Persona in foreign language learning: A qualitative review of online video games as a tool for developing an L2 motivational self system

Detalhes bibliográficos
Autor(a) principal: Santos, Fhelippe Waltelon Souza dos
Data de Publicação: 2021
Tipo de documento: Trabalho de conclusão de curso
Idioma: eng
Título da fonte: Repositório Institucional da UFSC
Texto Completo: https://repositorio.ufsc.br/handle/123456789/224189
Resumo: TCC(graduação) - Universidade Federal de Santa Catarina. Centro de Comunicação e Expressão. Letras Inglês.
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spelling Universidade Federal de Santa CatarinaSantos, Fhelippe Waltelon Souza dosSouza, Hanna Kivistö-de2021-06-07T21:06:02Z2021-06-07T21:06:02Z2021-05-20https://repositorio.ufsc.br/handle/123456789/224189TCC(graduação) - Universidade Federal de Santa Catarina. Centro de Comunicação e Expressão. Letras Inglês.Video games como meio de aprendizagem de línguas já foram propostos sob diferentes escopos (Anderson et al, 2008; Galvis, 2015; Yang et al, 2010) e sempre suscitaram um debate relevante sobre os benefícios de seu uso em salas de aula. No entanto, não há muitos estudos que enfatizem as relações entre video games, identidade e motivação para a aprendizagem de uma L2. Esse estudo procura analisar a literatura tanto no campo da motivação em L2 quanto em estudos neurológicos e linguísticos na área de video games para determinar o potencial dos video games on-line como ferramentas para desenvolver um possível usuário ideal de L2 pela construção de uma persona on-line. Esta dissertação visa a compreender os elementos nos video games on-line que podem desencadear respostas motivacionais e os meios de correlacionar essas respostas ao aprendizado de L2. Os dados coletados serão usados para compreender a funcionalidade dos video games on-line para o aprendizado de línguas com o objetivo de fazer uma ponte entre conceptualizações paralelas de motivação e identidade em ambos os campos.Video games as a medium for language learning have been proposed under different scopes (Anderson et al, 2008; Galvis, 2015; Yang et al, 2010) and have always sparked relevant debate on the benefits of their use in classroom settings. However, not many studies emphasize the relations among video games, identity, and motivation for L2 learning. This study seeks to analyze the literature both in the field of L2 motivation and video-game studies to determine the potential of online video games as tools to develop an Ideal L2 self through the construction of one’s online persona. This essay aims to understand the elements in online video games that can trigger motivational responses and the means of correlating these responses to L2 learning. The data gathered is used to understand the functionality of online video games for language learning with the objective of bridging parallel conceptualizations of motivation and identity in both fields.44 f.Florianópolis, SCVideo gamesIdeal L2 selfIdentidadeMotivaçãoPersona in foreign language learning: A qualitative review of online video games as a tool for developing an L2 motivational self systeminfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesisinfo:eu-repo/semantics/openAccessengreponame:Repositório Institucional da UFSCinstname:Universidade Federal de Santa Catarina (UFSC)instacron:UFSCLICENSElicense.txtlicense.txttext/plain; charset=utf-81383https://repositorio.ufsc.br/bitstream/123456789/224189/2/license.txt11ee89cd31d893362820eab7c4d46734MD52ORIGINALTCC.pdfTCC.pdfTCCapplication/pdf356315https://repositorio.ufsc.br/bitstream/123456789/224189/1/TCC.pdf0cfa2e14861bc96fc556c3de92ace513MD51123456789/2241892021-06-07 18:06:03.006oai:repositorio.ufsc.br:123456789/224189Vm9jw6ogdGVtIGEgbGliZXJkYWRlIGRlOiBDb21wYXJ0aWxoYXIg4oCUIGNvcGlhciwgZGlzdHJpYnVpciBlIHRyYW5zbWl0aXIgYSBvYnJhLiBSZW1peGFyIOKAlCBjcmlhciBvYnJhcyBkZXJpdmFkYXMuClNvYiBhcyBzZWd1aW50ZXMgY29uZGnDp8O1ZXM6IEF0cmlidWnDp8OjbyDigJQgVm9jw6ogZGV2ZSBjcmVkaXRhciBhIG9icmEgZGEgZm9ybWEgZXNwZWNpZmljYWRhIHBlbG8gYXV0b3Igb3UgbGljZW5jaWFudGUgKG1hcyBuw6NvIGRlIG1hbmVpcmEgcXVlIHN1Z2lyYSBxdWUgZXN0ZXMgY29uY2VkZW0gcXVhbHF1ZXIgYXZhbCBhIHZvY8OqIG91IGFvIHNldSB1c28gZGEgb2JyYSkuIFVzbyBuw6NvLWNvbWVyY2lhbCDigJQgVm9jw6ogbsOjbyBwb2RlIHVzYXIgZXN0YSBvYnJhIHBhcmEgZmlucyBjb21lcmNpYWlzLgpGaWNhbmRvIGNsYXJvIHF1ZTogUmVuw7puY2lhIOKAlCBRdWFscXVlciBkYXMgY29uZGnDp8O1ZXMgYWNpbWEgcG9kZSBzZXIgcmVudW5jaWFkYSBzZSB2b2PDqiBvYnRpdmVyIHBlcm1pc3PDo28gZG8gdGl0dWxhciBkb3MgZGlyZWl0b3MgYXV0b3JhaXMuIERvbcOtbmlvIFDDumJsaWNvIOKAlCBPbmRlIGEgb2JyYSBvdSBxdWFscXVlciBkZSBzZXVzIGVsZW1lbnRvcyBlc3RpdmVyIGVtIGRvbcOtbmlvIHDDumJsaWNvIHNvYiBvIGRpcmVpdG8gYXBsaWPDoXZlbCwgZXN0YSBjb25kacOnw6NvIG7Do28gw6ksIGRlIG1hbmVpcmEgYWxndW1hLCBhZmV0YWRhIHBlbGEgbGljZW7Dp2EuIE91dHJvcyBEaXJlaXRvcyDigJQgT3Mgc2VndWludGVzIGRpcmVpdG9zIG7Do28gc8OjbywgZGUgbWFuZWlyYSBhbGd1bWEsIGFmZXRhZG9zIHBlbGEgbGljZW7Dp2E6IExpbWl0YcOnw7VlcyBlIGV4Y2XDp8O1ZXMgYW9zIGRpcmVpdG9zIGF1dG9yYWlzIG91IHF1YWlzcXVlciB1c29zIGxpdnJlcyBhcGxpY8OhdmVpczsgT3MgZGlyZWl0b3MgbW9yYWlzIGRvIGF1dG9yOyBEaXJlaXRvcyBxdWUgb3V0cmFzIHBlc3NvYXMgcG9kZW0gdGVyIHNvYnJlIGEgb2JyYSBvdSBzb2JyZSBhIHV0aWxpemHDp8OjbyBkYSBvYnJhLCB0YWlzIGNvbW8gZGlyZWl0b3MgZGUgaW1hZ2VtIG91IHByaXZhY2lkYWRlLiBBdmlzbyDigJQgUGFyYSBxdWFscXVlciByZXV0aWxpemHDp8OjbyBvdSBkaXN0cmlidWnDp8Ojbywgdm9jw6ogZGV2ZSBkZWl4YXIgY2xhcm8gYSB0ZXJjZWlyb3Mgb3MgdGVybW9zIGRhIGxpY2Vuw6dhIGEgcXVlIHNlIGVuY29udHJhIHN1Ym1ldGlkYSBlc3RhIG9icmEuIEEgbWVsaG9yIG1hbmVpcmEgZGUgZmF6ZXIgaXNzbyDDqSBjb20gdW0gbGluayBwYXJhIGVzdGEgcMOhZ2luYS4KTGljZW7Dp2EgQ3JlYXRpdmUgQ29tbW9ucyAtIGh0dHA6Ly9jcmVhdGl2ZWNvbW1vbnMub3JnL2xpY2Vuc2VzL2J5LW5jLzMuMC9ici8KRepositório de PublicaçõesPUBhttp://150.162.242.35/oai/requestopendoar:23732021-06-07T21:06:03Repositório Institucional da UFSC - Universidade Federal de Santa Catarina (UFSC)false
dc.title.pt_BR.fl_str_mv Persona in foreign language learning: A qualitative review of online video games as a tool for developing an L2 motivational self system
title Persona in foreign language learning: A qualitative review of online video games as a tool for developing an L2 motivational self system
spellingShingle Persona in foreign language learning: A qualitative review of online video games as a tool for developing an L2 motivational self system
Santos, Fhelippe Waltelon Souza dos
Video games
Ideal L2 self
Identidade
Motivação
title_short Persona in foreign language learning: A qualitative review of online video games as a tool for developing an L2 motivational self system
title_full Persona in foreign language learning: A qualitative review of online video games as a tool for developing an L2 motivational self system
title_fullStr Persona in foreign language learning: A qualitative review of online video games as a tool for developing an L2 motivational self system
title_full_unstemmed Persona in foreign language learning: A qualitative review of online video games as a tool for developing an L2 motivational self system
title_sort Persona in foreign language learning: A qualitative review of online video games as a tool for developing an L2 motivational self system
author Santos, Fhelippe Waltelon Souza dos
author_facet Santos, Fhelippe Waltelon Souza dos
author_role author
dc.contributor.pt_BR.fl_str_mv Universidade Federal de Santa Catarina
dc.contributor.author.fl_str_mv Santos, Fhelippe Waltelon Souza dos
dc.contributor.advisor1.fl_str_mv Souza, Hanna Kivistö-de
contributor_str_mv Souza, Hanna Kivistö-de
dc.subject.por.fl_str_mv Video games
Ideal L2 self
Identidade
Motivação
topic Video games
Ideal L2 self
Identidade
Motivação
description TCC(graduação) - Universidade Federal de Santa Catarina. Centro de Comunicação e Expressão. Letras Inglês.
publishDate 2021
dc.date.accessioned.fl_str_mv 2021-06-07T21:06:02Z
dc.date.available.fl_str_mv 2021-06-07T21:06:02Z
dc.date.issued.fl_str_mv 2021-05-20
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/bachelorThesis
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dc.identifier.uri.fl_str_mv https://repositorio.ufsc.br/handle/123456789/224189
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dc.language.iso.fl_str_mv eng
language eng
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dc.format.none.fl_str_mv 44 f.
dc.publisher.none.fl_str_mv Florianópolis, SC
publisher.none.fl_str_mv Florianópolis, SC
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