Z |
dc.date.available.fl_str_mv |
2013-09-02T21:08:46Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
ALVES, Vander et al. Beyond code: handling variability in art artifacts in mobile game product lines. In: MANAGING VARIABILITY FOR SOFTWARE PRODUCT LINES: WORKING WITH VARIABILITY MECHANISMS WORKSHOP, INTERNATIONAL SOFTWARE PRODUCT LINE CONFERENCE (SPLC), 10., 2006, Baltimore. Anais... Baltimore: IEEE, 2006. Disponível em: <http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.84.6116&rep=rep1&type=pdf>. Acesso em: 2 set. 2013. |
dc.identifier.uri.fl_str_mv |
https://ri.ufs.br/handle/riufs/697 |
identifier_str_mv |
ALVES, Vander et al. Beyond code: handling variability in art artifacts in mobile game product lines. In: MANAGING VARIABILITY FOR SOFTWARE PRODUCT LINES: WORKING WITH VARIABILITY MECHANISMS WORKSHOP, INTERNATIONAL SOFTWARE PRODUCT LINE CONFERENCE (SPLC), 10., 2006, Baltimore. Anais... Baltimore: IEEE, 2006. Disponível em: <http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.84.6116&rep=rep1&type=pdf>. Acesso em: 2 set. 2013. |
url |
https://ri.ufs.br/handle/riufs/697 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.source.none.fl_str_mv |
reponame:Repositório Institucional da UFS instname:Universidade Federal de Sergipe (UFS) instacron:UFS |
instname_str |
Universidade Federal de Sergipe (UFS) |
instacron_str |
UFS |
institution |
UFS |
reponame_str |
Repositório Institucional da UFS |
collection |
Repositório Institucional da UFS |
bitstream.url.fl_str_mv |
https://ri.ufs.br/jspui/bitstream/riufs/697/4/BeyondCode.pdf.jpg https://ri.ufs.br/jspui/bitstream/riufs/697/1/BeyondCode.pdf https://ri.ufs.br/jspui/bitstream/riufs/697/2/license.txt https://ri.ufs.br/jspui/bitstream/riufs/697/3/BeyondCode.pdf.txt |
bitstream.checksum.fl_str_mv |
d74e11ae090d49a293d93870dfa86cfd eb6fbbc36e2bc65ac48b9e7ef5a8168f 8a4605be74aa9ea9d79846c1fba20a33 bfd522777092d1ec10425fe52c312728 |
bitstream.checksumAlgorithm.fl_str_mv |
MD5 MD5 MD5 MD5 |
repository.name.fl_str_mv |
Repositório Institucional da UFS - Universidade Federal de Sergipe (UFS) |
repository.mail.fl_str_mv |
repositorio@academico.ufs.br |
_version_ |
1802110811321139200 |