Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , |
Tipo de documento: | Artigo de conferência |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://dx.doi.org/10.5281/zenodo.7057622 http://hdl.handle.net/11449/246073 |
Resumo: | Traditional and theoretical classes are usually tiring and their contents are poorly absorbed. One way to apply and fix the contents in a more attractive and motivating way is through the use of active methodologies, whose use has been encouraged by the new curricular guidelines of engineering courses in Brazil. Game-based learning (GBL) is one of such approach. Although many games are already used in classroom environments, e.g. Beer Game, Lean Board Game and Goldratt Simulator, there is still a lack of studies on the effectiveness of its application. In 2020, a study about the use of games in Production Engineering courses was initiated, which resulted in the development of questionnaires and the suggestion of a methodology for evaluating the effectiveness of the use of GBL. In order to identify the effectiveness of the use of Goldratt Simulator, as a game, in the learning process this evaluation methodology was applied during an experiment carried out in the discipline of Production Management IV, in which two groups were defined (control and experimental). After the classes and the application of the questionnaires, it became evident: greater engagement and confidence by the experimental group and greater fixation of concepts by the control group. Furthermore, the evaluative tools proved to be adequate to give feedback to the teacher, presenting themselves as an important diagnostic tool. |
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Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt SimulatorEducational gamesGBLLearning evaluation methodologyProduction engineeringTraditional and theoretical classes are usually tiring and their contents are poorly absorbed. One way to apply and fix the contents in a more attractive and motivating way is through the use of active methodologies, whose use has been encouraged by the new curricular guidelines of engineering courses in Brazil. Game-based learning (GBL) is one of such approach. Although many games are already used in classroom environments, e.g. Beer Game, Lean Board Game and Goldratt Simulator, there is still a lack of studies on the effectiveness of its application. In 2020, a study about the use of games in Production Engineering courses was initiated, which resulted in the development of questionnaires and the suggestion of a methodology for evaluating the effectiveness of the use of GBL. In order to identify the effectiveness of the use of Goldratt Simulator, as a game, in the learning process this evaluation methodology was applied during an experiment carried out in the discipline of Production Management IV, in which two groups were defined (control and experimental). After the classes and the application of the questionnaires, it became evident: greater engagement and confidence by the experimental group and greater fixation of concepts by the control group. Furthermore, the evaluative tools proved to be adequate to give feedback to the teacher, presenting themselves as an important diagnostic tool.Production Engineering Department Faculty of Engineering UNESP, São PauloProduction Engineering Department Faculty of Engineering UNESP, São PauloUniversidade Estadual Paulista (UNESP)Hotta, Bárbara Yumi [UNESP]de Souza, Fernando Bernardi [UNESP]Machado, Bruna Andrade [UNESP]de Souza Rodrigues, José [UNESP]2023-07-29T12:30:56Z2023-07-29T12:30:56Z2022-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject102-109http://dx.doi.org/10.5281/zenodo.7057622International Symposium on Project Approaches in Engineering Education, v. 12, p. 102-109.2183-1378http://hdl.handle.net/11449/24607310.5281/zenodo.70576222-s2.0-85139850034Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengInternational Symposium on Project Approaches in Engineering Educationinfo:eu-repo/semantics/openAccess2023-07-29T12:30:56Zoai:repositorio.unesp.br:11449/246073Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T17:51:49.098750Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator |
title |
Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator |
spellingShingle |
Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator Hotta, Bárbara Yumi [UNESP] Educational games GBL Learning evaluation methodology Production engineering |
title_short |
Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator |
title_full |
Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator |
title_fullStr |
Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator |
title_full_unstemmed |
Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator |
title_sort |
Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator |
author |
Hotta, Bárbara Yumi [UNESP] |
author_facet |
Hotta, Bárbara Yumi [UNESP] de Souza, Fernando Bernardi [UNESP] Machado, Bruna Andrade [UNESP] de Souza Rodrigues, José [UNESP] |
author_role |
author |
author2 |
de Souza, Fernando Bernardi [UNESP] Machado, Bruna Andrade [UNESP] de Souza Rodrigues, José [UNESP] |
author2_role |
author author author |
dc.contributor.none.fl_str_mv |
Universidade Estadual Paulista (UNESP) |
dc.contributor.author.fl_str_mv |
Hotta, Bárbara Yumi [UNESP] de Souza, Fernando Bernardi [UNESP] Machado, Bruna Andrade [UNESP] de Souza Rodrigues, José [UNESP] |
dc.subject.por.fl_str_mv |
Educational games GBL Learning evaluation methodology Production engineering |
topic |
Educational games GBL Learning evaluation methodology Production engineering |
description |
Traditional and theoretical classes are usually tiring and their contents are poorly absorbed. One way to apply and fix the contents in a more attractive and motivating way is through the use of active methodologies, whose use has been encouraged by the new curricular guidelines of engineering courses in Brazil. Game-based learning (GBL) is one of such approach. Although many games are already used in classroom environments, e.g. Beer Game, Lean Board Game and Goldratt Simulator, there is still a lack of studies on the effectiveness of its application. In 2020, a study about the use of games in Production Engineering courses was initiated, which resulted in the development of questionnaires and the suggestion of a methodology for evaluating the effectiveness of the use of GBL. In order to identify the effectiveness of the use of Goldratt Simulator, as a game, in the learning process this evaluation methodology was applied during an experiment carried out in the discipline of Production Management IV, in which two groups were defined (control and experimental). After the classes and the application of the questionnaires, it became evident: greater engagement and confidence by the experimental group and greater fixation of concepts by the control group. Furthermore, the evaluative tools proved to be adequate to give feedback to the teacher, presenting themselves as an important diagnostic tool. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-01-01 2023-07-29T12:30:56Z 2023-07-29T12:30:56Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.5281/zenodo.7057622 International Symposium on Project Approaches in Engineering Education, v. 12, p. 102-109. 2183-1378 http://hdl.handle.net/11449/246073 10.5281/zenodo.7057622 2-s2.0-85139850034 |
url |
http://dx.doi.org/10.5281/zenodo.7057622 http://hdl.handle.net/11449/246073 |
identifier_str_mv |
International Symposium on Project Approaches in Engineering Education, v. 12, p. 102-109. 2183-1378 10.5281/zenodo.7057622 2-s2.0-85139850034 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
International Symposium on Project Approaches in Engineering Education |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
102-109 |
dc.source.none.fl_str_mv |
Scopus reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
|
_version_ |
1808128867696640000 |