Gamification and literary art: playing with reading

Detalhes bibliográficos
Autor(a) principal: Rettenmaier, Miguel
Data de Publicação: 2019
Outros Autores: Amaral, Joseane
Tipo de documento: Artigo
Idioma: por
Título da fonte: Texto digital
Texto Completo: https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2019v15n2p162
Resumo: This paper aims to deal with the encouragement of literary reading associated to the concept of gamification. Observing in games a kind of pleasant and spontaneous learning, related to the reading experience (LARROSA, 2012) we intend to discuss the concept of gamification (WERBACH; HUNTER, 2012; DETERDING, 2012), as an application of game techniques and digital game design outside the context of games. This notion involves aspects such as motivation, challenge, feedback, rewards, as well as determined rules and objectives, which may represent a relevant proposal to stimulate learning and the development of reading as enjoyment and as experience. The recognition of a new subjectivity in ubiquitous computing era will also be at stake: a new type of reader (SANTAELLA, 2013) connected to mobiles and other digital media.
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spelling Gamification and literary art: playing with readingGamificação e arte literária: jogando com a leituraThis paper aims to deal with the encouragement of literary reading associated to the concept of gamification. Observing in games a kind of pleasant and spontaneous learning, related to the reading experience (LARROSA, 2012) we intend to discuss the concept of gamification (WERBACH; HUNTER, 2012; DETERDING, 2012), as an application of game techniques and digital game design outside the context of games. This notion involves aspects such as motivation, challenge, feedback, rewards, as well as determined rules and objectives, which may represent a relevant proposal to stimulate learning and the development of reading as enjoyment and as experience. The recognition of a new subjectivity in ubiquitous computing era will also be at stake: a new type of reader (SANTAELLA, 2013) connected to mobiles and other digital media.Este trabalho tem por finalidade discutir o estímulo à leitura literária em associação ao conceito de gamificação. Observando nos jogos um tipo de aprendizado, agradável e espontâneo, associado à experiência de leitura (LARROSA, 2012), pretende-se discutir o conceito de gamificação (WERBACH & HUNTER, 2012; DETERDING, 2012) como aplicação de técnicas de jogos e design de jogos digitais fora do contexto dos games. Essa noção envolve aspectos tais como motivação, desafio, feedback, recompensas, além de regras e objetivos bem definidos, o que pode representar uma relevante proposta para estimular a aprendizagem e o desenvolvimento da leitura como fruição e como experiência. Em jogo também estará o reconhecimento de uma nova subjetividade na era da computação ubíqua, um novo tipo de leitor (SANTAELLA, 2013), articulado aos móbiles e às demais mídias digitais. Center for Research in Computing, Literature, and Linguistics (NuPILL)2019-12-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2019v15n2p16210.5007/1807-9288.2019v15n2p162Texto Digital; Vol. 15 No. 2 (2019); 162-180Texto Digital; Vol. 15 No 2 (2019); 162-180Texto Digital; v. 15 n. 2 (2019); 162-1801807-9288reponame:Texto digitalinstname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCporhttps://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2019v15n2p162/42351Copyright (c) 2020 Miguel Rettenmaier, Joseane Amaralinfo:eu-repo/semantics/openAccessRettenmaier, MiguelAmaral, Joseane2020-08-10T18:04:01Zoai:periodicos.ufsc.br:article/70470Revistahttp://www.periodicos.ufsc.br/index.php/textodigitalPUBhttps://periodicos.ufsc.br/index.php/textodigital/oaitextodigital@cce.ufsc.br1807-92881807-9288opendoar:2020-08-10T18:04:01Texto digital - Universidade Federal de Santa Catarina (UFSC)false
dc.title.none.fl_str_mv Gamification and literary art: playing with reading
Gamificação e arte literária: jogando com a leitura
title Gamification and literary art: playing with reading
spellingShingle Gamification and literary art: playing with reading
Rettenmaier, Miguel
title_short Gamification and literary art: playing with reading
title_full Gamification and literary art: playing with reading
title_fullStr Gamification and literary art: playing with reading
title_full_unstemmed Gamification and literary art: playing with reading
title_sort Gamification and literary art: playing with reading
author Rettenmaier, Miguel
author_facet Rettenmaier, Miguel
Amaral, Joseane
author_role author
author2 Amaral, Joseane
author2_role author
dc.contributor.author.fl_str_mv Rettenmaier, Miguel
Amaral, Joseane
description This paper aims to deal with the encouragement of literary reading associated to the concept of gamification. Observing in games a kind of pleasant and spontaneous learning, related to the reading experience (LARROSA, 2012) we intend to discuss the concept of gamification (WERBACH; HUNTER, 2012; DETERDING, 2012), as an application of game techniques and digital game design outside the context of games. This notion involves aspects such as motivation, challenge, feedback, rewards, as well as determined rules and objectives, which may represent a relevant proposal to stimulate learning and the development of reading as enjoyment and as experience. The recognition of a new subjectivity in ubiquitous computing era will also be at stake: a new type of reader (SANTAELLA, 2013) connected to mobiles and other digital media.
publishDate 2019
dc.date.none.fl_str_mv 2019-12-30
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
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dc.identifier.uri.fl_str_mv https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2019v15n2p162
10.5007/1807-9288.2019v15n2p162
url https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2019v15n2p162
identifier_str_mv 10.5007/1807-9288.2019v15n2p162
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.ufsc.br/index.php/textodigital/article/view/1807-9288.2019v15n2p162/42351
dc.rights.driver.fl_str_mv Copyright (c) 2020 Miguel Rettenmaier, Joseane Amaral
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 Miguel Rettenmaier, Joseane Amaral
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Center for Research in Computing, Literature, and Linguistics (NuPILL)
publisher.none.fl_str_mv Center for Research in Computing, Literature, and Linguistics (NuPILL)
dc.source.none.fl_str_mv Texto Digital; Vol. 15 No. 2 (2019); 162-180
Texto Digital; Vol. 15 No 2 (2019); 162-180
Texto Digital; v. 15 n. 2 (2019); 162-180
1807-9288
reponame:Texto digital
instname:Universidade Federal de Santa Catarina (UFSC)
instacron:UFSC
instname_str Universidade Federal de Santa Catarina (UFSC)
instacron_str UFSC
institution UFSC
reponame_str Texto digital
collection Texto digital
repository.name.fl_str_mv Texto digital - Universidade Federal de Santa Catarina (UFSC)
repository.mail.fl_str_mv textodigital@cce.ufsc.br
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