Technological mapping of patents related to gamification

Detalhes bibliográficos
Autor(a) principal: Menezes, Claudia
Data de Publicação: 2017
Outros Autores: Bortoli, Robélius, de Almeida, Claudio Pessôa
Tipo de documento: Artigo
Idioma: por
Título da fonte: Encontros Bibli
Texto Completo: https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33
Resumo: http://dx.doi.org/10.5007/1518-2924.2017v22n49p33Along with the growing popularity of video games, gamification has emerged to advocate the extension and application of elements commonly found in video games to the real world and in areas far from just entertainment. Gambling is a socio-technological phenomenon with potential claimed to provide a plethora of fun-related benefits as well as social benefits through communities and social interaction. Objective: To verify the advances and technological researches that being carried out on the gamification by means of analysis of technological prospection. Since with the accelerated advancement of the innovation system, it is necessary to verify the world panorama of patent documents related to gamma technology by paying attention to requests for deposits in databases. Results: Found that the research related to recent form are held gamification and growing. The dynamism of technology causes more and more new systems and methods are developed. Conclusion: the technological mapping provided check advances and research that are performing about gamification.
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spelling Technological mapping of patents related to gamificationMapeamento tecnológico de patentes relacionadas a gamificaçãoGamificaçãoMapeamento TecnológicoPatentesGamificationTechnological MappingPatentshttp://dx.doi.org/10.5007/1518-2924.2017v22n49p33Along with the growing popularity of video games, gamification has emerged to advocate the extension and application of elements commonly found in video games to the real world and in areas far from just entertainment. Gambling is a socio-technological phenomenon with potential claimed to provide a plethora of fun-related benefits as well as social benefits through communities and social interaction. Objective: To verify the advances and technological researches that being carried out on the gamification by means of analysis of technological prospection. Since with the accelerated advancement of the innovation system, it is necessary to verify the world panorama of patent documents related to gamma technology by paying attention to requests for deposits in databases. Results: Found that the research related to recent form are held gamification and growing. The dynamism of technology causes more and more new systems and methods are developed. Conclusion: the technological mapping provided check advances and research that are performing about gamification.http://dx.doi.org/10.5007/1518-2924.2017v22n49p33Juntamente com a crescente popularidade dos jogos de vídeo, surgiu a gamification para defender a extensão e aplicação de elementos normalmente presentes em jogos de vídeo para o mundo real e em áreas muito longe de apenas entretenimento. A gamification é um fenômeno sócio tecnológico com potencial reivindicado para fornecer uma infinidade de benefícios relacionados a diversão, como também, benefícios sociais através de comunidades e interação social. Objetivo: Verificar os avanços e pesquisas tecnológicas que estão sendo realizadas sobre a gamification por intermédio de análise de prospecção tecnológica. Uma vez que com o avanço acelerado do sistema de inovação, faz necessário a verificação do panorama mundial dos documentos de patentes relacionados a tecnologia da gamification se atentando aos pedidos de depósitos em bancos de dados. Resultados: Constatou-se que, as pesquisas relacionadas a gamification são realizadas de forma recente e crescente. O dinamismo da tecnologia faz com que cada vez mais novos sistemas e métodos sejam desenvolvidas. Conclusão: Sendo assim o mapeamento tecnológico proporcionou verificar os avanços e pesquisas que estão sendo realizadas sobre a gamification.Departamento de Ciência da Informação – UFSC2017-05-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/xmlhttps://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p3310.5007/1518-2924.2017v22n49p33Encontros Bibli: revista eletrônica de biblioteconomia e ciência da informação; Vol. 22 No. 49 (2017): Data de publicação: 24/04/2017; 33-41Encontros Bibli: revista electrónica de bibliotecología y ciencias de la información.; Vol. 22 Núm. 49 (2017): Data de publicação: 24/04/2017; 33-41Encontros Bibli: revista eletrônica de biblioteconomia e ciência da informação; v. 22 n. 49 (2017): Data de publicação: 24/04/2017; 33-411518-2924reponame:Encontros Bibliinstname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCporhttps://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33/34049https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33/53607Copyright (c) 2017 Claudia Menezes, Robélius Bortoli, Claudio Almeidahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMenezes, ClaudiaBortoli, Robéliusde Almeida, Claudio Pessôa2023-07-15T14:11:47Zoai:periodicos.ufsc.br:article/44709Revistahttps://periodicos.ufsc.br/index.php/eb/indexPUBhttps://periodicos.ufsc.br/index.php/eb/oaiencontrosbibli@contato.ufsc.br||portaldeperiodicos.bu@contato.ufsc.br1518-29241518-2924opendoar:2023-07-15T14:11:47Encontros Bibli - Universidade Federal de Santa Catarina (UFSC)false
dc.title.none.fl_str_mv Technological mapping of patents related to gamification
Mapeamento tecnológico de patentes relacionadas a gamificação
title Technological mapping of patents related to gamification
spellingShingle Technological mapping of patents related to gamification
Menezes, Claudia
Gamificação
Mapeamento Tecnológico
Patentes
Gamification
Technological Mapping
Patents
title_short Technological mapping of patents related to gamification
title_full Technological mapping of patents related to gamification
title_fullStr Technological mapping of patents related to gamification
title_full_unstemmed Technological mapping of patents related to gamification
title_sort Technological mapping of patents related to gamification
author Menezes, Claudia
author_facet Menezes, Claudia
Bortoli, Robélius
de Almeida, Claudio Pessôa
author_role author
author2 Bortoli, Robélius
de Almeida, Claudio Pessôa
author2_role author
author
dc.contributor.author.fl_str_mv Menezes, Claudia
Bortoli, Robélius
de Almeida, Claudio Pessôa
dc.subject.por.fl_str_mv Gamificação
Mapeamento Tecnológico
Patentes
Gamification
Technological Mapping
Patents
topic Gamificação
Mapeamento Tecnológico
Patentes
Gamification
Technological Mapping
Patents
description http://dx.doi.org/10.5007/1518-2924.2017v22n49p33Along with the growing popularity of video games, gamification has emerged to advocate the extension and application of elements commonly found in video games to the real world and in areas far from just entertainment. Gambling is a socio-technological phenomenon with potential claimed to provide a plethora of fun-related benefits as well as social benefits through communities and social interaction. Objective: To verify the advances and technological researches that being carried out on the gamification by means of analysis of technological prospection. Since with the accelerated advancement of the innovation system, it is necessary to verify the world panorama of patent documents related to gamma technology by paying attention to requests for deposits in databases. Results: Found that the research related to recent form are held gamification and growing. The dynamism of technology causes more and more new systems and methods are developed. Conclusion: the technological mapping provided check advances and research that are performing about gamification.
publishDate 2017
dc.date.none.fl_str_mv 2017-05-09
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33
10.5007/1518-2924.2017v22n49p33
url https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33
identifier_str_mv 10.5007/1518-2924.2017v22n49p33
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33/34049
https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33/53607
dc.rights.driver.fl_str_mv Copyright (c) 2017 Claudia Menezes, Robélius Bortoli, Claudio Almeida
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2017 Claudia Menezes, Robélius Bortoli, Claudio Almeida
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
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dc.publisher.none.fl_str_mv Departamento de Ciência da Informação – UFSC
publisher.none.fl_str_mv Departamento de Ciência da Informação – UFSC
dc.source.none.fl_str_mv Encontros Bibli: revista eletrônica de biblioteconomia e ciência da informação; Vol. 22 No. 49 (2017): Data de publicação: 24/04/2017; 33-41
Encontros Bibli: revista electrónica de bibliotecología y ciencias de la información.; Vol. 22 Núm. 49 (2017): Data de publicação: 24/04/2017; 33-41
Encontros Bibli: revista eletrônica de biblioteconomia e ciência da informação; v. 22 n. 49 (2017): Data de publicação: 24/04/2017; 33-41
1518-2924
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repository.name.fl_str_mv Encontros Bibli - Universidade Federal de Santa Catarina (UFSC)
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