Scratch as a game tool to teach English Language

Detalhes bibliográficos
Autor(a) principal: Silva, Natã da Costa
Data de Publicação: 2022
Outros Autores: Coutinho, Emanuel Ferreira
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/31201
Resumo: In a globalized society, where the world's borders are being broken by digital evolution, contact with different cultures is increasingly intensified with the advancement of the media and information and communication technologies (ICTs). In this context, the teaching-learning process of foreign languages ​​assumes a fundamental role. When teaching the English language at an earlier age to children, encourage yourself if you encourage the student to express themselves as much or more in writing. Currently, there are several platforms for teaching programming, such as App Inventor, Grasshopper and Scratch. In a generation of digitally engaged children, Scratch becomes a great tool to unite the playful with the digital. This work is to investigate the importance of using Scratch as an educational technology for the teaching of English language with a focus on children, including the formation of the student in the initial concepts of English and programming logic.
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spelling Scratch as a game tool to teach English Language Scratch como herramienta de juego para enseñar el idioma InglésScratch como ferramenta lúdica para o ensino de Língua InglesaLearningTeachingEnglish languageScratch.AprendizagemEnsinoLíngua InglesaScratch.AprendizajeEnseñanzaIdioma en InglésScratch.In a globalized society, where the world's borders are being broken by digital evolution, contact with different cultures is increasingly intensified with the advancement of the media and information and communication technologies (ICTs). In this context, the teaching-learning process of foreign languages ​​assumes a fundamental role. When teaching the English language at an earlier age to children, encourage yourself if you encourage the student to express themselves as much or more in writing. Currently, there are several platforms for teaching programming, such as App Inventor, Grasshopper and Scratch. In a generation of digitally engaged children, Scratch becomes a great tool to unite the playful with the digital. This work is to investigate the importance of using Scratch as an educational technology for the teaching of English language with a focus on children, including the formation of the student in the initial concepts of English and programming logic.En una sociedad globalizada, donde las fronteras del mundo se están rompiendo por la evolución digital, el contacto con diferentes culturas se intensifica cada vez más con el avance de los medios de comunicación y las tecnologías de la información y la comunicación (TIC). En este contexto, el proceso de enseñanza-aprendizaje de lenguas extranjeras asume un papel fundamental. Al enseñar el idioma inglés a una edad más temprana a los niños, anímate si animas al alumno a expresarse tanto o más por escrito. Actualmente, existen varias plataformas para la enseñanza de la programación, como App Inventor, Grasshopper y Scratch. En una generación de niños digitalmente comprometidos, Scratch se convierte en una gran herramienta para unir lo lúdico con lo digital. Este trabajo tiene como objetivo investigar la importancia del uso de Scratch como tecnología educativa para la enseñanza del idioma inglés con un enfoque en los niños, incluyendo la formación del estudiante en los conceptos iniciales de inglés y lógica de programación.Em uma sociedade globalizada, onde as fronteiras do mundo estão sendo rompidas pela evolução digital, o contato com diferentes culturas e idiomas se intensifica cada vez mais com o avanço dos meios de comunicação e das tecnologias de informação e comunicação (TICs). Nesse contexto, o processo ensino-aprendizagem de línguas estrangeiras assume um papel fundamental. Ao se ensinar a língua inglesa cada vez mais cedo para crianças, estimula-se se estimular o aluno a se expressar tanto oralmente quanto na escrita. Atualmente existem diversas plataformas para o ensino de programação, como o App Inventor, Grasshopper e Scratch. Em uma geração de crianças digitalmente engajadas, o Scratch se torna uma ótima ferramenta para unir o lúdico ao digital. O objetivo deste trabalho é investigar a importância da utilização do Scratch como tecnologia educacional para o ensino de língua inglesa com foco em crianças, incluindo na formação do aluno conceitos iniciais de língua inglesa e lógica de programação.Research, Society and Development2022-07-06info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/3120110.33448/rsd-v11i9.31201Research, Society and Development; Vol. 11 No. 9; e19511931201Research, Society and Development; Vol. 11 Núm. 9; e19511931201Research, Society and Development; v. 11 n. 9; e195119312012525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/31201/27050Copyright (c) 2022 Natã da Costa Silva; Emanuel Ferreira Coutinhohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSilva, Natã da Costa Coutinho, Emanuel Ferreira 2022-07-21T12:36:16Zoai:ojs.pkp.sfu.ca:article/31201Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:47:38.254606Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Scratch as a game tool to teach English Language
Scratch como herramienta de juego para enseñar el idioma Inglés
Scratch como ferramenta lúdica para o ensino de Língua Inglesa
title Scratch as a game tool to teach English Language
spellingShingle Scratch as a game tool to teach English Language
Silva, Natã da Costa
Learning
Teaching
English language
Scratch.
Aprendizagem
Ensino
Língua Inglesa
Scratch.
Aprendizaje
Enseñanza
Idioma en Inglés
Scratch.
title_short Scratch as a game tool to teach English Language
title_full Scratch as a game tool to teach English Language
title_fullStr Scratch as a game tool to teach English Language
title_full_unstemmed Scratch as a game tool to teach English Language
title_sort Scratch as a game tool to teach English Language
author Silva, Natã da Costa
author_facet Silva, Natã da Costa
Coutinho, Emanuel Ferreira
author_role author
author2 Coutinho, Emanuel Ferreira
author2_role author
dc.contributor.author.fl_str_mv Silva, Natã da Costa
Coutinho, Emanuel Ferreira
dc.subject.por.fl_str_mv Learning
Teaching
English language
Scratch.
Aprendizagem
Ensino
Língua Inglesa
Scratch.
Aprendizaje
Enseñanza
Idioma en Inglés
Scratch.
topic Learning
Teaching
English language
Scratch.
Aprendizagem
Ensino
Língua Inglesa
Scratch.
Aprendizaje
Enseñanza
Idioma en Inglés
Scratch.
description In a globalized society, where the world's borders are being broken by digital evolution, contact with different cultures is increasingly intensified with the advancement of the media and information and communication technologies (ICTs). In this context, the teaching-learning process of foreign languages ​​assumes a fundamental role. When teaching the English language at an earlier age to children, encourage yourself if you encourage the student to express themselves as much or more in writing. Currently, there are several platforms for teaching programming, such as App Inventor, Grasshopper and Scratch. In a generation of digitally engaged children, Scratch becomes a great tool to unite the playful with the digital. This work is to investigate the importance of using Scratch as an educational technology for the teaching of English language with a focus on children, including the formation of the student in the initial concepts of English and programming logic.
publishDate 2022
dc.date.none.fl_str_mv 2022-07-06
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/31201
10.33448/rsd-v11i9.31201
url https://rsdjournal.org/index.php/rsd/article/view/31201
identifier_str_mv 10.33448/rsd-v11i9.31201
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/31201/27050
dc.rights.driver.fl_str_mv Copyright (c) 2022 Natã da Costa Silva; Emanuel Ferreira Coutinho
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Natã da Costa Silva; Emanuel Ferreira Coutinho
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 11 No. 9; e19511931201
Research, Society and Development; Vol. 11 Núm. 9; e19511931201
Research, Society and Development; v. 11 n. 9; e19511931201
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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