NTeraction : um storytelling engine para Unity3D

Detalhes bibliográficos
Autor(a) principal: Moraes, Vitor Makoto Matayoshi de
Data de Publicação: 2014
Tipo de documento: Trabalho de conclusão de curso
Idioma: por
Título da fonte: Biblioteca Digital de Monografias da UnB
Texto Completo: http://bdm.unb.br/handle/10483/7994
Resumo: Monografia (graduação)—Universidade de Brasília, Faculdade UnB Gama, Engenharia de Software, 2014.
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spelling Moraes, Vitor Makoto Matayoshi deLanna, André Luiz Peron MartinsCosta Júnior, Edson Alves daMORAES, Vitor Makoto Matayoshi de. NTeraction: um storytelling engine para Unity3D. 2014. 62 f., il. Monografia (Bacharelado em Engenharia de Software)—Universidade de Brasília, Brasília, 2014.http://bdm.unb.br/handle/10483/7994Monografia (graduação)—Universidade de Brasília, Faculdade UnB Gama, Engenharia de Software, 2014.Diversos jogos digitais da atualidade tem sucesso baseado fortemente nas estórias contadas. Isto faz com que a qualidade exigida pelo sistema que capacita o jogo com a funcionalidade de se contar uma estória, conhecido como motor de storytelling, seja tão importante quanto a qualidade dos dois grandes pilares técnicos do desenvolvimento de jogos: gráfico e mecânica. Nesse contexto, um dos grandes desafios é gerar, organizar e, principalmente, testar os conteúdos não lineares que fazem parte da estória contada por um jogo. Tendo isso em vista, o presente trabalho apresenta uma proposta de um motor de storytelling genérico para o motor de jogos Unity3D. O motor proposto é adaptável às diversas necessidades de diferentes jogos. Além disso, uma importante característica do motor proposto é que a geração e o teste do conteúdo pelo game designer seja possível com o mínimo de intervenção de programadores. ____________________________________________________________________________ ABSTRACTMany digital games today had their success heavily based on their stories, thus making the quality required by the system that enables the game with the functionality of telling a story, known as storytelling engine, as important as the quality of the two technical pillars of game development: graphics and mechanics. In this context, a major challenge is to generate, organize, and, above all, test the nonlinear content that are part of the story told by a game. Taking this into account, the present work presents the proposal of a generic storytelling engine integrated into Unity3D game engine capable of being adapted for the different functionalities of any game. In addition, an important characteristic of the proposed engine is that the generation and testing of the game desinger’s content should be possible with minimal intervention of programmers.Submitted by Ruthlea Nascimento (ruthlea.nascimento@gmail.com) on 2014-07-28T17:14:36Z No. of bitstreams: 1 2014_VitorMakotoMatayoshideMoraes.pdf: 1488216 bytes, checksum: 18bc8edf9ff4912d438a47f06a4623ab (MD5)Approved for entry into archive by Elna Araujo (elna@bce.unb.br) on 2014-07-29T01:12:08Z (GMT) No. of bitstreams: 1 2014_VitorMakotoMatayoshideMoraes.pdf: 1488216 bytes, checksum: 18bc8edf9ff4912d438a47f06a4623ab (MD5)Made available in DSpace on 2014-07-29T01:12:08Z (GMT). No. of bitstreams: 1 2014_VitorMakotoMatayoshideMoraes.pdf: 1488216 bytes, checksum: 18bc8edf9ff4912d438a47f06a4623ab (MD5)Jogos eletrônicosSoftware - desenvolvimentoFicção interativaNTeraction : um storytelling engine para Unity3Dinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis2014-07-29T01:12:08Z2014-07-29T01:12:08Z2014-07-29T01:12:08Z2014-06-27info:eu-repo/semantics/openAccessporreponame:Biblioteca Digital de Monografias da UnBinstname:Universidade de Brasília (UnB)instacron:UNBORIGINAL2014_VitorMakotoMatayoshideMoraes.pdf2014_VitorMakotoMatayoshideMoraes.pdfapplication/pdf1488216http://bdm.unb.br/xmlui/bitstream/10483/7994/1/2014_VitorMakotoMatayoshideMoraes.pdf18bc8edf9ff4912d438a47f06a4623abMD51CC-LICENSElicense_urllicense_urltext/plain49http://bdm.unb.br/xmlui/bitstream/10483/7994/2/license_url4afdbb8c545fd630ea7db775da747b2fMD52license_textlicense_textapplication/octet-stream0http://bdm.unb.br/xmlui/bitstream/10483/7994/3/license_textd41d8cd98f00b204e9800998ecf8427eMD53license_rdflicense_rdfapplication/octet-stream23148http://bdm.unb.br/xmlui/bitstream/10483/7994/4/license_rdf9da0b6dfac957114c6a7714714b86306MD54LICENSElicense.txtlicense.txttext/plain1859http://bdm.unb.br/xmlui/bitstream/10483/7994/5/license.txte71331b9a240653f4f0804b39ab5b686MD5510483/79942014-07-29 20:56:21.284oai:bdm.unb.br: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Biblioteca Digital de Monografiahttps://bdm.unb.br/PUBhttp://bdm.unb.br/oai/requestbdm@bce.unb.br||patricia@bce.unb.bropendoar:115712014-07-29T23:56:21Biblioteca Digital de Monografias da UnB - Universidade de Brasília (UnB)false
dc.title.en.fl_str_mv NTeraction : um storytelling engine para Unity3D
title NTeraction : um storytelling engine para Unity3D
spellingShingle NTeraction : um storytelling engine para Unity3D
Moraes, Vitor Makoto Matayoshi de
Jogos eletrônicos
Software - desenvolvimento
Ficção interativa
title_short NTeraction : um storytelling engine para Unity3D
title_full NTeraction : um storytelling engine para Unity3D
title_fullStr NTeraction : um storytelling engine para Unity3D
title_full_unstemmed NTeraction : um storytelling engine para Unity3D
title_sort NTeraction : um storytelling engine para Unity3D
author Moraes, Vitor Makoto Matayoshi de
author_facet Moraes, Vitor Makoto Matayoshi de
author_role author
dc.contributor.advisorco.none.fl_str_mv Lanna, André Luiz Peron Martins
dc.contributor.author.fl_str_mv Moraes, Vitor Makoto Matayoshi de
dc.contributor.advisor1.fl_str_mv Costa Júnior, Edson Alves da
contributor_str_mv Costa Júnior, Edson Alves da
dc.subject.keyword.en.fl_str_mv Jogos eletrônicos
Software - desenvolvimento
topic Jogos eletrônicos
Software - desenvolvimento
Ficção interativa
dc.subject.keyword.none.fl_str_mv Ficção interativa
description Monografia (graduação)—Universidade de Brasília, Faculdade UnB Gama, Engenharia de Software, 2014.
publishDate 2014
dc.date.submitted.none.fl_str_mv 2014-06-27
dc.date.accessioned.fl_str_mv 2014-07-29T01:12:08Z
dc.date.available.fl_str_mv 2014-07-29T01:12:08Z
dc.date.issued.fl_str_mv 2014-07-29T01:12:08Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/bachelorThesis
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dc.identifier.citation.fl_str_mv MORAES, Vitor Makoto Matayoshi de. NTeraction: um storytelling engine para Unity3D. 2014. 62 f., il. Monografia (Bacharelado em Engenharia de Software)—Universidade de Brasília, Brasília, 2014.
dc.identifier.uri.fl_str_mv http://bdm.unb.br/handle/10483/7994
identifier_str_mv MORAES, Vitor Makoto Matayoshi de. NTeraction: um storytelling engine para Unity3D. 2014. 62 f., il. Monografia (Bacharelado em Engenharia de Software)—Universidade de Brasília, Brasília, 2014.
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