Behind the screen: use and consequences of online multiplayer games
Autor(a) principal: | |
---|---|
Data de Publicação: | 2019 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/1421 |
Resumo: | An asystematic review of the national and international literature was carried out, in order to reflect on the use and consequences of the use of the MMORPG. Theoretical material was used in the following electronic databases: Scielo, Google Scholar, Pepsic, Scopus, Sciense Direrct, books, theses and dissertations of CAPES, with the following descriptors "videogame", "MMORPG", "online gaming" gaming disorder "," internet "," behavioral addiction ", without delimitation of year of publication, in the English, Portuguese and Spanish languages, 75 articles were analyzed in two categories: General psychological effects and Gaming disorder. Results suggest that the MMORPG is a genre of game that produces positive and negative consequences, favoring the acquisition of new friendships, an increase in academic performance, as well as an increase in traits of hostility, aggressiveness, difficulty in solving problems, through a previous history of operation of personality. Also, the chronological time spent in the use of MMORPG appears as a crucial element for dependence, despite the other traits. It is suggested to conduct future empirical research involving Brazilian samples, since the studies in our country are incipient. |
id |
UNIFEI_7ad81e40490fb00d8c4b10aee5fbd3ce |
---|---|
oai_identifier_str |
oai:ojs.pkp.sfu.ca:article/1421 |
network_acronym_str |
UNIFEI |
network_name_str |
Research, Society and Development |
repository_id_str |
|
spelling |
Behind the screen: use and consequences of online multiplayer gamesDetrás de la pantalla: uso y consecuencias de los juegos multijugador en líneaPor trás da tela: uso e consequências dos jogos online para multijogadoresMMORPGVício em videogameInternetJogo online.MMORPGsGaming desordenInternetJuegos en líneaMMORPGsGaming disorderInternetOnline gaming.An asystematic review of the national and international literature was carried out, in order to reflect on the use and consequences of the use of the MMORPG. Theoretical material was used in the following electronic databases: Scielo, Google Scholar, Pepsic, Scopus, Sciense Direrct, books, theses and dissertations of CAPES, with the following descriptors "videogame", "MMORPG", "online gaming" gaming disorder "," internet "," behavioral addiction ", without delimitation of year of publication, in the English, Portuguese and Spanish languages, 75 articles were analyzed in two categories: General psychological effects and Gaming disorder. Results suggest that the MMORPG is a genre of game that produces positive and negative consequences, favoring the acquisition of new friendships, an increase in academic performance, as well as an increase in traits of hostility, aggressiveness, difficulty in solving problems, through a previous history of operation of personality. Also, the chronological time spent in the use of MMORPG appears as a crucial element for dependence, despite the other traits. It is suggested to conduct future empirical research involving Brazilian samples, since the studies in our country are incipient.Se realizó una revisión asistemática de la literatura nacional e internacional, con el objetivo de reflexionar sobre el uso y las consecuencias del uso del MMORPG. Se ha buscado material teórico en las siguientes bases electrónicas de datos: Scielo, Google Académico, Pepsic, Scopus, Sciense Direrct, libros, tesis y disertaciones de CAPES, con los siguientes descriptores "videojuego", "MMORPG", "online gaming", " trastorno de juego "" internet "" adicción conductual ", sin delimitación año de publicación, en los idiomas Inglés, portugués y español para este se analizaron 75 artículos en dos categorías: efectos psicológicos generales y trastorno de juego. Los resultados encontrados sugieren que el MMORPG es un género de juego que produce consecuencias positivas y negativas, propiciando la adquisición de nuevas amistades, incremento de desempeño académico, así como incremento de rasgos de hostilidad, agresividad, dificultad de resolución de problemas, mediante histórico previo de funcionamiento de personalidad. Sin embargo, el tiempo cronológico gastado en el uso de MMORPG aparece como element crucial para la dependencia, a pesar de los demás rasgos. Se sugiere realizar investigaciones futuras empíricas envolviendo muestras brasileñas, una vez que los estudios en nuestro país son incipientes.Realizou-se uma revisão assistemática da literatura nacional e internacional, com o objetivo de refletir sobre o uso e as consequências do uso do MMORPG. Buscou-se material teórico nas seguintes bases eletrônicas de dados: Scielo, Google Acadêmico, Pepsic, Scopus, Sciense Direrct, livros, teses e dissertações da CAPES, com os seguintes descritores “videogame”, “MMORPG”, “online gaming”, “gaming disorder”, “internet”, “behavioral addiction”, sem delimitação de ano de publicação, nas línguas inglês, português e espanhol para isso foram analisados 75 artigos, em duas categorias: Efeitos psicológicos gerais e Gaming disorder. Resultados encontrados sugerem que o MMORPG é um gênero de jogo que produz consequências positivas e negativas, propiciando aquisição de novas amizades, incremento de desempenho acadêmico, bem como incremento de traços de hostilidade, agressividade, dificuldade de resolução de problemas, mediante histórico prévio de funcionamento de personalidade. Ainda, o tempo cronológico despendido no uso de MMORPG aparece como elemento crucial para dependência, apesar dos demais traços. Sugere-se realização de pesquisas futuras empíricas envolvendo amostras brasileiras, uma vez que os estudos em nosso país são incipientes.Research, Society and Development2019-08-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/142110.33448/rsd-v8i10.1421Research, Society and Development; Vol. 8 No. 10; e498101421Research, Society and Development; Vol. 8 Núm. 10; e498101421Research, Society and Development; v. 8 n. 10; e4981014212525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/1421/2407Copyright (c) 2019 Paula Cassel, Thomaz Terribile, Jéssica Machadoinfo:eu-repo/semantics/openAccessCassel, Paula ArgemiTerribile, Thomaz GirardiMachado, Jéssica Costa2020-03-29T06:18:46Zoai:ojs.pkp.sfu.ca:article/1421Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:26:27.782882Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Behind the screen: use and consequences of online multiplayer games Detrás de la pantalla: uso y consecuencias de los juegos multijugador en línea Por trás da tela: uso e consequências dos jogos online para multijogadores |
title |
Behind the screen: use and consequences of online multiplayer games |
spellingShingle |
Behind the screen: use and consequences of online multiplayer games Cassel, Paula Argemi MMORPG Vício em videogame Internet Jogo online. MMORPGs Gaming desorden Internet Juegos en línea MMORPGs Gaming disorder Internet Online gaming. |
title_short |
Behind the screen: use and consequences of online multiplayer games |
title_full |
Behind the screen: use and consequences of online multiplayer games |
title_fullStr |
Behind the screen: use and consequences of online multiplayer games |
title_full_unstemmed |
Behind the screen: use and consequences of online multiplayer games |
title_sort |
Behind the screen: use and consequences of online multiplayer games |
author |
Cassel, Paula Argemi |
author_facet |
Cassel, Paula Argemi Terribile, Thomaz Girardi Machado, Jéssica Costa |
author_role |
author |
author2 |
Terribile, Thomaz Girardi Machado, Jéssica Costa |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Cassel, Paula Argemi Terribile, Thomaz Girardi Machado, Jéssica Costa |
dc.subject.por.fl_str_mv |
MMORPG Vício em videogame Internet Jogo online. MMORPGs Gaming desorden Internet Juegos en línea MMORPGs Gaming disorder Internet Online gaming. |
topic |
MMORPG Vício em videogame Internet Jogo online. MMORPGs Gaming desorden Internet Juegos en línea MMORPGs Gaming disorder Internet Online gaming. |
description |
An asystematic review of the national and international literature was carried out, in order to reflect on the use and consequences of the use of the MMORPG. Theoretical material was used in the following electronic databases: Scielo, Google Scholar, Pepsic, Scopus, Sciense Direrct, books, theses and dissertations of CAPES, with the following descriptors "videogame", "MMORPG", "online gaming" gaming disorder "," internet "," behavioral addiction ", without delimitation of year of publication, in the English, Portuguese and Spanish languages, 75 articles were analyzed in two categories: General psychological effects and Gaming disorder. Results suggest that the MMORPG is a genre of game that produces positive and negative consequences, favoring the acquisition of new friendships, an increase in academic performance, as well as an increase in traits of hostility, aggressiveness, difficulty in solving problems, through a previous history of operation of personality. Also, the chronological time spent in the use of MMORPG appears as a crucial element for dependence, despite the other traits. It is suggested to conduct future empirical research involving Brazilian samples, since the studies in our country are incipient. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-08-24 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/1421 10.33448/rsd-v8i10.1421 |
url |
https://rsdjournal.org/index.php/rsd/article/view/1421 |
identifier_str_mv |
10.33448/rsd-v8i10.1421 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/1421/2407 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2019 Paula Cassel, Thomaz Terribile, Jéssica Machado info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2019 Paula Cassel, Thomaz Terribile, Jéssica Machado |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 8 No. 10; e498101421 Research, Society and Development; Vol. 8 Núm. 10; e498101421 Research, Society and Development; v. 8 n. 10; e498101421 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
_version_ |
1797052815208611840 |