Educational technology: Nursing and educational games in health education

Detalhes bibliográficos
Autor(a) principal: Carvalho, Isabelle Christine Nunes de
Data de Publicação: 2021
Outros Autores: Nascimento, Monique Oliveira de Freitas, Pinto, Ana Cristina Silva, Melo, Elizabeth Rodrigues Fonseca de, Carvalho, Giselle Regine Nunes de, Santos, Maria Célia Teixeira dos
Tipo de documento: Artigo
Idioma: por
Título da fonte: Research, Society and Development
Texto Completo: https://rsdjournal.org/index.php/rsd/article/view/16471
Resumo: The objective of this study was to analyze the scientific productions focused on educational games that are used for patients and families in health education. According to the literature, health educational games can be applied in several situations, and can be used as a pedagogical resource, facilitating the teaching process of health professionals. This study is based on bibliographic research with integrative review as a basis, in order to obtain a critical evaluation of the production as a strategy to synthesize data for the study. Analyzing through this sample of 17 articles, selected from the drawn criteria, the number of publications per year in which they were published we have: 2019 presenting 07 publications (41.1%), followed by the year 2018 with 06 studies (35.2 %), 2020 with 03 (17.6%) and 2017 with 01 (5.8%). Therefore, it can be concluded that the year in which the most published about the theme was the year 2018 with 29.54% of studies. With this study, it was concluded that although games are very useful tools in the area of health education, there is still a need for further study on the subject.
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spelling Educational technology: Nursing and educational games in health education Tecnología educativa: Enfermería y juegos educativos em educación para la saludTecnologia educacional: A enfermagem e os jogos educativos na educação em saúdeEducational TechnologyNursingPlay and PlaythingsHealth EducationTeaching.Tecnología EducativaEnfermeríaPaly y JuguetesEducación para la SaludEnsenãnza.Tecnologia EducacionalEnfermagemJogos e brincadeirasEducação em SaúdeEnsino. The objective of this study was to analyze the scientific productions focused on educational games that are used for patients and families in health education. According to the literature, health educational games can be applied in several situations, and can be used as a pedagogical resource, facilitating the teaching process of health professionals. This study is based on bibliographic research with integrative review as a basis, in order to obtain a critical evaluation of the production as a strategy to synthesize data for the study. Analyzing through this sample of 17 articles, selected from the drawn criteria, the number of publications per year in which they were published we have: 2019 presenting 07 publications (41.1%), followed by the year 2018 with 06 studies (35.2 %), 2020 with 03 (17.6%) and 2017 with 01 (5.8%). Therefore, it can be concluded that the year in which the most published about the theme was the year 2018 with 29.54% of studies. With this study, it was concluded that although games are very useful tools in the area of health education, there is still a need for further study on the subject.El objetivo de este estudio fue analizar las producciones científicas centradas en los juegos educativos que se utilizan para los pacientes y las familias en la educación sanitaria. Los juegos educativos de salud pueden aplicarse en diversas situaciones, según la literatura, y pueden utilizarse como recurso pedagógico, facilitando el proceso de enseñanza de los profesionales de la salud. Este estudio se basa en la investigación bibliográfica basada en la revisión integradora para obtener una evaluación crítica de la producción como estrategia de síntesis de datos para el estudio. Analizando a través de esta muestra de 17 artículos, seleccionados a partir de los criterios elaborados, el número de publicaciones por año en el que fueron publicados tenemos: 2019 presentando 07 publicaciones (41,1%), seguido del año 2018 con 06 estudios (35,2%), 2020 con 03 (17,6%) y 2017 con 01 (5,8%), por lo que se puede concluir que el año en el que más se publica sobre el tema fue el año 2018 con 29,54% de estudios. Concluyó que si bien los juegos son herramientas muy útiles en el área de la educación para la salud, aún es necesario profundizar en el estudio sobre el tema.O objetivo deste estudo foi analisar as produções científicas voltadas para os jogos educativos que são utilizados para pacientes e familiares na educação em saúde. Os jogos educativos em saúde podem ser aplicados em diversas situações segundo a literatura, podendo ser utilizado como um recurso pedagógico e facilitando o processo de ensino dos profissionais de saúde. Este estudo é baseado na pesquisa bibliográfica tendo como base a revisão integrativa com o intuito de obter uma avaliação crítica da produção como estratégia para a síntese dos dados para o estudo. Analisando através desta amostra de 17 artigos, selecionados a partir dos critérios traçados, o número de publicações por ano em que foram publicadas temos: 2019 apresentando 07 publicações (41,1%), seguindo do ano de 2018 com 06 estudos (35,2%), 2020 com 03 (17,6%) e 2017 com 01(5,8%). Portanto pode-se concluir que o ano em que mais se publicou sobre a temática foi o ano de 2018 com 29,54% dos estudos. Com este estudo, concluiu-se que embora os jogos sejam ferramentas de grande utilidade na área da educação em saúde ainda há a necessidade de um maior aprofundamento nos estudos acerca do tema.Research, Society and Development2021-06-18info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/1647110.33448/rsd-v10i7.16471Research, Society and Development; Vol. 10 No. 7; e18710716471Research, Society and Development; Vol. 10 Núm. 7; e18710716471Research, Society and Development; v. 10 n. 7; e187107164712525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/16471/14706Copyright (c) 2021 Isabelle Christine Nunes de Carvalho; Monique Oliveira de Freitas Nascimento; Ana Cristina Silva Pinto; Elizabeth Rodrigues Fonseca de Melo; Giselle Regine Nunes de Carvalho; Maria Célia Teixeira dos Santoshttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessCarvalho, Isabelle Christine Nunes de Nascimento, Monique Oliveira de Freitas Pinto, Ana Cristina Silva Melo, Elizabeth Rodrigues Fonseca deCarvalho, Giselle Regine Nunes deSantos, Maria Célia Teixeira dos2021-07-18T21:07:03Zoai:ojs.pkp.sfu.ca:article/16471Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:37:00.784391Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false
dc.title.none.fl_str_mv Educational technology: Nursing and educational games in health education
Tecnología educativa: Enfermería y juegos educativos em educación para la salud
Tecnologia educacional: A enfermagem e os jogos educativos na educação em saúde
title Educational technology: Nursing and educational games in health education
spellingShingle Educational technology: Nursing and educational games in health education
Carvalho, Isabelle Christine Nunes de
Educational Technology
Nursing
Play and Playthings
Health Education
Teaching.
Tecnología Educativa
Enfermería
Paly y Juguetes
Educación para la Salud
Ensenãnza.
Tecnologia Educacional
Enfermagem
Jogos e brincadeiras
Educação em Saúde
Ensino.
title_short Educational technology: Nursing and educational games in health education
title_full Educational technology: Nursing and educational games in health education
title_fullStr Educational technology: Nursing and educational games in health education
title_full_unstemmed Educational technology: Nursing and educational games in health education
title_sort Educational technology: Nursing and educational games in health education
author Carvalho, Isabelle Christine Nunes de
author_facet Carvalho, Isabelle Christine Nunes de
Nascimento, Monique Oliveira de Freitas
Pinto, Ana Cristina Silva
Melo, Elizabeth Rodrigues Fonseca de
Carvalho, Giselle Regine Nunes de
Santos, Maria Célia Teixeira dos
author_role author
author2 Nascimento, Monique Oliveira de Freitas
Pinto, Ana Cristina Silva
Melo, Elizabeth Rodrigues Fonseca de
Carvalho, Giselle Regine Nunes de
Santos, Maria Célia Teixeira dos
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Carvalho, Isabelle Christine Nunes de
Nascimento, Monique Oliveira de Freitas
Pinto, Ana Cristina Silva
Melo, Elizabeth Rodrigues Fonseca de
Carvalho, Giselle Regine Nunes de
Santos, Maria Célia Teixeira dos
dc.subject.por.fl_str_mv Educational Technology
Nursing
Play and Playthings
Health Education
Teaching.
Tecnología Educativa
Enfermería
Paly y Juguetes
Educación para la Salud
Ensenãnza.
Tecnologia Educacional
Enfermagem
Jogos e brincadeiras
Educação em Saúde
Ensino.
topic Educational Technology
Nursing
Play and Playthings
Health Education
Teaching.
Tecnología Educativa
Enfermería
Paly y Juguetes
Educación para la Salud
Ensenãnza.
Tecnologia Educacional
Enfermagem
Jogos e brincadeiras
Educação em Saúde
Ensino.
description The objective of this study was to analyze the scientific productions focused on educational games that are used for patients and families in health education. According to the literature, health educational games can be applied in several situations, and can be used as a pedagogical resource, facilitating the teaching process of health professionals. This study is based on bibliographic research with integrative review as a basis, in order to obtain a critical evaluation of the production as a strategy to synthesize data for the study. Analyzing through this sample of 17 articles, selected from the drawn criteria, the number of publications per year in which they were published we have: 2019 presenting 07 publications (41.1%), followed by the year 2018 with 06 studies (35.2 %), 2020 with 03 (17.6%) and 2017 with 01 (5.8%). Therefore, it can be concluded that the year in which the most published about the theme was the year 2018 with 29.54% of studies. With this study, it was concluded that although games are very useful tools in the area of health education, there is still a need for further study on the subject.
publishDate 2021
dc.date.none.fl_str_mv 2021-06-18
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/16471
10.33448/rsd-v10i7.16471
url https://rsdjournal.org/index.php/rsd/article/view/16471
identifier_str_mv 10.33448/rsd-v10i7.16471
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://rsdjournal.org/index.php/rsd/article/view/16471/14706
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Research, Society and Development
publisher.none.fl_str_mv Research, Society and Development
dc.source.none.fl_str_mv Research, Society and Development; Vol. 10 No. 7; e18710716471
Research, Society and Development; Vol. 10 Núm. 7; e18710716471
Research, Society and Development; v. 10 n. 7; e18710716471
2525-3409
reponame:Research, Society and Development
instname:Universidade Federal de Itajubá (UNIFEI)
instacron:UNIFEI
instname_str Universidade Federal de Itajubá (UNIFEI)
instacron_str UNIFEI
institution UNIFEI
reponame_str Research, Society and Development
collection Research, Society and Development
repository.name.fl_str_mv Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)
repository.mail.fl_str_mv rsd.articles@gmail.com
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