Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly

Detalhes bibliográficos
Autor(a) principal: Monte, Juliana Alves do
Data de Publicação: 2020
Outros Autores: Gomes , Vanessa Maria da Silva Alves, Silveira, Tatiana Marques Velloso da, Arruda, Lucas Queiroz de, Carvalho, Valéria Conceição Passos de, Barros, Marina de Lima Neves, Uchôa, Érica Patrícia Borba Lira
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/8638
Resumo: Aim: To analyze the influence of virtual rehabilitation with the X-Box® on the risk of falling in the elderly. Methodology: Quasi-experimental, descriptive-analytical, cross-sectional and quantitative study. It was composed of 30 elderly people who were 60 years old or older and of both sexes; and, excluded, those comorbidities that interfere with function and mobility and/ or cognitive changes and with terminal illnesses. It was applied the Informed Consent Form and was collected the sociodemographic and clinical data. In the evaluation were used: Berg Balance Scale (BSE), Timed Up & Go (TUG), Tinetti Test, and Wii Balance Board® platform (WBB) before and after intervention. Five interventions were carried out with the X-box® Kinect using the Dance Central Spotlight game, each lasting 30 min; and, at the end, a descriptive and statistical analysis was performed. Results: The female predominance study (83.3%), with an average age of 68.4 ± 6.8 years and a Body Mass Index of 26.1 ± 4.7 Kg / m2 (overweight). After the intervention, there was an increase in the BSE score (from 48.1 ± 5.1 to 52.4 ± 3.5) and an improvement on elderly’s balance. In the Tinetti test, there was a modification from moderate to low risk of falling (from 23.2 ± 3.5 to 25.5 ± 2.6); and in TUG, an improvement in mobility with a reduction in the test time (from 15.3 ± 4.1 to 12.8 ± 3.1 seconds). In WBB, a more proportional weight discharge was observed after the intervention, however, not statistically significant. Final Considerations: In this research, beneficial results were observed in the use of virtual reality with the X-box® as therapy in the risk of elderly falling.
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spelling Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly Efecto del uso de rehabilitación virtual con Xbox® sobre el riesgo de caídas en ancianosEfeito do uso da reabilitação virtual com o X-box® no risco de quedas em idososEquilibrioAncianoCaídasRehabilitación virtual.BalanceElderlyFallsVirtual Rehabilitation.EquilíbrioIdosoQuedasReabilitação Virtual.Aim: To analyze the influence of virtual rehabilitation with the X-Box® on the risk of falling in the elderly. Methodology: Quasi-experimental, descriptive-analytical, cross-sectional and quantitative study. It was composed of 30 elderly people who were 60 years old or older and of both sexes; and, excluded, those comorbidities that interfere with function and mobility and/ or cognitive changes and with terminal illnesses. It was applied the Informed Consent Form and was collected the sociodemographic and clinical data. In the evaluation were used: Berg Balance Scale (BSE), Timed Up & Go (TUG), Tinetti Test, and Wii Balance Board® platform (WBB) before and after intervention. Five interventions were carried out with the X-box® Kinect using the Dance Central Spotlight game, each lasting 30 min; and, at the end, a descriptive and statistical analysis was performed. Results: The female predominance study (83.3%), with an average age of 68.4 ± 6.8 years and a Body Mass Index of 26.1 ± 4.7 Kg / m2 (overweight). After the intervention, there was an increase in the BSE score (from 48.1 ± 5.1 to 52.4 ± 3.5) and an improvement on elderly’s balance. In the Tinetti test, there was a modification from moderate to low risk of falling (from 23.2 ± 3.5 to 25.5 ± 2.6); and in TUG, an improvement in mobility with a reduction in the test time (from 15.3 ± 4.1 to 12.8 ± 3.1 seconds). In WBB, a more proportional weight discharge was observed after the intervention, however, not statistically significant. Final Considerations: In this research, beneficial results were observed in the use of virtual reality with the X-box® as therapy in the risk of elderly falling.Objetivo: Analizar la influencia de la rehabilitación virtual con X-Box® sobre el riesgo de caídas en ancianos. Metodología: Estudio cuasi-experimental, descriptivo-analítico, transversal y cuantitativo. Estaba integrado por 30 personas mayores de 60 años o más y de ambos sexos; y, excluidos, aquellos con comorbilidades que interfieran con la función y movilidad yo cambios cognitivos; y, con enfermedades terminales. Inicialmente se aplicó el Formulario de Consentimiento Libre e Informado y se recolectaron datos sociodemográficos y clínicos. En la evaluación se utilizaron: Berg Balance Scale (BSE), Timed Up & Go (TUG), Tinetti Test y la plataforma Wii Balance Board® (WBB) antes y después de la intervención. Se realizaron cinco intervenciones con el X-box® Kinect utilizando el juego Dance Central Spotlight, cada una con una duración de 30 min; y, al final, se realizó un análisis descriptivo y estadístico. Resultados: El estudio mostró una prevalencia femenina (83,3%), con una edad media de 68,4 ± 6,8 años y un Índice de Masa Corporal de 26,1 ± 4,7 Kg / m2 (sobrepeso). Después de la intervención, hubo un aumento en la puntuación de la EEB (de 48,1 ± 5,1 a 52,4 ± 3,5) lo que indica una mejora en el equilibrio de los ancianos. En la prueba de Tinetti, hubo una modificación de riesgo moderado a bajo de caídas (de 23,2 ± 3,5 a 25,5 ± 2,6); y en TUG, una mejora de la movilidad con una reducción del tiempo de prueba (de 15,3 ± 4,1 a 12,8 ± 3,1 segundos). En WBB, se observó una descarga de peso más proporcional después de la intervención, sin embargo, no estadísticamente significativa. Consideraciones finales: En esta investigación se observaron resultados beneficiosos en el uso de la realidad virtual con el X-box® como terapia en el riesgo de caídas en ancianos.Objetivo: Analisar a influência da reabilitação virtual com o X-Box® no risco de quedas em idosos. Metodologia: Estudo quase-experimental, descritivo-analítico, de corte transversal e caráter quantitativo. Foi composto por 30 idosos que apresentavam 60 anos ou mais, de ambos os sexos. Foram excluídos aqueles com comorbidades que interferissem na função e na mobilidade, alterações cognitivas e com doenças terminais. Inicialmente aplicou-se o Termo de Consentimento Livre e Esclarecido e foram coletados os dados sociodemográficos e clínicos; e na avaliação foram utilizados: Escala de Equilíbrio de Berg (EEB), Timed Up & Go (TUG), Teste de Tinetti, e plataforma Wii Balance Board® (WBB) antes e após intervenção. Foram realizadas 5 intervenções com o X-box® Kinect utilizando o jogo Dance Central Spotlight, com 30 min de duração cada; e, ao final foi realizada análise descritiva e estatística. Resultados: O estudo apresentou prevalência feminina (83,3%), com média de idade de 68,4±6,8 anos e de Índice de Massa Corpórea de 26,1±4,7 Kg/m2 (sobrepeso). Após intervenção verificou-se aumento do escore na EEB (de 48,1±5,1 para 52,4±3,5) indicando melhora do equilíbrio dos idosos. No Teste de Tinetti ocorreu modificação de moderado para baixo risco de quedas (de 23,2±3,5 para 25,5±2,6); e no TUG houve melhora na mobilidade com redução no tempo do teste (de 15,3±4,1 para 12,8±3,1 segundos). Na WBB observou-se uma descarga de peso mais proporcional após a intervenção, porém, não estatisticamente significativa. Considerações Finais: Nesta pesquisa observou-se resultados benéficos na utilização da realidade virtual com o X-box® como terapêutica no risco de quedas em idosos.Research, Society and Development2020-09-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/863810.33448/rsd-v9i10.8638Research, Society and Development; Vol. 9 No. 10; e3049108638Research, Society and Development; Vol. 9 Núm. 10; e3049108638Research, Society and Development; v. 9 n. 10; e30491086382525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/8638/7628Copyright (c) 2020 Juliana Alves do Monte; Vanessa Maria da Silva Alves Gomes ; Tatiana Marques Velloso da Silveira; Lucas Queiroz de Arruda; Valéria Conceição Passos de Carvalho; Marina de Lima Neves Barros; Érica Patrícia Borba Lira Uchôahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMonte, Juliana Alves do Gomes , Vanessa Maria da Silva AlvesSilveira, Tatiana Marques Velloso daArruda, Lucas Queiroz deCarvalho, Valéria Conceição Passos de Barros, Marina de Lima Neves Uchôa, Érica Patrícia Borba Lira 2020-10-31T12:03:23Zoai:ojs.pkp.sfu.ca:article/8638Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:31:04.481126Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly
Efecto del uso de rehabilitación virtual con Xbox® sobre el riesgo de caídas en ancianos
Efeito do uso da reabilitação virtual com o X-box® no risco de quedas em idosos
title Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly
spellingShingle Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly
Monte, Juliana Alves do
Equilibrio
Anciano
Caídas
Rehabilitación virtual.
Balance
Elderly
Falls
Virtual Rehabilitation.
Equilíbrio
Idoso
Quedas
Reabilitação Virtual.
title_short Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly
title_full Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly
title_fullStr Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly
title_full_unstemmed Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly
title_sort Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly
author Monte, Juliana Alves do
author_facet Monte, Juliana Alves do
Gomes , Vanessa Maria da Silva Alves
Silveira, Tatiana Marques Velloso da
Arruda, Lucas Queiroz de
Carvalho, Valéria Conceição Passos de
Barros, Marina de Lima Neves
Uchôa, Érica Patrícia Borba Lira
author_role author
author2 Gomes , Vanessa Maria da Silva Alves
Silveira, Tatiana Marques Velloso da
Arruda, Lucas Queiroz de
Carvalho, Valéria Conceição Passos de
Barros, Marina de Lima Neves
Uchôa, Érica Patrícia Borba Lira
author2_role author
author
author
author
author
author
dc.contributor.author.fl_str_mv Monte, Juliana Alves do
Gomes , Vanessa Maria da Silva Alves
Silveira, Tatiana Marques Velloso da
Arruda, Lucas Queiroz de
Carvalho, Valéria Conceição Passos de
Barros, Marina de Lima Neves
Uchôa, Érica Patrícia Borba Lira
dc.subject.por.fl_str_mv Equilibrio
Anciano
Caídas
Rehabilitación virtual.
Balance
Elderly
Falls
Virtual Rehabilitation.
Equilíbrio
Idoso
Quedas
Reabilitação Virtual.
topic Equilibrio
Anciano
Caídas
Rehabilitación virtual.
Balance
Elderly
Falls
Virtual Rehabilitation.
Equilíbrio
Idoso
Quedas
Reabilitação Virtual.
description Aim: To analyze the influence of virtual rehabilitation with the X-Box® on the risk of falling in the elderly. Methodology: Quasi-experimental, descriptive-analytical, cross-sectional and quantitative study. It was composed of 30 elderly people who were 60 years old or older and of both sexes; and, excluded, those comorbidities that interfere with function and mobility and/ or cognitive changes and with terminal illnesses. It was applied the Informed Consent Form and was collected the sociodemographic and clinical data. In the evaluation were used: Berg Balance Scale (BSE), Timed Up & Go (TUG), Tinetti Test, and Wii Balance Board® platform (WBB) before and after intervention. Five interventions were carried out with the X-box® Kinect using the Dance Central Spotlight game, each lasting 30 min; and, at the end, a descriptive and statistical analysis was performed. Results: The female predominance study (83.3%), with an average age of 68.4 ± 6.8 years and a Body Mass Index of 26.1 ± 4.7 Kg / m2 (overweight). After the intervention, there was an increase in the BSE score (from 48.1 ± 5.1 to 52.4 ± 3.5) and an improvement on elderly’s balance. In the Tinetti test, there was a modification from moderate to low risk of falling (from 23.2 ± 3.5 to 25.5 ± 2.6); and in TUG, an improvement in mobility with a reduction in the test time (from 15.3 ± 4.1 to 12.8 ± 3.1 seconds). In WBB, a more proportional weight discharge was observed after the intervention, however, not statistically significant. Final Considerations: In this research, beneficial results were observed in the use of virtual reality with the X-box® as therapy in the risk of elderly falling.
publishDate 2020
dc.date.none.fl_str_mv 2020-09-27
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/8638
10.33448/rsd-v9i10.8638
url https://rsdjournal.org/index.php/rsd/article/view/8638
identifier_str_mv 10.33448/rsd-v9i10.8638
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/8638/7628
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 9 No. 10; e3049108638
Research, Society and Development; Vol. 9 Núm. 10; e3049108638
Research, Society and Development; v. 9 n. 10; e3049108638
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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