Development of an Android app using the FlingAnimation class to address kinematics concepts
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/11710 |
Resumo: | Students' difficulties in learning concepts are a currently challenge faced by Physics teachers during the teaching-learning process. The use of technologies as teaching tools is one of the ways adopted by teachers to minimize this kind of problem. However, despite the positive results that have been obtained by the use of these technologies in the Physics teaching, there are still few applications developed for Android® smartphones with the purpose of use in the classroom to address Physics concepts. Thus, the present study aimed the development of an Android® app using the FlingAnimation class for initial approaches of kinematics concepts. For the app development, the Java language was used through the Android Studio development environment. The class FlingAnimation was used for the animation of the object proposed in the app, which is a class developed by Google to support animations in apps. The app shows the straight trajectory of a ball in a simulation as a point object. Finally, a didactic proposal is presented to explore the app with students in order to elucidate its functionalities and to approach, initially through a visual perception, how the variation of the acceleration module interferes on the movement of a body. |
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Development of an Android app using the FlingAnimation class to address kinematics conceptsDesarrollo de una aplicación de Android usando la clase FlingAnimation para acercar los conceptos de cinemáticaDesenvolvimento de um aplicativo Android utilizando a classe FlingAnimation para abordagem de conceitos de cinemática CinemáticaAndroidAppFlingAnimationDispositivos móviles.CinemáticaAndroidAplicativoFlingAnimationDispositivos móveis.KinematicsAndroidAppFlingAnimationMobile devices.Students' difficulties in learning concepts are a currently challenge faced by Physics teachers during the teaching-learning process. The use of technologies as teaching tools is one of the ways adopted by teachers to minimize this kind of problem. However, despite the positive results that have been obtained by the use of these technologies in the Physics teaching, there are still few applications developed for Android® smartphones with the purpose of use in the classroom to address Physics concepts. Thus, the present study aimed the development of an Android® app using the FlingAnimation class for initial approaches of kinematics concepts. For the app development, the Java language was used through the Android Studio development environment. The class FlingAnimation was used for the animation of the object proposed in the app, which is a class developed by Google to support animations in apps. The app shows the straight trajectory of a ball in a simulation as a point object. Finally, a didactic proposal is presented to explore the app with students in order to elucidate its functionalities and to approach, initially through a visual perception, how the variation of the acceleration module interferes on the movement of a body.Las dificultades de los estudiantes para aprender conceptos son desafíos que enfrentan actualmente los profesores de física durante el proceso de enseñanza-aprendizaje. El uso de tecnologías como herramienta didáctica es una de las formas adoptadas para minimizar estos problemas. Sin embargo, a pesar de los resultados positivos que se obtienen con el uso de estas tecnologías en la enseñanza de la Física, aún son pocas las aplicaciones desarrolladas para smartphones Android® con el propósito de utilizarlas en el aula para aproximaciones a conceptos de Física. Así, el presente estudio tuvo como objetivo desarrollar una aplicación para Android®, utilizando la clase FlingAnimation, para aproximaciones iniciales a los conceptos de cinemática. Para el desarrollo se utilizó el lenguaje Java, a través del entorno de desarrollo de Android Studio. En la animación del objeto propuesto en la aplicación se utilizó la clase FlingAnimation, que es una clase desarrollada por Google para soportar las animaciones en aplicaciones. La aplicación presenta la trayectoria recta de una pelota en la simulación como un objeto puntual. Finalmente, se presenta una propuesta didáctica para que los estudiantes exploren la aplicación con el fin de conocer sus funcionalidades y comprender, inicialmente a través de una percepción visual, cómo la variación del módulo de aceleración interfiere con el movimiento de un cuerpo.As dificuldades dos estudantes na aprendizagem de conceitos são atualmente desafios que os professores da disciplina de Física enfrentam durante o processo de ensino-aprendizagem. O uso de tecnologias como ferramenta didática é uma das formas adotadas para minimizar tais problemas. Entretanto, apesar dos resultados positivos que são obtidos com o uso dessas tecnologias no ensino de Física, ainda são poucos os aplicativos desenvolvidos para smartphones Android® com a finalidade de uso em sala de aula para abordagens de conceitos de Física. Assim, o presente trabalho foi realizado com o objetivo de desenvolver um aplicativo Android® utilizando a classe FlingAnimation para abordagens iniciais de conceitos de cinemática. Para o desenvolvimento utilizou-se a linguagem Java, por meio ambiente de desenvolvimento Android Studio. Na animação do objeto proposto no aplicativo, a classe FlingAnimation foi utilizada, sendo esta uma classe desenvolvida pelo Google para dar o suporte às animações em aplicativos. O aplicativo apresenta a trajetória retilínea de uma bola na simulação como um objeto puntiforme. Por fim, uma proposta didática é apresentada para que estudantes explorem o aplicativo de modo a conhecer suas funcionalidades e a compreender, inicialmente por uma percepção visual, como a variação do módulo da aceleração interfere no movimento de um corpo.Research, Society and Development2021-01-13info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1171010.33448/rsd-v10i1.11710Research, Society and Development; Vol. 10 No. 1; e28410111710Research, Society and Development; Vol. 10 Núm. 1; e28410111710Research, Society and Development; v. 10 n. 1; e284101117102525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/11710/10488Copyright (c) 2021 Arilson José de Oliveira Júnior; Rafael Plana Simõeshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessOliveira Júnior, Arilson José de Simões, Rafael Plana2021-02-20T21:19:23Zoai:ojs.pkp.sfu.ca:article/11710Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:33:27.411427Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Development of an Android app using the FlingAnimation class to address kinematics concepts Desarrollo de una aplicación de Android usando la clase FlingAnimation para acercar los conceptos de cinemática Desenvolvimento de um aplicativo Android utilizando a classe FlingAnimation para abordagem de conceitos de cinemática |
title |
Development of an Android app using the FlingAnimation class to address kinematics concepts |
spellingShingle |
Development of an Android app using the FlingAnimation class to address kinematics concepts Oliveira Júnior, Arilson José de Cinemática Android App FlingAnimation Dispositivos móviles. Cinemática Android Aplicativo FlingAnimation Dispositivos móveis. Kinematics Android App FlingAnimation Mobile devices. |
title_short |
Development of an Android app using the FlingAnimation class to address kinematics concepts |
title_full |
Development of an Android app using the FlingAnimation class to address kinematics concepts |
title_fullStr |
Development of an Android app using the FlingAnimation class to address kinematics concepts |
title_full_unstemmed |
Development of an Android app using the FlingAnimation class to address kinematics concepts |
title_sort |
Development of an Android app using the FlingAnimation class to address kinematics concepts |
author |
Oliveira Júnior, Arilson José de |
author_facet |
Oliveira Júnior, Arilson José de Simões, Rafael Plana |
author_role |
author |
author2 |
Simões, Rafael Plana |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Oliveira Júnior, Arilson José de Simões, Rafael Plana |
dc.subject.por.fl_str_mv |
Cinemática Android App FlingAnimation Dispositivos móviles. Cinemática Android Aplicativo FlingAnimation Dispositivos móveis. Kinematics Android App FlingAnimation Mobile devices. |
topic |
Cinemática Android App FlingAnimation Dispositivos móviles. Cinemática Android Aplicativo FlingAnimation Dispositivos móveis. Kinematics Android App FlingAnimation Mobile devices. |
description |
Students' difficulties in learning concepts are a currently challenge faced by Physics teachers during the teaching-learning process. The use of technologies as teaching tools is one of the ways adopted by teachers to minimize this kind of problem. However, despite the positive results that have been obtained by the use of these technologies in the Physics teaching, there are still few applications developed for Android® smartphones with the purpose of use in the classroom to address Physics concepts. Thus, the present study aimed the development of an Android® app using the FlingAnimation class for initial approaches of kinematics concepts. For the app development, the Java language was used through the Android Studio development environment. The class FlingAnimation was used for the animation of the object proposed in the app, which is a class developed by Google to support animations in apps. The app shows the straight trajectory of a ball in a simulation as a point object. Finally, a didactic proposal is presented to explore the app with students in order to elucidate its functionalities and to approach, initially through a visual perception, how the variation of the acceleration module interferes on the movement of a body. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-01-13 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/11710 10.33448/rsd-v10i1.11710 |
url |
https://rsdjournal.org/index.php/rsd/article/view/11710 |
identifier_str_mv |
10.33448/rsd-v10i1.11710 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/11710/10488 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Arilson José de Oliveira Júnior; Rafael Plana Simões https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Arilson José de Oliveira Júnior; Rafael Plana Simões https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 10 No. 1; e28410111710 Research, Society and Development; Vol. 10 Núm. 1; e28410111710 Research, Society and Development; v. 10 n. 1; e28410111710 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
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1797052744801976320 |