The influence of virtual reality as a therapeutic tool for low back pain in young adults
Autor(a) principal: | |
---|---|
Data de Publicação: | 2021 |
Outros Autores: | , , , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/13677 |
Resumo: | Objective: Evaluate to use of virtual reality as a tool therapeutic for low pain back in adults young. Methods: The study is almost experimental, descriptive, and quantitative cross-sectional, with the participation of 6 female subjects, aged between 20 and 25 years. The postural assessment was performed using the Software of Postural Analysis (SAPO) and the application of the Oswestry Disability Index (ODI) to assess work limitations and difficulties, before and after the ten (10) Nintendo Wii sessions. As well as the Visual Analogue Scale (VAS) was used in all sessions before and after using the Nintendo Wii to assess pain intensity. Results: The participants obtained variation in low back pain through VAS, during the evaluation, four (4) of the individuals reported moderate low back pain and after the 10 sessions all volunteers did not pain present. And also, a satisfactory evolution of capacity functional. However, there were no changes postural in the study participants. Conclusion: From the results found, it is suggested that there are signs of improvement after using Virtual Reality through the Nintendo Wii. Despite this, it is recommended that there be replications of this study with a larger and more diverse sample to reinforce the evidence obtained in this research. |
id |
UNIFEI_6dc6d0e32844605f726236fdac70b5d2 |
---|---|
oai_identifier_str |
oai:ojs.pkp.sfu.ca:article/13677 |
network_acronym_str |
UNIFEI |
network_name_str |
Research, Society and Development |
repository_id_str |
|
spelling |
The influence of virtual reality as a therapeutic tool for low back pain in young adultsLa influencia de la realidad virtual como herramienta terapéutica para la lumbalgia en adultos jóvenesA influência da Realidade Virtual como instrumento terapêutico para lombalgia em adultos jovensLombalgiaReabilitaçãoRealidade virtual.LumbalgiaRehabilitaciónRealidad virtual.Low back painRehabilitationVirtual reality.Objective: Evaluate to use of virtual reality as a tool therapeutic for low pain back in adults young. Methods: The study is almost experimental, descriptive, and quantitative cross-sectional, with the participation of 6 female subjects, aged between 20 and 25 years. The postural assessment was performed using the Software of Postural Analysis (SAPO) and the application of the Oswestry Disability Index (ODI) to assess work limitations and difficulties, before and after the ten (10) Nintendo Wii sessions. As well as the Visual Analogue Scale (VAS) was used in all sessions before and after using the Nintendo Wii to assess pain intensity. Results: The participants obtained variation in low back pain through VAS, during the evaluation, four (4) of the individuals reported moderate low back pain and after the 10 sessions all volunteers did not pain present. And also, a satisfactory evolution of capacity functional. However, there were no changes postural in the study participants. Conclusion: From the results found, it is suggested that there are signs of improvement after using Virtual Reality through the Nintendo Wii. Despite this, it is recommended that there be replications of this study with a larger and more diverse sample to reinforce the evidence obtained in this research.Objetivo: Evaluar el uso de la Realidad Virtual como herramienta terapéutica para el dolor lumbar en adultos jóvenes. Métodos: El estudio es casi experimental, transversal, descriptivo y cuantitativo, con la participación de 6 sujetos del sexo femenino, con edades comprendidas entre 20 y 25 años. La evaluación postural se realizó utilizando el Software de Evaluación Postural (SAPO) y la aplicación del Índice de Discapacidad de Oswestry (IDO) para evaluar las limitaciones y dificultades laborales, antes y después de las diez (10) sesiones de Nintendo Wii. Además de la Escala Visual Analógica (EVA) se utilizó en todas las sesiones antes y después de usar la Nintendo Wii para evaluar la intensidad del dolor. Resultados: Los participantes obtuvieron variación en el dolor lumbar mediante EVA, durante la evaluación, cuatro (4) de los individuos refirieron lumbalgia moderada y luego de 10 sesiones todos los voluntarios no presentaron dolor. Y también, una evolución satisfactoria de la capacidad funcional. Sin embargo, no hubo cambios posturales en las personas que participaron en el estudio. Conclusión: A partir de los resultados encontrados, se sugiere que existen señales de mejora luego de usar la Realidad Virtual a través de la Nintendo Wii. A pesar de ello, se recomienda que se realicen réplicas de este estudio con una muestra más amplia y diversa para reforzar la evidencia obtenida en esta investigación.Objetivo: Avaliar a utilização da Realidade Virtual como instrumento terapêutico para lombalgia em adultos jovens. Métodos: O estudo é de caráter quasi-experimental, de corte transversal descritivo e quantitativo, com a participação de 6 indivíduos, do sexo feminino, com idade entre 20 e 25 anos. Foi realizada avaliação postural através do Software para Avaliação Postural (SAPO) e a aplicação do Índice de Incapacidade de Oswestry (IIO) para avaliar as limitações e dificuldades laborais, antes e após as dez (10) sessões do Nintendo Wii. Assim como foi utilizada a Escala Visual Analógica (EVA) em todas as sessões antes e após a utilização do Nintendo Wii para avaliar a intensidade da dor. Resultados: As participantes obtiveram variação da dor lombar através da EVA, durante a avaliação, quatro (4) dos indivíduos relataram dor lombar moderada e após as 10 sessões a totalidade das voluntárias não apresentaram dor. E também, uma evolução satisfatória da capacidade funcional. Contudo, não houve mudanças posturais nos indivíduos participantes do estudo. Conclusão: A partir dos resultados encontrados, sugere-se que há indícios de melhora após a utilização da Realidade Virtual através do Nintendo Wii. Apesar disto, é recomendado que haja replicações deste estudo com uma amostra maior e mais diversificada para reforçar as evidências obtidas nesta pesquisa.Research, Society and Development2021-03-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1367710.33448/rsd-v10i3.13677Research, Society and Development; Vol. 10 No. 3; e49610313677Research, Society and Development; Vol. 10 Núm. 3; e49610313677Research, Society and Development; v. 10 n. 3; e496103136772525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/13677/12221Copyright (c) 2021 Beatriz Rithiely Henrique Ramos da Silva; Marina de Lima Neves Barros; Érica Patrícia Borba Lira Uchôa ; Valéria Conceição Passos de Carvalho ; Maria Eduarda Siqueira Veras; Patrícia Lopes Ferreira de Lima; Ellen Raquel Lopes Rodrigueshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSilva, Beatriz Rithiely Henrique Ramos daBarros, Marina de Lima Neves Uchôa , Érica Patrícia Borba Lira Carvalho , Valéria Conceição Passos de Veras, Maria Eduarda SiqueiraLima, Patrícia Lopes Ferreira deRodrigues, Ellen Raquel Lopes2021-03-28T12:03:35Zoai:ojs.pkp.sfu.ca:article/13677Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:34:57.882648Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
The influence of virtual reality as a therapeutic tool for low back pain in young adults La influencia de la realidad virtual como herramienta terapéutica para la lumbalgia en adultos jóvenes A influência da Realidade Virtual como instrumento terapêutico para lombalgia em adultos jovens |
title |
The influence of virtual reality as a therapeutic tool for low back pain in young adults |
spellingShingle |
The influence of virtual reality as a therapeutic tool for low back pain in young adults Silva, Beatriz Rithiely Henrique Ramos da Lombalgia Reabilitação Realidade virtual. Lumbalgia Rehabilitación Realidad virtual. Low back pain Rehabilitation Virtual reality. |
title_short |
The influence of virtual reality as a therapeutic tool for low back pain in young adults |
title_full |
The influence of virtual reality as a therapeutic tool for low back pain in young adults |
title_fullStr |
The influence of virtual reality as a therapeutic tool for low back pain in young adults |
title_full_unstemmed |
The influence of virtual reality as a therapeutic tool for low back pain in young adults |
title_sort |
The influence of virtual reality as a therapeutic tool for low back pain in young adults |
author |
Silva, Beatriz Rithiely Henrique Ramos da |
author_facet |
Silva, Beatriz Rithiely Henrique Ramos da Barros, Marina de Lima Neves Uchôa , Érica Patrícia Borba Lira Carvalho , Valéria Conceição Passos de Veras, Maria Eduarda Siqueira Lima, Patrícia Lopes Ferreira de Rodrigues, Ellen Raquel Lopes |
author_role |
author |
author2 |
Barros, Marina de Lima Neves Uchôa , Érica Patrícia Borba Lira Carvalho , Valéria Conceição Passos de Veras, Maria Eduarda Siqueira Lima, Patrícia Lopes Ferreira de Rodrigues, Ellen Raquel Lopes |
author2_role |
author author author author author author |
dc.contributor.author.fl_str_mv |
Silva, Beatriz Rithiely Henrique Ramos da Barros, Marina de Lima Neves Uchôa , Érica Patrícia Borba Lira Carvalho , Valéria Conceição Passos de Veras, Maria Eduarda Siqueira Lima, Patrícia Lopes Ferreira de Rodrigues, Ellen Raquel Lopes |
dc.subject.por.fl_str_mv |
Lombalgia Reabilitação Realidade virtual. Lumbalgia Rehabilitación Realidad virtual. Low back pain Rehabilitation Virtual reality. |
topic |
Lombalgia Reabilitação Realidade virtual. Lumbalgia Rehabilitación Realidad virtual. Low back pain Rehabilitation Virtual reality. |
description |
Objective: Evaluate to use of virtual reality as a tool therapeutic for low pain back in adults young. Methods: The study is almost experimental, descriptive, and quantitative cross-sectional, with the participation of 6 female subjects, aged between 20 and 25 years. The postural assessment was performed using the Software of Postural Analysis (SAPO) and the application of the Oswestry Disability Index (ODI) to assess work limitations and difficulties, before and after the ten (10) Nintendo Wii sessions. As well as the Visual Analogue Scale (VAS) was used in all sessions before and after using the Nintendo Wii to assess pain intensity. Results: The participants obtained variation in low back pain through VAS, during the evaluation, four (4) of the individuals reported moderate low back pain and after the 10 sessions all volunteers did not pain present. And also, a satisfactory evolution of capacity functional. However, there were no changes postural in the study participants. Conclusion: From the results found, it is suggested that there are signs of improvement after using Virtual Reality through the Nintendo Wii. Despite this, it is recommended that there be replications of this study with a larger and more diverse sample to reinforce the evidence obtained in this research. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-03-23 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/13677 10.33448/rsd-v10i3.13677 |
url |
https://rsdjournal.org/index.php/rsd/article/view/13677 |
identifier_str_mv |
10.33448/rsd-v10i3.13677 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/13677/12221 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 10 No. 3; e49610313677 Research, Society and Development; Vol. 10 Núm. 3; e49610313677 Research, Society and Development; v. 10 n. 3; e49610313677 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
_version_ |
1797052747064803328 |