A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design
Autor(a) principal: | |
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Data de Publicação: | 2015 |
Outros Autores: | |
Tipo de documento: | Artigo de conferência |
Idioma: | eng |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://dx.doi.org/10.1109/SVR.2015.16 http://hdl.handle.net/11449/177848 |
Resumo: | Game engines are used in the development of virtual reality applications. They enable developers to focus the virtual environment and spend less time on its creation. The relationship between interactivity and graphics performance offered by game engines has led researchers to explore these engines in multi-projection systems based on the CAVE, which aims to provide an immersive experience through a wide field of view from multiple-screens, stereo images, and perspective correction based on the user's viewpoint. This paper surveys game engine solutions for the development of immersive applications for multi-projection systems in order to point out trends in the usage of these game creation tools for immersive systems and to identify a possible generic solution design. |
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Repositório Institucional da UNESP |
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A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Designgame engineMulti-projection systemvirtual realityGame engines are used in the development of virtual reality applications. They enable developers to focus the virtual environment and spend less time on its creation. The relationship between interactivity and graphics performance offered by game engines has led researchers to explore these engines in multi-projection systems based on the CAVE, which aims to provide an immersive experience through a wide field of view from multiple-screens, stereo images, and perspective correction based on the user's viewpoint. This paper surveys game engine solutions for the development of immersive applications for multi-projection systems in order to point out trends in the usage of these game creation tools for immersive systems and to identify a possible generic solution design.Federal Institute of Sao Paulo IFSPSao Paulo State University UNESPSao Paulo State University UNESPIFSPUniversidade Estadual Paulista (Unesp)Neto, Mario PopolinBrega, Jose Remo Ferreira [UNESP]2018-12-11T17:27:25Z2018-12-11T17:27:25Z2015-10-19info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject61-70http://dx.doi.org/10.1109/SVR.2015.16Proceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015, p. 61-70.http://hdl.handle.net/11449/17784810.1109/SVR.2015.162-s2.0-84959312582Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengProceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015info:eu-repo/semantics/openAccess2024-04-23T16:11:33Zoai:repositorio.unesp.br:11449/177848Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-04-23T16:11:33Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design |
title |
A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design |
spellingShingle |
A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design Neto, Mario Popolin game engine Multi-projection system virtual reality |
title_short |
A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design |
title_full |
A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design |
title_fullStr |
A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design |
title_full_unstemmed |
A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design |
title_sort |
A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design |
author |
Neto, Mario Popolin |
author_facet |
Neto, Mario Popolin Brega, Jose Remo Ferreira [UNESP] |
author_role |
author |
author2 |
Brega, Jose Remo Ferreira [UNESP] |
author2_role |
author |
dc.contributor.none.fl_str_mv |
IFSP Universidade Estadual Paulista (Unesp) |
dc.contributor.author.fl_str_mv |
Neto, Mario Popolin Brega, Jose Remo Ferreira [UNESP] |
dc.subject.por.fl_str_mv |
game engine Multi-projection system virtual reality |
topic |
game engine Multi-projection system virtual reality |
description |
Game engines are used in the development of virtual reality applications. They enable developers to focus the virtual environment and spend less time on its creation. The relationship between interactivity and graphics performance offered by game engines has led researchers to explore these engines in multi-projection systems based on the CAVE, which aims to provide an immersive experience through a wide field of view from multiple-screens, stereo images, and perspective correction based on the user's viewpoint. This paper surveys game engine solutions for the development of immersive applications for multi-projection systems in order to point out trends in the usage of these game creation tools for immersive systems and to identify a possible generic solution design. |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015-10-19 2018-12-11T17:27:25Z 2018-12-11T17:27:25Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.1109/SVR.2015.16 Proceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015, p. 61-70. http://hdl.handle.net/11449/177848 10.1109/SVR.2015.16 2-s2.0-84959312582 |
url |
http://dx.doi.org/10.1109/SVR.2015.16 http://hdl.handle.net/11449/177848 |
identifier_str_mv |
Proceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015, p. 61-70. 10.1109/SVR.2015.16 2-s2.0-84959312582 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Proceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
61-70 |
dc.source.none.fl_str_mv |
Scopus reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
|
_version_ |
1803650104207343616 |