Behind the screen: use and consequences of online multiplayer games

Detalhes bibliográficos
Autor(a) principal: Cassel, Paula Argemi
Data de Publicação: 2019
Outros Autores: Terribile, Thomaz Girardi, Machado, Jéssica Costa
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/1421
Resumo: An asystematic review of the national and international literature was carried out, in order to reflect on the use and consequences of the use of the MMORPG. Theoretical material was used in the following electronic databases: Scielo, Google Scholar, Pepsic, Scopus, Sciense Direrct, books, theses and dissertations of CAPES, with the following descriptors "videogame", "MMORPG", "online gaming" gaming disorder "," internet "," behavioral addiction ", without delimitation of year of publication, in the English, Portuguese and Spanish languages, 75 articles were analyzed in two categories: General psychological effects and Gaming disorder. Results suggest that the MMORPG is a genre of game that produces positive and negative consequences, favoring the acquisition of new friendships, an increase in academic performance, as well as an increase in traits of hostility, aggressiveness, difficulty in solving problems, through a previous history of operation of personality. Also, the chronological time spent in the use of MMORPG appears as a crucial element for dependence, despite the other traits. It is suggested to conduct future empirical research involving Brazilian samples, since the studies in our country are incipient.
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spelling Behind the screen: use and consequences of online multiplayer gamesDetrás de la pantalla: uso y consecuencias de los juegos multijugador en líneaPor trás da tela: uso e consequências dos jogos online para multijogadoresMMORPGVício em videogameInternetJogo online.MMORPGsGaming desordenInternetJuegos en líneaMMORPGsGaming disorderInternetOnline gaming.An asystematic review of the national and international literature was carried out, in order to reflect on the use and consequences of the use of the MMORPG. Theoretical material was used in the following electronic databases: Scielo, Google Scholar, Pepsic, Scopus, Sciense Direrct, books, theses and dissertations of CAPES, with the following descriptors "videogame", "MMORPG", "online gaming" gaming disorder "," internet "," behavioral addiction ", without delimitation of year of publication, in the English, Portuguese and Spanish languages, 75 articles were analyzed in two categories: General psychological effects and Gaming disorder. Results suggest that the MMORPG is a genre of game that produces positive and negative consequences, favoring the acquisition of new friendships, an increase in academic performance, as well as an increase in traits of hostility, aggressiveness, difficulty in solving problems, through a previous history of operation of personality. Also, the chronological time spent in the use of MMORPG appears as a crucial element for dependence, despite the other traits. It is suggested to conduct future empirical research involving Brazilian samples, since the studies in our country are incipient.Se realizó una revisión asistemática de la literatura nacional e internacional, con el objetivo de reflexionar sobre el uso y las consecuencias del uso del MMORPG. Se ha buscado material teórico en las siguientes bases electrónicas de datos: Scielo, Google Académico, Pepsic, Scopus, Sciense Direrct, libros, tesis y disertaciones de CAPES, con los siguientes descriptores "videojuego", "MMORPG", "online gaming", " trastorno de juego "" internet "" adicción conductual ", sin delimitación año de publicación, en los idiomas Inglés, portugués y español para este se analizaron 75 artículos en dos categorías: efectos psicológicos generales y trastorno de juego. Los resultados encontrados sugieren que el MMORPG es un género de juego que produce consecuencias positivas y negativas, propiciando la adquisición de nuevas amistades, incremento de desempeño académico, así como incremento de rasgos de hostilidad, agresividad, dificultad de resolución de problemas, mediante histórico previo de funcionamiento de personalidad. Sin embargo, el tiempo cronológico gastado en el uso de MMORPG aparece como element crucial para la dependencia, a pesar de los demás rasgos. Se sugiere realizar investigaciones futuras empíricas envolviendo muestras brasileñas, una vez que los estudios en nuestro país son incipientes.Realizou-se uma revisão assistemática da literatura nacional e internacional, com o objetivo de refletir sobre o uso e as consequências do uso do MMORPG. Buscou-se material teórico  nas seguintes bases eletrônicas de dados: Scielo, Google Acadêmico, Pepsic, Scopus, Sciense Direrct, livros, teses e dissertações da CAPES, com os seguintes descritores “videogame”, “MMORPG”, “online gaming”, “gaming disorder”, “internet”, “behavioral addiction”, sem delimitação de ano de publicação, nas línguas inglês, português e espanhol para isso foram analisados 75 artigos, em duas categorias: Efeitos psicológicos gerais e Gaming disorder. Resultados encontrados sugerem que o MMORPG é um gênero de jogo que produz consequências positivas e negativas, propiciando aquisição de novas amizades, incremento de desempenho acadêmico, bem como incremento de traços de hostilidade, agressividade, dificuldade de resolução de problemas, mediante histórico prévio de funcionamento de personalidade. Ainda, o tempo cronológico despendido no uso de MMORPG aparece como elemento crucial para dependência, apesar dos demais traços. Sugere-se realização de pesquisas futuras empíricas envolvendo amostras brasileiras, uma vez que os estudos em nosso país são incipientes.Research, Society and Development2019-08-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/142110.33448/rsd-v8i10.1421Research, Society and Development; Vol. 8 No. 10; e498101421Research, Society and Development; Vol. 8 Núm. 10; e498101421Research, Society and Development; v. 8 n. 10; e4981014212525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/1421/2407Copyright (c) 2019 Paula Cassel, Thomaz Terribile, Jéssica Machadoinfo:eu-repo/semantics/openAccessCassel, Paula ArgemiTerribile, Thomaz GirardiMachado, Jéssica Costa2020-03-29T06:18:46Zoai:ojs.pkp.sfu.ca:article/1421Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:26:27.782882Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Behind the screen: use and consequences of online multiplayer games
Detrás de la pantalla: uso y consecuencias de los juegos multijugador en línea
Por trás da tela: uso e consequências dos jogos online para multijogadores
title Behind the screen: use and consequences of online multiplayer games
spellingShingle Behind the screen: use and consequences of online multiplayer games
Cassel, Paula Argemi
MMORPG
Vício em videogame
Internet
Jogo online.
MMORPGs
Gaming desorden
Internet
Juegos en línea
MMORPGs
Gaming disorder
Internet
Online gaming.
title_short Behind the screen: use and consequences of online multiplayer games
title_full Behind the screen: use and consequences of online multiplayer games
title_fullStr Behind the screen: use and consequences of online multiplayer games
title_full_unstemmed Behind the screen: use and consequences of online multiplayer games
title_sort Behind the screen: use and consequences of online multiplayer games
author Cassel, Paula Argemi
author_facet Cassel, Paula Argemi
Terribile, Thomaz Girardi
Machado, Jéssica Costa
author_role author
author2 Terribile, Thomaz Girardi
Machado, Jéssica Costa
author2_role author
author
dc.contributor.author.fl_str_mv Cassel, Paula Argemi
Terribile, Thomaz Girardi
Machado, Jéssica Costa
dc.subject.por.fl_str_mv MMORPG
Vício em videogame
Internet
Jogo online.
MMORPGs
Gaming desorden
Internet
Juegos en línea
MMORPGs
Gaming disorder
Internet
Online gaming.
topic MMORPG
Vício em videogame
Internet
Jogo online.
MMORPGs
Gaming desorden
Internet
Juegos en línea
MMORPGs
Gaming disorder
Internet
Online gaming.
description An asystematic review of the national and international literature was carried out, in order to reflect on the use and consequences of the use of the MMORPG. Theoretical material was used in the following electronic databases: Scielo, Google Scholar, Pepsic, Scopus, Sciense Direrct, books, theses and dissertations of CAPES, with the following descriptors "videogame", "MMORPG", "online gaming" gaming disorder "," internet "," behavioral addiction ", without delimitation of year of publication, in the English, Portuguese and Spanish languages, 75 articles were analyzed in two categories: General psychological effects and Gaming disorder. Results suggest that the MMORPG is a genre of game that produces positive and negative consequences, favoring the acquisition of new friendships, an increase in academic performance, as well as an increase in traits of hostility, aggressiveness, difficulty in solving problems, through a previous history of operation of personality. Also, the chronological time spent in the use of MMORPG appears as a crucial element for dependence, despite the other traits. It is suggested to conduct future empirical research involving Brazilian samples, since the studies in our country are incipient.
publishDate 2019
dc.date.none.fl_str_mv 2019-08-24
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/1421
10.33448/rsd-v8i10.1421
url https://rsdjournal.org/index.php/rsd/article/view/1421
identifier_str_mv 10.33448/rsd-v8i10.1421
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/1421/2407
dc.rights.driver.fl_str_mv Copyright (c) 2019 Paula Cassel, Thomaz Terribile, Jéssica Machado
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2019 Paula Cassel, Thomaz Terribile, Jéssica Machado
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 8 No. 10; e498101421
Research, Society and Development; Vol. 8 Núm. 10; e498101421
Research, Society and Development; v. 8 n. 10; e498101421
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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