Scratch as a game tool to teach English Language
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/31201 |
Resumo: | In a globalized society, where the world's borders are being broken by digital evolution, contact with different cultures is increasingly intensified with the advancement of the media and information and communication technologies (ICTs). In this context, the teaching-learning process of foreign languages assumes a fundamental role. When teaching the English language at an earlier age to children, encourage yourself if you encourage the student to express themselves as much or more in writing. Currently, there are several platforms for teaching programming, such as App Inventor, Grasshopper and Scratch. In a generation of digitally engaged children, Scratch becomes a great tool to unite the playful with the digital. This work is to investigate the importance of using Scratch as an educational technology for the teaching of English language with a focus on children, including the formation of the student in the initial concepts of English and programming logic. |
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Scratch as a game tool to teach English Language Scratch como herramienta de juego para enseñar el idioma InglésScratch como ferramenta lúdica para o ensino de Língua InglesaLearningTeachingEnglish languageScratch.AprendizagemEnsinoLíngua InglesaScratch.AprendizajeEnseñanzaIdioma en InglésScratch.In a globalized society, where the world's borders are being broken by digital evolution, contact with different cultures is increasingly intensified with the advancement of the media and information and communication technologies (ICTs). In this context, the teaching-learning process of foreign languages assumes a fundamental role. When teaching the English language at an earlier age to children, encourage yourself if you encourage the student to express themselves as much or more in writing. Currently, there are several platforms for teaching programming, such as App Inventor, Grasshopper and Scratch. In a generation of digitally engaged children, Scratch becomes a great tool to unite the playful with the digital. This work is to investigate the importance of using Scratch as an educational technology for the teaching of English language with a focus on children, including the formation of the student in the initial concepts of English and programming logic.En una sociedad globalizada, donde las fronteras del mundo se están rompiendo por la evolución digital, el contacto con diferentes culturas se intensifica cada vez más con el avance de los medios de comunicación y las tecnologías de la información y la comunicación (TIC). En este contexto, el proceso de enseñanza-aprendizaje de lenguas extranjeras asume un papel fundamental. Al enseñar el idioma inglés a una edad más temprana a los niños, anímate si animas al alumno a expresarse tanto o más por escrito. Actualmente, existen varias plataformas para la enseñanza de la programación, como App Inventor, Grasshopper y Scratch. En una generación de niños digitalmente comprometidos, Scratch se convierte en una gran herramienta para unir lo lúdico con lo digital. Este trabajo tiene como objetivo investigar la importancia del uso de Scratch como tecnología educativa para la enseñanza del idioma inglés con un enfoque en los niños, incluyendo la formación del estudiante en los conceptos iniciales de inglés y lógica de programación.Em uma sociedade globalizada, onde as fronteiras do mundo estão sendo rompidas pela evolução digital, o contato com diferentes culturas e idiomas se intensifica cada vez mais com o avanço dos meios de comunicação e das tecnologias de informação e comunicação (TICs). Nesse contexto, o processo ensino-aprendizagem de línguas estrangeiras assume um papel fundamental. Ao se ensinar a língua inglesa cada vez mais cedo para crianças, estimula-se se estimular o aluno a se expressar tanto oralmente quanto na escrita. Atualmente existem diversas plataformas para o ensino de programação, como o App Inventor, Grasshopper e Scratch. Em uma geração de crianças digitalmente engajadas, o Scratch se torna uma ótima ferramenta para unir o lúdico ao digital. O objetivo deste trabalho é investigar a importância da utilização do Scratch como tecnologia educacional para o ensino de língua inglesa com foco em crianças, incluindo na formação do aluno conceitos iniciais de língua inglesa e lógica de programação.Research, Society and Development2022-07-06info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/3120110.33448/rsd-v11i9.31201Research, Society and Development; Vol. 11 No. 9; e19511931201Research, Society and Development; Vol. 11 Núm. 9; e19511931201Research, Society and Development; v. 11 n. 9; e195119312012525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/31201/27050Copyright (c) 2022 Natã da Costa Silva; Emanuel Ferreira Coutinhohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSilva, Natã da Costa Coutinho, Emanuel Ferreira 2022-07-21T12:36:16Zoai:ojs.pkp.sfu.ca:article/31201Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:47:38.254606Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Scratch as a game tool to teach English Language Scratch como herramienta de juego para enseñar el idioma Inglés Scratch como ferramenta lúdica para o ensino de Língua Inglesa |
title |
Scratch as a game tool to teach English Language |
spellingShingle |
Scratch as a game tool to teach English Language Silva, Natã da Costa Learning Teaching English language Scratch. Aprendizagem Ensino Língua Inglesa Scratch. Aprendizaje Enseñanza Idioma en Inglés Scratch. |
title_short |
Scratch as a game tool to teach English Language |
title_full |
Scratch as a game tool to teach English Language |
title_fullStr |
Scratch as a game tool to teach English Language |
title_full_unstemmed |
Scratch as a game tool to teach English Language |
title_sort |
Scratch as a game tool to teach English Language |
author |
Silva, Natã da Costa |
author_facet |
Silva, Natã da Costa Coutinho, Emanuel Ferreira |
author_role |
author |
author2 |
Coutinho, Emanuel Ferreira |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Silva, Natã da Costa Coutinho, Emanuel Ferreira |
dc.subject.por.fl_str_mv |
Learning Teaching English language Scratch. Aprendizagem Ensino Língua Inglesa Scratch. Aprendizaje Enseñanza Idioma en Inglés Scratch. |
topic |
Learning Teaching English language Scratch. Aprendizagem Ensino Língua Inglesa Scratch. Aprendizaje Enseñanza Idioma en Inglés Scratch. |
description |
In a globalized society, where the world's borders are being broken by digital evolution, contact with different cultures is increasingly intensified with the advancement of the media and information and communication technologies (ICTs). In this context, the teaching-learning process of foreign languages assumes a fundamental role. When teaching the English language at an earlier age to children, encourage yourself if you encourage the student to express themselves as much or more in writing. Currently, there are several platforms for teaching programming, such as App Inventor, Grasshopper and Scratch. In a generation of digitally engaged children, Scratch becomes a great tool to unite the playful with the digital. This work is to investigate the importance of using Scratch as an educational technology for the teaching of English language with a focus on children, including the formation of the student in the initial concepts of English and programming logic. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-07-06 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/31201 10.33448/rsd-v11i9.31201 |
url |
https://rsdjournal.org/index.php/rsd/article/view/31201 |
identifier_str_mv |
10.33448/rsd-v11i9.31201 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/31201/27050 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Natã da Costa Silva; Emanuel Ferreira Coutinho https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Natã da Costa Silva; Emanuel Ferreira Coutinho https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 11 No. 9; e19511931201 Research, Society and Development; Vol. 11 Núm. 9; e19511931201 Research, Society and Development; v. 11 n. 9; e19511931201 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
_version_ |
1797052715620106240 |