Gamification and literary art: playing with reading
Autor(a) principal: | |
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Data de Publicação: | 2019 |
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Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Texto digital |
Texto Completo: | https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2019v15n2p162 |
Resumo: | This paper aims to deal with the encouragement of literary reading associated to the concept of gamification. Observing in games a kind of pleasant and spontaneous learning, related to the reading experience (LARROSA, 2012) we intend to discuss the concept of gamification (WERBACH; HUNTER, 2012; DETERDING, 2012), as an application of game techniques and digital game design outside the context of games. This notion involves aspects such as motivation, challenge, feedback, rewards, as well as determined rules and objectives, which may represent a relevant proposal to stimulate learning and the development of reading as enjoyment and as experience. The recognition of a new subjectivity in ubiquitous computing era will also be at stake: a new type of reader (SANTAELLA, 2013) connected to mobiles and other digital media. |
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oai:periodicos.ufsc.br:article/70470 |
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Texto digital |
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Gamification and literary art: playing with readingGamificação e arte literária: jogando com a leituraThis paper aims to deal with the encouragement of literary reading associated to the concept of gamification. Observing in games a kind of pleasant and spontaneous learning, related to the reading experience (LARROSA, 2012) we intend to discuss the concept of gamification (WERBACH; HUNTER, 2012; DETERDING, 2012), as an application of game techniques and digital game design outside the context of games. This notion involves aspects such as motivation, challenge, feedback, rewards, as well as determined rules and objectives, which may represent a relevant proposal to stimulate learning and the development of reading as enjoyment and as experience. The recognition of a new subjectivity in ubiquitous computing era will also be at stake: a new type of reader (SANTAELLA, 2013) connected to mobiles and other digital media.Este trabalho tem por finalidade discutir o estímulo à leitura literária em associação ao conceito de gamificação. Observando nos jogos um tipo de aprendizado, agradável e espontâneo, associado à experiência de leitura (LARROSA, 2012), pretende-se discutir o conceito de gamificação (WERBACH & HUNTER, 2012; DETERDING, 2012) como aplicação de técnicas de jogos e design de jogos digitais fora do contexto dos games. Essa noção envolve aspectos tais como motivação, desafio, feedback, recompensas, além de regras e objetivos bem definidos, o que pode representar uma relevante proposta para estimular a aprendizagem e o desenvolvimento da leitura como fruição e como experiência. Em jogo também estará o reconhecimento de uma nova subjetividade na era da computação ubíqua, um novo tipo de leitor (SANTAELLA, 2013), articulado aos móbiles e às demais mídias digitais. Center for Research in Computing, Literature, and Linguistics (NuPILL)2019-12-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2019v15n2p16210.5007/1807-9288.2019v15n2p162Texto Digital; Vol. 15 No. 2 (2019); 162-180Texto Digital; Vol. 15 No 2 (2019); 162-180Texto Digital; v. 15 n. 2 (2019); 162-1801807-9288reponame:Texto digitalinstname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCporhttps://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2019v15n2p162/42351Copyright (c) 2020 Miguel Rettenmaier, Joseane Amaralinfo:eu-repo/semantics/openAccessRettenmaier, MiguelAmaral, Joseane2020-08-10T18:04:01Zoai:periodicos.ufsc.br:article/70470Revistahttp://www.periodicos.ufsc.br/index.php/textodigitalPUBhttps://periodicos.ufsc.br/index.php/textodigital/oaitextodigital@cce.ufsc.br1807-92881807-9288opendoar:2020-08-10T18:04:01Texto digital - Universidade Federal de Santa Catarina (UFSC)false |
dc.title.none.fl_str_mv |
Gamification and literary art: playing with reading Gamificação e arte literária: jogando com a leitura |
title |
Gamification and literary art: playing with reading |
spellingShingle |
Gamification and literary art: playing with reading Rettenmaier, Miguel |
title_short |
Gamification and literary art: playing with reading |
title_full |
Gamification and literary art: playing with reading |
title_fullStr |
Gamification and literary art: playing with reading |
title_full_unstemmed |
Gamification and literary art: playing with reading |
title_sort |
Gamification and literary art: playing with reading |
author |
Rettenmaier, Miguel |
author_facet |
Rettenmaier, Miguel Amaral, Joseane |
author_role |
author |
author2 |
Amaral, Joseane |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Rettenmaier, Miguel Amaral, Joseane |
description |
This paper aims to deal with the encouragement of literary reading associated to the concept of gamification. Observing in games a kind of pleasant and spontaneous learning, related to the reading experience (LARROSA, 2012) we intend to discuss the concept of gamification (WERBACH; HUNTER, 2012; DETERDING, 2012), as an application of game techniques and digital game design outside the context of games. This notion involves aspects such as motivation, challenge, feedback, rewards, as well as determined rules and objectives, which may represent a relevant proposal to stimulate learning and the development of reading as enjoyment and as experience. The recognition of a new subjectivity in ubiquitous computing era will also be at stake: a new type of reader (SANTAELLA, 2013) connected to mobiles and other digital media. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-12-30 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2019v15n2p162 10.5007/1807-9288.2019v15n2p162 |
url |
https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2019v15n2p162 |
identifier_str_mv |
10.5007/1807-9288.2019v15n2p162 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2019v15n2p162/42351 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 Miguel Rettenmaier, Joseane Amaral info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 Miguel Rettenmaier, Joseane Amaral |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Center for Research in Computing, Literature, and Linguistics (NuPILL) |
publisher.none.fl_str_mv |
Center for Research in Computing, Literature, and Linguistics (NuPILL) |
dc.source.none.fl_str_mv |
Texto Digital; Vol. 15 No. 2 (2019); 162-180 Texto Digital; Vol. 15 No 2 (2019); 162-180 Texto Digital; v. 15 n. 2 (2019); 162-180 1807-9288 reponame:Texto digital instname:Universidade Federal de Santa Catarina (UFSC) instacron:UFSC |
instname_str |
Universidade Federal de Santa Catarina (UFSC) |
instacron_str |
UFSC |
institution |
UFSC |
reponame_str |
Texto digital |
collection |
Texto digital |
repository.name.fl_str_mv |
Texto digital - Universidade Federal de Santa Catarina (UFSC) |
repository.mail.fl_str_mv |
textodigital@cce.ufsc.br |
_version_ |
1797174794688397312 |