The use of beergame by students of an integrated technical course in administration
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Data de Publicação: | 2021 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/13716 |
Resumo: | The application of information technology in the area of education has always been a major factor in the area of education, as it provides teachers with expanded teaching methods and students with more learning opportunities. This study aims to analyze the use of technology applied in the classroom, through the use of BeerGame, with third year students of the integrated technical course and relate them to the teaching and learning process, enabling a more attractive view in a way dynamics, facilitating the student's language and understanding. Therefore, this article considers that through the technological resources presented in the classroom, they can assist in learning, facilitating comprehension and placing the student in possible real everyday situations. Among the main observed benefits that the game can provide for teachers, we highlight the possibility of displaying and explaining various business concepts in addition to helping the integration of an abstract theoretical concept with practice; for the students, the fun of the game promotes learning and this experience becomes more effective. Another key point observed was the systematic understanding of complex concepts such as finance, economics, management, among others. |
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The use of beergame by students of an integrated technical course in administrationEl uso de beergame por alumnos de curso técnico integrado en administraciónA utilização do beergame por alunos de um curso técnico integrado em administraçãoTecnologias na educaçãoEnsino e aprendizagemEducação básica.Tecnologías en educaciónEnseñando y aprendiendoEducación básica.Teaching and learningTechnologies in educationBasic education.The application of information technology in the area of education has always been a major factor in the area of education, as it provides teachers with expanded teaching methods and students with more learning opportunities. This study aims to analyze the use of technology applied in the classroom, through the use of BeerGame, with third year students of the integrated technical course and relate them to the teaching and learning process, enabling a more attractive view in a way dynamics, facilitating the student's language and understanding. Therefore, this article considers that through the technological resources presented in the classroom, they can assist in learning, facilitating comprehension and placing the student in possible real everyday situations. Among the main observed benefits that the game can provide for teachers, we highlight the possibility of displaying and explaining various business concepts in addition to helping the integration of an abstract theoretical concept with practice; for the students, the fun of the game promotes learning and this experience becomes more effective. Another key point observed was the systematic understanding of complex concepts such as finance, economics, management, among others.La aplicación de la tecnología de la información en el área de educación siempre ha sido un factor importante en el área de educación, ya que brinda a los maestros métodos de enseñanza ampliados y a los estudiantes más oportunidades de aprendizaje. El presente estudio tiene como objetivo analizar el uso de la tecnología aplicada en el aula, a través del uso de BeerGame, con los alumnos de tercer año del curso técnico integrado y relacionarlos con el proceso de enseñanza y aprendizaje, posibilitando una visión más atractiva en un dinámica de caminos, facilitando el lenguaje y la comprensión del alumno. Por ello, este artículo considera que a través de los recursos tecnológicos presentados en el aula, pueden ayudar en el aprendizaje, facilitando la comprensión y colocando al alumno en posibles situaciones reales del día a día. Entre los principales beneficios observados que el juego puede brindar a los docentes, destacamos la posibilidad de mostrar y explicar diversos conceptos empresariales además de ayudar a la integración de un concepto teórico abstracto con la práctica; para los estudiantes, la diversión del juego promueve el aprendizaje y esta experiencia se vuelve más efectiva. Otro punto clave observado fue la comprensión sistemática de conceptos complejos como finanzas, economía, gestión, entre otros.A aplicação da informática na área da educação sempre foi um fator preponderante na área da educação, pois proporciona aos professores métodos de ensino ampliados e aos alunos mais oportunidades de aprendizagem. O presente estudo tem como proposta analisar o uso da tecnologia aplicada em sala de aula, mediante a utilização do BeerGame, com alunos do terceiro ano do curso técnico integrado e relacioná-los ao processo de ensino e aprendizagem, possibilitando uma visão mais atraente de forma dinâmica, facilitando a linguagem e a compreensão do aluno. Sendo assim, este artigo considera que através dos recursos tecnológicos apresentados em sala de aula podem auxiliar no aprendizado, facilitando a compreensão e colocando o aluno em possíveis situações reais do cotidiano. Dentre os principais benefícios observados que o jogo pode proporcionar para os professores, se destacam a possibilidade de exibir e explicar vários conceitos de negócios além de ajudar a integração de um conceito teórico abstrato com prática; já para os alunos a diversão do jogo promove a aprendizagem e essa experiência se torna mais eficaz. Outro ponto chave observado foi a compreensão sistemática de conceitos complexos como finanças, economia, gestão, entre outros.Research, Society and Development2021-03-26info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1371610.33448/rsd-v10i3.13716Research, Society and Development; Vol. 10 No. 3; e55110313716Research, Society and Development; Vol. 10 Núm. 3; e55110313716Research, Society and Development; v. 10 n. 3; e551103137162525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/13716/12293Copyright (c) 2021 Euclides Brandao Maluf; Amanda Camilo Graciano; Dandara Lorrayne do Nascimentohttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccess Maluf, Euclides BrandaoGraciano, Amanda Camilo Nascimento, Dandara Lorrayne do2021-03-28T12:03:35Zoai:ojs.pkp.sfu.ca:article/13716Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:34:59.891997Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
The use of beergame by students of an integrated technical course in administration El uso de beergame por alumnos de curso técnico integrado en administración A utilização do beergame por alunos de um curso técnico integrado em administração |
title |
The use of beergame by students of an integrated technical course in administration |
spellingShingle |
The use of beergame by students of an integrated technical course in administration Maluf, Euclides Brandao Tecnologias na educação Ensino e aprendizagem Educação básica. Tecnologías en educación Enseñando y aprendiendo Educación básica. Teaching and learning Technologies in education Basic education. |
title_short |
The use of beergame by students of an integrated technical course in administration |
title_full |
The use of beergame by students of an integrated technical course in administration |
title_fullStr |
The use of beergame by students of an integrated technical course in administration |
title_full_unstemmed |
The use of beergame by students of an integrated technical course in administration |
title_sort |
The use of beergame by students of an integrated technical course in administration |
author |
Maluf, Euclides Brandao |
author_facet |
Maluf, Euclides Brandao Graciano, Amanda Camilo Nascimento, Dandara Lorrayne do |
author_role |
author |
author2 |
Graciano, Amanda Camilo Nascimento, Dandara Lorrayne do |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Maluf, Euclides Brandao Graciano, Amanda Camilo Nascimento, Dandara Lorrayne do |
dc.subject.por.fl_str_mv |
Tecnologias na educação Ensino e aprendizagem Educação básica. Tecnologías en educación Enseñando y aprendiendo Educación básica. Teaching and learning Technologies in education Basic education. |
topic |
Tecnologias na educação Ensino e aprendizagem Educação básica. Tecnologías en educación Enseñando y aprendiendo Educación básica. Teaching and learning Technologies in education Basic education. |
description |
The application of information technology in the area of education has always been a major factor in the area of education, as it provides teachers with expanded teaching methods and students with more learning opportunities. This study aims to analyze the use of technology applied in the classroom, through the use of BeerGame, with third year students of the integrated technical course and relate them to the teaching and learning process, enabling a more attractive view in a way dynamics, facilitating the student's language and understanding. Therefore, this article considers that through the technological resources presented in the classroom, they can assist in learning, facilitating comprehension and placing the student in possible real everyday situations. Among the main observed benefits that the game can provide for teachers, we highlight the possibility of displaying and explaining various business concepts in addition to helping the integration of an abstract theoretical concept with practice; for the students, the fun of the game promotes learning and this experience becomes more effective. Another key point observed was the systematic understanding of complex concepts such as finance, economics, management, among others. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-03-26 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/13716 10.33448/rsd-v10i3.13716 |
url |
https://rsdjournal.org/index.php/rsd/article/view/13716 |
identifier_str_mv |
10.33448/rsd-v10i3.13716 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/13716/12293 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 10 No. 3; e55110313716 Research, Society and Development; Vol. 10 Núm. 3; e55110313716 Research, Society and Development; v. 10 n. 3; e55110313716 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
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1797052784643670016 |