Internet, agency and online digital games in the English language learning: a study in information technology higher education courses
Autor(a) principal: | |
---|---|
Data de Publicação: | 2018 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Domínios de Lingu@gem |
Texto Completo: | https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/40643 |
Resumo: | This article aims to discuss the way undergraduate students from Information Technology higher education courses use Internet as a means of interaction and digital communication to learn English, and presents some English learning possibilities in such informal context, especially regarding digital games. The theorical basis adopted are Wenger (1998) concept of communities of practice, Gee (2006) studies about affinity spaces and Krashen (1982) languages acquisition hypotheses. The results analysed in the questionnaire and interview conducted in this study demonstrated that films, series, songs and online games are the most accessed virtual contents and contribute to English language learning. In such context, participants highlighted the role of strategy, adventure, action and MMOGs games (Massive Multiplayer Online Role Playing Games) as learning tools, due to the wide interaction possibility among participants, agency and challenges. As learning strategies, the respondents use dictionaries and online translation tools, they communicate with other players or with more experienced people that might help them in the game interaction and they associate the words or try to understand them in the game context. |
id |
UFU-12_f1a4af0f4e152edf70b49796cdd523b3 |
---|---|
oai_identifier_str |
oai:ojs.www.seer.ufu.br:article/40643 |
network_acronym_str |
UFU-12 |
network_name_str |
Domínios de Lingu@gem |
repository_id_str |
|
spelling |
Internet, agency and online digital games in the English language learning: a study in information technology higher education coursesA internet, agência e os jogos digitais online na aprendizagem de inglês: um estudo no ensino superior de Tecnologia da InformaçãoJogos DigitaisComunicaçãoAprendizagem de inglêsDigital GamesInformal learningEnglish learningThis article aims to discuss the way undergraduate students from Information Technology higher education courses use Internet as a means of interaction and digital communication to learn English, and presents some English learning possibilities in such informal context, especially regarding digital games. The theorical basis adopted are Wenger (1998) concept of communities of practice, Gee (2006) studies about affinity spaces and Krashen (1982) languages acquisition hypotheses. The results analysed in the questionnaire and interview conducted in this study demonstrated that films, series, songs and online games are the most accessed virtual contents and contribute to English language learning. In such context, participants highlighted the role of strategy, adventure, action and MMOGs games (Massive Multiplayer Online Role Playing Games) as learning tools, due to the wide interaction possibility among participants, agency and challenges. As learning strategies, the respondents use dictionaries and online translation tools, they communicate with other players or with more experienced people that might help them in the game interaction and they associate the words or try to understand them in the game context.O objetivo deste artigo é discutir de que maneira os estudantes de cursos superiores em Tecnologia da Informação utilizam a Internet como meio de interação e comunicação digital para desenvolver a língua inglesa, bem como apresentar algumas possibilidades de aprendizagem de inglês no contexto informal, com foco nos jogos digitais. A base teórica foi orientada nos estudos de Wenger (1998) sobre comunidades de prática, Gee (2006) sobre espaços de afinidade e nas hipóteses de aquisição de línguas propostas por Krashen (1982). Os resultados analisados no questionário e na entrevista revelaram que filmes, séries, músicas e jogos on-line são os conteúdos virtuais mais acessados e contribuem para a aprendizagem da língua inglesa. Jogos do gênero estratégia, aventura, ação e MMORPGs (Massive Multiplayer Online Role Playing Games) são destacados como ferramentas de aprendizagem pela ampla possibilidade de interação, agência e desafios. Como estratégias de aprendizagem, os participantes utilizam dicionários e ferramentas on-line de tradução, entram em contato com outros jogadores ou com outras pessoas mais experientes que possam auxiliar na interação com o jogo, associam palavras e tentam compreendê-las com base no contexto que nele é apresentado.PP/UFU2018-09-21info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://seer.ufu.br/index.php/dominiosdelinguagem/article/view/4064310.14393/DL35-v12n3a2018-18Domínios de Lingu@gem; Vol. 12 No. 3 (2018): Número Atemático; 1878-1904Domínios de Lingu@gem; Vol. 12 Núm. 3 (2018): Número Atemático; 1878-1904Domínios de Lingu@gem; v. 12 n. 3 (2018): Número Atemático; 1878-19041980-5799reponame:Domínios de Lingu@geminstname:Universidade Federal de Uberlândia (UFU)instacron:UFUporhttps://seer.ufu.br/index.php/dominiosdelinguagem/article/view/40643/24004Copyright (c) 2018 Luciene Maria Garbuioinfo:eu-repo/semantics/openAccessGarbuio, Luciene Maria2019-05-09T13:42:36Zoai:ojs.www.seer.ufu.br:article/40643Revistahttps://seer.ufu.br/index.php/dominiosdelinguagemPUBhttps://seer.ufu.br/index.php/dominiosdelinguagem/oairevistadominios@ileel.ufu.br||1980-57991980-5799opendoar:2019-05-09T13:42:36Domínios de Lingu@gem - Universidade Federal de Uberlândia (UFU)false |
dc.title.none.fl_str_mv |
Internet, agency and online digital games in the English language learning: a study in information technology higher education courses A internet, agência e os jogos digitais online na aprendizagem de inglês: um estudo no ensino superior de Tecnologia da Informação |
title |
Internet, agency and online digital games in the English language learning: a study in information technology higher education courses |
spellingShingle |
Internet, agency and online digital games in the English language learning: a study in information technology higher education courses Garbuio, Luciene Maria Jogos Digitais Comunicação Aprendizagem de inglês Digital Games Informal learning English learning |
title_short |
Internet, agency and online digital games in the English language learning: a study in information technology higher education courses |
title_full |
Internet, agency and online digital games in the English language learning: a study in information technology higher education courses |
title_fullStr |
Internet, agency and online digital games in the English language learning: a study in information technology higher education courses |
title_full_unstemmed |
Internet, agency and online digital games in the English language learning: a study in information technology higher education courses |
title_sort |
Internet, agency and online digital games in the English language learning: a study in information technology higher education courses |
author |
Garbuio, Luciene Maria |
author_facet |
Garbuio, Luciene Maria |
author_role |
author |
dc.contributor.author.fl_str_mv |
Garbuio, Luciene Maria |
dc.subject.por.fl_str_mv |
Jogos Digitais Comunicação Aprendizagem de inglês Digital Games Informal learning English learning |
topic |
Jogos Digitais Comunicação Aprendizagem de inglês Digital Games Informal learning English learning |
description |
This article aims to discuss the way undergraduate students from Information Technology higher education courses use Internet as a means of interaction and digital communication to learn English, and presents some English learning possibilities in such informal context, especially regarding digital games. The theorical basis adopted are Wenger (1998) concept of communities of practice, Gee (2006) studies about affinity spaces and Krashen (1982) languages acquisition hypotheses. The results analysed in the questionnaire and interview conducted in this study demonstrated that films, series, songs and online games are the most accessed virtual contents and contribute to English language learning. In such context, participants highlighted the role of strategy, adventure, action and MMOGs games (Massive Multiplayer Online Role Playing Games) as learning tools, due to the wide interaction possibility among participants, agency and challenges. As learning strategies, the respondents use dictionaries and online translation tools, they communicate with other players or with more experienced people that might help them in the game interaction and they associate the words or try to understand them in the game context. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-09-21 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/40643 10.14393/DL35-v12n3a2018-18 |
url |
https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/40643 |
identifier_str_mv |
10.14393/DL35-v12n3a2018-18 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://seer.ufu.br/index.php/dominiosdelinguagem/article/view/40643/24004 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2018 Luciene Maria Garbuio info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2018 Luciene Maria Garbuio |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
PP/UFU |
publisher.none.fl_str_mv |
PP/UFU |
dc.source.none.fl_str_mv |
Domínios de Lingu@gem; Vol. 12 No. 3 (2018): Número Atemático; 1878-1904 Domínios de Lingu@gem; Vol. 12 Núm. 3 (2018): Número Atemático; 1878-1904 Domínios de Lingu@gem; v. 12 n. 3 (2018): Número Atemático; 1878-1904 1980-5799 reponame:Domínios de Lingu@gem instname:Universidade Federal de Uberlândia (UFU) instacron:UFU |
instname_str |
Universidade Federal de Uberlândia (UFU) |
instacron_str |
UFU |
institution |
UFU |
reponame_str |
Domínios de Lingu@gem |
collection |
Domínios de Lingu@gem |
repository.name.fl_str_mv |
Domínios de Lingu@gem - Universidade Federal de Uberlândia (UFU) |
repository.mail.fl_str_mv |
revistadominios@ileel.ufu.br|| |
_version_ |
1797067716544167936 |