Metodologia lúdica aplicada no ensino de conceitos de programação de computadores
Autor(a) principal: | |
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Data de Publicação: | 2016 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da UNIFACS |
Texto Completo: | http://teste.tede.unifacs.br:8080/tede/handle/tede/521 |
Resumo: | This dissertation describes the process of research and construction of a ludic methodology for teaching computer programming concepts. The proposal, coming from a literature review in the area of programming psychology, is strongly based on scientific studies that propose the replacement of textual approach (sintax-driven) by ludic metaphors (schema-driven) under the prerogative of the instructional methodologies based purely on textual code, currently used, have been the same for more than four decades, being insufficient to build in the university students the correct mental models about the complex concepts of computer programming. Thus, it was specified a ludic model for teaching the concept of recursive algorithms. The model was based on the results obtained in the literature search process and carried out through the implementation of three recursive algorithms. The model validation process took place through a case study in the classroom with 38 beginner students of the University Salvador. The pretest-posttest and Likert methods were used in order to evaluate quantitatively and qualitatively, the effectiveness of the proposal. The quantitative results showed that participants had significant improvement of performance and qualitative results showed good acceptance of the methodology by the students. The results suggest that the ludic methodology proposed by this dissertation has great potential as an instructional tool to be applied as a teaching methodology for beginning students in universities. |
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KRONBAUER, Artur HenriqueSAMPAIO, Paulo Nazareno Maia SampaioMASSA, Monica de SouzaSANTIAGO, Almir David Valente2017-07-12T22:32:57Z2016-05-30SANTIAGO, Almir David Valente. Metodologia lúdica aplicada no ensino de conceitos de programação de computadores. 2016. 170p. Dissertação (Sistemas e Computação) - UNIFACS Universidade Salvador, Salvador, 2016.http://teste.tede.unifacs.br:8080/tede/handle/tede/521This dissertation describes the process of research and construction of a ludic methodology for teaching computer programming concepts. The proposal, coming from a literature review in the area of programming psychology, is strongly based on scientific studies that propose the replacement of textual approach (sintax-driven) by ludic metaphors (schema-driven) under the prerogative of the instructional methodologies based purely on textual code, currently used, have been the same for more than four decades, being insufficient to build in the university students the correct mental models about the complex concepts of computer programming. Thus, it was specified a ludic model for teaching the concept of recursive algorithms. The model was based on the results obtained in the literature search process and carried out through the implementation of three recursive algorithms. The model validation process took place through a case study in the classroom with 38 beginner students of the University Salvador. The pretest-posttest and Likert methods were used in order to evaluate quantitatively and qualitatively, the effectiveness of the proposal. The quantitative results showed that participants had significant improvement of performance and qualitative results showed good acceptance of the methodology by the students. The results suggest that the ludic methodology proposed by this dissertation has great potential as an instructional tool to be applied as a teaching methodology for beginning students in universities.Esta dissertação relata o processo de pesquisa e construção de uma metodologia lúdica para o ensino de conceitos de programação de computadores. A proposta, oriunda de uma revisão bibliográfica na área da psicologia da programação, está fortemente fundamentada em trabalhos científicos que propõem a substituição da abordagem textual por metáforas lúdicas, sob a prerrogativa de que as metodologias instrucionais baseadas puramente em código textual, utilizadas atualmente, têm sido as mesmas há mais de quatro décadas, sendo insuficientes para construir nos estudantes universitários iniciantes os corretos modelos mentais acerca dos complexos conceitos de programação de computadores. Para tanto, foi especificado um modelo lúdico para o ensino do conceito de algoritmos recursivos. O modelo foi fundamentado à luz dos resultados obtidos no processo de pesquisa bibliográfica e realizado por meio da implementação de três algoritmos recursivos. O processo de validação do modelo aconteceu por meio de uma pesquisa experimental, realizado em sala de aula com 38 alunos iniciantes da Universidade Salvador. Os métodos pretest-posttest e Likert foram utilizados com o intuito de avaliar, quantitativa e qualitativamente, a eficácia da proposta apresentada. Os resultados quantitativos mostraram que os participantes obtiveram significativa melhora de desempenho e os resultados qualitativos mostraram que houve boa aceitação da metodologia por parte dos alunos. Os resultados sugerem que a metodologia lúdica proposta por esta dissertação possui grande potencial como ferramenta instrucional a ser aplicada como metodologia de ensino para alunos iniciantes nas Universidades.Submitted by Roseli Araujo (roseli.araujo@unifacs.br) on 2017-07-12T22:32:57Z No. of bitstreams: 1 Dissertacao ALMIR DAVID VALENTE SANTIAGO.pdf: 4414580 bytes, checksum: 49ca78c934e8b97591b39a7996ecf879 (MD5)Made available in DSpace on 2017-07-12T22:32:57Z (GMT). No. of bitstreams: 1 Dissertacao ALMIR DAVID VALENTE SANTIAGO.pdf: 4414580 bytes, checksum: 49ca78c934e8b97591b39a7996ecf879 (MD5) Previous issue date: 2016-05-30application/pdfporUniversidade SalvadorSistemas e ComputaçãoUNIFACSBrasilSistemas e ComputaçãoEnsino de Programação. . . . .Metodologias LúdicasPsicologia CognitivaPsicologia da ProgramaçãoRecursividadeModelos MentaisCiências Exatas e da TerraMetodologia lúdica aplicada no ensino de conceitos de programação de computadoresinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UNIFACSinstname:Universidade Salvador (UNIFACS)instacron:UNIFACSLICENSElicense.txtlicense.txttext/plain; charset=utf-82165http://teste.tede.unifacs.br:8080/tede/bitstream/tede/521/1/license.txtbd3efa91386c1718a7f26a329fdcb468MD51ORIGINALDissertacao ALMIR DAVID VALENTE SANTIAGO.pdfDissertacao ALMIR DAVID VALENTE SANTIAGO.pdfapplication/pdf4414580http://teste.tede.unifacs.br:8080/tede/bitstream/tede/521/2/Dissertacao+ALMIR+DAVID+VALENTE+SANTIAGO.pdf49ca78c934e8b97591b39a7996ecf879MD52tede/5212017-07-12 19:32:57.2oai:teste.tede.unifacs.br:tede/521Tk9UQTogQ09MT1FVRSBBUVVJIEEgU1VBIFBSw5NQUklBIExJQ0VOw4dBCkVzdGEgbGljZW7Dp2EgZGUgZXhlbXBsbyDDqSBmb3JuZWNpZGEgYXBlbmFzIHBhcmEgZmlucyBpbmZvcm1hdGl2b3MuCgpMSUNFTsOHQSBERSBESVNUUklCVUnDh8ODTyBOw4NPLUVYQ0xVU0lWQQoKQ29tIGEgYXByZXNlbnRhw6fDo28gZGVzdGEgbGljZW7Dp2EsIHZvY8OqIChvIGF1dG9yIChlcykgb3UgbyB0aXR1bGFyIGRvcyBkaXJlaXRvcyBkZSBhdXRvcikgY29uY2VkZSDDoCBVbml2ZXJzaWRhZGUgClhYWCAoU2lnbGEgZGEgVW5pdmVyc2lkYWRlKSBvIGRpcmVpdG8gbsOjby1leGNsdXNpdm8gZGUgcmVwcm9kdXppciwgIHRyYWR1emlyIChjb25mb3JtZSBkZWZpbmlkbyBhYmFpeG8pLCBlL291IApkaXN0cmlidWlyIGEgc3VhIHRlc2Ugb3UgZGlzc2VydGHDp8OjbyAoaW5jbHVpbmRvIG8gcmVzdW1vKSBwb3IgdG9kbyBvIG11bmRvIG5vIGZvcm1hdG8gaW1wcmVzc28gZSBlbGV0csO0bmljbyBlIAplbSBxdWFscXVlciBtZWlvLCBpbmNsdWluZG8gb3MgZm9ybWF0b3Mgw6F1ZGlvIG91IHbDrWRlby4KClZvY8OqIGNvbmNvcmRhIHF1ZSBhIFNpZ2xhIGRlIFVuaXZlcnNpZGFkZSBwb2RlLCBzZW0gYWx0ZXJhciBvIGNvbnRlw7pkbywgdHJhbnNwb3IgYSBzdWEgdGVzZSBvdSBkaXNzZXJ0YcOnw6NvIApwYXJhIHF1YWxxdWVyIG1laW8gb3UgZm9ybWF0byBwYXJhIGZpbnMgZGUgcHJlc2VydmHDp8Ojby4KClZvY8OqIHRhbWLDqW0gY29uY29yZGEgcXVlIGEgU2lnbGEgZGUgVW5pdmVyc2lkYWRlIHBvZGUgbWFudGVyIG1haXMgZGUgdW1hIGPDs3BpYSBhIHN1YSB0ZXNlIG91IApkaXNzZXJ0YcOnw6NvIHBhcmEgZmlucyBkZSBzZWd1cmFuw6dhLCBiYWNrLXVwIGUgcHJlc2VydmHDp8Ojby4KClZvY8OqIGRlY2xhcmEgcXVlIGEgc3VhIHRlc2Ugb3UgZGlzc2VydGHDp8OjbyDDqSBvcmlnaW5hbCBlIHF1ZSB2b2PDqiB0ZW0gbyBwb2RlciBkZSBjb25jZWRlciBvcyBkaXJlaXRvcyBjb250aWRvcyAKbmVzdGEgbGljZW7Dp2EuIFZvY8OqIHRhbWLDqW0gZGVjbGFyYSBxdWUgbyBkZXDDs3NpdG8gZGEgc3VhIHRlc2Ugb3UgZGlzc2VydGHDp8OjbyBuw6NvLCBxdWUgc2VqYSBkZSBzZXUgCmNvbmhlY2ltZW50bywgaW5mcmluZ2UgZGlyZWl0b3MgYXV0b3JhaXMgZGUgbmluZ3XDqW0uCgpDYXNvIGEgc3VhIHRlc2Ugb3UgZGlzc2VydGHDp8OjbyBjb250ZW5oYSBtYXRlcmlhbCBxdWUgdm9jw6ogbsOjbyBwb3NzdWkgYSB0aXR1bGFyaWRhZGUgZG9zIGRpcmVpdG9zIGF1dG9yYWlzLCB2b2PDqiAKZGVjbGFyYSBxdWUgb2J0ZXZlIGEgcGVybWlzc8OjbyBpcnJlc3RyaXRhIGRvIGRldGVudG9yIGRvcyBkaXJlaXRvcyBhdXRvcmFpcyBwYXJhIGNvbmNlZGVyIMOgIFNpZ2xhIGRlIFVuaXZlcnNpZGFkZSAKb3MgZGlyZWl0b3MgYXByZXNlbnRhZG9zIG5lc3RhIGxpY2Vuw6dhLCBlIHF1ZSBlc3NlIG1hdGVyaWFsIGRlIHByb3ByaWVkYWRlIGRlIHRlcmNlaXJvcyBlc3TDoSBjbGFyYW1lbnRlIAppZGVudGlmaWNhZG8gZSByZWNvbmhlY2lkbyBubyB0ZXh0byBvdSBubyBjb250ZcO6ZG8gZGEgdGVzZSBvdSBkaXNzZXJ0YcOnw6NvIG9yYSBkZXBvc2l0YWRhLgoKQ0FTTyBBIFRFU0UgT1UgRElTU0VSVEHDh8ODTyBPUkEgREVQT1NJVEFEQSBURU5IQSBTSURPIFJFU1VMVEFETyBERSBVTSBQQVRST0PDjU5JTyBPVSAKQVBPSU8gREUgVU1BIEFHw4pOQ0lBIERFIEZPTUVOVE8gT1UgT1VUUk8gT1JHQU5JU01PIFFVRSBOw4NPIFNFSkEgQSBTSUdMQSBERSAKVU5JVkVSU0lEQURFLCBWT0PDiiBERUNMQVJBIFFVRSBSRVNQRUlUT1UgVE9ET1MgRSBRVUFJU1FVRVIgRElSRUlUT1MgREUgUkVWSVPDg08gQ09NTyAKVEFNQsOJTSBBUyBERU1BSVMgT0JSSUdBw4fDlUVTIEVYSUdJREFTIFBPUiBDT05UUkFUTyBPVSBBQ09SRE8uCgpBIFNpZ2xhIGRlIFVuaXZlcnNpZGFkZSBzZSBjb21wcm9tZXRlIGEgaWRlbnRpZmljYXIgY2xhcmFtZW50ZSBvIHNldSBub21lIChzKSBvdSBvKHMpIG5vbWUocykgZG8ocykgCmRldGVudG9yKGVzKSBkb3MgZGlyZWl0b3MgYXV0b3JhaXMgZGEgdGVzZSBvdSBkaXNzZXJ0YcOnw6NvLCBlIG7Do28gZmFyw6EgcXVhbHF1ZXIgYWx0ZXJhw6fDo28sIGFsw6ltIGRhcXVlbGFzIApjb25jZWRpZGFzIHBvciBlc3RhIGxpY2Vuw6dhLgo=Biblioteca Digital de Teses e Dissertaçõeshttp://tede.unifacs.br/http://tede.unifacs.br:8080/oai/requestbibliotecadigital@unifacs.br||bibliotecadigital@unifacs.bropendoar:2017-07-12T22:32:57Biblioteca Digital de Teses e Dissertações da UNIFACS - Universidade Salvador (UNIFACS)false |
dc.title.por.fl_str_mv |
Metodologia lúdica aplicada no ensino de conceitos de programação de computadores |
title |
Metodologia lúdica aplicada no ensino de conceitos de programação de computadores |
spellingShingle |
Metodologia lúdica aplicada no ensino de conceitos de programação de computadores SANTIAGO, Almir David Valente Ensino de Programação. . . . . Metodologias Lúdicas Psicologia Cognitiva Psicologia da Programação Recursividade Modelos Mentais Ciências Exatas e da Terra |
title_short |
Metodologia lúdica aplicada no ensino de conceitos de programação de computadores |
title_full |
Metodologia lúdica aplicada no ensino de conceitos de programação de computadores |
title_fullStr |
Metodologia lúdica aplicada no ensino de conceitos de programação de computadores |
title_full_unstemmed |
Metodologia lúdica aplicada no ensino de conceitos de programação de computadores |
title_sort |
Metodologia lúdica aplicada no ensino de conceitos de programação de computadores |
author |
SANTIAGO, Almir David Valente |
author_facet |
SANTIAGO, Almir David Valente |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
KRONBAUER, Artur Henrique |
dc.contributor.referee1.fl_str_mv |
SAMPAIO, Paulo Nazareno Maia Sampaio |
dc.contributor.referee3.fl_str_mv |
MASSA, Monica de Souza |
dc.contributor.author.fl_str_mv |
SANTIAGO, Almir David Valente |
contributor_str_mv |
KRONBAUER, Artur Henrique SAMPAIO, Paulo Nazareno Maia Sampaio MASSA, Monica de Souza |
dc.subject.por.fl_str_mv |
Ensino de Programação. . . . . Metodologias Lúdicas Psicologia Cognitiva Psicologia da Programação Recursividade Modelos Mentais |
topic |
Ensino de Programação. . . . . Metodologias Lúdicas Psicologia Cognitiva Psicologia da Programação Recursividade Modelos Mentais Ciências Exatas e da Terra |
dc.subject.cnpq.fl_str_mv |
Ciências Exatas e da Terra |
description |
This dissertation describes the process of research and construction of a ludic methodology for teaching computer programming concepts. The proposal, coming from a literature review in the area of programming psychology, is strongly based on scientific studies that propose the replacement of textual approach (sintax-driven) by ludic metaphors (schema-driven) under the prerogative of the instructional methodologies based purely on textual code, currently used, have been the same for more than four decades, being insufficient to build in the university students the correct mental models about the complex concepts of computer programming. Thus, it was specified a ludic model for teaching the concept of recursive algorithms. The model was based on the results obtained in the literature search process and carried out through the implementation of three recursive algorithms. The model validation process took place through a case study in the classroom with 38 beginner students of the University Salvador. The pretest-posttest and Likert methods were used in order to evaluate quantitatively and qualitatively, the effectiveness of the proposal. The quantitative results showed that participants had significant improvement of performance and qualitative results showed good acceptance of the methodology by the students. The results suggest that the ludic methodology proposed by this dissertation has great potential as an instructional tool to be applied as a teaching methodology for beginning students in universities. |
publishDate |
2016 |
dc.date.issued.fl_str_mv |
2016-05-30 |
dc.date.accessioned.fl_str_mv |
2017-07-12T22:32:57Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
SANTIAGO, Almir David Valente. Metodologia lúdica aplicada no ensino de conceitos de programação de computadores. 2016. 170p. Dissertação (Sistemas e Computação) - UNIFACS Universidade Salvador, Salvador, 2016. |
dc.identifier.uri.fl_str_mv |
http://teste.tede.unifacs.br:8080/tede/handle/tede/521 |
identifier_str_mv |
SANTIAGO, Almir David Valente. Metodologia lúdica aplicada no ensino de conceitos de programação de computadores. 2016. 170p. Dissertação (Sistemas e Computação) - UNIFACS Universidade Salvador, Salvador, 2016. |
url |
http://teste.tede.unifacs.br:8080/tede/handle/tede/521 |
dc.language.iso.fl_str_mv |
por |
language |
por |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Salvador |
dc.publisher.program.fl_str_mv |
Sistemas e Computação |
dc.publisher.initials.fl_str_mv |
UNIFACS |
dc.publisher.country.fl_str_mv |
Brasil |
dc.publisher.department.fl_str_mv |
Sistemas e Computação |
publisher.none.fl_str_mv |
Universidade Salvador |
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Biblioteca Digital de Teses e Dissertações da UNIFACS |
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