Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment

Detalhes bibliográficos
Autor(a) principal: Dias Avanço, Leonardo
Data de Publicação: 2023
Tipo de documento: Artigo
Idioma: por
Título da fonte: Domínios de Lingu@gem
Texto Completo: https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948
Resumo: The purpose of this essay was to work on the disambiguation of the senses of the word “play”. Such work is justified as we become aware of the ubiquity of an entertainment phenomenon. For this purpose, within the field of study of the transdiscipline Digital Humanities, we first outline a general view of the ubiquity of an entertainment phenomenon within a society whose processes of digitalization are quickly evolving. Second, we analyze the processes that cause ambiguity to the word “play” from language studies, as well as social logics of naming that underlie its uses. Finally, the term ludus is approached as an etymologic source of 'play' from its naming logics. As results and conclusion, on one hand, we could first unravel the root of the ubiquity of an entertainment phenomenon by studying current social logics of naming for play, whereas on the other hand, we found out that the uses of play within the current digital era are recovering senses that used to be linked to ludus, mainly when one considers that “play” is currently developing a notion that normally relates it to learning forms.
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spelling Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainmentDesambiguação do vocábulo jogo a partir de uma análise semântica histórica e o atual contexto de ubiquidade do entretenimentoTecnologiaLudusEra digitalEducaçãoAprendizagemTechnologyLudusDigital eraEducationLearningThe purpose of this essay was to work on the disambiguation of the senses of the word “play”. Such work is justified as we become aware of the ubiquity of an entertainment phenomenon. For this purpose, within the field of study of the transdiscipline Digital Humanities, we first outline a general view of the ubiquity of an entertainment phenomenon within a society whose processes of digitalization are quickly evolving. Second, we analyze the processes that cause ambiguity to the word “play” from language studies, as well as social logics of naming that underlie its uses. Finally, the term ludus is approached as an etymologic source of 'play' from its naming logics. As results and conclusion, on one hand, we could first unravel the root of the ubiquity of an entertainment phenomenon by studying current social logics of naming for play, whereas on the other hand, we found out that the uses of play within the current digital era are recovering senses that used to be linked to ludus, mainly when one considers that “play” is currently developing a notion that normally relates it to learning forms.O objetivo deste ensaio foi trabalhar a desambiguação de sentidos da palavra jogo. Tal trabalho justifica-se à medida que se toma conhecimento do fenômeno da ubiquidade do entretenimento. Para tanto, situando-se no campo de estudos da transdisciplina Humanidades Digitais, em primeiro lugar, o ensaio traça um panorama geral do fenômeno da ubiquidade do entretenimento no seio de uma sociedade na qual os processos de digitalização evoluem de maneira veloz. Em segunda etapa, analisa processos que tornam a palavra jogo ambígua a partir de estudos da linguagem, bem como lógicas sociais de denominação que subjazem seus usos. Por fim, em terceiro lugar, entendido como fonte etimológica do termo jogo, o vocábulo ludus é abordado a partir de suas lógicas de designação. Como resultados e conclusões, por um lado, foi possível desvelar uma raiz do fenômeno da ubiquidade do entretenimento ao se estudar atuais lógicas sociais de denominação do jogo, ao passo que, por outro lado, descobriu-se que, no atual estágio da era digital, usos do vocábulo jogo vêm recuperando sentidos antes vinculados à palavra ludus, sobretudo quando se considera que, atualmente, o jogo vem desenvolvendo cada vez mais uma noção que o relaciona normalmente com formas de aprendizagem.PPUFU2023-03-13info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdftext/xmlhttps://seer.ufu.br/index.php/dominiosdelinguagem/article/view/6794810.14393/DLv17a2023-16Domínios de Lingu@gem; Vol. 17 (2023): Domínios de Lingu@gem; e1716Domínios de Lingu@gem; Vol. 17 (2023): Domínios de Lingu@gem; e1716Domínios de Lingu@gem; v. 17 (2023): Domínios de Lingu@gem; e17161980-5799reponame:Domínios de Lingu@geminstname:Universidade Federal de Uberlândia (UFU)instacron:UFUporhttps://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948/35697https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948/37455Copyright (c) 2023 Leonardo Dias Avançohttp://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessDias Avanço, Leonardo2023-12-29T19:14:24Zoai:ojs.www.seer.ufu.br:article/67948Revistahttps://seer.ufu.br/index.php/dominiosdelinguagemPUBhttps://seer.ufu.br/index.php/dominiosdelinguagem/oairevistadominios@ileel.ufu.br||1980-57991980-5799opendoar:2023-12-29T19:14:24Domínios de Lingu@gem - Universidade Federal de Uberlândia (UFU)false
dc.title.none.fl_str_mv Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment
Desambiguação do vocábulo jogo a partir de uma análise semântica histórica e o atual contexto de ubiquidade do entretenimento
title Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment
spellingShingle Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment
Dias Avanço, Leonardo
Tecnologia
Ludus
Era digital
Educação
Aprendizagem
Technology
Ludus
Digital era
Education
Learning
title_short Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment
title_full Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment
title_fullStr Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment
title_full_unstemmed Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment
title_sort Disambiguation of the word 'play' from a historical semantic analysis and the current context of ubiquity of entertainment
author Dias Avanço, Leonardo
author_facet Dias Avanço, Leonardo
author_role author
dc.contributor.author.fl_str_mv Dias Avanço, Leonardo
dc.subject.por.fl_str_mv Tecnologia
Ludus
Era digital
Educação
Aprendizagem
Technology
Ludus
Digital era
Education
Learning
topic Tecnologia
Ludus
Era digital
Educação
Aprendizagem
Technology
Ludus
Digital era
Education
Learning
description The purpose of this essay was to work on the disambiguation of the senses of the word “play”. Such work is justified as we become aware of the ubiquity of an entertainment phenomenon. For this purpose, within the field of study of the transdiscipline Digital Humanities, we first outline a general view of the ubiquity of an entertainment phenomenon within a society whose processes of digitalization are quickly evolving. Second, we analyze the processes that cause ambiguity to the word “play” from language studies, as well as social logics of naming that underlie its uses. Finally, the term ludus is approached as an etymologic source of 'play' from its naming logics. As results and conclusion, on one hand, we could first unravel the root of the ubiquity of an entertainment phenomenon by studying current social logics of naming for play, whereas on the other hand, we found out that the uses of play within the current digital era are recovering senses that used to be linked to ludus, mainly when one considers that “play” is currently developing a notion that normally relates it to learning forms.
publishDate 2023
dc.date.none.fl_str_mv 2023-03-13
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Artigo avaliado pelos pares
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948
10.14393/DLv17a2023-16
url https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948
identifier_str_mv 10.14393/DLv17a2023-16
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948/35697
https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/67948/37455
dc.rights.driver.fl_str_mv Copyright (c) 2023 Leonardo Dias Avanço
http://creativecommons.org/licenses/by-nc-nd/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2023 Leonardo Dias Avanço
http://creativecommons.org/licenses/by-nc-nd/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
text/xml
dc.publisher.none.fl_str_mv PPUFU
publisher.none.fl_str_mv PPUFU
dc.source.none.fl_str_mv Domínios de Lingu@gem; Vol. 17 (2023): Domínios de Lingu@gem; e1716
Domínios de Lingu@gem; Vol. 17 (2023): Domínios de Lingu@gem; e1716
Domínios de Lingu@gem; v. 17 (2023): Domínios de Lingu@gem; e1716
1980-5799
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instname_str Universidade Federal de Uberlândia (UFU)
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reponame_str Domínios de Lingu@gem
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