Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/8638 |
Resumo: | Aim: To analyze the influence of virtual rehabilitation with the X-Box® on the risk of falling in the elderly. Methodology: Quasi-experimental, descriptive-analytical, cross-sectional and quantitative study. It was composed of 30 elderly people who were 60 years old or older and of both sexes; and, excluded, those comorbidities that interfere with function and mobility and/ or cognitive changes and with terminal illnesses. It was applied the Informed Consent Form and was collected the sociodemographic and clinical data. In the evaluation were used: Berg Balance Scale (BSE), Timed Up & Go (TUG), Tinetti Test, and Wii Balance Board® platform (WBB) before and after intervention. Five interventions were carried out with the X-box® Kinect using the Dance Central Spotlight game, each lasting 30 min; and, at the end, a descriptive and statistical analysis was performed. Results: The female predominance study (83.3%), with an average age of 68.4 ± 6.8 years and a Body Mass Index of 26.1 ± 4.7 Kg / m2 (overweight). After the intervention, there was an increase in the BSE score (from 48.1 ± 5.1 to 52.4 ± 3.5) and an improvement on elderly’s balance. In the Tinetti test, there was a modification from moderate to low risk of falling (from 23.2 ± 3.5 to 25.5 ± 2.6); and in TUG, an improvement in mobility with a reduction in the test time (from 15.3 ± 4.1 to 12.8 ± 3.1 seconds). In WBB, a more proportional weight discharge was observed after the intervention, however, not statistically significant. Final Considerations: In this research, beneficial results were observed in the use of virtual reality with the X-box® as therapy in the risk of elderly falling. |
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Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly Efecto del uso de rehabilitación virtual con Xbox® sobre el riesgo de caídas en ancianosEfeito do uso da reabilitação virtual com o X-box® no risco de quedas em idososEquilibrioAncianoCaídasRehabilitación virtual.BalanceElderlyFallsVirtual Rehabilitation.EquilíbrioIdosoQuedasReabilitação Virtual.Aim: To analyze the influence of virtual rehabilitation with the X-Box® on the risk of falling in the elderly. Methodology: Quasi-experimental, descriptive-analytical, cross-sectional and quantitative study. It was composed of 30 elderly people who were 60 years old or older and of both sexes; and, excluded, those comorbidities that interfere with function and mobility and/ or cognitive changes and with terminal illnesses. It was applied the Informed Consent Form and was collected the sociodemographic and clinical data. In the evaluation were used: Berg Balance Scale (BSE), Timed Up & Go (TUG), Tinetti Test, and Wii Balance Board® platform (WBB) before and after intervention. Five interventions were carried out with the X-box® Kinect using the Dance Central Spotlight game, each lasting 30 min; and, at the end, a descriptive and statistical analysis was performed. Results: The female predominance study (83.3%), with an average age of 68.4 ± 6.8 years and a Body Mass Index of 26.1 ± 4.7 Kg / m2 (overweight). After the intervention, there was an increase in the BSE score (from 48.1 ± 5.1 to 52.4 ± 3.5) and an improvement on elderly’s balance. In the Tinetti test, there was a modification from moderate to low risk of falling (from 23.2 ± 3.5 to 25.5 ± 2.6); and in TUG, an improvement in mobility with a reduction in the test time (from 15.3 ± 4.1 to 12.8 ± 3.1 seconds). In WBB, a more proportional weight discharge was observed after the intervention, however, not statistically significant. Final Considerations: In this research, beneficial results were observed in the use of virtual reality with the X-box® as therapy in the risk of elderly falling.Objetivo: Analizar la influencia de la rehabilitación virtual con X-Box® sobre el riesgo de caídas en ancianos. Metodología: Estudio cuasi-experimental, descriptivo-analítico, transversal y cuantitativo. Estaba integrado por 30 personas mayores de 60 años o más y de ambos sexos; y, excluidos, aquellos con comorbilidades que interfieran con la función y movilidad yo cambios cognitivos; y, con enfermedades terminales. Inicialmente se aplicó el Formulario de Consentimiento Libre e Informado y se recolectaron datos sociodemográficos y clínicos. En la evaluación se utilizaron: Berg Balance Scale (BSE), Timed Up & Go (TUG), Tinetti Test y la plataforma Wii Balance Board® (WBB) antes y después de la intervención. Se realizaron cinco intervenciones con el X-box® Kinect utilizando el juego Dance Central Spotlight, cada una con una duración de 30 min; y, al final, se realizó un análisis descriptivo y estadístico. Resultados: El estudio mostró una prevalencia femenina (83,3%), con una edad media de 68,4 ± 6,8 años y un Índice de Masa Corporal de 26,1 ± 4,7 Kg / m2 (sobrepeso). Después de la intervención, hubo un aumento en la puntuación de la EEB (de 48,1 ± 5,1 a 52,4 ± 3,5) lo que indica una mejora en el equilibrio de los ancianos. En la prueba de Tinetti, hubo una modificación de riesgo moderado a bajo de caídas (de 23,2 ± 3,5 a 25,5 ± 2,6); y en TUG, una mejora de la movilidad con una reducción del tiempo de prueba (de 15,3 ± 4,1 a 12,8 ± 3,1 segundos). En WBB, se observó una descarga de peso más proporcional después de la intervención, sin embargo, no estadísticamente significativa. Consideraciones finales: En esta investigación se observaron resultados beneficiosos en el uso de la realidad virtual con el X-box® como terapia en el riesgo de caídas en ancianos.Objetivo: Analisar a influência da reabilitação virtual com o X-Box® no risco de quedas em idosos. Metodologia: Estudo quase-experimental, descritivo-analítico, de corte transversal e caráter quantitativo. Foi composto por 30 idosos que apresentavam 60 anos ou mais, de ambos os sexos. Foram excluídos aqueles com comorbidades que interferissem na função e na mobilidade, alterações cognitivas e com doenças terminais. Inicialmente aplicou-se o Termo de Consentimento Livre e Esclarecido e foram coletados os dados sociodemográficos e clínicos; e na avaliação foram utilizados: Escala de Equilíbrio de Berg (EEB), Timed Up & Go (TUG), Teste de Tinetti, e plataforma Wii Balance Board® (WBB) antes e após intervenção. Foram realizadas 5 intervenções com o X-box® Kinect utilizando o jogo Dance Central Spotlight, com 30 min de duração cada; e, ao final foi realizada análise descritiva e estatística. Resultados: O estudo apresentou prevalência feminina (83,3%), com média de idade de 68,4±6,8 anos e de Índice de Massa Corpórea de 26,1±4,7 Kg/m2 (sobrepeso). Após intervenção verificou-se aumento do escore na EEB (de 48,1±5,1 para 52,4±3,5) indicando melhora do equilíbrio dos idosos. No Teste de Tinetti ocorreu modificação de moderado para baixo risco de quedas (de 23,2±3,5 para 25,5±2,6); e no TUG houve melhora na mobilidade com redução no tempo do teste (de 15,3±4,1 para 12,8±3,1 segundos). Na WBB observou-se uma descarga de peso mais proporcional após a intervenção, porém, não estatisticamente significativa. Considerações Finais: Nesta pesquisa observou-se resultados benéficos na utilização da realidade virtual com o X-box® como terapêutica no risco de quedas em idosos.Research, Society and Development2020-09-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/863810.33448/rsd-v9i10.8638Research, Society and Development; Vol. 9 No. 10; e3049108638Research, Society and Development; Vol. 9 Núm. 10; e3049108638Research, Society and Development; v. 9 n. 10; e30491086382525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/8638/7628Copyright (c) 2020 Juliana Alves do Monte; Vanessa Maria da Silva Alves Gomes ; Tatiana Marques Velloso da Silveira; Lucas Queiroz de Arruda; Valéria Conceição Passos de Carvalho; Marina de Lima Neves Barros; Érica Patrícia Borba Lira Uchôahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMonte, Juliana Alves do Gomes , Vanessa Maria da Silva AlvesSilveira, Tatiana Marques Velloso daArruda, Lucas Queiroz deCarvalho, Valéria Conceição Passos de Barros, Marina de Lima Neves Uchôa, Érica Patrícia Borba Lira 2020-10-31T12:03:23Zoai:ojs.pkp.sfu.ca:article/8638Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:31:04.481126Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly Efecto del uso de rehabilitación virtual con Xbox® sobre el riesgo de caídas en ancianos Efeito do uso da reabilitação virtual com o X-box® no risco de quedas em idosos |
title |
Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly |
spellingShingle |
Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly Monte, Juliana Alves do Equilibrio Anciano Caídas Rehabilitación virtual. Balance Elderly Falls Virtual Rehabilitation. Equilíbrio Idoso Quedas Reabilitação Virtual. |
title_short |
Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly |
title_full |
Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly |
title_fullStr |
Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly |
title_full_unstemmed |
Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly |
title_sort |
Influence of virtual rehabilitation with X-box® on the risk of fall s in the elderly |
author |
Monte, Juliana Alves do |
author_facet |
Monte, Juliana Alves do Gomes , Vanessa Maria da Silva Alves Silveira, Tatiana Marques Velloso da Arruda, Lucas Queiroz de Carvalho, Valéria Conceição Passos de Barros, Marina de Lima Neves Uchôa, Érica Patrícia Borba Lira |
author_role |
author |
author2 |
Gomes , Vanessa Maria da Silva Alves Silveira, Tatiana Marques Velloso da Arruda, Lucas Queiroz de Carvalho, Valéria Conceição Passos de Barros, Marina de Lima Neves Uchôa, Érica Patrícia Borba Lira |
author2_role |
author author author author author author |
dc.contributor.author.fl_str_mv |
Monte, Juliana Alves do Gomes , Vanessa Maria da Silva Alves Silveira, Tatiana Marques Velloso da Arruda, Lucas Queiroz de Carvalho, Valéria Conceição Passos de Barros, Marina de Lima Neves Uchôa, Érica Patrícia Borba Lira |
dc.subject.por.fl_str_mv |
Equilibrio Anciano Caídas Rehabilitación virtual. Balance Elderly Falls Virtual Rehabilitation. Equilíbrio Idoso Quedas Reabilitação Virtual. |
topic |
Equilibrio Anciano Caídas Rehabilitación virtual. Balance Elderly Falls Virtual Rehabilitation. Equilíbrio Idoso Quedas Reabilitação Virtual. |
description |
Aim: To analyze the influence of virtual rehabilitation with the X-Box® on the risk of falling in the elderly. Methodology: Quasi-experimental, descriptive-analytical, cross-sectional and quantitative study. It was composed of 30 elderly people who were 60 years old or older and of both sexes; and, excluded, those comorbidities that interfere with function and mobility and/ or cognitive changes and with terminal illnesses. It was applied the Informed Consent Form and was collected the sociodemographic and clinical data. In the evaluation were used: Berg Balance Scale (BSE), Timed Up & Go (TUG), Tinetti Test, and Wii Balance Board® platform (WBB) before and after intervention. Five interventions were carried out with the X-box® Kinect using the Dance Central Spotlight game, each lasting 30 min; and, at the end, a descriptive and statistical analysis was performed. Results: The female predominance study (83.3%), with an average age of 68.4 ± 6.8 years and a Body Mass Index of 26.1 ± 4.7 Kg / m2 (overweight). After the intervention, there was an increase in the BSE score (from 48.1 ± 5.1 to 52.4 ± 3.5) and an improvement on elderly’s balance. In the Tinetti test, there was a modification from moderate to low risk of falling (from 23.2 ± 3.5 to 25.5 ± 2.6); and in TUG, an improvement in mobility with a reduction in the test time (from 15.3 ± 4.1 to 12.8 ± 3.1 seconds). In WBB, a more proportional weight discharge was observed after the intervention, however, not statistically significant. Final Considerations: In this research, beneficial results were observed in the use of virtual reality with the X-box® as therapy in the risk of elderly falling. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-09-27 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/8638 10.33448/rsd-v9i10.8638 |
url |
https://rsdjournal.org/index.php/rsd/article/view/8638 |
identifier_str_mv |
10.33448/rsd-v9i10.8638 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/8638/7628 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 9 No. 10; e3049108638 Research, Society and Development; Vol. 9 Núm. 10; e3049108638 Research, Society and Development; v. 9 n. 10; e3049108638 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
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1797052803842048000 |