Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Domínios de Lingu@gem |
Texto Completo: | https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948 |
Resumo: | The purpose of this essay was to work on the disambiguation of the senses of the word “play”. Such work is justified as we become aware of the ubiquity of an entertainment phenomenon. For this purpose, within the field of study of the transdiscipline Digital Humanities, we first outline a general view of the ubiquity of an entertainment phenomenon within a society whose processes of digitalization are quickly evolving. Second, we analyze the processes that cause ambiguity to the word “play” from language studies, as well as social logics of naming that underlie its uses. Finally, the term ludus is approached as an etymologic source of 'play' from its naming logics. As results and conclusion, on one hand, we could first unravel the root of the ubiquity of an entertainment phenomenon by studying current social logics of naming for play, whereas on the other hand, we found out that the uses of play within the current digital era are recovering senses that used to be linked to ludus, mainly when one considers that “play” is currently developing a notion that normally relates it to learning forms. |
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Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainmentDesambiguação do vocábulo jogo a partir de uma análise semântica histórica e o atual contexto de ubiquidade do entretenimentoTecnologiaLudusEra digitalEducaçãoAprendizagemTechnologyLudusDigital eraEducationLearningThe purpose of this essay was to work on the disambiguation of the senses of the word “play”. Such work is justified as we become aware of the ubiquity of an entertainment phenomenon. For this purpose, within the field of study of the transdiscipline Digital Humanities, we first outline a general view of the ubiquity of an entertainment phenomenon within a society whose processes of digitalization are quickly evolving. Second, we analyze the processes that cause ambiguity to the word “play” from language studies, as well as social logics of naming that underlie its uses. Finally, the term ludus is approached as an etymologic source of 'play' from its naming logics. As results and conclusion, on one hand, we could first unravel the root of the ubiquity of an entertainment phenomenon by studying current social logics of naming for play, whereas on the other hand, we found out that the uses of play within the current digital era are recovering senses that used to be linked to ludus, mainly when one considers that “play” is currently developing a notion that normally relates it to learning forms.O objetivo deste ensaio foi trabalhar a desambiguação de sentidos da palavra jogo. Tal trabalho justifica-se à medida que se toma conhecimento do fenômeno da ubiquidade do entretenimento. Para tanto, situando-se no campo de estudos da transdisciplina Humanidades Digitais, em primeiro lugar, o ensaio traça um panorama geral do fenômeno da ubiquidade do entretenimento no seio de uma sociedade na qual os processos de digitalização evoluem de maneira veloz. Em segunda etapa, analisa processos que tornam a palavra jogo ambígua a partir de estudos da linguagem, bem como lógicas sociais de denominação que subjazem seus usos. Por fim, em terceiro lugar, entendido como fonte etimológica do termo jogo, o vocábulo ludus é abordado a partir de suas lógicas de designação. Como resultados e conclusões, por um lado, foi possível desvelar uma raiz do fenômeno da ubiquidade do entretenimento ao se estudar atuais lógicas sociais de denominação do jogo, ao passo que, por outro lado, descobriu-se que, no atual estágio da era digital, usos do vocábulo jogo vêm recuperando sentidos antes vinculados à palavra ludus, sobretudo quando se considera que, atualmente, o jogo vem desenvolvendo cada vez mais uma noção que o relaciona normalmente com formas de aprendizagem.PPUFU2023-03-13info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdftext/xmlhttps://seer.ufu.br/index.php/dominiosdelinguagem/article/view/6794810.14393/DLv17a2023-16Domínios de Lingu@gem; Vol. 17 (2023): Domínios de Lingu@gem; e1716Domínios de Lingu@gem; Vol. 17 (2023): Domínios de Lingu@gem; e1716Domínios de Lingu@gem; v. 17 (2023): Domínios de Lingu@gem; e17161980-5799reponame:Domínios de Lingu@geminstname:Universidade Federal de Uberlândia (UFU)instacron:UFUporhttps://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948/35697https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948/37455Copyright (c) 2023 Leonardo Dias Avançohttp://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessDias Avanço, Leonardo2023-12-29T19:14:24Zoai:ojs.www.seer.ufu.br:article/67948Revistahttps://seer.ufu.br/index.php/dominiosdelinguagemPUBhttps://seer.ufu.br/index.php/dominiosdelinguagem/oairevistadominios@ileel.ufu.br||1980-57991980-5799opendoar:2023-12-29T19:14:24Domínios de Lingu@gem - Universidade Federal de Uberlândia (UFU)false |
dc.title.none.fl_str_mv |
Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment Desambiguação do vocábulo jogo a partir de uma análise semântica histórica e o atual contexto de ubiquidade do entretenimento |
title |
Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment |
spellingShingle |
Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment Dias Avanço, Leonardo Tecnologia Ludus Era digital Educação Aprendizagem Technology Ludus Digital era Education Learning |
title_short |
Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment |
title_full |
Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment |
title_fullStr |
Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment |
title_full_unstemmed |
Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment |
title_sort |
Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment |
author |
Dias Avanço, Leonardo |
author_facet |
Dias Avanço, Leonardo |
author_role |
author |
dc.contributor.author.fl_str_mv |
Dias Avanço, Leonardo |
dc.subject.por.fl_str_mv |
Tecnologia Ludus Era digital Educação Aprendizagem Technology Ludus Digital era Education Learning |
topic |
Tecnologia Ludus Era digital Educação Aprendizagem Technology Ludus Digital era Education Learning |
description |
The purpose of this essay was to work on the disambiguation of the senses of the word “play”. Such work is justified as we become aware of the ubiquity of an entertainment phenomenon. For this purpose, within the field of study of the transdiscipline Digital Humanities, we first outline a general view of the ubiquity of an entertainment phenomenon within a society whose processes of digitalization are quickly evolving. Second, we analyze the processes that cause ambiguity to the word “play” from language studies, as well as social logics of naming that underlie its uses. Finally, the term ludus is approached as an etymologic source of 'play' from its naming logics. As results and conclusion, on one hand, we could first unravel the root of the ubiquity of an entertainment phenomenon by studying current social logics of naming for play, whereas on the other hand, we found out that the uses of play within the current digital era are recovering senses that used to be linked to ludus, mainly when one considers that “play” is currently developing a notion that normally relates it to learning forms. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-03-13 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigo avaliado pelos pares |
format |
article |
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publishedVersion |
dc.identifier.uri.fl_str_mv |
https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948 10.14393/DLv17a2023-16 |
url |
https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948 |
identifier_str_mv |
10.14393/DLv17a2023-16 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948/35697 https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948/37455 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2023 Leonardo Dias Avanço http://creativecommons.org/licenses/by-nc-nd/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2023 Leonardo Dias Avanço http://creativecommons.org/licenses/by-nc-nd/4.0 |
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openAccess |
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application/pdf text/xml |
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PPUFU |
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PPUFU |
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Domínios de Lingu@gem; Vol. 17 (2023): Domínios de Lingu@gem; e1716 Domínios de Lingu@gem; Vol. 17 (2023): Domínios de Lingu@gem; e1716 Domínios de Lingu@gem; v. 17 (2023): Domínios de Lingu@gem; e1716 1980-5799 reponame:Domínios de Lingu@gem instname:Universidade Federal de Uberlândia (UFU) instacron:UFU |
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Universidade Federal de Uberlândia (UFU) |
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UFU |
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Domínios de Lingu@gem |
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Domínios de Lingu@gem |
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Domínios de Lingu@gem - Universidade Federal de Uberlândia (UFU) |
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revistadominios@ileel.ufu.br|| |
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