Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
DOI: | 10.33448/rsd-v10i3.13076 |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/13076 |
Resumo: | This article aims to share the results of an action research of the Educational Robotics and Scratch pilot project for students of Basic Education, in the final years of Elementary School, developed in a state public school in the municipality of Cruz Alta RS, Brazil. The project was designed and organized in the context of the digital culture in which students are inserted, designed in the format of workshops, involving practical activities. The study was based on practical notions of Educational Robotics based on scraps and computational thinking supported by the interactivity tools of the Scratch Software. During the practical workshops, the interest and fluency of the students who participated in the project were observed. The workshops took place on the reverse shift of the students' regular classes. There were a total of fifteen meetings, over the course of four months. The study was guided by the objective of exploring the knowledge already acquired by students, through their experiences in the face of digital culture and through notions of Educational Robotics and computational thinking, as an incentive to awaken the motivation to new skills such as understanding, thinking, looking for solutions, creativity, judgment, decision making, cooperation and collaboration in group work. The workshops, their objectives and observations are described, in relation to motivation and the acquisition of skills and competences, while the performance of the proposed activities in each one, as well as the perception of students' prior knowledge in problem solving. |
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Research, Society and Development |
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Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital cultureRobótica Educativa y Scratch desde la perspectiva de un proyecto de educación básica para el desarrollo del pensamiento computacional de cara a la cultura digitalRobótica Educativa e Scratch na perspectiva de projeto na educação básica para desenvolvimento do pensamento computacional frente a cultura digitalTeachingComputational thinkingTechnologiesCompetenceSkillsEducational roboticsScratch.EnsinoPensamento computacionalTecnologiasCompetênciasHabilidadesRobótica educativaScratch.EnsenãnzaPensamiento computacionalTecnologíasCompetenciaHabilidadesRobótica educativaScratch.This article aims to share the results of an action research of the Educational Robotics and Scratch pilot project for students of Basic Education, in the final years of Elementary School, developed in a state public school in the municipality of Cruz Alta RS, Brazil. The project was designed and organized in the context of the digital culture in which students are inserted, designed in the format of workshops, involving practical activities. The study was based on practical notions of Educational Robotics based on scraps and computational thinking supported by the interactivity tools of the Scratch Software. During the practical workshops, the interest and fluency of the students who participated in the project were observed. The workshops took place on the reverse shift of the students' regular classes. There were a total of fifteen meetings, over the course of four months. The study was guided by the objective of exploring the knowledge already acquired by students, through their experiences in the face of digital culture and through notions of Educational Robotics and computational thinking, as an incentive to awaken the motivation to new skills such as understanding, thinking, looking for solutions, creativity, judgment, decision making, cooperation and collaboration in group work. The workshops, their objectives and observations are described, in relation to motivation and the acquisition of skills and competences, while the performance of the proposed activities in each one, as well as the perception of students' prior knowledge in problem solving.Este artículo tiene como objetivo compartir los resultados de la investigación-acción del proyecto piloto de Robótica Educativa y Scratch para estudiantes de Educación Básica, en los últimos años de la Escuela Primaria, desarrollado en una escuela pública estatal en el municipio de Cruz Alta RS, Brasil. El proyecto fue diseñado y organizado en el contexto de la cultura digital en la que se insertan los estudiantes, diseñado en formato de talleres, involucrando actividades prácticas. El estudio se basó en nociones prácticas de Robótica Educativa basadas en scraps y pensamiento computacional apoyados por las herramientas de interactividad del Software Scratch. Durante los talleres prácticos se observó el interés y la fluidez de los alumnos que participaron en el proyecto. Los talleres tuvieron lugar en el turno inverso de las clases regulares de los estudiantes. Hubo un total de quince reuniones a lo largo de cuatro meses. El estudio estuvo guiado por el objetivo de explorar los conocimientos ya adquiridos por los estudiantes, a través de sus vivencias frente a la cultura digital y a través de nociones de Robótica Educativa y pensamiento computacional, como incentivo para despertar la motivación hacia nuevas habilidades como la comprensión, el pensamiento, buscando soluciones, creatividad, juicio, toma de decisiones, cooperación y colaboración en el trabajo en grupo. Se describen los talleres, sus objetivos y observaciones, en relación con la motivación y la adquisición de habilidades y competencias, así como el desempeño de las actividades propuestas en cada uno, así como la percepción de los conocimientos previos de los estudiantes en la resolución de problemas.O presente artigo tem por objetivo compartilhar os resultados de uma pesquisa-ação do projeto piloto de Robótica Educativa e de Scratch para alunos da educação Básica, dos anos finais do Ensino Fundamental, desenvolvido em uma escola pública estadual no Município de Cruz Alta RS, Brasil. O projeto foi pensado e organizado frente ao contexto da cultura digital em que os alunos estão inseridos, pensado no formato de oficinas, envolvendo atividades práticas. O estudo pautou-se em noções práticas de Robótica Educativa a partir de sucatas e do pensamento computacional apoiado nas ferramentas de interatividade do Software Scratch. No decorrer das oficinas práticas, observou-se o interesse e a fluência dos alunos que participaram do projeto. As oficinas aconteceram no turno inverso das aulas regulares dos alunos. Foram um total de quinze encontros, no decorrer de quatro meses. O estudo foi guiado pelo objetivo de explorar o conhecimento já adquiridos pelos alunos, por meio, de suas vivências frente a cultura digital e por meio de noções de Robótica Educativa e do pensamento computacional, como incentivo para despertar a motivação à novas competências como a compreensão, o pensar, o buscar soluções, a criatividade, julgamento, tomada de decisões, cooperação e colaboração no trabalho em grupo. São descritas as oficinas, seus objetivos e as observações, em relação a motivação e a aquisição de habilidades e competências, enquanto a realização das atividades propostas, em cada uma, bem como, a percepção de conhecimentos prévios dos alunos na resolução de problemas.Research, Society and Development2021-03-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1307610.33448/rsd-v10i3.13076Research, Society and Development; Vol. 10 No. 3; e20010313076Research, Society and Development; Vol. 10 Núm. 3; e20010313076Research, Society and Development; v. 10 n. 3; e200103130762525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/13076/11892Copyright (c) 2021 Mara Regina Rosa Radaelli; Mario Vásquez Astudillo; Alexandre Abreu de Paula; Ricardo Radaelli Meirahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccess Radaelli, Mara Regina RosaAstudillo, Mario Vásquez Paula, Alexandre Abreu deMeira, Ricardo Radaelli2021-03-28T12:03:35Zoai:ojs.pkp.sfu.ca:article/13076Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:34:30.274951Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture Robótica Educativa y Scratch desde la perspectiva de un proyecto de educación básica para el desarrollo del pensamiento computacional de cara a la cultura digital Robótica Educativa e Scratch na perspectiva de projeto na educação básica para desenvolvimento do pensamento computacional frente a cultura digital |
title |
Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture |
spellingShingle |
Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture Radaelli, Mara Regina Rosa Teaching Computational thinking Technologies Competence Skills Educational robotics Scratch. Ensino Pensamento computacional Tecnologias Competências Habilidades Robótica educativa Scratch. Ensenãnza Pensamiento computacional Tecnologías Competencia Habilidades Robótica educativa Scratch. Radaelli, Mara Regina Rosa Teaching Computational thinking Technologies Competence Skills Educational robotics Scratch. Ensino Pensamento computacional Tecnologias Competências Habilidades Robótica educativa Scratch. Ensenãnza Pensamiento computacional Tecnologías Competencia Habilidades Robótica educativa Scratch. |
title_short |
Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture |
title_full |
Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture |
title_fullStr |
Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture |
title_full_unstemmed |
Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture |
title_sort |
Educational Robotics and Scratch from the perspective of a basic education project for the development of computational thinking in the face of digital culture |
author |
Radaelli, Mara Regina Rosa |
author_facet |
Radaelli, Mara Regina Rosa Radaelli, Mara Regina Rosa Astudillo, Mario Vásquez Paula, Alexandre Abreu de Meira, Ricardo Radaelli Astudillo, Mario Vásquez Paula, Alexandre Abreu de Meira, Ricardo Radaelli |
author_role |
author |
author2 |
Astudillo, Mario Vásquez Paula, Alexandre Abreu de Meira, Ricardo Radaelli |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Radaelli, Mara Regina Rosa Astudillo, Mario Vásquez Paula, Alexandre Abreu de Meira, Ricardo Radaelli |
dc.subject.por.fl_str_mv |
Teaching Computational thinking Technologies Competence Skills Educational robotics Scratch. Ensino Pensamento computacional Tecnologias Competências Habilidades Robótica educativa Scratch. Ensenãnza Pensamiento computacional Tecnologías Competencia Habilidades Robótica educativa Scratch. |
topic |
Teaching Computational thinking Technologies Competence Skills Educational robotics Scratch. Ensino Pensamento computacional Tecnologias Competências Habilidades Robótica educativa Scratch. Ensenãnza Pensamiento computacional Tecnologías Competencia Habilidades Robótica educativa Scratch. |
description |
This article aims to share the results of an action research of the Educational Robotics and Scratch pilot project for students of Basic Education, in the final years of Elementary School, developed in a state public school in the municipality of Cruz Alta RS, Brazil. The project was designed and organized in the context of the digital culture in which students are inserted, designed in the format of workshops, involving practical activities. The study was based on practical notions of Educational Robotics based on scraps and computational thinking supported by the interactivity tools of the Scratch Software. During the practical workshops, the interest and fluency of the students who participated in the project were observed. The workshops took place on the reverse shift of the students' regular classes. There were a total of fifteen meetings, over the course of four months. The study was guided by the objective of exploring the knowledge already acquired by students, through their experiences in the face of digital culture and through notions of Educational Robotics and computational thinking, as an incentive to awaken the motivation to new skills such as understanding, thinking, looking for solutions, creativity, judgment, decision making, cooperation and collaboration in group work. The workshops, their objectives and observations are described, in relation to motivation and the acquisition of skills and competences, while the performance of the proposed activities in each one, as well as the perception of students' prior knowledge in problem solving. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-03-12 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/13076 10.33448/rsd-v10i3.13076 |
url |
https://rsdjournal.org/index.php/rsd/article/view/13076 |
identifier_str_mv |
10.33448/rsd-v10i3.13076 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/13076/11892 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 10 No. 3; e20010313076 Research, Society and Development; Vol. 10 Núm. 3; e20010313076 Research, Society and Development; v. 10 n. 3; e20010313076 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
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1822178727767834624 |
dc.identifier.doi.none.fl_str_mv |
10.33448/rsd-v10i3.13076 |