Gamification design for tutor education in an online course
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | ETD - Educação Temática Digital |
Texto Completo: | https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8648223 |
Resumo: | This paper analyzes the use of gamification for tutor education, based on multidimensional competency development. It examines the possibilities and limitations of the structural and content gamification approach so as to promote student engagement for an online course and to simulate authentic problem situations faced by tutors in real-life situations. By the use of a formative research, called design based research (DBR), a naturalistic case post factum was analyzed, in order to contribute to the improvement of the original design proposed for the course. Quantitative and qualitative data were collected in a pilot class of 54 enrolled students. The results indicate that the combination of the two types of gamification, based on different theoretical foundations, can contribute to increase student engagement in online learning courses and to provide opportunities to transpose into practice what was theoretically discussed in the course curriculum. |
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Gamification design for tutor education in an online courseOnline learning. Tutor. Design. Higher education. Distance education. Gamification.Distance educationThis paper analyzes the use of gamification for tutor education, based on multidimensional competency development. It examines the possibilities and limitations of the structural and content gamification approach so as to promote student engagement for an online course and to simulate authentic problem situations faced by tutors in real-life situations. By the use of a formative research, called design based research (DBR), a naturalistic case post factum was analyzed, in order to contribute to the improvement of the original design proposed for the course. Quantitative and qualitative data were collected in a pilot class of 54 enrolled students. The results indicate that the combination of the two types of gamification, based on different theoretical foundations, can contribute to increase student engagement in online learning courses and to provide opportunities to transpose into practice what was theoretically discussed in the course curriculum.Universidade Estadual de Campinas2018-10-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPesquisa formativaapplication/pdfhttps://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/864822310.20396/etd.v20i4.8648223ETD - Educação Temática Digital; v. 20 n. 4 (2018): Aberturas e desmoronamentos na Educação; 887-904ETD - Educação Temática Digital; Vol. 20 No. 4 (2018): Aberturas e desmoronamentos na Educação; 887-904ETD - Educação Temática Digital; Vol. 20 Núm. 4 (2018): Aberturas e desmoronamentos na Educação; 887-9041676-2592reponame:ETD - Educação Temática Digitalinstname:Universidade Estadual de Campinas (UNICAMP)instacron:UNICAMPenghttps://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8648223/18667Copyright (c) 2018 ETD - Educação Temática Digitalinfo:eu-repo/semantics/openAccessCavalcanti, Carolina CostaFilatro, AndreaPresada, William Andrew2018-12-17T14:08:38Zoai:ojs.periodicos.sbu.unicamp.br:article/8648223Revistahttp://periodicos.sbu.unicamp.br/ojs/index.php/etdPUBhttps://periodicos.sbu.unicamp.br/ojs/index.php/etd/oaippec@unicamp.br||acdiasjr@gmail.com||etd@unicamp.br|| gilbfe@unicamp.br1676-25921676-2592opendoar:2022-11-08T14:25:22.556344ETD - Educação Temática Digital - Universidade Estadual de Campinas (UNICAMP)false |
dc.title.none.fl_str_mv |
Gamification design for tutor education in an online course |
title |
Gamification design for tutor education in an online course |
spellingShingle |
Gamification design for tutor education in an online course Cavalcanti, Carolina Costa Online learning. Tutor. Design. Higher education. Distance education. Gamification. Distance education |
title_short |
Gamification design for tutor education in an online course |
title_full |
Gamification design for tutor education in an online course |
title_fullStr |
Gamification design for tutor education in an online course |
title_full_unstemmed |
Gamification design for tutor education in an online course |
title_sort |
Gamification design for tutor education in an online course |
author |
Cavalcanti, Carolina Costa |
author_facet |
Cavalcanti, Carolina Costa Filatro, Andrea Presada, William Andrew |
author_role |
author |
author2 |
Filatro, Andrea Presada, William Andrew |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Cavalcanti, Carolina Costa Filatro, Andrea Presada, William Andrew |
dc.subject.por.fl_str_mv |
Online learning. Tutor. Design. Higher education. Distance education. Gamification. Distance education |
topic |
Online learning. Tutor. Design. Higher education. Distance education. Gamification. Distance education |
description |
This paper analyzes the use of gamification for tutor education, based on multidimensional competency development. It examines the possibilities and limitations of the structural and content gamification approach so as to promote student engagement for an online course and to simulate authentic problem situations faced by tutors in real-life situations. By the use of a formative research, called design based research (DBR), a naturalistic case post factum was analyzed, in order to contribute to the improvement of the original design proposed for the course. Quantitative and qualitative data were collected in a pilot class of 54 enrolled students. The results indicate that the combination of the two types of gamification, based on different theoretical foundations, can contribute to increase student engagement in online learning courses and to provide opportunities to transpose into practice what was theoretically discussed in the course curriculum. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-10-14 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Pesquisa formativa |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8648223 10.20396/etd.v20i4.8648223 |
url |
https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8648223 |
identifier_str_mv |
10.20396/etd.v20i4.8648223 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://periodicos.sbu.unicamp.br/ojs/index.php/etd/article/view/8648223/18667 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2018 ETD - Educação Temática Digital info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2018 ETD - Educação Temática Digital |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Estadual de Campinas |
publisher.none.fl_str_mv |
Universidade Estadual de Campinas |
dc.source.none.fl_str_mv |
ETD - Educação Temática Digital; v. 20 n. 4 (2018): Aberturas e desmoronamentos na Educação; 887-904 ETD - Educação Temática Digital; Vol. 20 No. 4 (2018): Aberturas e desmoronamentos na Educação; 887-904 ETD - Educação Temática Digital; Vol. 20 Núm. 4 (2018): Aberturas e desmoronamentos na Educação; 887-904 1676-2592 reponame:ETD - Educação Temática Digital instname:Universidade Estadual de Campinas (UNICAMP) instacron:UNICAMP |
instname_str |
Universidade Estadual de Campinas (UNICAMP) |
instacron_str |
UNICAMP |
institution |
UNICAMP |
reponame_str |
ETD - Educação Temática Digital |
collection |
ETD - Educação Temática Digital |
repository.name.fl_str_mv |
ETD - Educação Temática Digital - Universidade Estadual de Campinas (UNICAMP) |
repository.mail.fl_str_mv |
ppec@unicamp.br||acdiasjr@gmail.com||etd@unicamp.br|| gilbfe@unicamp.br |
_version_ |
1800216653834747904 |