Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015)
Autor(a) principal: | |
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Data de Publicação: | 2023 |
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Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/43328 |
Resumo: | This work aims to investigate the relevance of architecture to level design in virtual games, taking as study object the game The Witcher III: Wild Hunt (2015). To construct a building, it is needed to make a data collection of one's necessities, planning and organizing resources to accomplish the user’s expectations. In the development of video games scenarios, it is essential to replicate these efforts by adapting them to the virtual worlds to facilitate the connection between the player and the game. To analyze how these techniques are applied in the virtual environment and what is its result, the bibliographical research method was used based on authors from both fields, architecture and game design. The study unfolded through the explanation of one field's ideas and their encounter to similar thoughts on the other area. Throughout this exam, it was concluded that the adoption of such ideas in The Witcher III: Wild Hunt (2015) simplifies the goals comprehension process, mobility and user’s immersion. |
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Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015)Arquitectura narrativa y diseño de niveles: análisis en The Witcher III: Wild Hunt (2015)Arquitetura narrativa e level design: análise em The Witcher III: Wild Hunt (2015)Level designArquitetura narrativaCenáriosThe Witcher III: Wild Hunt (2015).Diseño de nivelesArquitectura narrativaEscenariosThe Witcher III: Wild Hunt (2015).Level designNarrative architectureScenariosThe Witcher III: Wild Hunt (2015).This work aims to investigate the relevance of architecture to level design in virtual games, taking as study object the game The Witcher III: Wild Hunt (2015). To construct a building, it is needed to make a data collection of one's necessities, planning and organizing resources to accomplish the user’s expectations. In the development of video games scenarios, it is essential to replicate these efforts by adapting them to the virtual worlds to facilitate the connection between the player and the game. To analyze how these techniques are applied in the virtual environment and what is its result, the bibliographical research method was used based on authors from both fields, architecture and game design. The study unfolded through the explanation of one field's ideas and their encounter to similar thoughts on the other area. Throughout this exam, it was concluded that the adoption of such ideas in The Witcher III: Wild Hunt (2015) simplifies the goals comprehension process, mobility and user’s immersion.El objetivo de este artículo es investigar la relevancia de la arquitectura para el diseño de niveles en juegos virtuales, tomando como objeto de estudio el juego The Witcher III: Wild Hunt (2015). A la hora de construir un edificio, es necesario estudiar las necesidades, planificar y organizar los recursos para satisfacer las expectativas de los usuarios. En el desarrollo de escenarios de videojuegos, es imprescindible replicar estos esfuerzos adaptándose al mundo virtual para facilitar la conexión del jugador con el juego. Para analizar cómo se aplican estas técnicas en el entorno virtual y cuáles son sus resultados, utilizamos el método de investigación bibliográfica basado en autores de ambas áreas, arquitectura y diseño de juegos. El estudio se desarrolló a través de la explicación de ideas en un campo y su encuentro con un pensamiento similar en otro. A partir de este examen, se concluye que la adopción de dichas ideas en The Witcher III: Wild Hunt (2015) simplifica el proceso de comprensión de los objetivos, la locomoción y la inmersión del usuario.O presente trabalho tem por objetivo investigar a relevância da arquitetura para o level design em jogos virtuais, tomando como objeto de estudo o jogo The Witcher III: Wild Hunt (2015). Para a construção de um edifício é preciso realizar o levantamento de necessidades, planejamento e organização de recursos a fim de atender as expectativas dos usuários. No desenvolvimento de cenários de videogames, é imperioso replicar tais esforços adaptando-os ao mundo virtual para facilitar a conexão do jogador para com o jogo. Para analisar como essas técnicas são aplicadas no ambiente virtual e os seus resultados, utilizou-se o método de pesquisa bibliográfica embasado em autores de ambas as áreas, arquitetura e game design. O estudo se desenvolveu através da explanação de ideias de um ramo e encontro da mesma à pensamento similar noutra área. Por meio deste exame, conclui-se que a adoção de tais ideias em The Witcher III: Wild Hunt (2015) simplifica o processo de compreensão de objetivos, locomoção e imersão do usuário.Research, Society and Development2023-09-25info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/4332810.33448/rsd-v12i9.43328Research, Society and Development; Vol. 12 No. 9; e12412943328Research, Society and Development; Vol. 12 Núm. 9; e12412943328Research, Society and Development; v. 12 n. 9; e124129433282525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/43328/34876Copyright (c) 2023 Natalia Maira Cunha; Ruan Igor Mendonça Dinizhttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCunha, Natalia MairaDiniz, Ruan Igor Mendonça2023-10-01T10:43:32Zoai:ojs.pkp.sfu.ca:article/43328Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2023-10-01T10:43:32Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015) Arquitectura narrativa y diseño de niveles: análisis en The Witcher III: Wild Hunt (2015) Arquitetura narrativa e level design: análise em The Witcher III: Wild Hunt (2015) |
title |
Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015) |
spellingShingle |
Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015) Cunha, Natalia Maira Level design Arquitetura narrativa Cenários The Witcher III: Wild Hunt (2015). Diseño de niveles Arquitectura narrativa Escenarios The Witcher III: Wild Hunt (2015). Level design Narrative architecture Scenarios The Witcher III: Wild Hunt (2015). |
title_short |
Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015) |
title_full |
Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015) |
title_fullStr |
Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015) |
title_full_unstemmed |
Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015) |
title_sort |
Narrative architecture and level design: analysis of The Witcher III: Wild Hunt (2015) |
author |
Cunha, Natalia Maira |
author_facet |
Cunha, Natalia Maira Diniz, Ruan Igor Mendonça |
author_role |
author |
author2 |
Diniz, Ruan Igor Mendonça |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Cunha, Natalia Maira Diniz, Ruan Igor Mendonça |
dc.subject.por.fl_str_mv |
Level design Arquitetura narrativa Cenários The Witcher III: Wild Hunt (2015). Diseño de niveles Arquitectura narrativa Escenarios The Witcher III: Wild Hunt (2015). Level design Narrative architecture Scenarios The Witcher III: Wild Hunt (2015). |
topic |
Level design Arquitetura narrativa Cenários The Witcher III: Wild Hunt (2015). Diseño de niveles Arquitectura narrativa Escenarios The Witcher III: Wild Hunt (2015). Level design Narrative architecture Scenarios The Witcher III: Wild Hunt (2015). |
description |
This work aims to investigate the relevance of architecture to level design in virtual games, taking as study object the game The Witcher III: Wild Hunt (2015). To construct a building, it is needed to make a data collection of one's necessities, planning and organizing resources to accomplish the user’s expectations. In the development of video games scenarios, it is essential to replicate these efforts by adapting them to the virtual worlds to facilitate the connection between the player and the game. To analyze how these techniques are applied in the virtual environment and what is its result, the bibliographical research method was used based on authors from both fields, architecture and game design. The study unfolded through the explanation of one field's ideas and their encounter to similar thoughts on the other area. Throughout this exam, it was concluded that the adoption of such ideas in The Witcher III: Wild Hunt (2015) simplifies the goals comprehension process, mobility and user’s immersion. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-09-25 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/43328 10.33448/rsd-v12i9.43328 |
url |
https://rsdjournal.org/index.php/rsd/article/view/43328 |
identifier_str_mv |
10.33448/rsd-v12i9.43328 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/43328/34876 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2023 Natalia Maira Cunha; Ruan Igor Mendonça Diniz https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2023 Natalia Maira Cunha; Ruan Igor Mendonça Diniz https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 12 No. 9; e12412943328 Research, Society and Development; Vol. 12 Núm. 9; e12412943328 Research, Society and Development; v. 12 n. 9; e12412943328 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
_version_ |
1797052630981148672 |