Technological mapping of patents related to gamification
Autor(a) principal: | |
---|---|
Data de Publicação: | 2017 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Encontros Bibli |
Texto Completo: | https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33 |
Resumo: | http://dx.doi.org/10.5007/1518-2924.2017v22n49p33Along with the growing popularity of video games, gamification has emerged to advocate the extension and application of elements commonly found in video games to the real world and in areas far from just entertainment. Gambling is a socio-technological phenomenon with potential claimed to provide a plethora of fun-related benefits as well as social benefits through communities and social interaction. Objective: To verify the advances and technological researches that being carried out on the gamification by means of analysis of technological prospection. Since with the accelerated advancement of the innovation system, it is necessary to verify the world panorama of patent documents related to gamma technology by paying attention to requests for deposits in databases. Results: Found that the research related to recent form are held gamification and growing. The dynamism of technology causes more and more new systems and methods are developed. Conclusion: the technological mapping provided check advances and research that are performing about gamification. |
id |
UFSC-29_907e4adf5bb673bf5c5692ced231e771 |
---|---|
oai_identifier_str |
oai:periodicos.ufsc.br:article/44709 |
network_acronym_str |
UFSC-29 |
network_name_str |
Encontros Bibli |
repository_id_str |
|
spelling |
Technological mapping of patents related to gamificationMapeamento tecnológico de patentes relacionadas a gamificaçãoGamificaçãoMapeamento TecnológicoPatentesGamificationTechnological MappingPatentshttp://dx.doi.org/10.5007/1518-2924.2017v22n49p33Along with the growing popularity of video games, gamification has emerged to advocate the extension and application of elements commonly found in video games to the real world and in areas far from just entertainment. Gambling is a socio-technological phenomenon with potential claimed to provide a plethora of fun-related benefits as well as social benefits through communities and social interaction. Objective: To verify the advances and technological researches that being carried out on the gamification by means of analysis of technological prospection. Since with the accelerated advancement of the innovation system, it is necessary to verify the world panorama of patent documents related to gamma technology by paying attention to requests for deposits in databases. Results: Found that the research related to recent form are held gamification and growing. The dynamism of technology causes more and more new systems and methods are developed. Conclusion: the technological mapping provided check advances and research that are performing about gamification.http://dx.doi.org/10.5007/1518-2924.2017v22n49p33Juntamente com a crescente popularidade dos jogos de vídeo, surgiu a gamification para defender a extensão e aplicação de elementos normalmente presentes em jogos de vídeo para o mundo real e em áreas muito longe de apenas entretenimento. A gamification é um fenômeno sócio tecnológico com potencial reivindicado para fornecer uma infinidade de benefícios relacionados a diversão, como também, benefícios sociais através de comunidades e interação social. Objetivo: Verificar os avanços e pesquisas tecnológicas que estão sendo realizadas sobre a gamification por intermédio de análise de prospecção tecnológica. Uma vez que com o avanço acelerado do sistema de inovação, faz necessário a verificação do panorama mundial dos documentos de patentes relacionados a tecnologia da gamification se atentando aos pedidos de depósitos em bancos de dados. Resultados: Constatou-se que, as pesquisas relacionadas a gamification são realizadas de forma recente e crescente. O dinamismo da tecnologia faz com que cada vez mais novos sistemas e métodos sejam desenvolvidas. Conclusão: Sendo assim o mapeamento tecnológico proporcionou verificar os avanços e pesquisas que estão sendo realizadas sobre a gamification.Departamento de Ciência da Informação – UFSC2017-05-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/xmlhttps://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p3310.5007/1518-2924.2017v22n49p33Encontros Bibli: revista eletrônica de biblioteconomia e ciência da informação; Vol. 22 No. 49 (2017): Data de publicação: 24/04/2017; 33-41Encontros Bibli: revista electrónica de bibliotecología y ciencias de la información.; Vol. 22 Núm. 49 (2017): Data de publicação: 24/04/2017; 33-41Encontros Bibli: revista eletrônica de biblioteconomia e ciência da informação; v. 22 n. 49 (2017): Data de publicação: 24/04/2017; 33-411518-2924reponame:Encontros Bibliinstname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCporhttps://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33/34049https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33/53607Copyright (c) 2017 Claudia Menezes, Robélius Bortoli, Claudio Almeidahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMenezes, ClaudiaBortoli, Robéliusde Almeida, Claudio Pessôa2023-07-15T14:11:47Zoai:periodicos.ufsc.br:article/44709Revistahttps://periodicos.ufsc.br/index.php/eb/indexPUBhttps://periodicos.ufsc.br/index.php/eb/oaiencontrosbibli@contato.ufsc.br||portaldeperiodicos.bu@contato.ufsc.br1518-29241518-2924opendoar:2023-07-15T14:11:47Encontros Bibli - Universidade Federal de Santa Catarina (UFSC)false |
dc.title.none.fl_str_mv |
Technological mapping of patents related to gamification Mapeamento tecnológico de patentes relacionadas a gamificação |
title |
Technological mapping of patents related to gamification |
spellingShingle |
Technological mapping of patents related to gamification Menezes, Claudia Gamificação Mapeamento Tecnológico Patentes Gamification Technological Mapping Patents |
title_short |
Technological mapping of patents related to gamification |
title_full |
Technological mapping of patents related to gamification |
title_fullStr |
Technological mapping of patents related to gamification |
title_full_unstemmed |
Technological mapping of patents related to gamification |
title_sort |
Technological mapping of patents related to gamification |
author |
Menezes, Claudia |
author_facet |
Menezes, Claudia Bortoli, Robélius de Almeida, Claudio Pessôa |
author_role |
author |
author2 |
Bortoli, Robélius de Almeida, Claudio Pessôa |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Menezes, Claudia Bortoli, Robélius de Almeida, Claudio Pessôa |
dc.subject.por.fl_str_mv |
Gamificação Mapeamento Tecnológico Patentes Gamification Technological Mapping Patents |
topic |
Gamificação Mapeamento Tecnológico Patentes Gamification Technological Mapping Patents |
description |
http://dx.doi.org/10.5007/1518-2924.2017v22n49p33Along with the growing popularity of video games, gamification has emerged to advocate the extension and application of elements commonly found in video games to the real world and in areas far from just entertainment. Gambling is a socio-technological phenomenon with potential claimed to provide a plethora of fun-related benefits as well as social benefits through communities and social interaction. Objective: To verify the advances and technological researches that being carried out on the gamification by means of analysis of technological prospection. Since with the accelerated advancement of the innovation system, it is necessary to verify the world panorama of patent documents related to gamma technology by paying attention to requests for deposits in databases. Results: Found that the research related to recent form are held gamification and growing. The dynamism of technology causes more and more new systems and methods are developed. Conclusion: the technological mapping provided check advances and research that are performing about gamification. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-05-09 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33 10.5007/1518-2924.2017v22n49p33 |
url |
https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33 |
identifier_str_mv |
10.5007/1518-2924.2017v22n49p33 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33/34049 https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33/53607 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2017 Claudia Menezes, Robélius Bortoli, Claudio Almeida https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2017 Claudia Menezes, Robélius Bortoli, Claudio Almeida https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf text/xml |
dc.publisher.none.fl_str_mv |
Departamento de Ciência da Informação – UFSC |
publisher.none.fl_str_mv |
Departamento de Ciência da Informação – UFSC |
dc.source.none.fl_str_mv |
Encontros Bibli: revista eletrônica de biblioteconomia e ciência da informação; Vol. 22 No. 49 (2017): Data de publicação: 24/04/2017; 33-41 Encontros Bibli: revista electrónica de bibliotecología y ciencias de la información.; Vol. 22 Núm. 49 (2017): Data de publicação: 24/04/2017; 33-41 Encontros Bibli: revista eletrônica de biblioteconomia e ciência da informação; v. 22 n. 49 (2017): Data de publicação: 24/04/2017; 33-41 1518-2924 reponame:Encontros Bibli instname:Universidade Federal de Santa Catarina (UFSC) instacron:UFSC |
instname_str |
Universidade Federal de Santa Catarina (UFSC) |
instacron_str |
UFSC |
institution |
UFSC |
reponame_str |
Encontros Bibli |
collection |
Encontros Bibli |
repository.name.fl_str_mv |
Encontros Bibli - Universidade Federal de Santa Catarina (UFSC) |
repository.mail.fl_str_mv |
encontrosbibli@contato.ufsc.br||portaldeperiodicos.bu@contato.ufsc.br |
_version_ |
1797067777683488768 |