Identities at stake: the role of creators in the process of identity formation in digital games

Detalhes bibliográficos
Autor(a) principal: Menezes, Helena Carvalhais
Data de Publicação: 2022
Tipo de documento: Artigo
Idioma: por
Título da fonte: Texto digital
Texto Completo: https://periodicos.ufsc.br/index.php/textodigital/article/view/83744
Resumo: This paper will study the projective identity's building process in Littlewood, a digital game created by Sean Young and published by SmashGames. According to the American researcher James Paul Gee, the projective identity is built inside the game in consequence of the interaction between the player (actual world) and the character (digital world). The goal of this research is to show by a case study how fundamental is the role of the creators during the composition of that identity since they are the ones who determine the rules of the game and offer the operative tools the player uses to interact with the digital world.
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spelling Identities at stake: the role of creators in the process of identity formation in digital gamesIdentidades em jogo: o papel dos desenvolvedores no processo de formação de identidades em jogos digitais Construção de IdentidadesJogos digitaisRegras do JogoMecânicas de JogoBuilding of IdentitiesDigital GamesGame RulesGame MechanicsThis paper will study the projective identity's building process in Littlewood, a digital game created by Sean Young and published by SmashGames. According to the American researcher James Paul Gee, the projective identity is built inside the game in consequence of the interaction between the player (actual world) and the character (digital world). The goal of this research is to show by a case study how fundamental is the role of the creators during the composition of that identity since they are the ones who determine the rules of the game and offer the operative tools the player uses to interact with the digital world.Neste artigo, será estudado o processo de construção de identidades projetivas em Littlewood, um jogo digital criado por Sean Young e publicado pela SmashGames. Segundo o pesquisador estadunidense James Paul Gee, a identidade projetiva é aquela construída dentro do jogo em consequência da interação entre o jogador (mundo concreto) e a personagem (mundo digital). A proposta deste artigo é mostrar por meio de um estudo de caso que o papel dos desenvolvedores é fundamental durante a gênese dessa identidade, já que são eles quem determinam as regras do jogo e disponibilizam as ferramentas práticas que o jogador utiliza para interagir com o mundo digital.Center for Research in Computing, Literature, and Linguistics (NuPILL)2022-11-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufsc.br/index.php/textodigital/article/view/8374410.5007/1807-9288.2022.e83744Texto Digital; Vol. 18 No. 2 (2022): As artes digitais e seu amplo campo — Parte II; 62-76Texto Digital; Vol. 18 No 2 (2022): As artes digitais e seu amplo campo — Parte II; 62-76Texto Digital; v. 18 n. 2 (2022): As artes digitais e seu amplo campo — Parte II; 62-761807-9288reponame:Texto digitalinstname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCporhttps://periodicos.ufsc.br/index.php/textodigital/article/view/83744/51927Copyright (c) 2022 Helena Carvalhais Menezeshttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMenezes, Helena Carvalhais 2022-11-09T18:20:07Zoai:periodicos.ufsc.br:article/83744Revistahttp://www.periodicos.ufsc.br/index.php/textodigitalPUBhttps://periodicos.ufsc.br/index.php/textodigital/oaitextodigital@cce.ufsc.br1807-92881807-9288opendoar:2022-11-09T18:20:07Texto digital - Universidade Federal de Santa Catarina (UFSC)false
dc.title.none.fl_str_mv Identities at stake: the role of creators in the process of identity formation in digital games
Identidades em jogo: o papel dos desenvolvedores no processo de formação de identidades em jogos digitais
title Identities at stake: the role of creators in the process of identity formation in digital games
spellingShingle Identities at stake: the role of creators in the process of identity formation in digital games
Menezes, Helena Carvalhais
Construção de Identidades
Jogos digitais
Regras do Jogo
Mecânicas de Jogo
Building of Identities
Digital Games
Game Rules
Game Mechanics
title_short Identities at stake: the role of creators in the process of identity formation in digital games
title_full Identities at stake: the role of creators in the process of identity formation in digital games
title_fullStr Identities at stake: the role of creators in the process of identity formation in digital games
title_full_unstemmed Identities at stake: the role of creators in the process of identity formation in digital games
title_sort Identities at stake: the role of creators in the process of identity formation in digital games
author Menezes, Helena Carvalhais
author_facet Menezes, Helena Carvalhais
author_role author
dc.contributor.author.fl_str_mv Menezes, Helena Carvalhais
dc.subject.por.fl_str_mv Construção de Identidades
Jogos digitais
Regras do Jogo
Mecânicas de Jogo
Building of Identities
Digital Games
Game Rules
Game Mechanics
topic Construção de Identidades
Jogos digitais
Regras do Jogo
Mecânicas de Jogo
Building of Identities
Digital Games
Game Rules
Game Mechanics
description This paper will study the projective identity's building process in Littlewood, a digital game created by Sean Young and published by SmashGames. According to the American researcher James Paul Gee, the projective identity is built inside the game in consequence of the interaction between the player (actual world) and the character (digital world). The goal of this research is to show by a case study how fundamental is the role of the creators during the composition of that identity since they are the ones who determine the rules of the game and offer the operative tools the player uses to interact with the digital world.
publishDate 2022
dc.date.none.fl_str_mv 2022-11-09
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.ufsc.br/index.php/textodigital/article/view/83744
10.5007/1807-9288.2022.e83744
url https://periodicos.ufsc.br/index.php/textodigital/article/view/83744
identifier_str_mv 10.5007/1807-9288.2022.e83744
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.ufsc.br/index.php/textodigital/article/view/83744/51927
dc.rights.driver.fl_str_mv Copyright (c) 2022 Helena Carvalhais Menezes
http://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Helena Carvalhais Menezes
http://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Center for Research in Computing, Literature, and Linguistics (NuPILL)
publisher.none.fl_str_mv Center for Research in Computing, Literature, and Linguistics (NuPILL)
dc.source.none.fl_str_mv Texto Digital; Vol. 18 No. 2 (2022): As artes digitais e seu amplo campo — Parte II; 62-76
Texto Digital; Vol. 18 No 2 (2022): As artes digitais e seu amplo campo — Parte II; 62-76
Texto Digital; v. 18 n. 2 (2022): As artes digitais e seu amplo campo — Parte II; 62-76
1807-9288
reponame:Texto digital
instname:Universidade Federal de Santa Catarina (UFSC)
instacron:UFSC
instname_str Universidade Federal de Santa Catarina (UFSC)
instacron_str UFSC
institution UFSC
reponame_str Texto digital
collection Texto digital
repository.name.fl_str_mv Texto digital - Universidade Federal de Santa Catarina (UFSC)
repository.mail.fl_str_mv textodigital@cce.ufsc.br
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