Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture

Detalhes bibliográficos
Autor(a) principal: Radaelli, Mara Regina Rosa
Data de Publicação: 2021
Outros Autores: Astudillo, Mario Vásquez, Paula, Alexandre Abreu de, Meira, Ricardo Radaelli
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/13076
Resumo: This article aims to share the results of an action research of the Educational Robotics and Scratch pilot project for students of Basic Education, in the final years of Elementary School, developed in a state public school in the municipality of Cruz Alta RS, Brazil. The project was designed and organized in the context of the digital culture in which students are inserted, designed in the format of workshops, involving practical activities. The study was based on practical notions of Educational Robotics based on scraps and computational thinking supported by the interactivity tools of the Scratch Software. During the practical workshops, the interest and fluency of the students who participated in the project were observed. The workshops took place on the reverse shift of the students' regular classes. There were a total of fifteen meetings, over the course of four months. The study was guided by the objective of exploring the knowledge already acquired by students, through their experiences in the face of digital culture and through notions of Educational Robotics and computational thinking, as an incentive to awaken the motivation to new skills such as understanding, thinking, looking for solutions, creativity, judgment, decision making, cooperation and collaboration in group work. The workshops, their objectives and observations are described, in relation to motivation and the acquisition of skills and competences, while the performance of the proposed activities in each one, as well as the perception of students' prior knowledge in problem solving.
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spelling Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital cultureRobótica Educativa y Scratch desde la perspectiva de un proyecto de educación básica para el desarrollo del pensamiento computacional de cara a la cultura digitalRobótica Educativa e Scratch na perspectiva de projeto na educação básica para desenvolvimento do pensamento computacional frente a cultura digitalTeachingComputational thinkingTechnologiesCompetenceSkillsEducational roboticsScratch.EnsinoPensamento computacionalTecnologiasCompetênciasHabilidadesRobótica educativaScratch.EnsenãnzaPensamiento computacionalTecnologíasCompetenciaHabilidadesRobótica educativaScratch.This article aims to share the results of an action research of the Educational Robotics and Scratch pilot project for students of Basic Education, in the final years of Elementary School, developed in a state public school in the municipality of Cruz Alta RS, Brazil. The project was designed and organized in the context of the digital culture in which students are inserted, designed in the format of workshops, involving practical activities. The study was based on practical notions of Educational Robotics based on scraps and computational thinking supported by the interactivity tools of the Scratch Software. During the practical workshops, the interest and fluency of the students who participated in the project were observed. The workshops took place on the reverse shift of the students' regular classes. There were a total of fifteen meetings, over the course of four months. The study was guided by the objective of exploring the knowledge already acquired by students, through their experiences in the face of digital culture and through notions of Educational Robotics and computational thinking, as an incentive to awaken the motivation to new skills such as understanding, thinking, looking for solutions, creativity, judgment, decision making, cooperation and collaboration in group work. The workshops, their objectives and observations are described, in relation to motivation and the acquisition of skills and competences, while the performance of the proposed activities in each one, as well as the perception of students' prior knowledge in problem solving.Este artículo tiene como objetivo compartir los resultados de la investigación-acción del proyecto piloto de Robótica Educativa y Scratch para estudiantes de Educación Básica, en los últimos años de la Escuela Primaria, desarrollado en una escuela pública estatal en el municipio de Cruz Alta RS, Brasil. El proyecto fue diseñado y organizado en el contexto de la cultura digital en la que se insertan los estudiantes, diseñado en formato de talleres, involucrando actividades prácticas. El estudio se basó en nociones prácticas de Robótica Educativa basadas en scraps y pensamiento computacional apoyados por las herramientas de interactividad del Software Scratch. Durante los talleres prácticos se observó el interés y la fluidez de los alumnos que participaron en el proyecto. Los talleres tuvieron lugar en el turno inverso de las clases regulares de los estudiantes. Hubo un total de quince reuniones a lo largo de cuatro meses. El estudio estuvo guiado por el objetivo de explorar los conocimientos ya adquiridos por los estudiantes, a través de sus vivencias frente a la cultura digital y a través de nociones de Robótica Educativa y pensamiento computacional, como incentivo para despertar la motivación hacia nuevas habilidades como la comprensión, el pensamiento, buscando soluciones, creatividad, juicio, toma de decisiones, cooperación y colaboración en el trabajo en grupo. Se describen los talleres, sus objetivos y observaciones, en relación con la motivación y la adquisición de habilidades y competencias, así como el desempeño de las actividades propuestas en cada uno, así como la percepción de los conocimientos previos de los estudiantes en la resolución de problemas.O presente artigo tem por objetivo compartilhar os resultados de uma pesquisa-ação do projeto piloto de Robótica Educativa e de Scratch para alunos da educação Básica, dos anos finais do Ensino Fundamental, desenvolvido em uma escola pública estadual no Município de Cruz Alta RS, Brasil. O projeto foi pensado e organizado frente ao contexto da cultura digital em que os alunos estão inseridos, pensado no formato de oficinas, envolvendo atividades práticas. O estudo pautou-se em noções práticas de Robótica Educativa a partir de sucatas e do pensamento computacional apoiado nas ferramentas de interatividade do Software Scratch. No decorrer das oficinas práticas, observou-se o interesse e a fluência dos alunos que participaram do projeto. As oficinas aconteceram no turno inverso das aulas regulares dos alunos. Foram um total de quinze encontros, no decorrer de quatro meses.  O estudo foi guiado pelo objetivo de explorar o conhecimento já adquiridos pelos alunos, por meio, de suas vivências frente a cultura digital e por meio de noções de Robótica Educativa e do pensamento computacional, como incentivo para despertar a motivação à novas competências como a compreensão, o pensar, o buscar soluções, a criatividade, julgamento, tomada de decisões, cooperação e colaboração no trabalho em grupo. São descritas as oficinas, seus objetivos e as observações, em relação a motivação e a aquisição de habilidades e competências, enquanto a realização das atividades propostas, em cada uma, bem como, a percepção de conhecimentos prévios dos alunos na resolução de problemas.Research, Society and Development2021-03-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1307610.33448/rsd-v10i3.13076Research, Society and Development; Vol. 10 No. 3; e20010313076Research, Society and Development; Vol. 10 Núm. 3; e20010313076Research, Society and Development; v. 10 n. 3; e200103130762525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/13076/11892Copyright (c) 2021 Mara Regina Rosa Radaelli; Mario Vásquez Astudillo; Alexandre Abreu de Paula; Ricardo Radaelli Meirahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccess Radaelli, Mara Regina RosaAstudillo, Mario Vásquez Paula, Alexandre Abreu deMeira, Ricardo Radaelli2021-03-28T12:03:35Zoai:ojs.pkp.sfu.ca:article/13076Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:34:30.274951Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture
Robótica Educativa y Scratch desde la perspectiva de un proyecto de educación básica para el desarrollo del pensamiento computacional de cara a la cultura digital
Robótica Educativa e Scratch na perspectiva de projeto na educação básica para desenvolvimento do pensamento computacional frente a cultura digital
title Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture
spellingShingle Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture
Radaelli, Mara Regina Rosa
Teaching
Computational thinking
Technologies
Competence
Skills
Educational robotics
Scratch.
Ensino
Pensamento computacional
Tecnologias
Competências
Habilidades
Robótica educativa
Scratch.
Ensenãnza
Pensamiento computacional
Tecnologías
Competencia
Habilidades
Robótica educativa
Scratch.
title_short Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture
title_full Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture
title_fullStr Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture
title_full_unstemmed Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture
title_sort Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture
author Radaelli, Mara Regina Rosa
author_facet Radaelli, Mara Regina Rosa
Astudillo, Mario Vásquez
Paula, Alexandre Abreu de
Meira, Ricardo Radaelli
author_role author
author2 Astudillo, Mario Vásquez
Paula, Alexandre Abreu de
Meira, Ricardo Radaelli
author2_role author
author
author
dc.contributor.author.fl_str_mv Radaelli, Mara Regina Rosa
Astudillo, Mario Vásquez
Paula, Alexandre Abreu de
Meira, Ricardo Radaelli
dc.subject.por.fl_str_mv Teaching
Computational thinking
Technologies
Competence
Skills
Educational robotics
Scratch.
Ensino
Pensamento computacional
Tecnologias
Competências
Habilidades
Robótica educativa
Scratch.
Ensenãnza
Pensamiento computacional
Tecnologías
Competencia
Habilidades
Robótica educativa
Scratch.
topic Teaching
Computational thinking
Technologies
Competence
Skills
Educational robotics
Scratch.
Ensino
Pensamento computacional
Tecnologias
Competências
Habilidades
Robótica educativa
Scratch.
Ensenãnza
Pensamiento computacional
Tecnologías
Competencia
Habilidades
Robótica educativa
Scratch.
description This article aims to share the results of an action research of the Educational Robotics and Scratch pilot project for students of Basic Education, in the final years of Elementary School, developed in a state public school in the municipality of Cruz Alta RS, Brazil. The project was designed and organized in the context of the digital culture in which students are inserted, designed in the format of workshops, involving practical activities. The study was based on practical notions of Educational Robotics based on scraps and computational thinking supported by the interactivity tools of the Scratch Software. During the practical workshops, the interest and fluency of the students who participated in the project were observed. The workshops took place on the reverse shift of the students' regular classes. There were a total of fifteen meetings, over the course of four months. The study was guided by the objective of exploring the knowledge already acquired by students, through their experiences in the face of digital culture and through notions of Educational Robotics and computational thinking, as an incentive to awaken the motivation to new skills such as understanding, thinking, looking for solutions, creativity, judgment, decision making, cooperation and collaboration in group work. The workshops, their objectives and observations are described, in relation to motivation and the acquisition of skills and competences, while the performance of the proposed activities in each one, as well as the perception of students' prior knowledge in problem solving.
publishDate 2021
dc.date.none.fl_str_mv 2021-03-12
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/13076
10.33448/rsd-v10i3.13076
url https://rsdjournal.org/index.php/rsd/article/view/13076
identifier_str_mv 10.33448/rsd-v10i3.13076
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/13076/11892
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 10 No. 3; e20010313076
Research, Society and Development; Vol. 10 Núm. 3; e20010313076
Research, Society and Development; v. 10 n. 3; e20010313076
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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