Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Manancial - Repositório Digital da UFSM |
dARK ID: | ark:/26339/001300000f6nk |
Texto Completo: | http://repositorio.ufsm.br/handle/1/21969 |
Resumo: | Parkinson's disease is a degenerative, chronic and progressive disease that affects the central nervous system. It is caused by the death of neurons that produce dopamine in substantia nigra, manifested by cardinal signs such as bradykinesia, rigidity, tremor at rest and postural instability. These symptoms may affect postural balance, and therefore physiotherapy is indicated for the rehabilitation of their patients. However, the continuous rehabilitation program can become discouraging and decrease patient compliance. Thus, virtual reality - a technology that simulates reality through a computer, allowing the creation of a three-dimensional space from a proposed objective -, when associated with physical therapy, has therapeutic potential in relation to rehabilitation. Thus, the present study aims to systematically review the effects of virtual reality-based rehabilitation compared with conventional physical therapy in the treatment of balance in individuals with Parkinson's disease. A systematic literature review was performed according to the Ministry of Health's Preferred Reporting Items for Systematic Reviews and Meta-Analyzes Checklist and the Methodological Guidelines: Systematic review and meta-analysis of randomized controlled trials from the Ministry of Health. The search was performed in the databases MEDLINE, LILACS, Cochrane CENTRAL and PEDro, without restriction of publication date and language, from January to October 2019, with the combination of the descriptors and their respective terms, which are: Parkinson Disease , Virtual Reality and Physical Therapy Modalities; Parkinson's Disease, Postural Balance and Virtual Reality; and Parkinson's Disease, Postural Balance and Video Game. In the researches 256 articles were found, and through the inclusion and exclusion criteria and reading the abstracts and the complete manuscripts, seven articles were selected. From the included studies, it was observed that both intervention groups were beneficial for postural balance, without significant differences between the results. Although virtual reality has the advantages of immediate auditory / visual feedback, knowledge of performance and results, and high repetition in a complex environment, which can be a further stimulus for patients, both interventions is recommended. Among the limitations, we highlight the small sample size of the studies, poorly specific evaluations without reference values for this population and the short follow-up period. Also, the heterogeneity of studies that affect the possible generalizations for this population. Thus, further research on this subject with greater methodological rigor is suggested and experimental studies with serious games to specifically treat the symptoms of Parkinson's disease. |
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Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemáticaApplicability of virtual reality in treating balance of Parkinson’s disease individuals in physiotherapy sessions: a systematic reviewDoença de ParkinsonEquilíbrio posturalModalidades de fisioterapiaRealidade virtualVideogameParkinson's diseasePostural balancePhysical therapy modalitiesVirtual realityVideo gameCNPQ::CIENCIAS DA SAUDEParkinson's disease is a degenerative, chronic and progressive disease that affects the central nervous system. It is caused by the death of neurons that produce dopamine in substantia nigra, manifested by cardinal signs such as bradykinesia, rigidity, tremor at rest and postural instability. These symptoms may affect postural balance, and therefore physiotherapy is indicated for the rehabilitation of their patients. However, the continuous rehabilitation program can become discouraging and decrease patient compliance. Thus, virtual reality - a technology that simulates reality through a computer, allowing the creation of a three-dimensional space from a proposed objective -, when associated with physical therapy, has therapeutic potential in relation to rehabilitation. Thus, the present study aims to systematically review the effects of virtual reality-based rehabilitation compared with conventional physical therapy in the treatment of balance in individuals with Parkinson's disease. A systematic literature review was performed according to the Ministry of Health's Preferred Reporting Items for Systematic Reviews and Meta-Analyzes Checklist and the Methodological Guidelines: Systematic review and meta-analysis of randomized controlled trials from the Ministry of Health. The search was performed in the databases MEDLINE, LILACS, Cochrane CENTRAL and PEDro, without restriction of publication date and language, from January to October 2019, with the combination of the descriptors and their respective terms, which are: Parkinson Disease , Virtual Reality and Physical Therapy Modalities; Parkinson's Disease, Postural Balance and Virtual Reality; and Parkinson's Disease, Postural Balance and Video Game. In the researches 256 articles were found, and through the inclusion and exclusion criteria and reading the abstracts and the complete manuscripts, seven articles were selected. From the included studies, it was observed that both intervention groups were beneficial for postural balance, without significant differences between the results. Although virtual reality has the advantages of immediate auditory / visual feedback, knowledge of performance and results, and high repetition in a complex environment, which can be a further stimulus for patients, both interventions is recommended. Among the limitations, we highlight the small sample size of the studies, poorly specific evaluations without reference values for this population and the short follow-up period. Also, the heterogeneity of studies that affect the possible generalizations for this population. Thus, further research on this subject with greater methodological rigor is suggested and experimental studies with serious games to specifically treat the symptoms of Parkinson's disease.A doença de Parkinson é uma enfermidade degenerativa, crônica e progressiva que afeta o sistema nervoso central. Ela é causada pela morte dos neurônios que fazem a produção da dopamina na substância negra, manifestada por sinais cardinais, como bradicinesia, rigidez, tremor em repouso e instabilidade postural. Esses sintomas podem afetar o equilíbrio postural, sendo, então, a fisioterapia indicada na reabilitação de seus portadores. No entanto, o programa de reabilitação permanente pode se tornar desestimulante e diminuir a adesão ao tratamento pelo paciente. Assim, a realidade virtual – uma tecnologia que simula a realidade através de um computador, permitindo a criação de um espaço tridimensional a partir de um objetivo proposto –, quando associada à fisioterapia, apresenta potencial terapêutico em relação à reabilitação. Dessa forma, o presente estudo tem como objetivo revisar, sistematicamente, os efeitos da reabilitação baseada em realidade virtual em comparação com à fisioterapia convencional no tratamento do equilíbrio de indivíduos com Doença de Parkinson. Foi realizada uma revisão sistemática da literatura, de acordo com o Check-list da Preferred Reporting Items for Systematic Reviews and Meta-Analyses e com as Diretrizes Metodológicas: elaboração de revisão sistemática e meta-análise de ensaios clínicos randomizados, do Ministério da Saúde. A busca foi feita nas bases de dados MEDLINE, LILACS, Cochrane CENTRAL e PEDro, sem restrição de data de publicação e idioma, no período de janeiro a outubro de 2019, com a combinação dos descritores e seus respectivos termos, que são: Parkinson Disease, Virtual Reality e Physical Therapy Modalities; Parkinson Disease, Postural Balance e Virtual Reality; e Parkinson Disease, Postural Balance e Videogame. Nas pesquisas foram encontrados 256 artigos, e através dos critérios de inclusão e exclusão e da leitura dos resumos e dos manuscritos completos, foram selecionados sete artigos. A partir dos estudos incluídos, observou-se que os dois grupos de intervenção foram benéficos para o equilíbrio postural, sem diferenças significativas entre os resultados. Apesar da realidade virtual ter como vantagens o feedback auditivo/visual imediato, o conhecimento de desempenho e resultados e a alta repetição em um ambiente complexo – que podem ser um estímulo a mais aos pacientes –, ambas as intervenções são recomendadas. Entre as limitações, destaca-se a pequena amostra dos estudos, avaliações pouco específicas e sem valores de referência para essa população e o curto período de acompanhamento, assim como a heterogeneidade dos estudos, o que impacta nas possíveis generalizações para essa população. Assim, sugere-se a realização de mais pesquisas com essa temática com maior rigor metodológico e estudos experimentais com jogos sérios para tratar especificamente os sintomas da doença de Parkinson.Universidade Federal de Santa MariaBrasilCiências da SaúdeUFSMPrograma de Pós-Graduação em Ciências da SaúdeCentro de Ciências da Saúded'Ornellas, Marcos Cordeirohttp://lattes.cnpq.br/1765721612533942Prado, Ana Lucia CerviMarques, Rosana NiederauerMartins, Juliana SaibtFontoura, Naiane Machado2021-08-17T12:45:11Z2021-08-17T12:45:11Z2019-11-04info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://repositorio.ufsm.br/handle/1/21969ark:/26339/001300000f6nkporAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2022-08-17T14:07:53Zoai:repositorio.ufsm.br:1/21969Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/ONGhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.comopendoar:2022-08-17T14:07:53Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false |
dc.title.none.fl_str_mv |
Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática Applicability of virtual reality in treating balance of Parkinson’s disease individuals in physiotherapy sessions: a systematic review |
title |
Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática |
spellingShingle |
Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática Fontoura, Naiane Machado Doença de Parkinson Equilíbrio postural Modalidades de fisioterapia Realidade virtual Videogame Parkinson's disease Postural balance Physical therapy modalities Virtual reality Video game CNPQ::CIENCIAS DA SAUDE |
title_short |
Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática |
title_full |
Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática |
title_fullStr |
Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática |
title_full_unstemmed |
Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática |
title_sort |
Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática |
author |
Fontoura, Naiane Machado |
author_facet |
Fontoura, Naiane Machado |
author_role |
author |
dc.contributor.none.fl_str_mv |
d'Ornellas, Marcos Cordeiro http://lattes.cnpq.br/1765721612533942 Prado, Ana Lucia Cervi Marques, Rosana Niederauer Martins, Juliana Saibt |
dc.contributor.author.fl_str_mv |
Fontoura, Naiane Machado |
dc.subject.por.fl_str_mv |
Doença de Parkinson Equilíbrio postural Modalidades de fisioterapia Realidade virtual Videogame Parkinson's disease Postural balance Physical therapy modalities Virtual reality Video game CNPQ::CIENCIAS DA SAUDE |
topic |
Doença de Parkinson Equilíbrio postural Modalidades de fisioterapia Realidade virtual Videogame Parkinson's disease Postural balance Physical therapy modalities Virtual reality Video game CNPQ::CIENCIAS DA SAUDE |
description |
Parkinson's disease is a degenerative, chronic and progressive disease that affects the central nervous system. It is caused by the death of neurons that produce dopamine in substantia nigra, manifested by cardinal signs such as bradykinesia, rigidity, tremor at rest and postural instability. These symptoms may affect postural balance, and therefore physiotherapy is indicated for the rehabilitation of their patients. However, the continuous rehabilitation program can become discouraging and decrease patient compliance. Thus, virtual reality - a technology that simulates reality through a computer, allowing the creation of a three-dimensional space from a proposed objective -, when associated with physical therapy, has therapeutic potential in relation to rehabilitation. Thus, the present study aims to systematically review the effects of virtual reality-based rehabilitation compared with conventional physical therapy in the treatment of balance in individuals with Parkinson's disease. A systematic literature review was performed according to the Ministry of Health's Preferred Reporting Items for Systematic Reviews and Meta-Analyzes Checklist and the Methodological Guidelines: Systematic review and meta-analysis of randomized controlled trials from the Ministry of Health. The search was performed in the databases MEDLINE, LILACS, Cochrane CENTRAL and PEDro, without restriction of publication date and language, from January to October 2019, with the combination of the descriptors and their respective terms, which are: Parkinson Disease , Virtual Reality and Physical Therapy Modalities; Parkinson's Disease, Postural Balance and Virtual Reality; and Parkinson's Disease, Postural Balance and Video Game. In the researches 256 articles were found, and through the inclusion and exclusion criteria and reading the abstracts and the complete manuscripts, seven articles were selected. From the included studies, it was observed that both intervention groups were beneficial for postural balance, without significant differences between the results. Although virtual reality has the advantages of immediate auditory / visual feedback, knowledge of performance and results, and high repetition in a complex environment, which can be a further stimulus for patients, both interventions is recommended. Among the limitations, we highlight the small sample size of the studies, poorly specific evaluations without reference values for this population and the short follow-up period. Also, the heterogeneity of studies that affect the possible generalizations for this population. Thus, further research on this subject with greater methodological rigor is suggested and experimental studies with serious games to specifically treat the symptoms of Parkinson's disease. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-11-04 2021-08-17T12:45:11Z 2021-08-17T12:45:11Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://repositorio.ufsm.br/handle/1/21969 |
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ark:/26339/001300000f6nk |
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http://repositorio.ufsm.br/handle/1/21969 |
identifier_str_mv |
ark:/26339/001300000f6nk |
dc.language.iso.fl_str_mv |
por |
language |
por |
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Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
eu_rights_str_mv |
openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Federal de Santa Maria Brasil Ciências da Saúde UFSM Programa de Pós-Graduação em Ciências da Saúde Centro de Ciências da Saúde |
publisher.none.fl_str_mv |
Universidade Federal de Santa Maria Brasil Ciências da Saúde UFSM Programa de Pós-Graduação em Ciências da Saúde Centro de Ciências da Saúde |
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reponame:Manancial - Repositório Digital da UFSM instname:Universidade Federal de Santa Maria (UFSM) instacron:UFSM |
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Universidade Federal de Santa Maria (UFSM) |
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UFSM |
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UFSM |
reponame_str |
Manancial - Repositório Digital da UFSM |
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Manancial - Repositório Digital da UFSM |
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Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM) |
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atendimento.sib@ufsm.br||tedebc@gmail.com |
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1815172331968921600 |