Gamification and teaching: the dialogue game as an active and innovative didactic strategy
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Data de Publicação: | 2020 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Research, Society and Development |
Texto Completo: | https://rsdjournal.org/index.php/rsd/article/view/2736 |
Resumo: | It investigates the contributions of the gamification of the dialogue, in the hermeneutic perspective, and their contributions to education, aiming at the engagement of students, motivating them to open and reflective participation, in the process of promoting active learning. The exploratory and descriptive method was adopted, based on bibliographic research, whose intention was to demonstrate, from the literature and some examples of experiences, the relationship between the hermeneutic dialogue, used as a methodological strategy to awaken the reflective and creative awareness of individuals in the teaching-learning process, and gamification, aimed at engaging and motivating students through the use of mechanics and game-based thinking, offering possibilities for promoting innovative teaching. Finally, it appears that dialogic gamification, as a didactic strategy, puts traditional teaching in question and contributes to the development of active learning. |
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Research, Society and Development |
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Gamification and teaching: the dialogue game as an active and innovative didactic strategyGamificación y enseñanza: el juego de diálogo como una estrategia didáctica activa e innovadoraGamificação e ensino: o jogo dialógico como estratégia didática ativa e inovadoraEnsinoInterpretaçãoLinguagemHermenéuticaInterpretaciónLenguaje.HermeneuticsInterpretationLanguage.It investigates the contributions of the gamification of the dialogue, in the hermeneutic perspective, and their contributions to education, aiming at the engagement of students, motivating them to open and reflective participation, in the process of promoting active learning. The exploratory and descriptive method was adopted, based on bibliographic research, whose intention was to demonstrate, from the literature and some examples of experiences, the relationship between the hermeneutic dialogue, used as a methodological strategy to awaken the reflective and creative awareness of individuals in the teaching-learning process, and gamification, aimed at engaging and motivating students through the use of mechanics and game-based thinking, offering possibilities for promoting innovative teaching. Finally, it appears that dialogic gamification, as a didactic strategy, puts traditional teaching in question and contributes to the development of active learning.Se investiga las contribuciones de la gamificación del diálogo, en la perspectiva hermenéutica, y sus contribuciones a la educación, con el objetivo de involucrar a los estudiantes, motivarlos a una participación abierta y reflexiva, en el proceso de promoción del aprendizaje activo. Se adoptó el método exploratorio y descriptivo, basado en la investigación bibliográfica, cuya intención era demostrar, a partir de la literatura y algunos ejemplos de experiencias, la relación entre el diálogo hermenéutico, utilizada como estrategia metodológica para despertar la conciencia reflexiva y creativa de individuos en el proceso de enseñanza-aprendizaje y gamificación, con el objetivo de involucrar y motivar a los estudiantes mediante el uso de la mecánica y el pensamiento basado en juegos, ofreciendo posibilidades para promover una enseñanza innovadora. Finalmente, parece que la gamificación dialógica, como estrategia didáctica, cuestiona la enseñanza tradicional y contribuye al desarrollo del aprendizaje activo.Investiga-se as contribuições da gamificação do diálogo, na perspectiva hermenêutica, e a suas contribuições para educação. Por meio de um “jogo de perguntas respostas”, propõe-se engajar os discentes, motivando-os à participação aberta e reflexiva, no processo de promoção de uma aprendizagem ativa. Adotou-se o método exploratório e descritivo, com base em pesquisa bibliográfica, cuja intenção foi demonstrar, a partir da literatura e de alguns exemplos de experiências, a relação entre o diálogo hermenêutico, utilizado como estratégia metodológica para despertar a consciência reflexiva e criativa dos indivíduos no processo de ensino-aprendizagem, e a gamificação, direcionada a engajar e a motivar os estudantes por meio da utilização da mecânica e de pensamentos baseados em jogos, oferecendo possibilidades de promoção de um ensino inovador. Enfim, infere-se que a gamificação dialógica, como estratégia didática, coloca em questão o ensino tradicional e contribui para desenvolvimento da aprendizagem ativa.Research, Society and Development2020-04-20info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://rsdjournal.org/index.php/rsd/article/view/273610.33448/rsd-v9i6.2736Research, Society and Development; Vol. 9 No. 6; e139962736Research, Society and Development; Vol. 9 Núm. 6; e139962736Research, Society and Development; v. 9 n. 6; e1399627362525-3409reponame:Research, Society and Developmentinstname:Universidade Federal de Itajubá (UNIFEI)instacron:UNIFEIporhttps://rsdjournal.org/index.php/rsd/article/view/2736/3864Copyright (c) 2020 Paulo César Ausani, Marcos Alexandre Alvesinfo:eu-repo/semantics/openAccessAusani, Paulo CésarAlves, Marcos Alexandre2020-08-20T18:05:46Zoai:ojs.pkp.sfu.ca:article/2736Revistahttps://rsdjournal.org/index.php/rsd/indexPUBhttps://rsdjournal.org/index.php/rsd/oairsd.articles@gmail.com2525-34092525-3409opendoar:2024-01-17T09:27:12.619461Research, Society and Development - Universidade Federal de Itajubá (UNIFEI)false |
dc.title.none.fl_str_mv |
Gamification and teaching: the dialogue game as an active and innovative didactic strategy Gamificación y enseñanza: el juego de diálogo como una estrategia didáctica activa e innovadora Gamificação e ensino: o jogo dialógico como estratégia didática ativa e inovadora |
title |
Gamification and teaching: the dialogue game as an active and innovative didactic strategy |
spellingShingle |
Gamification and teaching: the dialogue game as an active and innovative didactic strategy Ausani, Paulo César Ensino Interpretação Linguagem Hermenéutica Interpretación Lenguaje. Hermeneutics Interpretation Language. |
title_short |
Gamification and teaching: the dialogue game as an active and innovative didactic strategy |
title_full |
Gamification and teaching: the dialogue game as an active and innovative didactic strategy |
title_fullStr |
Gamification and teaching: the dialogue game as an active and innovative didactic strategy |
title_full_unstemmed |
Gamification and teaching: the dialogue game as an active and innovative didactic strategy |
title_sort |
Gamification and teaching: the dialogue game as an active and innovative didactic strategy |
author |
Ausani, Paulo César |
author_facet |
Ausani, Paulo César Alves, Marcos Alexandre |
author_role |
author |
author2 |
Alves, Marcos Alexandre |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Ausani, Paulo César Alves, Marcos Alexandre |
dc.subject.por.fl_str_mv |
Ensino Interpretação Linguagem Hermenéutica Interpretación Lenguaje. Hermeneutics Interpretation Language. |
topic |
Ensino Interpretação Linguagem Hermenéutica Interpretación Lenguaje. Hermeneutics Interpretation Language. |
description |
It investigates the contributions of the gamification of the dialogue, in the hermeneutic perspective, and their contributions to education, aiming at the engagement of students, motivating them to open and reflective participation, in the process of promoting active learning. The exploratory and descriptive method was adopted, based on bibliographic research, whose intention was to demonstrate, from the literature and some examples of experiences, the relationship between the hermeneutic dialogue, used as a methodological strategy to awaken the reflective and creative awareness of individuals in the teaching-learning process, and gamification, aimed at engaging and motivating students through the use of mechanics and game-based thinking, offering possibilities for promoting innovative teaching. Finally, it appears that dialogic gamification, as a didactic strategy, puts traditional teaching in question and contributes to the development of active learning. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-04-20 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/2736 10.33448/rsd-v9i6.2736 |
url |
https://rsdjournal.org/index.php/rsd/article/view/2736 |
identifier_str_mv |
10.33448/rsd-v9i6.2736 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rsdjournal.org/index.php/rsd/article/view/2736/3864 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 Paulo César Ausani, Marcos Alexandre Alves info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 Paulo César Ausani, Marcos Alexandre Alves |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Research, Society and Development |
publisher.none.fl_str_mv |
Research, Society and Development |
dc.source.none.fl_str_mv |
Research, Society and Development; Vol. 9 No. 6; e139962736 Research, Society and Development; Vol. 9 Núm. 6; e139962736 Research, Society and Development; v. 9 n. 6; e139962736 2525-3409 reponame:Research, Society and Development instname:Universidade Federal de Itajubá (UNIFEI) instacron:UNIFEI |
instname_str |
Universidade Federal de Itajubá (UNIFEI) |
instacron_str |
UNIFEI |
institution |
UNIFEI |
reponame_str |
Research, Society and Development |
collection |
Research, Society and Development |
repository.name.fl_str_mv |
Research, Society and Development - Universidade Federal de Itajubá (UNIFEI) |
repository.mail.fl_str_mv |
rsd.articles@gmail.com |
_version_ |
1797052734368645120 |