Gamification: report of application of the methodology in urban and regional planning

Detalhes bibliográficos
Autor(a) principal: Trindade, Fernanda Cota
Data de Publicação: 2020
Outros Autores: Araujo, Glaucio Luciano, Souza, Reginaldo Adriano de, Ventura, Rita de Cássia Martins Oliveira, Mendes, Andréia Almeida, Altino Filho, Humberto Vinício
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/3649
Resumo: Gamification consists of involving game mechanisms in teaching with the aim of producing more student engagement in task production. Attentive to this, it was used, in Architecture and Urbanism course, in the Urban and Regional Planning course, the Gamification to deal with part or the course content. The game was developed from a didactic experience proposed and published by Silva et al. (2016).  From that experience, adaptations were made to effectively mark the activity as a game. The game named “Producing agents of the city” aimed to present to the students how city agents are diverse and how they directly interfere in their construction, explaining how public and private interests divergent mold the urban space. For this purpose, it was elaborated script, characterization, currency printing and a base map for the insertion of information. Thus, the teams are agents, each one with their goal to be achieved through negotiation with the others, always drawing up an action plan based on bibliographic researches. At the end, questions related to the issues were applied to verify the effective learning and related to the methodology. Analyzing the answers, it was possible to observe that the experience was positive, because students, from the moment they are competing, they feel more motivated to research and participate in class; however, they felt difficulty in answering content matters, because, eventually, they did not make enough research to support the game.
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spelling Gamification: report of application of the methodology in urban and regional planningGamificación: relato de aplicación de la metodología en planificación urbano e regionalGameficação: relato de aplicação da metodologia em planejamento urbano e regionalGameficaçãoPlanejamento urbano e regionalAprendizagem ativa.GamificaciónPlanificación urbana y regionalAprendizaje activo.GamificationUrban and regional planningActive learning.Gamification consists of involving game mechanisms in teaching with the aim of producing more student engagement in task production. Attentive to this, it was used, in Architecture and Urbanism course, in the Urban and Regional Planning course, the Gamification to deal with part or the course content. The game was developed from a didactic experience proposed and published by Silva et al. (2016).  From that experience, adaptations were made to effectively mark the activity as a game. The game named “Producing agents of the city” aimed to present to the students how city agents are diverse and how they directly interfere in their construction, explaining how public and private interests divergent mold the urban space. For this purpose, it was elaborated script, characterization, currency printing and a base map for the insertion of information. Thus, the teams are agents, each one with their goal to be achieved through negotiation with the others, always drawing up an action plan based on bibliographic researches. At the end, questions related to the issues were applied to verify the effective learning and related to the methodology. Analyzing the answers, it was possible to observe that the experience was positive, because students, from the moment they are competing, they feel more motivated to research and participate in class; however, they felt difficulty in answering content matters, because, eventually, they did not make enough research to support the game.La gamificación consiste en involucrar mecanismos de juegos en la enseñanza con el objectivo de producir más participación estudiantil en la producción de tareas. Atento a esto, se utilizó, en el curso de Arquitectura y Urbanismo, en la disciplina de Planificación Urbana Y Regional, la Gamificación para tratar de parte del contenido de curso. El juego fue elaborado a partir de una experiencia didáctica propuesta y publicada por Silva et al. (2016). De esa experiencia, se hicieron adaptaciones para que la actividad se caracterice efectivamente como un juego. El juego llamado “Agentes productores de la ciudad” tenía como objectivo presentar a los estudiantes cómo los agentes de la ciudad son distintos y interfieren en su construcción, haciendo explícito cómo los intereses públicos y privados divergentes dan forma al espacio urbano. Para eso, se elaboró un guion, caracterización, impresión de moneda y mapa base para la inserción de información. De esta forma, los equipos son los agentes, cada uno con su objectivo a alcanzar a través de negociaciones con otros, siempre elaborando un plan de acción fundamentado en búsqueda bibliográfica. Al final, se aplicaron las preguntas relacionadas con el contenido para verificar el aprendizaje efectivo y relacionado con la metodología. Analizando las respuestas, fue posible observar que la experiencia fue positiva, ya que los alumnos, desde el momento en que compiten, se sienten más motivados para investigar y participar en clase; sin embargo, sintieron dificultad para responder las preguntas de contenido, porque, a veces, no hicieron investiga lo suficiente para construir sobre el juego.A Gameficação consiste em envolver mecanismos de jogos no ensino com o intuito de produzir mais engajamento no aluno na produção de tarefas. Atentos a isso, foi utilizada, no curso de Arquitetura e Urbanismo, na disciplina de Planejamento Urbano e Regional, a Gameficação para tratar de parte do conteúdo da disciplina. Objetiva-se, assim, neste artigo, analisar a aceitação dos alunos com relação a essa metodologia. O game foi elaborado a partir de uma experiência didática proposta e publicado por Silva et al. (2016). A partir dessa experiência, foram feitas adaptações para que efetivamente se caracterize uma atividade como sendo um game. O jogo chamado de “Agentes produtores da cidade” objetivou apresentar aos alunos como os agentes da cidade são diversos e interferem diretamente na sua construção, explicitando como interesses públicos e privados divergentes moldam o espaço urbano. Para tanto, elaborou-se roteiro, caracterização, impressão de moeda e mapa base para inserção das informações. Assim, as equipes são os agentes, cada um com o seu objetivo a ser alcançado por meio de negociação com os demais, sempre elaborando um plano de ação embasado em pesquisas bibliográficas. Ao final, foram aplicadas questões relativas ao conteúdo, para verificar o aprendizado efetivo e relativas a metodologia. Analisando as respostas, foi possível observar que a experiência foi positiva, pois os alunos, a partir do momento que estão competindo, sentem-se mais motivados a pesquisar e participar da aula; no entanto, sentiram dificuldade de responder as questões conteudistas, pois, em alguns momentos, não fizeram pesquisa o suficiente para se embasar no jogo.Research, Society and Development2020-05-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/364910.33448/rsd-v9i7.3649Research, Society and Development; Vol. 9 No. 7; e426973649Research, Society and Development; Vol. 9 Núm. 7; e426973649Research, Society and Development; v. 9 n. 7; e4269736492525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/3649/3578Copyright (c) 2020 Fernanda Cota Trindade, Glaucio Luciano Araujo, Reginaldo Adriano de Souza, Rita de Cássia Martins Oliveira Ventura, Andréia Almeida Mendes, Humberto Vinício Altino Filhoinfo:eu-repo/semantics/openAccessTrindade, Fernanda CotaAraujo, Glaucio LucianoSouza, Reginaldo Adriano deVentura, Rita de Cássia Martins OliveiraMendes, Andréia AlmeidaAltino Filho, Humberto Vinício2020-08-20T18:05:03Zoai:ojs.pkp.sfu.ca:article/3649Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:27:46.734908Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Gamification: report of application of the methodology in urban and regional planning
Gamificación: relato de aplicación de la metodología en planificación urbano e regional
Gameficação: relato de aplicação da metodologia em planejamento urbano e regional
title Gamification: report of application of the methodology in urban and regional planning
spellingShingle Gamification: report of application of the methodology in urban and regional planning
Trindade, Fernanda Cota
Gameficação
Planejamento urbano e regional
Aprendizagem ativa.
Gamificación
Planificación urbana y regional
Aprendizaje activo.
Gamification
Urban and regional planning
Active learning.
title_short Gamification: report of application of the methodology in urban and regional planning
title_full Gamification: report of application of the methodology in urban and regional planning
title_fullStr Gamification: report of application of the methodology in urban and regional planning
title_full_unstemmed Gamification: report of application of the methodology in urban and regional planning
title_sort Gamification: report of application of the methodology in urban and regional planning
author Trindade, Fernanda Cota
author_facet Trindade, Fernanda Cota
Araujo, Glaucio Luciano
Souza, Reginaldo Adriano de
Ventura, Rita de Cássia Martins Oliveira
Mendes, Andréia Almeida
Altino Filho, Humberto Vinício
author_role author
author2 Araujo, Glaucio Luciano
Souza, Reginaldo Adriano de
Ventura, Rita de Cássia Martins Oliveira
Mendes, Andréia Almeida
Altino Filho, Humberto Vinício
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Trindade, Fernanda Cota
Araujo, Glaucio Luciano
Souza, Reginaldo Adriano de
Ventura, Rita de Cássia Martins Oliveira
Mendes, Andréia Almeida
Altino Filho, Humberto Vinício
dc.subject.por.fl_str_mv Gameficação
Planejamento urbano e regional
Aprendizagem ativa.
Gamificación
Planificación urbana y regional
Aprendizaje activo.
Gamification
Urban and regional planning
Active learning.
topic Gameficação
Planejamento urbano e regional
Aprendizagem ativa.
Gamificación
Planificación urbana y regional
Aprendizaje activo.
Gamification
Urban and regional planning
Active learning.
description Gamification consists of involving game mechanisms in teaching with the aim of producing more student engagement in task production. Attentive to this, it was used, in Architecture and Urbanism course, in the Urban and Regional Planning course, the Gamification to deal with part or the course content. The game was developed from a didactic experience proposed and published by Silva et al. (2016).  From that experience, adaptations were made to effectively mark the activity as a game. The game named “Producing agents of the city” aimed to present to the students how city agents are diverse and how they directly interfere in their construction, explaining how public and private interests divergent mold the urban space. For this purpose, it was elaborated script, characterization, currency printing and a base map for the insertion of information. Thus, the teams are agents, each one with their goal to be achieved through negotiation with the others, always drawing up an action plan based on bibliographic researches. At the end, questions related to the issues were applied to verify the effective learning and related to the methodology. Analyzing the answers, it was possible to observe that the experience was positive, because students, from the moment they are competing, they feel more motivated to research and participate in class; however, they felt difficulty in answering content matters, because, eventually, they did not make enough research to support the game.
publishDate 2020
dc.date.none.fl_str_mv 2020-05-20
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/3649
10.33448/rsd-v9i7.3649
url https://rsdjournal.org/index.php/rsd/article/view/3649
identifier_str_mv 10.33448/rsd-v9i7.3649
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/3649/3578
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 9 No. 7; e426973649
Research, Society and Development; Vol. 9 Núm. 7; e426973649
Research, Society and Development; v. 9 n. 7; e426973649
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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