“Bem-vindo a Summoner’s Rift” : as narrativas de League of Legends e seu impacto na experiência dos jogadores e no consumo de bens virtuais

Detalhes bibliográficos
Autor(a) principal: Matos, Karolaine Santos de
Data de Publicação: 2023
Tipo de documento: Trabalho de conclusão de curso
Idioma: por
Título da fonte: Repositório Institucional da UFS
Texto Completo: https://ri.ufs.br/jspui/handle/riufs/18028
Resumo: The market for online games and virtual goods has stood out in the entertainment industry, moving billions of dollars approximately. Free games, such as League of Legends, have become increasingly present in people's digital routine and daily lives, being one of the most played and lucrative games today. In this sense, this study aims to investigate how the infringed relationships between players and the game motivate the purchase of items that did not occur directly in the gameplay. In addition, the objective is to understand how the universe of narratives within the game acts as a digital marketing tool, generating a sense of immersion and motivating the consumption of virtual goods, in order to attract, conquer and retain more and more players.
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spelling Matos, Karolaine Santos deAneas, Tatiana Güenaga2023-08-04T14:31:31Z2023-08-04T14:31:31Z2023-05-20Matos, Karolaine Santos de. “Bem-vindo a Summoner’s Rift” : as narrativas de League of Legends e seu impacto na experiência dos jogadores e no consumo de bens virtuais. São Cristóvão, 2023. Monografia (graduação em Publicidade e Propaganda) – Departamento de Comunicação Social, Centro de Ciências Sociais Aplicadas, Universidade Federal de Sergipe, São Cristóvão, SE, 2023https://ri.ufs.br/jspui/handle/riufs/18028The market for online games and virtual goods has stood out in the entertainment industry, moving billions of dollars approximately. Free games, such as League of Legends, have become increasingly present in people's digital routine and daily lives, being one of the most played and lucrative games today. In this sense, this study aims to investigate how the infringed relationships between players and the game motivate the purchase of items that did not occur directly in the gameplay. In addition, the objective is to understand how the universe of narratives within the game acts as a digital marketing tool, generating a sense of immersion and motivating the consumption of virtual goods, in order to attract, conquer and retain more and more players.O mercado dos jogos online e bens virtuais tem se destacado na indústria do entretenimento, movimentando bilhões de dólares anualmente. Jogos gratuitos, como o League of Legends, tem se tornando cada vez mais presente na rotina e no cotidiano digital das pessoas, sendo um dos mais jogados e lucrativos da atualidade. Nesse sentido, este estudo tem como objetivo investigar como as relações estabelecidas entre os jogadores e o jogo motivam na compra de itens que não afetam diretamente a jogabilidade. Além disso, objetiva-se compreender como o universo de narrativas dentro do jogo atua como uma ferramenta de marketing digital, gerando uma sensação de imersão e motivando o consumo de bens virtuais, com o intuito de atrair, conquistar e fidelizar cada vez mais jogadores.São Cristóvão, SEporPublicidadePropagandaJogos onlineBens virtuaisGamesNarrativasOnline gamesVirtual goodsConsumptionNarrativesCIENCIAS SOCIAIS APLICADAS::COMUNICACAO::RELACOES PUBLICAS E PROPAGANDA“Bem-vindo a Summoner’s Rift” : as narrativas de League of Legends e seu impacto na experiência dos jogadores e no consumo de bens virtuaisinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesisUniversidade Federal de Sergipe (UFS)DCOS - Departamento de Comunicação Social – Publicidade e Propaganda – São Cristóvão - Presencialreponame:Repositório Institucional da UFSinstname:Universidade Federal de Sergipe (UFS)instacron:UFSinfo:eu-repo/semantics/openAccessLICENSElicense.txtlicense.txttext/plain; charset=utf-81475https://ri.ufs.br/jspui/bitstream/riufs/18028/1/license.txt098cbbf65c2c15e1fb2e49c5d306a44cMD51ORIGINALKarolaine_Santos_Matos.pdfKarolaine_Santos_Matos.pdfapplication/pdf21804232https://ri.ufs.br/jspui/bitstream/riufs/18028/2/Karolaine_Santos_Matos.pdfcb398791386c64df8b72158dbe30a61fMD52TEXTKarolaine_Santos_Matos.pdf.txtKarolaine_Santos_Matos.pdf.txtExtracted texttext/plain193131https://ri.ufs.br/jspui/bitstream/riufs/18028/3/Karolaine_Santos_Matos.pdf.txt17c7486fe35468577db647dc69b20ab9MD53THUMBNAILKarolaine_Santos_Matos.pdf.jpgKarolaine_Santos_Matos.pdf.jpgGenerated Thumbnailimage/jpeg1266https://ri.ufs.br/jspui/bitstream/riufs/18028/4/Karolaine_Santos_Matos.pdf.jpg6f35a8867403c8c59b65e290701a4f78MD54riufs/180282023-08-04 11:31:38.007oai:ufs.br:riufs/18028TElDRU7Dh0EgREUgRElTVFJJQlVJw4fDg08gTsODTy1FWENMVVNJVkEKCkNvbSBhIGFwcmVzZW50YcOnw6NvIGRlc3RhIGxpY2Vuw6dhLCB2b2PDqiAobyBhdXRvcihlcykgb3UgbyB0aXR1bGFyIGRvcyBkaXJlaXRvcyBkZSBhdXRvcikgY29uY2VkZSDDoCBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkZSBTZXJnaXBlIG8gZGlyZWl0byBuw6NvLWV4Y2x1c2l2byBkZSByZXByb2R1emlyIHNldSB0cmFiYWxobyBubyBmb3JtYXRvIGVsZXRyw7RuaWNvLCBpbmNsdWluZG8gb3MgZm9ybWF0b3Mgw6F1ZGlvIG91IHbDrWRlby4KClZvY8OqIGNvbmNvcmRhIHF1ZSBhIFVuaXZlcnNpZGFkZSBGZWRlcmFsIGRlIFNlcmdpcGUgcG9kZSwgc2VtIGFsdGVyYXIgbyBjb250ZcO6ZG8sIHRyYW5zcG9yIHNldSB0cmFiYWxobyBwYXJhIHF1YWxxdWVyIG1laW8gb3UgZm9ybWF0byBwYXJhIGZpbnMgZGUgcHJlc2VydmHDp8Ojby4KClZvY8OqIHRhbWLDqW0gY29uY29yZGEgcXVlIGEgVW5pdmVyc2lkYWRlIEZlZGVyYWwgZGUgU2VyZ2lwZSBwb2RlIG1hbnRlciBtYWlzIGRlIHVtYSBjw7NwaWEgZGUgc2V1IHRyYWJhbGhvIHBhcmEgZmlucyBkZSBzZWd1cmFuw6dhLCBiYWNrLXVwIGUgcHJlc2VydmHDp8Ojby4KClZvY8OqIGRlY2xhcmEgcXVlIHNldSB0cmFiYWxobyDDqSBvcmlnaW5hbCBlIHF1ZSB2b2PDqiB0ZW0gbyBwb2RlciBkZSBjb25jZWRlciBvcyBkaXJlaXRvcyBjb250aWRvcyBuZXN0YSBsaWNlbsOnYS4gVm9jw6ogdGFtYsOpbSBkZWNsYXJhIHF1ZSBvIGRlcMOzc2l0bywgcXVlIHNlamEgZGUgc2V1IGNvbmhlY2ltZW50bywgbsOjbyBpbmZyaW5nZSBkaXJlaXRvcyBhdXRvcmFpcyBkZSBuaW5ndcOpbS4KCkNhc28gbyB0cmFiYWxobyBjb250ZW5oYSBtYXRlcmlhbCBxdWUgdm9jw6ogbsOjbyBwb3NzdWkgYSB0aXR1bGFyaWRhZGUgZG9zIGRpcmVpdG9zIGF1dG9yYWlzLCB2b2PDqiBkZWNsYXJhIHF1ZSBvYnRldmUgYSBwZXJtaXNzw6NvIGlycmVzdHJpdGEgZG8gZGV0ZW50b3IgZG9zIGRpcmVpdG9zIGF1dG9yYWlzIHBhcmEgY29uY2VkZXIgw6AgVW5pdmVyc2lkYWRlIEZlZGVyYWwgZGUgU2VyZ2lwZSBvcyBkaXJlaXRvcyBhcHJlc2VudGFkb3MgbmVzdGEgbGljZW7Dp2EsIGUgcXVlIGVzc2UgbWF0ZXJpYWwgZGUgcHJvcHJpZWRhZGUgZGUgdGVyY2Vpcm9zIGVzdMOhIGNsYXJhbWVudGUgaWRlbnRpZmljYWRvIGUgcmVjb25oZWNpZG8gbm8gdGV4dG8gb3Ugbm8gY29udGXDumRvLgoKQSBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkZSBTZXJnaXBlIHNlIGNvbXByb21ldGUgYSBpZGVudGlmaWNhciBjbGFyYW1lbnRlIG8gc2V1IG5vbWUocykgb3UgbyhzKSBub21lKHMpIGRvKHMpIApkZXRlbnRvcihlcykgZG9zIGRpcmVpdG9zIGF1dG9yYWlzIGRvIHRyYWJhbGhvLCBlIG7Do28gZmFyw6EgcXVhbHF1ZXIgYWx0ZXJhw6fDo28sIGFsw6ltIGRhcXVlbGFzIGNvbmNlZGlkYXMgcG9yIGVzdGEgbGljZW7Dp2EuIAo=Repositório InstitucionalPUBhttps://ri.ufs.br/oai/requestrepositorio@academico.ufs.bropendoar:2023-08-04T14:31:38Repositório Institucional da UFS - Universidade Federal de Sergipe (UFS)false
dc.title.pt_BR.fl_str_mv “Bem-vindo a Summoner’s Rift” : as narrativas de League of Legends e seu impacto na experiência dos jogadores e no consumo de bens virtuais
title “Bem-vindo a Summoner’s Rift” : as narrativas de League of Legends e seu impacto na experiência dos jogadores e no consumo de bens virtuais
spellingShingle “Bem-vindo a Summoner’s Rift” : as narrativas de League of Legends e seu impacto na experiência dos jogadores e no consumo de bens virtuais
Matos, Karolaine Santos de
Publicidade
Propaganda
Jogos online
Bens virtuais
Games
Narrativas
Online games
Virtual goods
Consumption
Narratives
CIENCIAS SOCIAIS APLICADAS::COMUNICACAO::RELACOES PUBLICAS E PROPAGANDA
title_short “Bem-vindo a Summoner’s Rift” : as narrativas de League of Legends e seu impacto na experiência dos jogadores e no consumo de bens virtuais
title_full “Bem-vindo a Summoner’s Rift” : as narrativas de League of Legends e seu impacto na experiência dos jogadores e no consumo de bens virtuais
title_fullStr “Bem-vindo a Summoner’s Rift” : as narrativas de League of Legends e seu impacto na experiência dos jogadores e no consumo de bens virtuais
title_full_unstemmed “Bem-vindo a Summoner’s Rift” : as narrativas de League of Legends e seu impacto na experiência dos jogadores e no consumo de bens virtuais
title_sort “Bem-vindo a Summoner’s Rift” : as narrativas de League of Legends e seu impacto na experiência dos jogadores e no consumo de bens virtuais
author Matos, Karolaine Santos de
author_facet Matos, Karolaine Santos de
author_role author
dc.contributor.author.fl_str_mv Matos, Karolaine Santos de
dc.contributor.advisor1.fl_str_mv Aneas, Tatiana Güenaga
contributor_str_mv Aneas, Tatiana Güenaga
dc.subject.por.fl_str_mv Publicidade
Propaganda
Jogos online
Bens virtuais
Games
Narrativas
topic Publicidade
Propaganda
Jogos online
Bens virtuais
Games
Narrativas
Online games
Virtual goods
Consumption
Narratives
CIENCIAS SOCIAIS APLICADAS::COMUNICACAO::RELACOES PUBLICAS E PROPAGANDA
dc.subject.eng.fl_str_mv Online games
Virtual goods
Consumption
Narratives
dc.subject.cnpq.fl_str_mv CIENCIAS SOCIAIS APLICADAS::COMUNICACAO::RELACOES PUBLICAS E PROPAGANDA
description The market for online games and virtual goods has stood out in the entertainment industry, moving billions of dollars approximately. Free games, such as League of Legends, have become increasingly present in people's digital routine and daily lives, being one of the most played and lucrative games today. In this sense, this study aims to investigate how the infringed relationships between players and the game motivate the purchase of items that did not occur directly in the gameplay. In addition, the objective is to understand how the universe of narratives within the game acts as a digital marketing tool, generating a sense of immersion and motivating the consumption of virtual goods, in order to attract, conquer and retain more and more players.
publishDate 2023
dc.date.accessioned.fl_str_mv 2023-08-04T14:31:31Z
dc.date.available.fl_str_mv 2023-08-04T14:31:31Z
dc.date.issued.fl_str_mv 2023-05-20
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/bachelorThesis
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dc.identifier.citation.fl_str_mv Matos, Karolaine Santos de. “Bem-vindo a Summoner’s Rift” : as narrativas de League of Legends e seu impacto na experiência dos jogadores e no consumo de bens virtuais. São Cristóvão, 2023. Monografia (graduação em Publicidade e Propaganda) – Departamento de Comunicação Social, Centro de Ciências Sociais Aplicadas, Universidade Federal de Sergipe, São Cristóvão, SE, 2023
dc.identifier.uri.fl_str_mv https://ri.ufs.br/jspui/handle/riufs/18028
identifier_str_mv Matos, Karolaine Santos de. “Bem-vindo a Summoner’s Rift” : as narrativas de League of Legends e seu impacto na experiência dos jogadores e no consumo de bens virtuais. São Cristóvão, 2023. Monografia (graduação em Publicidade e Propaganda) – Departamento de Comunicação Social, Centro de Ciências Sociais Aplicadas, Universidade Federal de Sergipe, São Cristóvão, SE, 2023
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dc.publisher.department.fl_str_mv DCOS - Departamento de Comunicação Social – Publicidade e Propaganda – São Cristóvão - Presencial
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