The perceived value on online videogames and the construction of its consumer
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/119 |
Resumo: | Starting on a qualitativeapproach, we here aim at providing a study about the perception of value on the consumption of online videogames, as well as the construction of the consumer on this market.For this end,we shall make a bibliographic revision on the works of Bourdieu and McCracken, with contributions from Kotler and some punctual external observations, which shall be verified with market data study and an in-depth, non-structured interview for better understanding of the value on this kind of consumption, on its offer as its perception by the public and as the construction of the individual that is inserted in this ambient.At the end, this publication verifies the strong social element as source of the desire on the consumption of these products and qualifies it as an essential factor for it. |
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The perceived value on online videogames and the construction of its consumerEl valor percibido en los videojuegos en línea y la construcción de su consumidorO valor percebido nos videogames online e a construção de seu consumidorOnlineVideogamesConstruction of ValueConsumer Behavior.VideogamesOnlineConstrução de ValorComportamento do Consumidor.videojuegosen líneaConstrucción de valorComportamiento del consumidor.Starting on a qualitativeapproach, we here aim at providing a study about the perception of value on the consumption of online videogames, as well as the construction of the consumer on this market.For this end,we shall make a bibliographic revision on the works of Bourdieu and McCracken, with contributions from Kotler and some punctual external observations, which shall be verified with market data study and an in-depth, non-structured interview for better understanding of the value on this kind of consumption, on its offer as its perception by the public and as the construction of the individual that is inserted in this ambient.At the end, this publication verifies the strong social element as source of the desire on the consumption of these products and qualifies it as an essential factor for it.A partir de un enfoque cualitativo, se pretende aquí proveer un estudio sobre la percepción del valor en el consumo de videojuegos en línea, así como la construcción del consumidor en este mercado. Para ello, se utilizará de revisión bibliográfica sobre las obras de Bourdieu y McCracken, con contribuciones de Kotler y algunas observaciones externas puntuales, las cuales hay que complementarse con estudio de datos de mercado y una entrevista en profundidad no estructurada para mejor entendimiento del mercado el valor en este tipo de consumo, tanto su forma de oferta como su percepción por parte del público, así como la forma de construcción del individuo que está inserto en este ambiente. Por último, esta publicación verifica el fuerte elemento social como origen del deseo en el consumo de estos productos y la califica como un factor esencial para ello.Partindo-se de uma abordagem qualitativa, visa-se aqui prover um estudo sobre a percepção do valor no consumo de videogames online, bem como a construção do consumidor neste mercado. Para tal, se utilizará de revisão bibliográfica sobre as obras de Bourdieu e McCracken, com contribuições de Kotler e algumas observações externas pontuais,as quais há de se complementar com estudo de dados de mercado e uma entrevista em profundidade não-estruturada para melhor entendimento do valor neste tipo de consumo, tanto sua forma de oferta como sua percepção por parte do público, assim como a forma de construção do indivíduo que está inserido neste ambiente.Por fim, esta publicação verifica o forte elemento social como origem do desejo no consumo destes produtos e a qualifica como um fator essencial para tal.Research, Society and Development2017-09-15info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/11910.17648/rsd-v6i1.119Research, Society and Development; Vol. 6 No. 1; 64-75Research, Society and Development; Vol. 6 Núm. 1; 64-75Research, Society and Development; v. 6 n. 1; 64-752525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/119/124Copyright (c) 2017 Alex Paubel Junger, Andrea Cristina Marin, Emerson Lima, Júlio Francisco Blumetti Facóinfo:eu-repo/semantics/openAccessJunger, Alex PaubelMarin, Andrea CristinaFacó, Júlio Francisco BlumettiAraújo, Lucas Matheus2019-01-21T22:51:18Zoai:ojs.pkp.sfu.ca:article/119Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:25:47.375083Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
The perceived value on online videogames and the construction of its consumer El valor percibido en los videojuegos en línea y la construcción de su consumidor O valor percebido nos videogames online e a construção de seu consumidor |
title |
The perceived value on online videogames and the construction of its consumer |
spellingShingle |
The perceived value on online videogames and the construction of its consumer Junger, Alex Paubel Online Videogames Construction of Value Consumer Behavior. Videogames Online Construção de Valor Comportamento do Consumidor. videojuegos en línea Construcción de valor Comportamiento del consumidor. |
title_short |
The perceived value on online videogames and the construction of its consumer |
title_full |
The perceived value on online videogames and the construction of its consumer |
title_fullStr |
The perceived value on online videogames and the construction of its consumer |
title_full_unstemmed |
The perceived value on online videogames and the construction of its consumer |
title_sort |
The perceived value on online videogames and the construction of its consumer |
author |
Junger, Alex Paubel |
author_facet |
Junger, Alex Paubel Marin, Andrea Cristina Facó, Júlio Francisco Blumetti Araújo, Lucas Matheus |
author_role |
author |
author2 |
Marin, Andrea Cristina Facó, Júlio Francisco Blumetti Araújo, Lucas Matheus |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Junger, Alex Paubel Marin, Andrea Cristina Facó, Júlio Francisco Blumetti Araújo, Lucas Matheus |
dc.subject.por.fl_str_mv |
Online Videogames Construction of Value Consumer Behavior. Videogames Online Construção de Valor Comportamento do Consumidor. videojuegos en línea Construcción de valor Comportamiento del consumidor. |
topic |
Online Videogames Construction of Value Consumer Behavior. Videogames Online Construção de Valor Comportamento do Consumidor. videojuegos en línea Construcción de valor Comportamiento del consumidor. |
description |
Starting on a qualitativeapproach, we here aim at providing a study about the perception of value on the consumption of online videogames, as well as the construction of the consumer on this market.For this end,we shall make a bibliographic revision on the works of Bourdieu and McCracken, with contributions from Kotler and some punctual external observations, which shall be verified with market data study and an in-depth, non-structured interview for better understanding of the value on this kind of consumption, on its offer as its perception by the public and as the construction of the individual that is inserted in this ambient.At the end, this publication verifies the strong social element as source of the desire on the consumption of these products and qualifies it as an essential factor for it. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-09-15 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/119 10.17648/rsd-v6i1.119 |
url |
https://rsdjournal.org/index.php/rsd/article/view/119 |
identifier_str_mv |
10.17648/rsd-v6i1.119 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/119/124 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 6 No. 1; 64-75 Research, Society and Development; Vol. 6 Núm. 1; 64-75 Research, Society and Development; v. 6 n. 1; 64-75 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
_version_ |
1797052828245557248 |