Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática

Detalhes bibliográficos
Autor(a) principal: Fontoura, Naiane Machado
Data de Publicação: 2019
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Manancial - Repositório Digital da UFSM
dARK ID: ark:/26339/001300000f6nk
Texto Completo: http://repositorio.ufsm.br/handle/1/21969
Resumo: Parkinson's disease is a degenerative, chronic and progressive disease that affects the central nervous system. It is caused by the death of neurons that produce dopamine in substantia nigra, manifested by cardinal signs such as bradykinesia, rigidity, tremor at rest and postural instability. These symptoms may affect postural balance, and therefore physiotherapy is indicated for the rehabilitation of their patients. However, the continuous rehabilitation program can become discouraging and decrease patient compliance. Thus, virtual reality - a technology that simulates reality through a computer, allowing the creation of a three-dimensional space from a proposed objective -, when associated with physical therapy, has therapeutic potential in relation to rehabilitation. Thus, the present study aims to systematically review the effects of virtual reality-based rehabilitation compared with conventional physical therapy in the treatment of balance in individuals with Parkinson's disease. A systematic literature review was performed according to the Ministry of Health's Preferred Reporting Items for Systematic Reviews and Meta-Analyzes Checklist and the Methodological Guidelines: Systematic review and meta-analysis of randomized controlled trials from the Ministry of Health. The search was performed in the databases MEDLINE, LILACS, Cochrane CENTRAL and PEDro, without restriction of publication date and language, from January to October 2019, with the combination of the descriptors and their respective terms, which are: Parkinson Disease , Virtual Reality and Physical Therapy Modalities; Parkinson's Disease, Postural Balance and Virtual Reality; and Parkinson's Disease, Postural Balance and Video Game. In the researches 256 articles were found, and through the inclusion and exclusion criteria and reading the abstracts and the complete manuscripts, seven articles were selected. From the included studies, it was observed that both intervention groups were beneficial for postural balance, without significant differences between the results. Although virtual reality has the advantages of immediate auditory / visual feedback, knowledge of performance and results, and high repetition in a complex environment, which can be a further stimulus for patients, both interventions is recommended. Among the limitations, we highlight the small sample size of the studies, poorly specific evaluations without reference values for this population and the short follow-up period. Also, the heterogeneity of studies that affect the possible generalizations for this population. Thus, further research on this subject with greater methodological rigor is suggested and experimental studies with serious games to specifically treat the symptoms of Parkinson's disease.
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spelling Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemáticaApplicability of virtual reality in treating balance of Parkinson’s disease individuals in physiotherapy sessions: a systematic reviewDoença de ParkinsonEquilíbrio posturalModalidades de fisioterapiaRealidade virtualVideogameParkinson's diseasePostural balancePhysical therapy modalitiesVirtual realityVideo gameCNPQ::CIENCIAS DA SAUDEParkinson's disease is a degenerative, chronic and progressive disease that affects the central nervous system. It is caused by the death of neurons that produce dopamine in substantia nigra, manifested by cardinal signs such as bradykinesia, rigidity, tremor at rest and postural instability. These symptoms may affect postural balance, and therefore physiotherapy is indicated for the rehabilitation of their patients. However, the continuous rehabilitation program can become discouraging and decrease patient compliance. Thus, virtual reality - a technology that simulates reality through a computer, allowing the creation of a three-dimensional space from a proposed objective -, when associated with physical therapy, has therapeutic potential in relation to rehabilitation. Thus, the present study aims to systematically review the effects of virtual reality-based rehabilitation compared with conventional physical therapy in the treatment of balance in individuals with Parkinson's disease. A systematic literature review was performed according to the Ministry of Health's Preferred Reporting Items for Systematic Reviews and Meta-Analyzes Checklist and the Methodological Guidelines: Systematic review and meta-analysis of randomized controlled trials from the Ministry of Health. The search was performed in the databases MEDLINE, LILACS, Cochrane CENTRAL and PEDro, without restriction of publication date and language, from January to October 2019, with the combination of the descriptors and their respective terms, which are: Parkinson Disease , Virtual Reality and Physical Therapy Modalities; Parkinson's Disease, Postural Balance and Virtual Reality; and Parkinson's Disease, Postural Balance and Video Game. In the researches 256 articles were found, and through the inclusion and exclusion criteria and reading the abstracts and the complete manuscripts, seven articles were selected. From the included studies, it was observed that both intervention groups were beneficial for postural balance, without significant differences between the results. Although virtual reality has the advantages of immediate auditory / visual feedback, knowledge of performance and results, and high repetition in a complex environment, which can be a further stimulus for patients, both interventions is recommended. Among the limitations, we highlight the small sample size of the studies, poorly specific evaluations without reference values for this population and the short follow-up period. Also, the heterogeneity of studies that affect the possible generalizations for this population. Thus, further research on this subject with greater methodological rigor is suggested and experimental studies with serious games to specifically treat the symptoms of Parkinson's disease.A doença de Parkinson é uma enfermidade degenerativa, crônica e progressiva que afeta o sistema nervoso central. Ela é causada pela morte dos neurônios que fazem a produção da dopamina na substância negra, manifestada por sinais cardinais, como bradicinesia, rigidez, tremor em repouso e instabilidade postural. Esses sintomas podem afetar o equilíbrio postural, sendo, então, a fisioterapia indicada na reabilitação de seus portadores. No entanto, o programa de reabilitação permanente pode se tornar desestimulante e diminuir a adesão ao tratamento pelo paciente. Assim, a realidade virtual – uma tecnologia que simula a realidade através de um computador, permitindo a criação de um espaço tridimensional a partir de um objetivo proposto –, quando associada à fisioterapia, apresenta potencial terapêutico em relação à reabilitação. Dessa forma, o presente estudo tem como objetivo revisar, sistematicamente, os efeitos da reabilitação baseada em realidade virtual em comparação com à fisioterapia convencional no tratamento do equilíbrio de indivíduos com Doença de Parkinson. Foi realizada uma revisão sistemática da literatura, de acordo com o Check-list da Preferred Reporting Items for Systematic Reviews and Meta-Analyses e com as Diretrizes Metodológicas: elaboração de revisão sistemática e meta-análise de ensaios clínicos randomizados, do Ministério da Saúde. A busca foi feita nas bases de dados MEDLINE, LILACS, Cochrane CENTRAL e PEDro, sem restrição de data de publicação e idioma, no período de janeiro a outubro de 2019, com a combinação dos descritores e seus respectivos termos, que são: Parkinson Disease, Virtual Reality e Physical Therapy Modalities; Parkinson Disease, Postural Balance e Virtual Reality; e Parkinson Disease, Postural Balance e Videogame. Nas pesquisas foram encontrados 256 artigos, e através dos critérios de inclusão e exclusão e da leitura dos resumos e dos manuscritos completos, foram selecionados sete artigos. A partir dos estudos incluídos, observou-se que os dois grupos de intervenção foram benéficos para o equilíbrio postural, sem diferenças significativas entre os resultados. Apesar da realidade virtual ter como vantagens o feedback auditivo/visual imediato, o conhecimento de desempenho e resultados e a alta repetição em um ambiente complexo – que podem ser um estímulo a mais aos pacientes –, ambas as intervenções são recomendadas. Entre as limitações, destaca-se a pequena amostra dos estudos, avaliações pouco específicas e sem valores de referência para essa população e o curto período de acompanhamento, assim como a heterogeneidade dos estudos, o que impacta nas possíveis generalizações para essa população. Assim, sugere-se a realização de mais pesquisas com essa temática com maior rigor metodológico e estudos experimentais com jogos sérios para tratar especificamente os sintomas da doença de Parkinson.Universidade Federal de Santa MariaBrasilCiências da SaúdeUFSMPrograma de Pós-Graduação em Ciências da SaúdeCentro de Ciências da Saúded'Ornellas, Marcos Cordeirohttp://lattes.cnpq.br/1765721612533942Prado, Ana Lucia CerviMarques, Rosana NiederauerMartins, Juliana SaibtFontoura, Naiane Machado2021-08-17T12:45:11Z2021-08-17T12:45:11Z2019-11-04info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://repositorio.ufsm.br/handle/1/21969ark:/26339/001300000f6nkporAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2022-08-17T14:07:53Zoai:repositorio.ufsm.br:1/21969Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/ONGhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.comopendoar:2022-08-17T14:07:53Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false
dc.title.none.fl_str_mv Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática
Applicability of virtual reality in treating balance of Parkinson’s disease individuals in physiotherapy sessions: a systematic review
title Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática
spellingShingle Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática
Fontoura, Naiane Machado
Doença de Parkinson
Equilíbrio postural
Modalidades de fisioterapia
Realidade virtual
Videogame
Parkinson's disease
Postural balance
Physical therapy modalities
Virtual reality
Video game
CNPQ::CIENCIAS DA SAUDE
title_short Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática
title_full Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática
title_fullStr Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática
title_full_unstemmed Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática
title_sort Aplicabilidade da realidade virtual no equilíbrio de indivíduos com doença de Parkinson em sessões de fisioterapia: uma revisão sistemática
author Fontoura, Naiane Machado
author_facet Fontoura, Naiane Machado
author_role author
dc.contributor.none.fl_str_mv d'Ornellas, Marcos Cordeiro
http://lattes.cnpq.br/1765721612533942
Prado, Ana Lucia Cervi
Marques, Rosana Niederauer
Martins, Juliana Saibt
dc.contributor.author.fl_str_mv Fontoura, Naiane Machado
dc.subject.por.fl_str_mv Doença de Parkinson
Equilíbrio postural
Modalidades de fisioterapia
Realidade virtual
Videogame
Parkinson's disease
Postural balance
Physical therapy modalities
Virtual reality
Video game
CNPQ::CIENCIAS DA SAUDE
topic Doença de Parkinson
Equilíbrio postural
Modalidades de fisioterapia
Realidade virtual
Videogame
Parkinson's disease
Postural balance
Physical therapy modalities
Virtual reality
Video game
CNPQ::CIENCIAS DA SAUDE
description Parkinson's disease is a degenerative, chronic and progressive disease that affects the central nervous system. It is caused by the death of neurons that produce dopamine in substantia nigra, manifested by cardinal signs such as bradykinesia, rigidity, tremor at rest and postural instability. These symptoms may affect postural balance, and therefore physiotherapy is indicated for the rehabilitation of their patients. However, the continuous rehabilitation program can become discouraging and decrease patient compliance. Thus, virtual reality - a technology that simulates reality through a computer, allowing the creation of a three-dimensional space from a proposed objective -, when associated with physical therapy, has therapeutic potential in relation to rehabilitation. Thus, the present study aims to systematically review the effects of virtual reality-based rehabilitation compared with conventional physical therapy in the treatment of balance in individuals with Parkinson's disease. A systematic literature review was performed according to the Ministry of Health's Preferred Reporting Items for Systematic Reviews and Meta-Analyzes Checklist and the Methodological Guidelines: Systematic review and meta-analysis of randomized controlled trials from the Ministry of Health. The search was performed in the databases MEDLINE, LILACS, Cochrane CENTRAL and PEDro, without restriction of publication date and language, from January to October 2019, with the combination of the descriptors and their respective terms, which are: Parkinson Disease , Virtual Reality and Physical Therapy Modalities; Parkinson's Disease, Postural Balance and Virtual Reality; and Parkinson's Disease, Postural Balance and Video Game. In the researches 256 articles were found, and through the inclusion and exclusion criteria and reading the abstracts and the complete manuscripts, seven articles were selected. From the included studies, it was observed that both intervention groups were beneficial for postural balance, without significant differences between the results. Although virtual reality has the advantages of immediate auditory / visual feedback, knowledge of performance and results, and high repetition in a complex environment, which can be a further stimulus for patients, both interventions is recommended. Among the limitations, we highlight the small sample size of the studies, poorly specific evaluations without reference values for this population and the short follow-up period. Also, the heterogeneity of studies that affect the possible generalizations for this population. Thus, further research on this subject with greater methodological rigor is suggested and experimental studies with serious games to specifically treat the symptoms of Parkinson's disease.
publishDate 2019
dc.date.none.fl_str_mv 2019-11-04
2021-08-17T12:45:11Z
2021-08-17T12:45:11Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://repositorio.ufsm.br/handle/1/21969
dc.identifier.dark.fl_str_mv ark:/26339/001300000f6nk
url http://repositorio.ufsm.br/handle/1/21969
identifier_str_mv ark:/26339/001300000f6nk
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Ciências da Saúde
UFSM
Programa de Pós-Graduação em Ciências da Saúde
Centro de Ciências da Saúde
publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Ciências da Saúde
UFSM
Programa de Pós-Graduação em Ciências da Saúde
Centro de Ciências da Saúde
dc.source.none.fl_str_mv reponame:Manancial - Repositório Digital da UFSM
instname:Universidade Federal de Santa Maria (UFSM)
instacron:UFSM
instname_str Universidade Federal de Santa Maria (UFSM)
instacron_str UFSM
institution UFSM
reponame_str Manancial - Repositório Digital da UFSM
collection Manancial - Repositório Digital da UFSM
repository.name.fl_str_mv Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)
repository.mail.fl_str_mv atendimento.sib@ufsm.br||tedebc@gmail.com
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