A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design

Detalhes bibliográficos
Autor(a) principal: Neto, Mario Popolin
Data de Publicação: 2015
Outros Autores: Brega, Jose Remo Ferreira [UNESP]
Tipo de documento: Artigo de conferência
Idioma: eng
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.1109/SVR.2015.16
http://hdl.handle.net/11449/177848
Resumo: Game engines are used in the development of virtual reality applications. They enable developers to focus the virtual environment and spend less time on its creation. The relationship between interactivity and graphics performance offered by game engines has led researchers to explore these engines in multi-projection systems based on the CAVE, which aims to provide an immersive experience through a wide field of view from multiple-screens, stereo images, and perspective correction based on the user's viewpoint. This paper surveys game engine solutions for the development of immersive applications for multi-projection systems in order to point out trends in the usage of these game creation tools for immersive systems and to identify a possible generic solution design.
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spelling A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Designgame engineMulti-projection systemvirtual realityGame engines are used in the development of virtual reality applications. They enable developers to focus the virtual environment and spend less time on its creation. The relationship between interactivity and graphics performance offered by game engines has led researchers to explore these engines in multi-projection systems based on the CAVE, which aims to provide an immersive experience through a wide field of view from multiple-screens, stereo images, and perspective correction based on the user's viewpoint. This paper surveys game engine solutions for the development of immersive applications for multi-projection systems in order to point out trends in the usage of these game creation tools for immersive systems and to identify a possible generic solution design.Federal Institute of Sao Paulo IFSPSao Paulo State University UNESPSao Paulo State University UNESPIFSPUniversidade Estadual Paulista (Unesp)Neto, Mario PopolinBrega, Jose Remo Ferreira [UNESP]2018-12-11T17:27:25Z2018-12-11T17:27:25Z2015-10-19info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject61-70http://dx.doi.org/10.1109/SVR.2015.16Proceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015, p. 61-70.http://hdl.handle.net/11449/17784810.1109/SVR.2015.162-s2.0-84959312582Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengProceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015info:eu-repo/semantics/openAccess2024-04-23T16:11:33Zoai:repositorio.unesp.br:11449/177848Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-04-23T16:11:33Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design
title A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design
spellingShingle A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design
Neto, Mario Popolin
game engine
Multi-projection system
virtual reality
title_short A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design
title_full A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design
title_fullStr A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design
title_full_unstemmed A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design
title_sort A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design
author Neto, Mario Popolin
author_facet Neto, Mario Popolin
Brega, Jose Remo Ferreira [UNESP]
author_role author
author2 Brega, Jose Remo Ferreira [UNESP]
author2_role author
dc.contributor.none.fl_str_mv IFSP
Universidade Estadual Paulista (Unesp)
dc.contributor.author.fl_str_mv Neto, Mario Popolin
Brega, Jose Remo Ferreira [UNESP]
dc.subject.por.fl_str_mv game engine
Multi-projection system
virtual reality
topic game engine
Multi-projection system
virtual reality
description Game engines are used in the development of virtual reality applications. They enable developers to focus the virtual environment and spend less time on its creation. The relationship between interactivity and graphics performance offered by game engines has led researchers to explore these engines in multi-projection systems based on the CAVE, which aims to provide an immersive experience through a wide field of view from multiple-screens, stereo images, and perspective correction based on the user's viewpoint. This paper surveys game engine solutions for the development of immersive applications for multi-projection systems in order to point out trends in the usage of these game creation tools for immersive systems and to identify a possible generic solution design.
publishDate 2015
dc.date.none.fl_str_mv 2015-10-19
2018-12-11T17:27:25Z
2018-12-11T17:27:25Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/conferenceObject
format conferenceObject
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.1109/SVR.2015.16
Proceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015, p. 61-70.
http://hdl.handle.net/11449/177848
10.1109/SVR.2015.16
2-s2.0-84959312582
url http://dx.doi.org/10.1109/SVR.2015.16
http://hdl.handle.net/11449/177848
identifier_str_mv Proceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015, p. 61-70.
10.1109/SVR.2015.16
2-s2.0-84959312582
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Proceedings - 2015 17th Symposium on Virtual and Augmented Reality, SVR 2015
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 61-70
dc.source.none.fl_str_mv Scopus
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
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