Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015)

Detalhes bibliográficos
Autor(a) principal: Cunha, Natalia Maira
Data de Publicação: 2023
Outros Autores: Diniz, Ruan Igor Mendonça
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/43328
Resumo: This work aims to investigate the relevance of architecture to level design in virtual games, taking as study object the game The Witcher III: Wild Hunt (2015). To construct a building, it is needed to make a data collection of one's necessities, planning and organizing resources to accomplish the user’s expectations. In the development of video games scenarios, it is essential to replicate these efforts by adapting them to the virtual worlds to facilitate the connection between the player and the game. To analyze how these techniques are applied in the virtual environment and what is its result, the bibliographical research method was used based on authors from both fields, architecture and game design. The study unfolded through the explanation of one field's ideas and their encounter to similar thoughts on the other area. Throughout this exam, it was concluded that the adoption of such ideas in The Witcher III: Wild Hunt (2015) simplifies the goals comprehension process, mobility and user’s immersion.
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spelling Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015)Arquitectura narrativa y diseño de niveles: análisis en The Witcher III: Wild Hunt (2015)Arquitetura narrativa e level design: análise em The Witcher III: Wild Hunt (2015)Level designArquitetura narrativaCenáriosThe Witcher III: Wild Hunt (2015).Diseño de nivelesArquitectura narrativaEscenariosThe Witcher III: Wild Hunt (2015).Level designNarrative architectureScenariosThe Witcher III: Wild Hunt (2015).This work aims to investigate the relevance of architecture to level design in virtual games, taking as study object the game The Witcher III: Wild Hunt (2015). To construct a building, it is needed to make a data collection of one's necessities, planning and organizing resources to accomplish the user’s expectations. In the development of video games scenarios, it is essential to replicate these efforts by adapting them to the virtual worlds to facilitate the connection between the player and the game. To analyze how these techniques are applied in the virtual environment and what is its result, the bibliographical research method was used based on authors from both fields, architecture and game design. The study unfolded through the explanation of one field's ideas and their encounter to similar thoughts on the other area. Throughout this exam, it was concluded that the adoption of such ideas in The Witcher III: Wild Hunt (2015) simplifies the goals comprehension process, mobility and user’s immersion.El objetivo de este artículo es investigar la relevancia de la arquitectura para el diseño de niveles en juegos virtuales, tomando como objeto de estudio el juego The Witcher III: Wild Hunt (2015). A la hora de construir un edificio, es necesario estudiar las necesidades, planificar y organizar los recursos para satisfacer las expectativas de los usuarios. En el desarrollo de escenarios de videojuegos, es imprescindible replicar estos esfuerzos adaptándose al mundo virtual para facilitar la conexión del jugador con el juego. Para analizar cómo se aplican estas técnicas en el entorno virtual y cuáles son sus resultados, utilizamos el método de investigación bibliográfica basado en autores de ambas áreas, arquitectura y diseño de juegos. El estudio se desarrolló a través de la explicación de ideas en un campo y su encuentro con un pensamiento similar en otro. A partir de este examen, se concluye que la adopción de dichas ideas en The Witcher III: Wild Hunt (2015) simplifica el proceso de comprensión de los objetivos, la locomoción y la inmersión del usuario.O presente trabalho tem por objetivo investigar a relevância da arquitetura para o level design em jogos virtuais, tomando como objeto de estudo o jogo The Witcher III: Wild Hunt (2015). Para a construção de um edifício é preciso realizar o levantamento de necessidades, planejamento e organização de recursos a fim de atender as expectativas dos usuários. No desenvolvimento de cenários de videogames, é imperioso replicar tais esforços adaptando-os ao mundo virtual para facilitar a conexão do jogador para com o jogo. Para analisar como essas técnicas são aplicadas no ambiente virtual e os seus resultados, utilizou-se o método de pesquisa bibliográfica embasado em autores de ambas as áreas, arquitetura e game design. O estudo se desenvolveu através da explanação de ideias de um ramo e encontro da mesma à pensamento similar noutra área. Por meio deste exame, conclui-se que a adoção de tais ideias em The Witcher III: Wild Hunt (2015) simplifica o processo de compreensão de objetivos, locomoção e imersão do usuário.Research, Society and Development2023-09-25info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/4332810.33448/rsd-v12i9.43328Research, Society and Development; Vol. 12 No. 9; e12412943328Research, Society and Development; Vol. 12 Núm. 9; e12412943328Research, Society and Development; v. 12 n. 9; e124129433282525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/43328/34876Copyright (c) 2023 Natalia Maira Cunha; Ruan Igor Mendonça Dinizhttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCunha, Natalia MairaDiniz, Ruan Igor Mendonça2023-10-01T10:43:32Zoai:ojs.pkp.sfu.ca:article/43328Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2023-10-01T10:43:32Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015)
Arquitectura narrativa y diseño de niveles: análisis en The Witcher III: Wild Hunt (2015)
Arquitetura narrativa e level design: análise em The Witcher III: Wild Hunt (2015)
title Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015)
spellingShingle Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015)
Cunha, Natalia Maira
Level design
Arquitetura narrativa
Cenários
The Witcher III: Wild Hunt (2015).
Diseño de niveles
Arquitectura narrativa
Escenarios
The Witcher III: Wild Hunt (2015).
Level design
Narrative architecture
Scenarios
The Witcher III: Wild Hunt (2015).
title_short Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015)
title_full Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015)
title_fullStr Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015)
title_full_unstemmed Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015)
title_sort Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015)
author Cunha, Natalia Maira
author_facet Cunha, Natalia Maira
Diniz, Ruan Igor Mendonça
author_role author
author2 Diniz, Ruan Igor Mendonça
author2_role author
dc.contributor.author.fl_str_mv Cunha, Natalia Maira
Diniz, Ruan Igor Mendonça
dc.subject.por.fl_str_mv Level design
Arquitetura narrativa
Cenários
The Witcher III: Wild Hunt (2015).
Diseño de niveles
Arquitectura narrativa
Escenarios
The Witcher III: Wild Hunt (2015).
Level design
Narrative architecture
Scenarios
The Witcher III: Wild Hunt (2015).
topic Level design
Arquitetura narrativa
Cenários
The Witcher III: Wild Hunt (2015).
Diseño de niveles
Arquitectura narrativa
Escenarios
The Witcher III: Wild Hunt (2015).
Level design
Narrative architecture
Scenarios
The Witcher III: Wild Hunt (2015).
description This work aims to investigate the relevance of architecture to level design in virtual games, taking as study object the game The Witcher III: Wild Hunt (2015). To construct a building, it is needed to make a data collection of one's necessities, planning and organizing resources to accomplish the user’s expectations. In the development of video games scenarios, it is essential to replicate these efforts by adapting them to the virtual worlds to facilitate the connection between the player and the game. To analyze how these techniques are applied in the virtual environment and what is its result, the bibliographical research method was used based on authors from both fields, architecture and game design. The study unfolded through the explanation of one field's ideas and their encounter to similar thoughts on the other area. Throughout this exam, it was concluded that the adoption of such ideas in The Witcher III: Wild Hunt (2015) simplifies the goals comprehension process, mobility and user’s immersion.
publishDate 2023
dc.date.none.fl_str_mv 2023-09-25
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/43328
10.33448/rsd-v12i9.43328
url https://rsdjournal.org/index.php/rsd/article/view/43328
identifier_str_mv 10.33448/rsd-v12i9.43328
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/43328/34876
dc.rights.driver.fl_str_mv Copyright (c) 2023 Natalia Maira Cunha; Ruan Igor Mendonça Diniz
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2023 Natalia Maira Cunha; Ruan Igor Mendonça Diniz
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 12 No. 9; e12412943328
Research, Society and Development; Vol. 12 Núm. 9; e12412943328
Research, Society and Development; v. 12 n. 9; e12412943328
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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