Literacy in video games: digital games as a content of multiliteracies
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Data de Publicação: | 2023 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Texto digital |
Texto Completo: | https://periodicos.ufsc.br/index.php/textodigital/article/view/95725 |
Resumo: | This paper discusses the limits and possibilities of digital games literacy from the perspective of multiliteracies. It is a qualitative research that has as an investigation context an academic discipline focused on the educational dimensions of videogames and offered for undergraduate courses at a public university. The results were produced using data obtained from two different sources: 1) the assignments and other products generated by the course participants; and 2) a survey with questions related to different aspects of the training process. Finally, it points out challenges linked to the relationships between undergraduates and games and the transfer of knowledge from the discipline to the real world. |
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Literacy in video games: digital games as a content of multiliteraciesAlfabetização em videogames: os jogos digitais como conteúdo dos multiletramentosDigital gamesEducationLearningGame designMultiliteraciesJogos digitaisEducaçãoEnsino-aprendizagemGame designMultiletramentosThis paper discusses the limits and possibilities of digital games literacy from the perspective of multiliteracies. It is a qualitative research that has as an investigation context an academic discipline focused on the educational dimensions of videogames and offered for undergraduate courses at a public university. The results were produced using data obtained from two different sources: 1) the assignments and other products generated by the course participants; and 2) a survey with questions related to different aspects of the training process. Finally, it points out challenges linked to the relationships between undergraduates and games and the transfer of knowledge from the discipline to the real world.Este trabalho discute os limites e as possibilidades da alfabetização em jogos digitais na perspectiva dos multiletramentos. Trata-se de uma pesquisa qualitativa que tem como contexto de investigação uma disciplina acadêmica voltada às dimensões educacionais dos videogames e oferecida para os cursos de licenciatura de uma universidade pública. Os resultados foram produzidos mediante dados obtidos de duas fontes distintas: 1) as tarefas e demais produtos gerados pelos participantes da disciplina; e 2) um questionário com perguntas voltadas a diferentes aspectos desse processo formativo. Por fim, aponta desafios ligados às relações dos estudantes com os jogos e sobre a transposição dos conhecimentos da disciplina para o mundo real.Center for Research in Computing, Literature, and Linguistics (NuPILL)2023-12-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ufsc.br/index.php/textodigital/article/view/9572510.5007/1807-9288.2023.e95725Texto Digital; Vol. 19 No. 2 (2023); 107-142Texto Digital; Vol. 19 No 2 (2023); 107-142Texto Digital; v. 19 n. 2 (2023); 107-1421807-9288reponame:Texto digitalinstname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCporhttps://periodicos.ufsc.br/index.php/textodigital/article/view/95725/55055Copyright (c) 2023 Gilson Cruz Juniorhttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCruz Junior, Gilson2023-12-20T15:35:53Zoai:periodicos.ufsc.br:article/95725Revistahttp://www.periodicos.ufsc.br/index.php/textodigitalPUBhttps://periodicos.ufsc.br/index.php/textodigital/oaitextodigital@cce.ufsc.br1807-92881807-9288opendoar:2023-12-20T15:35:53Texto digital - Universidade Federal de Santa Catarina (UFSC)false |
dc.title.none.fl_str_mv |
Literacy in video games: digital games as a content of multiliteracies Alfabetização em videogames: os jogos digitais como conteúdo dos multiletramentos |
title |
Literacy in video games: digital games as a content of multiliteracies |
spellingShingle |
Literacy in video games: digital games as a content of multiliteracies Cruz Junior, Gilson Digital games Education Learning Game design Multiliteracies Jogos digitais Educação Ensino-aprendizagem Game design Multiletramentos |
title_short |
Literacy in video games: digital games as a content of multiliteracies |
title_full |
Literacy in video games: digital games as a content of multiliteracies |
title_fullStr |
Literacy in video games: digital games as a content of multiliteracies |
title_full_unstemmed |
Literacy in video games: digital games as a content of multiliteracies |
title_sort |
Literacy in video games: digital games as a content of multiliteracies |
author |
Cruz Junior, Gilson |
author_facet |
Cruz Junior, Gilson |
author_role |
author |
dc.contributor.author.fl_str_mv |
Cruz Junior, Gilson |
dc.subject.por.fl_str_mv |
Digital games Education Learning Game design Multiliteracies Jogos digitais Educação Ensino-aprendizagem Game design Multiletramentos |
topic |
Digital games Education Learning Game design Multiliteracies Jogos digitais Educação Ensino-aprendizagem Game design Multiletramentos |
description |
This paper discusses the limits and possibilities of digital games literacy from the perspective of multiliteracies. It is a qualitative research that has as an investigation context an academic discipline focused on the educational dimensions of videogames and offered for undergraduate courses at a public university. The results were produced using data obtained from two different sources: 1) the assignments and other products generated by the course participants; and 2) a survey with questions related to different aspects of the training process. Finally, it points out challenges linked to the relationships between undergraduates and games and the transfer of knowledge from the discipline to the real world. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-12-20 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ufsc.br/index.php/textodigital/article/view/95725 10.5007/1807-9288.2023.e95725 |
url |
https://periodicos.ufsc.br/index.php/textodigital/article/view/95725 |
identifier_str_mv |
10.5007/1807-9288.2023.e95725 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ufsc.br/index.php/textodigital/article/view/95725/55055 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2023 Gilson Cruz Junior http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2023 Gilson Cruz Junior http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Center for Research in Computing, Literature, and Linguistics (NuPILL) |
publisher.none.fl_str_mv |
Center for Research in Computing, Literature, and Linguistics (NuPILL) |
dc.source.none.fl_str_mv |
Texto Digital; Vol. 19 No. 2 (2023); 107-142 Texto Digital; Vol. 19 No 2 (2023); 107-142 Texto Digital; v. 19 n. 2 (2023); 107-142 1807-9288 reponame:Texto digital instname:Universidade Federal de Santa Catarina (UFSC) instacron:UFSC |
instname_str |
Universidade Federal de Santa Catarina (UFSC) |
instacron_str |
UFSC |
institution |
UFSC |
reponame_str |
Texto digital |
collection |
Texto digital |
repository.name.fl_str_mv |
Texto digital - Universidade Federal de Santa Catarina (UFSC) |
repository.mail.fl_str_mv |
textodigital@cce.ufsc.br |
_version_ |
1797174792984461312 |