Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator

Detalhes bibliográficos
Autor(a) principal: Hotta, Bárbara Yumi [UNESP]
Data de Publicação: 2022
Outros Autores: de Souza, Fernando Bernardi [UNESP], Machado, Bruna Andrade [UNESP], de Souza Rodrigues, José [UNESP]
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.5281/zenodo.7057622
http://hdl.handle.net/11449/246073
Resumo: Traditional and theoretical classes are usually tiring and their contents are poorly absorbed. One way to apply and fix the contents in a more attractive and motivating way is through the use of active methodologies, whose use has been encouraged by the new curricular guidelines of engineering courses in Brazil. Game-based learning (GBL) is one of such approach. Although many games are already used in classroom environments, e.g. Beer Game, Lean Board Game and Goldratt Simulator, there is still a lack of studies on the effectiveness of its application. In 2020, a study about the use of games in Production Engineering courses was initiated, which resulted in the development of questionnaires and the suggestion of a methodology for evaluating the effectiveness of the use of GBL. In order to identify the effectiveness of the use of Goldratt Simulator, as a game, in the learning process this evaluation methodology was applied during an experiment carried out in the discipline of Production Management IV, in which two groups were defined (control and experimental). After the classes and the application of the questionnaires, it became evident: greater engagement and confidence by the experimental group and greater fixation of concepts by the control group. Furthermore, the evaluative tools proved to be adequate to give feedback to the teacher, presenting themselves as an important diagnostic tool.
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spelling Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt SimulatorEducational gamesGBLLearning evaluation methodologyProduction engineeringTraditional and theoretical classes are usually tiring and their contents are poorly absorbed. One way to apply and fix the contents in a more attractive and motivating way is through the use of active methodologies, whose use has been encouraged by the new curricular guidelines of engineering courses in Brazil. Game-based learning (GBL) is one of such approach. Although many games are already used in classroom environments, e.g. Beer Game, Lean Board Game and Goldratt Simulator, there is still a lack of studies on the effectiveness of its application. In 2020, a study about the use of games in Production Engineering courses was initiated, which resulted in the development of questionnaires and the suggestion of a methodology for evaluating the effectiveness of the use of GBL. In order to identify the effectiveness of the use of Goldratt Simulator, as a game, in the learning process this evaluation methodology was applied during an experiment carried out in the discipline of Production Management IV, in which two groups were defined (control and experimental). After the classes and the application of the questionnaires, it became evident: greater engagement and confidence by the experimental group and greater fixation of concepts by the control group. Furthermore, the evaluative tools proved to be adequate to give feedback to the teacher, presenting themselves as an important diagnostic tool.Production Engineering Department Faculty of Engineering UNESP, São PauloProduction Engineering Department Faculty of Engineering UNESP, São PauloUniversidade Estadual Paulista (UNESP)Hotta, Bárbara Yumi [UNESP]de Souza, Fernando Bernardi [UNESP]Machado, Bruna Andrade [UNESP]de Souza Rodrigues, José [UNESP]2023-07-29T12:30:56Z2023-07-29T12:30:56Z2022-01-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject102-109http://dx.doi.org/10.5281/zenodo.7057622International Symposium on Project Approaches in Engineering Education, v. 12, p. 102-109.2183-1378http://hdl.handle.net/11449/24607310.5281/zenodo.70576222-s2.0-85139850034Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengInternational Symposium on Project Approaches in Engineering Educationinfo:eu-repo/semantics/openAccess2023-07-29T12:30:56Zoai:repositorio.unesp.br:11449/246073Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T17:51:49.098750Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator
title Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator
spellingShingle Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator
Hotta, Bárbara Yumi [UNESP]
Educational games
GBL
Learning evaluation methodology
Production engineering
title_short Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator
title_full Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator
title_fullStr Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator
title_full_unstemmed Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator
title_sort Evaluation of the effectiveness of the use of games in the teaching of Production Engineering: an experiment with Goldratt Simulator
author Hotta, Bárbara Yumi [UNESP]
author_facet Hotta, Bárbara Yumi [UNESP]
de Souza, Fernando Bernardi [UNESP]
Machado, Bruna Andrade [UNESP]
de Souza Rodrigues, José [UNESP]
author_role author
author2 de Souza, Fernando Bernardi [UNESP]
Machado, Bruna Andrade [UNESP]
de Souza Rodrigues, José [UNESP]
author2_role author
author
author
dc.contributor.none.fl_str_mv Universidade Estadual Paulista (UNESP)
dc.contributor.author.fl_str_mv Hotta, Bárbara Yumi [UNESP]
de Souza, Fernando Bernardi [UNESP]
Machado, Bruna Andrade [UNESP]
de Souza Rodrigues, José [UNESP]
dc.subject.por.fl_str_mv Educational games
GBL
Learning evaluation methodology
Production engineering
topic Educational games
GBL
Learning evaluation methodology
Production engineering
description Traditional and theoretical classes are usually tiring and their contents are poorly absorbed. One way to apply and fix the contents in a more attractive and motivating way is through the use of active methodologies, whose use has been encouraged by the new curricular guidelines of engineering courses in Brazil. Game-based learning (GBL) is one of such approach. Although many games are already used in classroom environments, e.g. Beer Game, Lean Board Game and Goldratt Simulator, there is still a lack of studies on the effectiveness of its application. In 2020, a study about the use of games in Production Engineering courses was initiated, which resulted in the development of questionnaires and the suggestion of a methodology for evaluating the effectiveness of the use of GBL. In order to identify the effectiveness of the use of Goldratt Simulator, as a game, in the learning process this evaluation methodology was applied during an experiment carried out in the discipline of Production Management IV, in which two groups were defined (control and experimental). After the classes and the application of the questionnaires, it became evident: greater engagement and confidence by the experimental group and greater fixation of concepts by the control group. Furthermore, the evaluative tools proved to be adequate to give feedback to the teacher, presenting themselves as an important diagnostic tool.
publishDate 2022
dc.date.none.fl_str_mv 2022-01-01
2023-07-29T12:30:56Z
2023-07-29T12:30:56Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.5281/zenodo.7057622
International Symposium on Project Approaches in Engineering Education, v. 12, p. 102-109.
2183-1378
http://hdl.handle.net/11449/246073
10.5281/zenodo.7057622
2-s2.0-85139850034
url http://dx.doi.org/10.5281/zenodo.7057622
http://hdl.handle.net/11449/246073
identifier_str_mv International Symposium on Project Approaches in Engineering Education, v. 12, p. 102-109.
2183-1378
10.5281/zenodo.7057622
2-s2.0-85139850034
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv International Symposium on Project Approaches in Engineering Education
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 102-109
dc.source.none.fl_str_mv Scopus
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
repository.mail.fl_str_mv
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