Leitor-detetive : jogo digital para leitura de artigo de opinião

Detalhes bibliográficos
Autor(a) principal: Souza, Marcos André de
Data de Publicação: 2018
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Institucional da UFS
Texto Completo: http://ri.ufs.br/jspui/handle/riufs/10458
Resumo: This study aims to present the digital game Detective-Reader, a tool for the reading of opinion articles, which aims at developing the reading skills of 9th graders. It is a research, of qualitative, interpretative and interventionist nature. The theoretical background for this learning object was based on Kleiman (1993), Silva (1998), Leffa (1999), Huizinga (2014), Koch; Elias (2016), Marcuschi (2017), Roiphe (2017), among others. In the game, there are two opinion articles with contradicting ideas, but they are all written with the same introductory paragraph. The interaction between student-game-learning is present through the multimodality of the game. The learning object was used in the9th grade of the Escola Estadual José de Alencar Cardoso, in Aracaju-Sergipe. The analysis of the performance data of the students in the digital game indicated that there was an improvement in the results of the questions associated to the descriptors of the document Matriz de Referência de Língua Portuguesa (SAEB). As part of a set of pedagogical and systematized actions, Detective-Reader can aid 9th grade students in their development of reading skills and in the education of citizens prepared to the exercise of social practices.
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spelling Souza, Marcos André deCardoso, Denise Porto2019-02-11T20:39:29Z2019-02-11T20:39:29Z2018-02-20SOUZA, Marcos André de. Leitor-detetive : jogo digital para leitura de artigo de opinião. 2018. 111 f. Dissertação (Mestrado profissional em Letras) - Universidade Federal de Sergipe, São Cristóvão, SE, 2018.http://ri.ufs.br/jspui/handle/riufs/10458This study aims to present the digital game Detective-Reader, a tool for the reading of opinion articles, which aims at developing the reading skills of 9th graders. It is a research, of qualitative, interpretative and interventionist nature. The theoretical background for this learning object was based on Kleiman (1993), Silva (1998), Leffa (1999), Huizinga (2014), Koch; Elias (2016), Marcuschi (2017), Roiphe (2017), among others. In the game, there are two opinion articles with contradicting ideas, but they are all written with the same introductory paragraph. The interaction between student-game-learning is present through the multimodality of the game. The learning object was used in the9th grade of the Escola Estadual José de Alencar Cardoso, in Aracaju-Sergipe. The analysis of the performance data of the students in the digital game indicated that there was an improvement in the results of the questions associated to the descriptors of the document Matriz de Referência de Língua Portuguesa (SAEB). As part of a set of pedagogical and systematized actions, Detective-Reader can aid 9th grade students in their development of reading skills and in the education of citizens prepared to the exercise of social practices.Este trabalho tem como objetivo apresentar o jogo digital Leitor-Detetive, uma ferramenta para a leitura de artigos de opinião, que visa desenvolver a leitura de alunos do 9º ano. A metodologia utilizada foi a pesquisa de abordagem qualitativa e de naturezas interpretativa e intervencionista. O embasamento teórico deste objeto de aprendizagem foi construído com as lições de Kleiman (1993), Silva (1998), Leffa (1999), Huizinga (2014), Koch; Elias (2016), Marcuschi (2017), Roiphe (2017), dentre outros. No jogo, estão presentes artigos de opinião com dois posicionamentos, um contrário ao outro, mas construídos a partir de um mesmo parágrafo de introdução.A interação entre aluno-jogo-aprendizagem está presente por meio da multimodalidade do jogo. O objeto de aprendizagem foi aplicado na turma do 9º ano da Escola Estadual José de Alencar Cardoso, em Aracaju-Sergipe. A análise dos dados de desempenho dos alunos no jogo digital indicou uma melhora nos resultados de questões associadas a descritores da Matriz de Referência de Língua Portuguesa (SAEB).Inserido num conjunto de ações pedagógicas sistematizadas, o jogo digital Leitor-Detetive pode auxiliar no desenvolvimento da leitura de alunos do 9º ano e na formação de cidadãos preparados para o exercício das práticas sociais.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESSão Cristóvão, SEporLeituraOratóriaEscrita criativaCidadaniaJogos educativosArgumentaçãoArtigo de opiniãoJogos digitaisArgumentationOpinion articleCitizenshipDigital gameReadingLINGUISTICA, LETRAS E ARTES::LETRASLeitor-detetive : jogo digital para leitura de artigo de opiniãoDetective-reader : digital game for the reading of opinion articlesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisPós-Graduação Profissional em LetrasUniversidade Federal de Sergipereponame:Repositório Institucional da UFSinstname:Universidade Federal de Sergipe (UFS)instacron:UFSinfo:eu-repo/semantics/openAccessTEXTMARCOS_ANDRE_SOUZA.pdf.txtMARCOS_ANDRE_SOUZA.pdf.txtExtracted texttext/plain172163https://ri.ufs.br/jspui/bitstream/riufs/10458/3/MARCOS_ANDRE_SOUZA.pdf.txt4ac708d5954cfd08d25eb9c451b6b312MD53THUMBNAILMARCOS_ANDRE_SOUZA.pdf.jpgMARCOS_ANDRE_SOUZA.pdf.jpgGenerated Thumbnailimage/jpeg1209https://ri.ufs.br/jspui/bitstream/riufs/10458/4/MARCOS_ANDRE_SOUZA.pdf.jpg6aa332c85f8feba114c9714aba23cf39MD54ORIGINALMARCOS_ANDRE_SOUZA.pdfMARCOS_ANDRE_SOUZA.pdfapplication/pdf4783499https://ri.ufs.br/jspui/bitstream/riufs/10458/2/MARCOS_ANDRE_SOUZA.pdf179731e208c566b94da0195a808b9e6bMD52LICENSElicense.txtlicense.txttext/plain; charset=utf-81475https://ri.ufs.br/jspui/bitstream/riufs/10458/1/license.txt098cbbf65c2c15e1fb2e49c5d306a44cMD51riufs/104582019-02-11 17:39:30.345oai:ufs.br:riufs/10458TElDRU7Dh0EgREUgRElTVFJJQlVJw4fDg08gTsODTy1FWENMVVNJVkEKCkNvbSBhIGFwcmVzZW50YcOnw6NvIGRlc3RhIGxpY2Vuw6dhLCB2b2PDqiAobyBhdXRvcihlcykgb3UgbyB0aXR1bGFyIGRvcyBkaXJlaXRvcyBkZSBhdXRvcikgY29uY2VkZSDDoCBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkZSBTZXJnaXBlIG8gZGlyZWl0byBuw6NvLWV4Y2x1c2l2byBkZSByZXByb2R1emlyIHNldSB0cmFiYWxobyBubyBmb3JtYXRvIGVsZXRyw7RuaWNvLCBpbmNsdWluZG8gb3MgZm9ybWF0b3Mgw6F1ZGlvIG91IHbDrWRlby4KClZvY8OqIGNvbmNvcmRhIHF1ZSBhIFVuaXZlcnNpZGFkZSBGZWRlcmFsIGRlIFNlcmdpcGUgcG9kZSwgc2VtIGFsdGVyYXIgbyBjb250ZcO6ZG8sIHRyYW5zcG9yIHNldSB0cmFiYWxobyBwYXJhIHF1YWxxdWVyIG1laW8gb3UgZm9ybWF0byBwYXJhIGZpbnMgZGUgcHJlc2VydmHDp8Ojby4KClZvY8OqIHRhbWLDqW0gY29uY29yZGEgcXVlIGEgVW5pdmVyc2lkYWRlIEZlZGVyYWwgZGUgU2VyZ2lwZSBwb2RlIG1hbnRlciBtYWlzIGRlIHVtYSBjw7NwaWEgZGUgc2V1IHRyYWJhbGhvIHBhcmEgZmlucyBkZSBzZWd1cmFuw6dhLCBiYWNrLXVwIGUgcHJlc2VydmHDp8Ojby4KClZvY8OqIGRlY2xhcmEgcXVlIHNldSB0cmFiYWxobyDDqSBvcmlnaW5hbCBlIHF1ZSB2b2PDqiB0ZW0gbyBwb2RlciBkZSBjb25jZWRlciBvcyBkaXJlaXRvcyBjb250aWRvcyBuZXN0YSBsaWNlbsOnYS4gVm9jw6ogdGFtYsOpbSBkZWNsYXJhIHF1ZSBvIGRlcMOzc2l0bywgcXVlIHNlamEgZGUgc2V1IGNvbmhlY2ltZW50bywgbsOjbyBpbmZyaW5nZSBkaXJlaXRvcyBhdXRvcmFpcyBkZSBuaW5ndcOpbS4KCkNhc28gbyB0cmFiYWxobyBjb250ZW5oYSBtYXRlcmlhbCBxdWUgdm9jw6ogbsOjbyBwb3NzdWkgYSB0aXR1bGFyaWRhZGUgZG9zIGRpcmVpdG9zIGF1dG9yYWlzLCB2b2PDqiBkZWNsYXJhIHF1ZSBvYnRldmUgYSBwZXJtaXNzw6NvIGlycmVzdHJpdGEgZG8gZGV0ZW50b3IgZG9zIGRpcmVpdG9zIGF1dG9yYWlzIHBhcmEgY29uY2VkZXIgw6AgVW5pdmVyc2lkYWRlIEZlZGVyYWwgZGUgU2VyZ2lwZSBvcyBkaXJlaXRvcyBhcHJlc2VudGFkb3MgbmVzdGEgbGljZW7Dp2EsIGUgcXVlIGVzc2UgbWF0ZXJpYWwgZGUgcHJvcHJpZWRhZGUgZGUgdGVyY2Vpcm9zIGVzdMOhIGNsYXJhbWVudGUgaWRlbnRpZmljYWRvIGUgcmVjb25oZWNpZG8gbm8gdGV4dG8gb3Ugbm8gY29udGXDumRvLgoKQSBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkZSBTZXJnaXBlIHNlIGNvbXByb21ldGUgYSBpZGVudGlmaWNhciBjbGFyYW1lbnRlIG8gc2V1IG5vbWUocykgb3UgbyhzKSBub21lKHMpIGRvKHMpIApkZXRlbnRvcihlcykgZG9zIGRpcmVpdG9zIGF1dG9yYWlzIGRvIHRyYWJhbGhvLCBlIG7Do28gZmFyw6EgcXVhbHF1ZXIgYWx0ZXJhw6fDo28sIGFsw6ltIGRhcXVlbGFzIGNvbmNlZGlkYXMgcG9yIGVzdGEgbGljZW7Dp2EuIAo=Repositório InstitucionalPUBhttps://ri.ufs.br/oai/requestrepositorio@academico.ufs.bropendoar:2019-02-11T20:39:30Repositório Institucional da UFS - Universidade Federal de Sergipe (UFS)false
dc.title.pt_BR.fl_str_mv Leitor-detetive : jogo digital para leitura de artigo de opinião
dc.title.alternative.eng.fl_str_mv Detective-reader : digital game for the reading of opinion articles
title Leitor-detetive : jogo digital para leitura de artigo de opinião
spellingShingle Leitor-detetive : jogo digital para leitura de artigo de opinião
Souza, Marcos André de
Leitura
Oratória
Escrita criativa
Cidadania
Jogos educativos
Argumentação
Artigo de opinião
Jogos digitais
Argumentation
Opinion article
Citizenship
Digital game
Reading
LINGUISTICA, LETRAS E ARTES::LETRAS
title_short Leitor-detetive : jogo digital para leitura de artigo de opinião
title_full Leitor-detetive : jogo digital para leitura de artigo de opinião
title_fullStr Leitor-detetive : jogo digital para leitura de artigo de opinião
title_full_unstemmed Leitor-detetive : jogo digital para leitura de artigo de opinião
title_sort Leitor-detetive : jogo digital para leitura de artigo de opinião
author Souza, Marcos André de
author_facet Souza, Marcos André de
author_role author
dc.contributor.author.fl_str_mv Souza, Marcos André de
dc.contributor.advisor1.fl_str_mv Cardoso, Denise Porto
contributor_str_mv Cardoso, Denise Porto
dc.subject.por.fl_str_mv Leitura
Oratória
Escrita criativa
Cidadania
Jogos educativos
Argumentação
Artigo de opinião
Jogos digitais
topic Leitura
Oratória
Escrita criativa
Cidadania
Jogos educativos
Argumentação
Artigo de opinião
Jogos digitais
Argumentation
Opinion article
Citizenship
Digital game
Reading
LINGUISTICA, LETRAS E ARTES::LETRAS
dc.subject.eng.fl_str_mv Argumentation
Opinion article
Citizenship
Digital game
Reading
dc.subject.cnpq.fl_str_mv LINGUISTICA, LETRAS E ARTES::LETRAS
description This study aims to present the digital game Detective-Reader, a tool for the reading of opinion articles, which aims at developing the reading skills of 9th graders. It is a research, of qualitative, interpretative and interventionist nature. The theoretical background for this learning object was based on Kleiman (1993), Silva (1998), Leffa (1999), Huizinga (2014), Koch; Elias (2016), Marcuschi (2017), Roiphe (2017), among others. In the game, there are two opinion articles with contradicting ideas, but they are all written with the same introductory paragraph. The interaction between student-game-learning is present through the multimodality of the game. The learning object was used in the9th grade of the Escola Estadual José de Alencar Cardoso, in Aracaju-Sergipe. The analysis of the performance data of the students in the digital game indicated that there was an improvement in the results of the questions associated to the descriptors of the document Matriz de Referência de Língua Portuguesa (SAEB). As part of a set of pedagogical and systematized actions, Detective-Reader can aid 9th grade students in their development of reading skills and in the education of citizens prepared to the exercise of social practices.
publishDate 2018
dc.date.issued.fl_str_mv 2018-02-20
dc.date.accessioned.fl_str_mv 2019-02-11T20:39:29Z
dc.date.available.fl_str_mv 2019-02-11T20:39:29Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.citation.fl_str_mv SOUZA, Marcos André de. Leitor-detetive : jogo digital para leitura de artigo de opinião. 2018. 111 f. Dissertação (Mestrado profissional em Letras) - Universidade Federal de Sergipe, São Cristóvão, SE, 2018.
dc.identifier.uri.fl_str_mv http://ri.ufs.br/jspui/handle/riufs/10458
identifier_str_mv SOUZA, Marcos André de. Leitor-detetive : jogo digital para leitura de artigo de opinião. 2018. 111 f. Dissertação (Mestrado profissional em Letras) - Universidade Federal de Sergipe, São Cristóvão, SE, 2018.
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